Vedavrex Misraria

Aviz's page

559 posts. Alias of CampinCarl9127.

Full Name





Fighter 1 | HP 13/13 | AC 17 | T 13 | FF 14 | CMD 17 (+2 vs trip/disarm/dirty trick/reposition/steal) | Fort +4 | Ref +4 | Will +1 | Init +4 | Perc +7










Strix, Common

Strength 17
Dexterity 16
Constitution 14
Intelligence 10
Wisdom 12
Charisma 8

About Aviz

Picture of Aviz

Male Strix Fighter (Airborne Ambusher) 1
LN Medium Humanoid (Strix)
Init +4; Senses Perception +7, low-light vision, darkvision
AC 17, touch 13, flat-footed 14 (+4 armor, +3 dex)
hp 26
Fort +5, Ref +4, Will +1
Speed 30 ft., fly 60 ft. (average)

Melee Fauchard +5 (1d10+4)
Greataxe +5 (1d12+4)
Dagger +5 (1d4+3)

Ranged Longbow +5 (1d8)
Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 8
Base Atk +2; CMB +5 (+2 trip, disarm, dirty trick, feint, reposition, steal); CMD 18 (+2 trip, disarm, dirty trick, reposition, steal)
Traits Heirloom Weapon, Careful Combatant, Tactician
Drawback Stigmatized
Feats Deft Maneuvers, Cleave, Flyby Attack
Skills (8 points; 4 fighter, 4 background)
ACP -2
(0) Diplomacy -4
(2) Fly* +8
(1) Linguistics +1
(1) Lore (kobolds) +4
(2) Perception +8
(2) Profession (law enforcer) +6
*ACP Applies to these skills
Non-Standard Skill Bonuses
+2 Perception (racial)
-3 Diplomacy (drawback)
Languages Strix, Common

Special Abilities:

Dayguard Familiar with watching over its tribe during the day, the strix gains a +2 racial bonus on Perception checks and treats Perception as a class skill.

Nimble The strix receives a +1 racial bonus on Reflex saves.

Hatred Strix receive a +1 racial bonus on attack rolls against humanoid creatures with the human subtype because of their special training against these hated foes.

Darkvision Strix see perfectly in the dark up to 60 feet.

Low-Light Vision In addition to their ability to see perfectly in the dark up to 60 ft, Strix have low-light vision, allowing them to see twice as far as humans in conditions of dim light.

Heirloom Weapon (fauchard) When you select this trait, you gain proficiency with that specific weapon.

Tactician You gain a +1 trait bonus on initiative checks. In addition, once per day when you make an attack of opportunity, you gain a +2 trait bonus on the attack roll.

Careful Combatant When using the withdraw action, both the first and second squares of your movement are not considered threatened by any opponents you can see, rather than just the first square.

Stigmatized You take a –3 penalty on Diplomacy checks to gather information or improve a creature’s attitude.

Bonus Feats At 1st level, and at every even level thereafter, a fighter gains a bonus feat in addition to those gained from normal advancement (meaning that the fighter gains a feat at every level). These bonus feats must be selected from those listed as Combat Feats, sometimes also called “fighter bonus feats.”


Carrying Capacity
Light 0-86 lb. Medium 87-173 lb. Heavy 174-260 lb.
Current Load Carried 51 lb.

Money 29 GP 0 SP 0 CP
Fauchard (14gp) (10 lb.)
Greataxe (20gp) (12 lb.)
Dagger (2gp) (1 lb.)
Longbow (75gp) (3 lb.)
Leather Lamellar (60gp) (25 lb.)

Fuero was an eccentric Aldoren man who was drawn to understanding history. He would spend days with his nose buried in books, weeks tracking down old historians, and months searching for fabled legends. One of his more aspirational adventures was to explore the ruins of Narona. He knew the enormity of the task before him so he temporarily settled in the large town of Pezzack, the nearest settlement to Narona. The town is nestled in the Devil's Perch, known for it's flying inhabitants. While Fuero learned and appreciated the rocky cliffs, he had no idea that his real adventure lay there and not in the ruins.

Fuero was returning from a week long trip into the ruins when he saw the Chelaxian crown was blockading Pezzack. Knowing the town would survive and the hostilities would end given time, he set off for a hike into the mountains. It was there he heard the desperate screams of pain which sent him into a run. He followed the screams and found a jet-black skinned woman on the ground. She had pointed ears, slitted nostrils, large pupil-less eyes, two dark wings crumbled underneath her, and a terrible wound on her side. He realized this must be the flying people that he read off. Fuero ran to her side but he was neither strong enough to carry her nor ever trained in the arts of healing. She babbled to him in a strange tongue, but he only caught stray words in Azlanti. Then she lifted one battered wing to reveal what must have been her child, a bawling male covered in the blood of his mother. She pressed the infant into Fuero's arms, a strange flicker of hatred crossing her face, but her meaning was clear enough. He gathered up the bloody, feathery bundle and spoke soft words, staying with her until she passed from this world.

Fuero was unprepared for being a father, but he did the best he could. He returned to his hometown of Augustana. He named the strange child Aviz and raised him as his own, telling him the truth of his mother. The child grew up healthy and very strong, but estranged from society. He picked up on a few books but tried to solve most of his problems with fighting. His appearance set him apart enough, but when he started beating up other children the city cried out against him. Fuero nervously agreed to their wishes, taking the young child and bringing him to the more accepting city of Almas.

The city of Almas taught Aviz lessons the hard way. When he was caught starting fights the authorities would beat or jail him accordingly. Fuero had a gentle heart and didn't have the sternness Aviz needed, but he excelled at teaching Aviz why the laws must be in effect. Aviz slowly grew to understand the ways of the civilized world in his own way, and adapted to it more by creating a set of rules for himself than listening the letter of the law. Luckily the freedom-focused nature of Almas was accepting of his interpretation.

Once Aviz stopped causing so much trouble Fuero got him some proper martial training. Fuero didn't care much for fighting himself, but he decided that if Aviz was born with a strong body and a hot temper than the child was at least going to learn how to control himself. Fuero pulled a favor with the Eagle Knights and got Hedrik Traxxus, the commander of the Golden Legion, to personally teach the strix how to fight.

Hedrik was a strict teacher, but honest and fair. Aviz went home every night with dozens of new bruises and learned lessons. Hedrik tried to break Aviz into fighting with a longsword, but he hated the uniformity of the weapon. He experimented with various fighting styles and weapons, but despite his natural prowess he was always bested by the strategist who relentlessly bore him to the ground. Finally one day Aviz grabbed a long-spear and took to the sky, poking and harrying his teacher from above. Hedrik called him a craven for using cheap tactics, but Aviz laughed and said he would rather win. Hedrik realized that he had been ignoring the strix's natural advantage, and began teaching as well as learning how to fight on the wing.

Aviz quickly excelled with his new fighting style, using polearms to harry and wear down his opponents. Hedrik shows him some hooked blades and taught him how he could use them to trip his foes, making them even easier targets. Finally the day cam when Hedrik said he could teach the strix no more, and set him out to make his own path. Aviz enlisted himself in the Golden Legion after that, bringing his unique skills to the table. While he was never well liked the officers begrudgingly admitted it was convenient to have a loyal soldier who could fly.

Aviz was returning from a late night shift when he heard a woman's scream come from near his house, where Fuero lived. He took to the air and quickly made his way back to see dozens gathered around as well as a few of his fellow guardsmen. He shoved through the crowd and past the door inside to see blood staining the walls, and leaned up against the dresses was Fuero with a fauchard through his torso. He coughed, spraying blood, and gave Aviz a weak smile. He reached out and mouthed something, as if to speak. Then his eyes went glassy and he slumped over the blade impaling him. Face twisted in grief and anger, Aviz leaned down to hold the dead man's hand. After the body was taken away Aviz examined the weapon. He stared at it for a long time, then hefted it to feel the weight of the weapon. How proper it would be to carry out vengeance with the killer's own weapon.

The next few months was a revenge-fueled search for Aviz. He used all of the resources at his disposal in the guard, pulling all of his favors and searching every nook and cranny of Andoran for signs of the man that killed his father. But after dead ends and fruitless leads one after the other, Aviz grew tired of the lack of any progress. He realized that the killer could very easily be anywhere in the world, and that legal means might not be enough to find him. With this in mind he left the Golden Legion and began traveling the world.

Aviz was not well traveled, and his strix features left most people uneasy and unwilling to help in his search. Weeks turned into months, months turned into years, and Aviz spent as much time as a soldier for hire to pay for his own food and lodging as he did actually searching for his father's killer. But during one job when he was hired to hunt down a fortune teller in Falcon's Hallow, the cornered woman (Natalia) offered insight into Aviz's desires for her freedom. Aviz suspiciously agreed, and inquired about his father's killer. After performing her magic, Natalia told him that her father's killer was a dwarf with a black beard and magical abilities. He asked for more details but the best she could do was direct him to the Five Kings Mountains, where he may at least be in the right area.

Appearance and Personality:
Aviz stands over six feet tall and has a strong, wiry build under his jet-black skin. He shares the pointed ears, slitted nostrils, pupil-less eyes, and black wings of his kin. His white hair is kept long and combed back, falling free and loose down to his shoulders. He has a number of scars across his body, but the most prominent one is a large line through his right eye, past his temple, and disappearing into his hair.

Aviz is a fierce and abrasive person. He understands the laws of the land and adheres to them in his own way. He comes off as calloused, but also determined and steadfast. But buried deep is a fragile soul that longs to laugh and live amongst a culture that will accept him as he is.