Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor walks down, eyeing the set up, "Yay verily, I'm feeling a might paranoid with this set up..."
Perception: 1d20 + 16 ⇒ (13) + 16 = 29

He's cautious about, and trying to make sure there are no hidden traps as they move along


Encounter Map

So, who is going into the room? Everyone or just Lucanor. No one was real specific with their actions.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"This whole complex is a trap Luc, and we're just thrashing round like a fly in a web." Silas adds cheerily, before walking down towards the ominous looking furnace. On the way he whistles a tune of seeking, looking to see the atheral currents of any magics that might linger.

He avoids touching anything until completing his sweep of the room.

Silas casts Detect Magic.
Perception: 1d20 + 10 ⇒ (2) + 10 = 12
Kn:Arcarna, if relevant: 1d20 + 4 + 9 ⇒ (2) + 4 + 9 = 15
Spellcraft, if relevant: 1d20 + 12 ⇒ (10) + 12 = 22


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"And I thought I was the gloomy one"


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"I know of a brandy that can make you the merriest man in the world, after 3 cups. Erastil knows i'm lucky not to have drank it, as my colleague was joining the scantily dressed ladies dancing on the bar."

Hecktor grins.

"We nicknamed him 'Happy Feet' afterwards."


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom said he went down the stairs into the room. I had a moving forward post yesterday.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork heads on down slightly and wiats before Silas finishes his sweep.

He points down to indicate he will go down first and takes a stealthy approach to see what lingers downstairs.

take 10 on Stealth: 10 + 21 = 31


Encounter Map

Jaxom observes as they walk down the stairs to behold the statues. That did't say if Jaxom went into the new room...

However,
Jaxom: 1d20 + 5 ⇒ (17) + 5 = 22
Silas: 1d20 + 5 ⇒ (9) + 5 = 14 CHA Damage: 1d4 ⇒ 4
Gilmork: 1d20 + 4 ⇒ (7) + 4 = 11 CHA Damage: 1d4 ⇒ 4

Jaxom, Silas and Gilmork step into the room and walk around, suddenly the air is cloying and sweet smelling. Something belched from the cauldron is poisonous!

DC is 15, 1d4 CHA damage per round for 3 rounds, cure is 1 save. The poison gas is being spewed out constantly from the cauldron.

Nothing in the room reports as magical...or rather nothing has an aura.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom stumbles away from the cauldron. "Cover it!"

If we have camping gear . . .

Jaxom gets a water proof tent tarp from their camping gear to cover the poisonous cauldron.


Encounter Map

It's a Disable Device check to stop the poison gas.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor moves forward to disable the poison gas

Disable Device 1d20 + 9 ⇒ (7) + 9 = 16

Is that a fort save I'm guessing? If so... 1d20 + 8 ⇒ (12) + 8 = 20


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor steps in last.
He didn't want to get the team to get snuck up on from where they themselves came.

With Lucanor seemingly having disabled the cauldron, he stepped in.


Encounter Map

Nope, not high enough Disable Device its DC20. The Cauldron continues to spew poison. If Luc keeps at it he might be successful, but each Disable Device check needs to be accompanied by a DC15 Fort save or take 1d4 CHA damage per round for 3 rounds, cure is one save. Anyone remaining in the room after a couple rounds has to roll against the poison gas again.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor motions them back and tries again, this time casting guidance before hand.

Disable Device, with guidance for +1 1d20 + 10 ⇒ (8) + 10 = 18
Fort save this time is: 1d20 + 8 ⇒ (8) + 8 = 16

Another try after that then... 1d20 + 10 ⇒ (9) + 10 = 19
Fort save: 1d20 + 8 ⇒ (5) + 8 = 13

I'm going to stop rolling there in case Silas wants to help with my sucky sucky rolls by bardic mojo


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Before Luc tries again, Silas calls out with a grin, "You can do this Luc! I know it, and you'll have a fine story to tell to boot!"

Some of his confidence rubs off on Lucanor, whose hands move with assurance.

Silas used inspire compeitance +3. It doesn't stack with guidance but that should be enough to just make it!


Encounter Map

Lucanor manages to disable the cauldron on his second attempt. The poison gas quickly disperses with no new poison being added to the air each second.

Silas and Gilmork need to make 2 more saves vs the poison DC15 or take 1d4 CHA damage from the poison gas for each failed save.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Thank you, Silas... almost didn't have it there," Lucanor doesn't know how the bard manages to get the best out of folks, but he's grateful for it.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Fort: 1d20 + 5 ⇒ (18) + 5 = 23
Fort: 1d20 + 5 ⇒ (20) + 5 = 25

Feeling slightly woozy, Silas mutters, "Uhhh I have got a headache, although it's clearing a bit now the gas is cleared. Good work Luc!"

I think Luc had the wand of lesser restoration, we might need to use that.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Fort Save 1: 1d20 + 4 ⇒ (17) + 4 = 21
Fort Save 2: 1d20 + 4 ⇒ (8) + 4 = 121d4 ⇒ 1

"This gas is absolutely not good for your health. I wonder where the wizard, alchemist or witch is that was brewing this foul concoction."

The tall elf rubs himself on the face and feels it's quite itching and lumpy due to the toxic gas.

"If we need to get rid of these effects I'd welcome it myself. I'll go ahead and scout afterwards though."

Gilmrok will head out towards the next room if there is one.
Stealth: 1d20 + 21 ⇒ (7) + 21 = 28
Perception: 1d20 + 10 ⇒ (12) + 10 = 22


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Wand of Lesser restoration 1d4 ⇒ 4
WLR 1d4 ⇒ 1
WLR 1d4 ⇒ 3


Encounter Map

The poison effect is ended on the first successful save.

You have two choices on how to proceed, South or West.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Go west young man!"


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Sure, west.


Encounter Map

Gilmork scouts west and comes across a pool of water, he thinks it might be deep enough for something to lurk in....but doesn't notice anything amiss.

He can continue west down the ancient hallway, or turn South.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork notices the deeper pool and continues one room further west before heading back to the others.


Encounter Map

Gilmork stalks forward and sees what's in the next room

In the center of a thirty-foot-diameter antechamber is a large green transparent crystal. Large iron chains extend from the crystal into the ceiling, holding it a few feet above the floor. Within the crystal is a heavily tattooed man dressed in a hooded robe of archaic style. A piece of the crystal is broken off, exposing the man’s hand, and tiny fragments of the broken crystal are scattered about the floor.

Gilmork doesn't get close enough to inspect anything closer before he turns around to report his findings.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"Uhh that's can't be good!" exclaims Silas, who ponders what the significance of an apparently crystallized spell-caster might be. Unfortunately nothing comes to mind.

Kn Arcarna: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19
Kn Dungeoneering: 1d20 + 9 + 4 ⇒ (6) + 9 + 4 = 19


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Encased in a crystal?
That sounds like either a safeguard or a prison."


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

"My thoughts exactly, cautious Hecktor. In either case, beyond our current expertise. Though I hope he is not awake, that would be maddening."


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"I could try to sense evil on him, but if the magic itself is evil, it might mask things."


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

"Indeed, perhaps if the man isn't evil we could attempt to free him by shattering the crystal itself. Before that room tough, there was a room with a rather deep pool. I wouldn't be surprised if something lurks down there, but I haven't seen anything yet. I'll go take a look to the south now, see what's what."

Gilmork explores the southern way this time, staying on his guard and taking a look as to what dangers lurk around.

Take 10 on Stealth and Perception for a 31 and 20 respectively


Encounter Map

Gilmork ventures south and sees that the tunnel splits left and right as well as continues straight.

Map is updated, and to expedite things I'll uncover the entire map and you can just say where you wanna go. I'm kinda holding things up the way I've been doing it.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas nods, "Lets try that Luc, who knows maybe it's some unfortunate soul that needs rescuing." With a grin he adds, "Yeah I don't believe that either, it's probably some hideously evil mage who wants to gnaw on our eternal souls. Still you never know!" Nobody could quite tell if he was serious or not.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"We've been prepared thusfar, you think he drops us all when we shatter the crystal?"


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Got an idea... " Lucanor says, and then tries to detect good from the figure, since that would stick out more in this place. After that, he'll try evil again.


Encounter Map

The figure is TN. At least, that's what his Aura reads. I'm assuming no one has gone into the room and Luc is doing this from 60' away.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Yeah. He can use it from that far "Huh. For once, no evil. No good neither, but there you have it. Maybe we should rescue the poor fella."


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom detects magic. After reading the auras, he moves into the room.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas replies, "We can try. Lets get a feel for what sort of magics are involved here first however, and perhaps you could check for traps because maybe that's what happens if you don't..." He points at the figure and then hums a seeking tune.

Silas casts detect magic. There's got to be magic here surely!
Spellcraft: 1d20 + 12 ⇒ (18) + 12 = 30
Kn:Arcarna: 1d20 + 9 + 4 ⇒ (16) + 9 + 4 = 29


Encounter Map

Sorry! Crazy day at work today. I'll do my best to give you guys an update tonight from home.


Encounter Map

Jaxom and Silas detect powerful magic auras but nothing they can identify. The magic being used is CL:Plot, and not spelled out at all in the module

If anyone approaches the figure they "hear" Youuuuu youuuuu, youuuu are not with the Tyrant. Youuuu are not with the reckless one...Drazmorg he calls himself


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas frowns, first he had the seal stone whispering in his mind and now a crystallized mage... With a heavy sigh he tells him plainly, "No but we're doing something equally reckless. We're hunting him... Not the healthiest of hobbies but somebody's got to do it. Anyway you appear to be, kind of stuck. Can we help somehow?"

Diplomacy: 1d20 + 15 ⇒ (12) + 15 = 27


Encounter Map

Kn:Religion DC 10 once you are closer to notice that the clothing the Frozen Creature wears marks him as a priest of Pharasma.

I am.... the creature seems confused, and then bemused I am a servant of the Lady. I exist, existed. To keep watch over the Seal...the Seal has been broken. The Whispering Tyrant knows that the Seal is broken...he knows! He works to break the remaining seals...I...I... you feel a cold wind enter the room. Drazmorg sees! He watches through my eyes! He SEES!

The crystal begins swaying menacingly and the figure is "silent"


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

".....yes, if that is so, then he knows of our being here and our intent to topple his plans. Seem like evil possession to anyone here?"


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

"Well that is a grave subversion of intent. Who is this Lady? Some human goddess?"


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom will cast Protection from Evil on the figure invoking the power of the Firstborn.

"It may not drive the evil from his mind completely. But, it may give him a respite."

Anyone able to cast Dispel Evil?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Kn:Religion: 1d20 + 5 + 4 ⇒ (7) + 5 + 4 = 16

It was a wonder, the lad had spent the best part of a year with them but didn't know the major players. Patiently Silas told him, "Pharasma. She's a big deal, the goddess of the dead. Abhors undead, regards them as an abomination. I don't think she'd be impressed with this either."

A good notion but Dispel Evil is a 5th level cleric spell so probably no.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Definitely no. And taking 10 on the knowledge check
"Pharasma would be an ally in this situation," Lucanor says, "I'm not crazy about the way that crystal is swaying now."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor motions at the bow on his back.

"Well we can talk from a distance, and keep a few arrows ready in case he goes ghoul on us, sort to speak."


Encounter Map

The crystal continues rocking menacingly while the party watches...suddenly the Cold Wind that blew through the area coalesces into a figure that expels itself from the crystal

Kn:Religion DC19:
The creature is a Dread Spectre. Spectres are evil undead that hate sunlight and living things. Most are the remnants of murdered or evil humans, their anger preventing them from entering the afterlife. Like ghosts, spectres haunt the places of their deaths, and seek to draw others into the lonely abyss of undeath. This Spectre has been enhanced by the foul necromancy of Drazmorg the Undying (Each 5 over gets you more details)

Initiative rolls:

Jaxom: 1d20 + 2 ⇒ (20) + 2 = 22
Silas: 1d20 + 8 ⇒ (9) + 8 = 17
Gilmork: 1d20 + 3 ⇒ (1) + 3 = 4
Lucanor: 1d20 + 2 ⇒ (16) + 2 = 18
Hecktor: 1d20 + 2 ⇒ (11) + 2 = 13
Dread Spectre: 1d20 + 2 ⇒ (18) + 2 = 20

Round 1
Jaxom
Dread Spectre
Luc
Silas
Hecktor
Gilmork

Jaxom is up first

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