Lucanor |
Lucanor glowed, his body mending even as he put himself into the fray... at least in a way. His blows slash, but are meant more to drive the foe into Hecktor's stronger wake
Healing Judgement
Aid attack Round 1 1d20 + 11 ⇒ (20) + 11 = 31
Aid Attack Round 2: 1d20 + 11 ⇒ (20) + 11 = 31
HA! Double20s... on aid rolls. Of course. Ah well ;)
Gilmork |
Gilmork nears Hecktor before he swings and casts a spell defensively.
Spell failure 1-20: 1d100 ⇒ 16
Concentration vs DC 17: 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21
But it failed, was aiming to cast Sun Metal on Hecktor's Scythe.
Silas Hawkwinter |
Silas saw the big man switch to his scythe and called out his approval, "That's the right idea Hecktor. You'll make sure work of them I'm sure, even if they are made of tallow!"
Something about his confidence rubs off on Hecktor, helping him swing his scythe in the solid assurance of his technique and skill.
Silas casts Heroism on Hecktor. You get a stacking +2 on hit and dmg.
Jaxom, Stone-Twin |
I totally missed that I was up
Flames of purple, grey, and orange pound against the blue waxen figure.
Slam, Flanking: 1d20 + 4 + 2 + 2 + 2 ⇒ (9) + 4 + 2 + 2 + 2 = 19
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Burn (from the extra burn): 1d4 + 2 ⇒ (4) + 2 = 6*1.5: 9
Slam: 1d20 + 4 + 2 + 2 ⇒ (19) + 4 + 2 + 2 = 27
Damage: 1d4 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Burn (from the extra burn): 1d4 + 2 ⇒ (3) + 2 = 5*1.5: 7
Slam, Flanking: 1d20 + 4 + 2 + 2 + 2 ⇒ (8) + 4 + 2 + 2 + 2 = 18
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Burn (from the extra burn): 1d4 + 2 ⇒ (2) + 2 = 4*1.5: 6
The blue flame attacked the green wax golem.
Slam: 1d20 + 4 + 2 + 2 ⇒ (20) + 4 + 2 + 2 = 28
Damage: 1d4 + 2 + 2 ⇒ (1) + 2 + 2 = 5
Burn (from the extra burn): 1d4 + 2 ⇒ (4) + 2 = 6*1.5: 9
Slam (Confirm): 1d20 + 4 + 2 + 2 ⇒ (11) + 4 + 2 + 2 = 19
Damage: 1d4 + 2 + 2 ⇒ (2) + 2 + 2 = 6
Burn (from the extra burn): 1d4 + 2 ⇒ (4) + 2 = 6*1.5: 9
Jaxom releases another blast of fire that shoots up from the very stones before arcing down amongst the the golems.
Burning Arc against blue: 8d6 ⇒ (1, 2, 3, 3, 5, 3, 1, 4) = 22*1.5: 33 DC 19 Reflex, for half
Burning Arc against green: 4d6 ⇒ (4, 3, 1, 3) = 11*1.5: 16 DC 17 Reflex, for half
Silas Hawkwinter |
Honestly unless there's a reason not to I think we should rest first. What if there's two more encounters not just the boss?
GM Niles |
Not even gonna bother recapping the round, Jaxom probably could have soloed this encounter with Flame Arc and his summoned minions.
Jaxom hits the microwave button to full auto and soon the Wax Golems are sizzling puddles of tallow.
Are you guys resting back in the "safe space" below the statue?
The Wax Golems were guarding several magical items
Silas Hawkwinter |
Feeling the strain, Silas suggests "Lets try and rest in the refuge again?" As an afterthought he adds, "These candles might come in handy, well actually maybe only this one." He shows them the candle of clean air, "It's suppose to drive away toxic vapours. The other one is keyed to more pious folk than us. No offence Luc, I know you serve Iomeade well in an irregular fashion."
Yeah same place I suppose. Assuming the hallow effect is still in place of course. Silas will check!
Gilmork |
"It's not something you should worry about as much Lucanor. You serve Iomedae well enough, I'd like to think we make our divine patrons proud."
Gilmork says before looking at the room further.
"I'd wonder why this room wasn't raided before? Either they didn't need these candles or wanted to not let it fall in other people's hands? This is assuming these tallow golems were created by Drazmorg and his puppets, I could be wrong there."
"Let's head to that refuge, hopefully we can get some sleep."
GM Niles |
The Tallow Golems were created when the Seal was broken and unleashed a massive wave of negative energy. (The night a LONG time ago when you guys fought off an undead invasion of Falcons Hollow) in fact...I don't think Jaxom or Gilmork were here for that.
The party returns to the safe space under the statue on the floor above this one. Their rest is once again untroubled (you guys did take the Staff of Healing right?)
Let me know how you are preparing...there's not much left
Hecktor |
No, that was long before their time, back when Gared, Percy and Michael were still with us.
I do think we'd collected that, we might now have mentioned, but if it's there, it's fair to say we took it.
When Hecktor wakes again, he stretches his arms.
"*Yawn*....oh my, that did me some good.
We've just the mystery door to get past, don't we..."
Silas Hawkwinter |
Waking up weirdly energised after a night of peculiar dreams, Silas prepares as best he can. "I'm not sure what were gonna face in there Hecktor, but I'll try to be there by your side. Know that I'm rooting for ya and I'll be cheering your scythe work on!"
Silas casts Heroism on himself and Hecktor because it lasts ages. Just before we open the door, Silas will ask Lucanor to read the Deathward blessings from the 5 scrolls. Silas will have a scroll of Daylight ready.
GM Niles |
Okay, please keep up with your modified statblocks.
The party moves down into the lowest level, as they arrive at the bottom of the stairs, a voice speaks to them from the room beyond
Go back. Turn away from this task before you are broken and forced to join my army. You have no power compared to that of Drazmorg the Undying.
Jaxom recognizes this as a Magic Mouth spell.
Whomever is leading the party down the main hall toward the Door please roll Perception and Stealth (I'm guessing Gilmork or Luc
Lucanor |
Whoops. I crossposted.
Lucanor had odd dreams himself, dreams of dark gates and strange symbols that threatened to swallow all... still, he wakes restored.
"Thanks," He tells Jaxom as the spell is cast upon him.
When they get to the door, Lucanor nods at Silas' suggestion, and casts the Deathward blessings.
The party moves down into the lowest level, as they arrive at the bottom of the stairs, a voice speaks to them from the room beyond
Go back. Turn away from this task before you are broken and forced to join my army. You have no power compared to that of Drazmorg the Undying.
Lucanor ignores the warning
Perception: 1d20 + 16 ⇒ (9) + 16 = 25Stealth: 1d20 + 9 ⇒ (3) + 9 = 12
Gilmork |
Gilmork nods to the others and whispers.
"Well it seems this is it, let me deliver the blessings of nature before we head further in."
Spell Failure 1-20: 1d100 ⇒ 191d100 ⇒ 59
Casting Bull's Strength on Hecktor, only a +2 increase to Strength due to your belt.
"I'll see what's what, hopefully I won't be noticed."
Stealth: 1d20 + 21 ⇒ (15) + 21 = 36
Perception: 1d20 + 10 ⇒ (13) + 10 = 23
GM Niles |
1d20 ⇒ 1
1d20 ⇒ 3
WOW.
Gilmork and Lucanor cautiously creep forward silently and with the Darkvision given to them by Jaxom spot several creatures lying in wait attempting to ambush the party!
One of the figures looks very familiar...Sharvaros Vade himself waits. However his features are gaunt and skeletal...It seems like his wife, Vade has succumbed to the lure of undeath.
The other creatures have the look of undead about them, but Lucanor recognizes them as foul experiments with corpses, they are Flesh Golems. Except they are medium sized
Lucanor |
Not sure if I get that ID for free, but in case I don't ;) 1d20 + 9 ⇒ (16) + 9 = 25
Lucanor makes a motion with his hand, indicating the others to slow their approach, and whispers low back to them, "Ambush ahead. Vade has joined the undead too. And golems, lots of flesh golems. Do not use lightning on them. Just heals em up. Damn near immune to magic. Fire slows em a bit I think. "
Silas Hawkwinter |
Upon hearing the news Silas grimaces as if he'd eaten something incredibly sour, "Ugh that's gonna call for brute force. Sure try the pit trap by all means, divide and conquer they say. But the conquer bit I'm thinking about we've gotta dispatch em still!" He starts whistling a marching tune. Silas uses Tripple TIme to give everyone an extra 10' of movement speed.
When the time comes, Silas flexs and grunts to Hecktor, "Lets do this! Time ta make dem squeel, like piggies!"
A change had come across him, a certain coarseness along with bulging muscles and a faint green tinge to his skin.Just before we set the plan in action Silas casts Alter self: Orc to gain +2 str and darkvision.
Silas Hawkwinter |
We should do something about Jaxom and Gilmork's wounds. Rest will help a bit, we also have lots of random potions and stuff. Hecktor there's a potion of false life you might as well use and one of divine favor.
Potion of Cure Moderate Wounds (Gilmork): 2d8 + 3 ⇒ (8, 8) + 3 = 19
That's Gilmork sorted.
Silas Hawkwinter |
Niles didn't say but probably CL3. Still every little counts. We also have a number of unclaimed items in the loot log. In particular the Amethyst Pyramid might be of use.
GM Niles |
I'll kick off the fight either Tonight when I get back home, or Monday morning. Sorry for the delay.
Hecktor |
Before the group opens the door, Hecktor takes something from his pack.
"My friends, now might be good a chance as any, to have a sip of this special brandy. Who knows what will lie in waiting behind those doors.
I say, one gulp for our successes in an adventure so far, for we might not see the morning."
[Insert party frowns]
"Don't take me for a pessimist, however, as i plan to return to Almas.
I'm just saying it's been an adventure i'm glad to have been a part of, and this is a toast to it."
Silas Hawkwinter |
Standing 10' away Silas could smell the brandy, well being honest it was more like paint thinner. Once he would have welcomed the oblivion the bottle offered, but no more. That last time in Almas had been too much. 'Ahh fair Almas, city by the sea. Though the barmaids may shed a tear, I shall never again walk your streets. For tonight I go to rid the world of an ancient evil. Mayhap it will cost my soul. A fair bargain.'
With a wry smile, Silas mimes having a toast although doesn't partake. Sounding chipper, he tells the others, "Lets get the party started! Hecktor's got the booze I see. Word has it all the cool kids are thataway!" He points in the direction Gilmork and Lucanor scouted.
Lucanor |
Lucanor didn't frown much himself, having a history of seeing things go from worse to terrible, "You've all been good friends and fine allies. We don't always see eye to eye, but sometimes, when I lost faith... not in my goddess, but in people, I just looked around you lot and realized there were a lot of fine ones who for their own reasons, were always trying to make things better." "Iomedae willing, may we see that tomorrow. If not, well, can't think of finer folks to spend my last day with. Cheers and blessings."
GM Niles |
Hecktor strides forward
Jaxom: 1d20 + 2 ⇒ (14) + 2 = 16
Silas: 1d20 + 8 ⇒ (11) + 8 = 19
Gilmork: 1d20 + 3 ⇒ (9) + 3 = 12
Lucanor: 1d20 + 2 ⇒ (4) + 2 = 6
Hecktor: 1d20 + 2 ⇒ (5) + 2 = 7
Sharvaros Vade: 1d20 + 2 ⇒ (11) + 2 = 13
Flesh Golems: 1d20 - 1 ⇒ (16) - 1 = 15
Round 1
Silas
Jaxom
Flesh Golems
Vade
Gilmork
Hecktor
Luc
Silas and Jaxom are up
Silas Hawkwinter |
With a quiet undertone of menace Silas drawls, "And so it begins. Always two there are, a master and an apprentice. I never thought you'd be the apprentice... We tried to save you Shavros, but you were too wrapped up in your own misery to notice. Once I think you would have been horrified by your fate. You chose the wrong side Shavros and now you shall pay for it!"
I'm going to assume he taunts us.
Silas heckles him, "Oh what's that? Got something to say? Talk to the hand, the face aint listening."
He presents his hand forcefully as if warding him away, and suddenly there are multiple Silases!
Mirror Images: 1d4 + 2 ⇒ (4) + 2 = 6
Move action: Silas uses inspire courage (his little speech)
Standard action: Silas uses mirror images.
Jaxom, Stone-Twin |
I know you hate held/readied actions, but in this case it's integral to our plan.
When two golems enter into the intersection, Jaxom will drop the floor by creating a spike pit. [DC: Reflex 21]
Falling Damage: 4d6 ⇒ (6, 5, 6, 3) = 20
Spikes: 2d6 ⇒ (4, 1) = 5
GM Niles |
Round 1
Silas inspires his allies and casts a Spell.
Jaxom readies an action...
Flesh Golems
Red engages Hecktor 1d20 + 13 ⇒ (7) + 13 = 20
Blue and Green move to engage Hecktor and Jaxom tries to trap them in a hole. 2d20 ⇒ (12, 1) = 13 +2 both Golems plummet down to the bottom of the spiked trap.
Vade moves forward and makes some Arcane Gestures, Black Tentacles spring forth and grab at Hecktor, Lucanor and Gilmork CMB: 1d20 + 12 ⇒ (18) + 12 = 30 All three heroes are Grappled and take 1d8 + 4 ⇒ (7) + 4 = 11 damage.
Gilmork [grappled]
Hecktor [grappled]
Luc [grappled]
Round 2
Silas
Jaxom
Flesh Golems
Vade
Gilmork
Hecktor
Luc
Good Guys are up.
Jaxom, Stone-Twin |
Jaxom frowns. Vade would be a problem. He touches the quickening rod, calling to the realms beyond.
Lantern Archons: 1d4 + 1 ⇒ (3) + 1 = 4
Four globes of light appear in the air above the pit. All bad guys within 20 feat must make 4 wills saves DC 13 or take -2 to to saves, AC, and attacks until they damage the archon who the failed to save against.
They begin to lash Vade with beams of light.
Archon 1: Pew, Pew; Inspire; RT: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 1d6 + 2 ⇒ (1) + 2 = 3
Archon 1: Pew, Pew; Inspire; RT: 1d20 + 3 + 2 ⇒ (8) + 3 + 2 = 13
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Archon 2: Pew, Pew; Inspire; RT: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8
Damage: 1d6 + 2 ⇒ (2) + 2 = 4
Archon 2: Pew, Pew; Inspire; RT: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 24
Damage: 1d6 + 2 ⇒ (4) + 2 = 6
Archon 3: Pew, Pew; Inspire; RT: 1d20 + 3 + 2 ⇒ (9) + 3 + 2 = 14
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Archon 3: Pew, Pew; Inspire; RT: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Archon 4: Pew, Pew; Inspire; RT: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7
Damage: 1d6 + 2 ⇒ (3) + 2 = 5
Archon 4: Pew, Pew; Inspire; RT: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20
Damage: 1d6 + 2 ⇒ (6) + 2 = 8
Jaxom shouts a word to make Gilmork Greased. That should add +10 to his checks to escape and his CMD to be grappled.
It looks like the red golem will need to make a check at the begin of his turn because he starts at the edge of the pit to avoid falling in. DC: 21. It gains a +2 circumstance, and how every many -2 it gains from the archons.
Falling Damage: 4d6 ⇒ (6, 2, 5, 4) = 17
Spikes: 2d6 ⇒ (1, 6) = 7
If the other golems try to climb out.
Spikes: 1d6 ⇒ 2