Homebrew AP: Mercenaries (Inactive)

Game Master Duboris

Chul'Galbrann, the sky city of heroes, is the home to many mercenaries and great men and women. Join our handful of heroes as they discover great mysteries, fell legends, and defeat unparallelled odds.

They might also do some plumbing.


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Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Must. Control. Character. With 8 wisdom. And 5 charisma. In social situations.


Feel free to introduce each other just a bit more. Illenara and Rose will unfortunately be leaving us, and heading to a Monestary to the east. I'll include that in a few hours.

Saru, in light of your roll, you may ask One question about the current quest at hand, whether it be about the goblins, or whatever else you can come up with.

I should also point out that any and all "Gather information" checks take exactly 8 hours, I believe, but i'm likely wrong. I'll check shortly.

*edit*

Roll a 1d4 whenever you make the check, and that's how many hours it takes to learn what you did. You may make multiple. If you've taken the trait "Diplomat" you may roll twice.


There's 2 words of both heads up and warning that I'd like to give you guys, as players. As you all know, this is a beta Adventure path, and as such, is being fine tuned and completed as you travel through it. Given that, there is a myriad of things that you most definitely should be both excited, and concerned about.

The first thing to be concerned about is that, as you might expect, there are singular bosses in this game. Mind you most of them are nowhere near being easy, but I know for certain that the action economy is the most important part of any fight, under normal circumstances.

As such, that's why I divide fights into both regular CR encounters, and those other encounters where enemies have average, above average, or maximum possible health.

In the Category of "Heroic" enemies, they are the Maximum health tanks, and whatnot. Beyond "Heroic" is "Mythic" enemies. That said you can probably guess what that entails, and you'd be right.

Certain major enemies in this game, depending on the circumstances, have no more than 2 Mythic Tiers, which is something you, as the PC's, cannot gain. This is an experimental balancing thing that I've got going, and seems to work well in my real-life games, although players getting knocked unconscious by the numbers is certainly common.

The other thing is that for things to happen, not only do you have to ask questions, but you'd do well to intermingle amongst each other quite a bit, as well as NPC's.

My work thought it was a good idea to limit how many computers a day I upgraded to Windows 7. It's 8. I can do that in 3 hours and then spend the rest of my workday doing posts on these forums, so I'm more set than usual at the moment.

I encourage large amounts of roleplay as always, but you guys have to agree amongst each other what is about to happen, whether talking about it in discussion, or gameplay. That said, I'd prefer it be RP'd in gameplay.

That's all for now. Keep on truckin~

Frankly though, in my fights as a DM, the enemies are often the least of your worries, because I play them just as smart as you, as a player, would be.

"Mythic" enemies aren't on the horizon just yet, unless you go hunting them down, of course, but they do exist within the campaign world. They are also quite ravenous, and could be the whole point of going somewhere at one point, but I digress.

This AP has a generous amount of downtime, as you all know. It took you 3 days just to get here, on a ship with crafting utensils, so imagine what happens when you fly up to the peaks, haha. You'd be surprised.

Side Note: - Mythic tiers are only ever placed on singular creatures of +2 APL or lower. Epic encounters are hard enough.

Terrifying Side Note - Since creating it, Zarthid's Linnorm has gained a singular Mythic Tier and taken Mythic Initiative which means it will never roll an initiatve below 36

Far more Terrifying Side Note - Mythic Power Attack and Mythic Toughness with the Guardian Template is something pathfinder should never mix.


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

Well, considering that I really am not curious, like I already mentioned to you, I'm fresh out of questions to ask.


I'm writing down the majority of everything that Rova says that actually contains a moment of hideously ironic clarity.

A devout follower of rovagug just called you racist :U


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

I absolutly LOVE! this character, it really lets me write humourous/horrible things!


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

I'm trying to decide how I'm going to out my abilities to the group. I think I have the plan down, assuming this works right now.


Oh wow. Avery's pretty tied here, actually, and I'm not about to pull a "We have a secret code word for this!" shenanigans, either, so... let's start a sense motive war against Warrior 4 Expert 1's :D


Presently there is Captain Avery, and 4 other Guardsmen. Avery isn't green, and the other guards know him rather well, and that he dislikes the halberd, or rather, just never has one. There's a lot of things that I can pinpoint here, really, that give penalties to the situation. Still I'm not one to punish good ideas so early, either.

The biggest giveaway is that you just don't have a longsword like the captain always does... it's a bit of a pickle, and we can see how it plays out.

Between the garments and everything else the disguise is obviously near-perfect, so perception isn't going to beat that unless you do something suspicious, which you have, obviously.

If you'd disguised as a mundane guardsmen this would be a lot simpler, as you would've just been another guard to come help them out... without a halberd.

I'm at a loss, lol. Well done.


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

Ehehehehehehehehehehehehehehehehehehehehehe


Would anyone else like to respond to this situation before it goes downhill, in a spiral, on a derailed mine cart in death valley, native to the bottom most reach of the abyss?


What? Half-Elf Writer 1 / Dancer 1 / Chemist 1

I'm going on a trip for the next three or four days and I'm not bringing my computer, so I'll be AWOL. I'll be back with posts by Wednesday, I believe. Don't get me killed, please, and let me respond to things when I'm back :)


Oh no worries lein, you've been here for like 3 days maximum. That said, this could easily go sour, lol. I'm just picturing how you guys are going to go about doing this mission for Ostenso while also avoiding the guards, haha.


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

I'll be unavailable most of the day.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

not sure that's a 'response to the situation' that will avoid the downhill spiral but not sure what else he would do other than try to uncover the truth....


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

See, I dunno if this would register as magic.

You'd probably be able to identify my cuffs (CL 1st, so DC 16 to identify), but I don't know if my change shape ability counts as a spell. If it does, it counts as alter self, which is CL 3rd and a DC 19 Spellcraft check to identify.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

I agree it probably wont, but not much else he can try at the moment....


Gonna be a while on that bluff check. I may end up rolling for him.


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Will the real Captain Avery please stand up?

I'll get a post up in a few hours. Hectic few days.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Im leaving 7/20 to take my son to Boy Scout Camp.....6 nights up in the woods of upstate NY....i'll be bringing my iPhone but not sure what type of signal Im going to get. I will try to check in daily but do not hesitate to BOT me to keep things moving forward.

Timing probably stinks, hopefully Rova won't kill all the goblins without me!


Hmm. Looks like we've got multiple people taking their respective vacations then. Yikes. I'm willing to wait on all of you, though, lol. Is everyone okay with just a little bit of waiting or is anyone getting tired of it?

I ask because the last people who didn't are now gone.


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

I'm fine with waiting. If you don't have the patience to let RL pause your forum games on occasion you'll never finish a game.


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

^^ agreed. I didn't want to be to brash and have people feel that they were always just responding to my character, but I can drive the story violently forward if no one has a problem with an arrogant murderous orc gung ho making decisions for the group ;)


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

I prefer to wait for other people when they leave, but I'm okay with you waiting for me or not waiting for me, whichever you prefer. If I'm gone for two or three days at a time, feel free to bot me, but only do so if you're comfortable with who my character is.


I'm likely moving us forward in this situation in just another day, so I just wanted to give everyone that heads up.


Note to self: In near future, remember that particular NPCs are ex-adventurers.

Also, lein, I'm not sure if this is going how you wanted it to, but there's an offer to escape the situation, lol. You don't have Avery's sword which is glowing red (Magical items in this campaign glow with your aura's color if they do glow at all.) so that kind of hinders your disguise checks and whatnot.

Plus he's one of the higher ups of a cheliax military. There's probably like 900 hand signs for "Attack" you don't know to boot, so they'll get to the bottom of this eventually.

If you wish to continue, roll a bluff check. If not, well, I'm not really sure what'll happen.


Also to clarify, I did roll the perception checks against your disguise check for the guards, and they did indeed all fail, so kudos there. Mind you, I think half of them were on drugs.


I'm absolutely excited to see just how good the first combat goes, because the first real combat that happens against the goblins/other stuff kind of gives you a glimpse into why there's so little fighting so far.

protip: Milk every ounce of info that you can out of everyone you meet. Things are about to get interesting.


From this point forward I've deemed it significantly faster, yet just as rich in roleplay, to answer singular characters directly without waiting on other posters. This is in hopes to encourage people that want to put their 2 sense into a situation to get their say in before a situation resolves.

Expect faster posts from me, as well.


Oh and just to remind everyone, the presentable Insignias that all of you have (Including you, Lein) you can use to reveal yourself as a member of Wyvern's Soul. If someone has one of those on them, they've either been stolen, or are a member themselves. No one ever has more than 1.

The "Ability" of these insignias is rather trite, and can send only 1 word per action, and only two a day, to the guild itself.

It's not much, mind you, but it's better than nothing. You can, also, apply punctuation to the words you send back. It's a littel bit of a creative requirement, however.


Ah! Another thing! When I get home in... 2 and a half hours, I'll be COMPLETELY RE-READING EVERYTHING that we've done so far, and updating the campaign info tab accordingly for the second time. The last time I did, however, it got eaten by the forum gremlins, and I was beside myself with rage.

That said, I'll be writing it in word and then posting it quickly, this time. I'll be sure to inform you all when I've finished it, and I plan on Organizing it rather well, as well as giving details on the quest at hand.

If anyone has any questions about prior happenings to the current situation, now would most certainly be the time to ask. A lot has happened.

Also don't worry, you get to kill stuff soon


M Catfolk Bard / 5 AC 17 / 13 /14 HP 37 F +2 / R +7 / W +3 Init. +3, Perc +5, Diplo./Sense Mot. +22

What is this killing stuff?


Generally speaking it all depends. At this point I imagine everyone's thirsty for blood.


Aaaany time everyone's ready.


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

I believe we're just unsure of how to proceed beyond simply starting.

Also, is there any particlar reason you marked the whole party as NPCs?


M Catfolk Bard / 5 AC 17 / 13 /14 HP 37 F +2 / R +7 / W +3 Init. +3, Perc +5, Diplo./Sense Mot. +22

My wait was to see if we still had a party.

I would like to see where this dimension door leads.


Vitals:
AC 18, touch 13, flat-footed 15 hp 48/48 CMB +7; CMD 22 DR 1 Intimidate +6, Perception +6, Survival +9
Offense:
Melee +1 falcata +4 (1d8+9/19-20/×3) and +1 falcata +4 (1d8+5/19-20/×3)

I tried to leave and was stopped. So I'm not in charge I guess.


M Catfolk Bard / 5 AC 17 / 13 /14 HP 37 F +2 / R +7 / W +3 Init. +3, Perc +5, Diplo./Sense Mot. +22

Given the GM's absenteeism from this game for the past few days while posting under another alias on Tuesday, I'm assuming he's done with this campaign.


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

I believe there's just some spinning wheels right now because we're all looking at each other to move the game along. I hope this game isn't belly up.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

I doubt we're done ..... im more thinking its a chance for us to chat and learn more and we just aren't the most talkative group. As for me, Im ready to move forward even though my spider-sense says we're missing a cue as to what we could be asking about at this point.

Wouldn't be surprised if there was a big update and flurry of activity in our immediate future!


Deylar pretty much hit the nail on the head. I'm far from done, mind you, and this is actually my favorite thing to post on. I'm just doing my absolute best to goad you guys into roleplay conversation and it tends to blow up in my face, a bit. Updating now, however :D


Guys?


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Oh god I didn't see the update, sorry.

Also, my previous question went unanswered. Any reason you marked us all as NPCs?


I don't remember doing that, but I figure it doesn't really influence anything, right? Also Oswald's accent is murderously annoying to type out.


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Well it does make it so I have to search through my aliases instead of having Aviz right at the top. Not horrible since his name starts with an "a", but for other people I imagine it could be rather annoying.


Oh. That. S!~%. Fixing immediately.


Situation resolved. Role call, I'm not entirely sure Rova is still here and I'm kind of worried about the game in general. I'm ready for the long road, however, actually. I'd like to go for a while :D


Male Strix Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7

Here.


Tiefling Cleric of Nethys (Ecclesitheurge) 5 / Empyreal Sorcerer 1

Present


male kitsune rogue 3/arcanist 3 | hp 15/22 | AC 18, ff 15, touch 13, CMD 17 | Fort +1, Ref +7, Will +5 | Init +3, Perception +9, low-light vision

Here, but struggling with trying to think of what to post.

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