House of Blades (Inactive)

Game Master Wrong John Silver

AD&D 2e, based in Mulmaster, in the Forgotten Realms


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Surprise: 1d10 ⇒ 1

The goblin doesn't see it coming and Dlatha expertly takes out the goblin.


Male Human Wizard(Mage)/1

Excellent shot Dlatha, Lucien quietly states.


Female Human Specialty Priest 1

Dlatha swallows.

She whispers back: "I... Um... wow."


Hp 27/27 AC 17 / 17 / 10 (+3 Perc; +4 Init; Fort +5, Ref +6, Will +4)

Sydney will make a Shs motion and will take the team inside

Anyone have any skill in dealing with traps an so forth?


Male Half Elf Gunslinger 1

Rission shakes his head.

"Unfortunately my skill with a blade has taken up much of my training."


Female Human Specialty Priest 1

"I wouldn't even know where to begin. Come to think of it, I wouldn't see enough in the darkness if we go inside the cave."


Male Human Wizard(Mage)/1

Lucien looks towards Sydney and asks, "If you could take a closer look at the mouth of the cave, do you think you could determine whether or not it could be collapsed?

As I understand it, Dwarves have a deeper knowledge of stonework and rock that others do not. Unless we use torches within which greatly increases the risk of bringing a horde of these fellows upon us, some of us will be blind and stumbling in the dark."


Female Human Specialty Priest 1

"I am no expert on goblins, but if we invade their home, surely that will bring them down on us eventually, light or no light? And if those of us who can see in the darkness cannot succeed on their own, do we really have a choice regarding light?"


Hp 27/27 AC 17 / 17 / 10 (+3 Perc; +4 Init; Fort +5, Ref +6, Will +4)

There is no real choice regarding light, as i am the only one who will be able to see once we are inside. So light a lantern or torch and prepare for direct confrontation. This is true Lucien but it would require a some time and a heavy pick to accomplish that leaving me unarmed and warning those inside with the heavy noise. The current option is to storm inside and kill as fast as we can so that those in the deeper part of the cave have less time to put their armor on. And it is not their home Dlatha but a forward camp from where they launch raids

she whispers back slowly moving inside


Male Half Elf Gunslinger 1

Rission goes for his pack and pulls out a length of rope.

"Or we set up a tripwire, not even you can see a rope in the darkness. Lure a few out, kill them when they trip, repeat. If they come out in force we back up a short distance into the cave where they will have to fight us in close quarters and unable to flank us. I'd rather be the one setting up an ambush and not walking into one."


Female Human Specialty Priest 1

"No, I am with Sydney on this. We need to hit them as fast as we can."


Hp 27/27 AC 17 / 17 / 10 (+3 Perc; +4 Init; Fort +5, Ref +6, Will +4)

I would rather fight with them off guard and possibly with their pants errr i mean armor off then fully prepared. On top of that strategically we we rush them now we have a higher chance of getting small groups. And the cave setting means that our back and middle line is better covered instead of all the raiding party having prepared and coming to rush us

She whispers back heading an entering the cave weapons in hands


Male Half Elf Fighter 1/Mage 1/Thief 1

I can handle traps.

Give me a sec to figure that out


Hp 27/27 AC 17 / 17 / 10 (+3 Perc; +4 Init; Fort +5, Ref +6, Will +4)

then you are running point then she simply says


Male Human Wizard(Mage)/1

Lucien says, "Very well, I'll light a torch and carry it."


Male Half Elf Fighter 1/Mage 1/Thief 1
Sydney Bristove wrote:
then you are running point then she simply says

Can I use my shield while looking for traps?


I'm afraid not.

Lucien lights a torch. How are you going to enter?


Male Human Wizard(Mage)/1

Looks like Marroar is taking point for possible traps, so it stands to reason Sydney and Rission have the flanks, me in the center and Dlatha covering our six. This is all assuming room enough inside to maintain this diamond formation.


Female Human Specialty Priest 1

Otherwise the flanks will need to fold into a column, Sydney before Lucien, Rission behind him?


Male Half Elf Gunslinger 1

Rission looks towards the mage. Horribly outdated in the Moonsea's fashion. He might be part of an old household.

"Alright Lucien, first sign of trouble and you move out of the way for me to get by. Right now I've got your back."


Male Human Wizard(Mage)/1

If the formation needs to move from a diamond to a column in the cave, Marroar would take point as our trap man, Sydney I'm sure would be behind him, followed by myself, Rission and finally, Dlatha.

In the interest of consistency, is everyone ok with this setup as a standard column formation?

"My dear sir, should trouble find us, I shall not impede your ability to deliver your own version of it."


Sounds good.


Marroar takes point as the party descends into the cavern.

The entrance is small, tight, and the party can only squeeze through single file. The tight quarters do not last long, however. The passage leads turns to the right and opens into a large, rough-hewn chamber. The passage slopes downward toward the floor of the chamber, some 10 feet below. Littering the slope is scree, rocks, and jagged boulders, making for a loose climb downward. To Sydney's trained eye, it's as if someone shattered stones all over the floor. Across the chamber, you see two goblins frantically cutting at ropes suspending a boulder, another four at the base of the cavern, rusty swords out, and one more on a ledge, shouting at them all.

Actions?


Hp 27/27 AC 17 / 17 / 10 (+3 Perc; +4 Init; Fort +5, Ref +6, Will +4)

Raising her weapon high in the air she resume the front of the formation and lowers her weapon in as she moves to engage in melee

Round 1

init: 1d10 - 2 ⇒ (3) - 2 = 1

Move to engage the forward goblins

Segment 8 Battle Axe: 1d20 - 15 ⇒ (8) - 15 = -71d8 + 6 ⇒ (6) + 6 = 12 Hit Ac 7

Segment 15 Battle Axe: 1d20 - 16 ⇒ (18) - 16 = 21d8 + 6 ⇒ (1) + 6 = 7 Hit Ac -2


Female Human Specialty Priest 1

Hmmm... boulder, suspended? That's odd... and it can't be good, whatever it means.

Sling on the rightmost boulder goblin.

Segment: 1d10 + 6 ⇒ (4) + 6 = 10, Sling attack: 1d20 + 1 ⇒ (9) + 1 = 10=AC 10, most probably a miss.


Male Half Elf Gunslinger 1

Round 1

Init: 1d10 ⇒ 2

Segment 7 (plus movement of course) Longsword: 1d20 - 18 ⇒ (18) - 18 = 01d8 ⇒ 6 That should hit an AC of 0 and I don't see any goblins in plate mail

Moving quickly he brushes past Lucien.

"Out of the way, we have some goblins to smash, I hope you brought something to throw."


Male Human Wizard(Mage)/1

Ignoring the brash and somewhat rude elf, Lucien surveys the scene, concentrating on what is an obvious leader of sorts for these goblins. Considering for a moment that he could provide information concerning the happenings of his fellows and their current task, he reaches into a small pouch and grabs a few rose petals.

"I might be able to save us some effort, be wary of my spell please."

Lucien begins to chant in a fashion undecipherable to those without the proper understanding, and as the last of the rose petals fall from his hand, Lucien mimics a great yawn as he focuses on the goblin on the ledge.

Init:1d10 + 1 ⇒ (5) + 1 = 6
Sleep Spell, HD affected: 2d4 ⇒ (4, 4) = 8

Tactics dictating, the casting of the Sleep spell is intended to catch as many with 30' of each other as possible, but the focus is on the leader type goblin while avoiding catching friendlies in the affect.


Just needing Marroar, will advance without him if he doesn't show in the next few hours.


Male Half Elf Fighter 1/Mage 1/Thief 1

I have my crossbow out. I'm not sure what to roll and what to add to it, but I want to shoot at the goblins cutting at the boulder rope.


Male Half Elf Gunslinger 1

First off you roll initiative which is determined by 1d10 and subtract the bonus you get from your dexterity. You use a crossbow so you add your weapons speed to your d10 roll to figure out which segment your crossbow fires. Unless it was loaded before the round began and can fire before anybody else can act. Then look at the ranged weapon rate of fire table and you can determine when you get to shoot next. Obviously you can shoot and then move or move and then shoot.

For the attack roll itself you roll 1d20 and add any relevant modifiers such as dexterity, magical weaponry, etc. Finally subtract your THAC0. This will give you the AC that your shot is capable of hitting.

If you need any examples the combat between Sydney, myself, and a few goblins in the first or second page should help. You have a ranged weapon so it is slightly different, but not by much.


Male Human Wizard(Mage)/1

Nothing I have found concerning Dexterity in 2nd ED mentions an Initiative Modifier. It modifies surprise checks, attack rolls with ranged weapons, armor class, and certain saving throw situations. I just want to make sure everyone's on the same page with this, unless the GM is making it a house rule.


Male Half Elf Gunslinger 1

Silly me, I use a house rule to subtract reaction adjustment when I run FR for 2nd ed. It helps thieves go faster and ensure that they get their back stabs before the enemy gets a chance to notice them. Sorry about that.


Male Human Wizard(Mage)/1

Not a problem, I just wanted to make sure we avoid any confusion on the Initiative issue going forward :)


Female Human Specialty Priest 1

I am not in agreement with the THAC0 algorithm as stated here. If you have a +5 bonus, let's say you roll a 2, Total of 7, means you hit an AC of -11. However, if you instead had a +12 to hit, the same roll would net you a total of 14, minus THAC0 is -3. You need to subtract your bonuses to hit from your d20 roll. Right?


Male Human Wizard(Mage)/1

They are just using a slightly different way to reach the same result. You can figure what AC you hit in a way that's comfortable to you, lol, I just do it in my head. If I have a THAC0 of 18 and my final to hit result is a 14, I know I hit any AC of 4 or higher on the AC chart.


Hp 27/27 AC 17 / 17 / 10 (+3 Perc; +4 Init; Fort +5, Ref +6, Will +4)

:)

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