Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor throws the vial into any proper square.

Eat this!: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30Splash: 3d4 ⇒ (2, 4, 1) = 7
After which he takes a 5ft step north.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom laughs a fey laugh -- high and wild -- as the zombies swarm around him. He steps back.

Fire blossoms in his hands.

Burning Hands: 5d4 ⇒ (3, 2, 2, 1, 4) = 12*1.5=18

The hounds lunge forward fiery jaws snapping.

Burning Bite: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d8 + 3 + 1d6 ⇒ (6) + 3 + (3) = 12

Burning Bite: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Damage: 1d8 + 3 + 1d6 ⇒ (3) + 3 + (5) = 11

Burning Bite: 1d20 + 5 + 2 ⇒ (18) + 5 + 2 = 25
Damage: 1d8 + 3 + 1d6 ⇒ (1) + 3 + (1) = 5


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Seeing his friends overrun by the horde of Zombies, make's Silas's blood run cold and he croaks, "Uahhh gods! Save them!"

He throws yet another vial of holy water into the throng and backup up some more!
Holy Water: 1d20 + 6 + 2 + 2 ⇒ (7) + 6 + 2 + 2 = 17Holy Damage: 3d4 ⇒ (1, 4, 1) = 6

Free action: Maintain inspire: 6/22
Standard action: Throw Holy water
Move action: Head north


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork throws another vial of holy water inside the swarm as it crawls and bites all over him.

Attack, PBS: 1d20 + 10 + 1 ⇒ (17) + 10 + 1 = 283d4 + 1 ⇒ (2, 3, 2) + 1 = 8


Encounter Map

Instead of cutting down Zombies like wheat with his Scythe, Hecktor opts to hurl a vial of holy water. He is assisted by Silas and Gilmork in his holy water throwing escapade. Jaxom and his friends from the lower planes pitch in and with spell and maw dispatch the remainder of the zombie swarm. Soon the floor is littered with the remains of the undead.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Removing his helm, Hecktor looks at the mess.

"Ugh...mobs are bad enough when alive. This is outright rediculous."

He steps upon the head of the last zombie to have gnawed at his armor, giving it a disgusting snapping sound.
"That's for personal frustration!"

"I'm more battered than eaten, how about you guys, no infected bites?", as he comes closer, trying to avoid tripping on any limbs or heads in the process.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

"I'm not so sure about that Hecktor, they've bit me quite hard as well."

Gilmork says as he inspects his wounds for any infections.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom sends the hell hounds into the western room to draw any enemies out while the hounds are still bound to this plane.


Encounter Map

You are just directing the summoned creatures to go into the room that's about 100' away? Are you following them?


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Close enough to watch what happens but far enough away that they are actually useful as canaries in a coal mine.


Encounter Map

So how far are you standing and do you have darkvision because its pitch black


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"I think I managed to hold on..." Lucanor moves to check his allies for signs of infection.<P>
Heal: 1d20 + 9 ⇒ (13) + 9 = 22
Heal: 1d20 + 9 ⇒ (16) + 9 = 25
Heal: 1d20 + 9 ⇒ (19) + 9 = 28
Heal: 1d20 + 9 ⇒ (3) + 9 = 12


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

I do. From my Darkvision spell. Within 60 ft.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Can we heal some please?


Encounter Map

Jaxom and his Hounds move forward towards the larger room to the West. The Hounds enter the room and begin baying, they have a scent.

Initiative rolls:

Jaxom: 1d20 + 2 ⇒ (2) + 2 = 4
Silas: 1d20 + 8 ⇒ (11) + 8 = 19
Gilmork: 1d20 + 3 ⇒ (16) + 3 = 19
Lucanor: 1d20 + 2 ⇒ (9) + 2 = 11
Hecktor: 1d20 + 2 ⇒ (3) + 2 = 5
Mohrg: 1d20 + 8 ⇒ (16) + 8 = 24

Round 1
Mohrg engage the Hellhounds
1: 1d20 + 15 ⇒ (5) + 15 = 20 Damage: 2d8 + 5 ⇒ (8, 7) + 5 = 20 and Grapple: 1d20 + 19 ⇒ (7) + 19 = 26
2: 1d20 + 15 ⇒ (14) + 15 = 29 Damage: 2d8 + 5 ⇒ (8, 3) + 5 = 16 and Grapple: 1d20 + 19 ⇒ (10) + 19 = 29
3: 1d20 + 15 ⇒ (7) + 15 = 22Damage: 2d8 + 5 ⇒ (1, 4) + 5 = 10 and Grapple: 1d20 + 19 ⇒ (5) + 19 = 24
The Red Hellhound takes 36 damage and is grappled. The Green takes 10 and is grappled. Everyone hears the barking and yipping of the Helhounds followed by the yelping of them being hit
Silas
Gilmork
Luc
Hecktor
Jaxom

Good guys are up


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Each hellhound has 38 HP and 4 Ad damage reduction.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor doesn't know what is there, but at current HP, going near that thing is not a preferred option without getting his health back to tank standards. :)


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

"There are three undead in this room!"

Jaxom stomps on the floor causing the abomination closest to him flanking the red hound to be knocked prone.

Trip: 1d20 + 17 ⇒ (14) + 17 = 31

The yellow hound flanks the fallen undead and bites at it, flame dripping from its jaws.

Bite: 1d20 + 5 + 2 + 2 ⇒ (2) + 5 + 2 + 2 = 11
Damage: 1d8 + 3 + 1d6 ⇒ (2) + 3 + (1) = 6

The red grappled hound also bites at it. Much more effectively.

Bite: 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29
Damage: 1d8 + 3 + 1d6 ⇒ (4) + 3 + (6) = 13

The green hound bites its attacker as well.

Bite: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
Damage: 1d8 + 3 + 1d6 ⇒ (5) + 3 + (3) = 11

Bite, Confirm: 1d20 + 5 + 2 + 2 ⇒ (17) + 5 + 2 + 2 = 26
Damage: 1d8 + 3 + 1d6 ⇒ (7) + 3 + (6) = 16

If the undead was knocked prone standing up will trigger AoO


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas's CLW wand ran out. Anyway according to the loot log Hecktor has a potion of CMW and CLW. You might want to use that. The log also suggests Silas has a wand of CMW, I'll need to check if he really still has that.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Right.

Before 2nd combat started, Hecktor drinks his 2 potions.
2d8 + 3 ⇒ (6, 7) + 3 = 161d8 + 1 ⇒ (6) + 1 = 7
Not too bad. If Silas indeed still had another wand, that'd be neat. This will survive me a (non crit) hit.

During his turn, Hecktor moves to next to Jaxom.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I looked and yes we did have a wand of CMW, but we used all the charges. It's really late now, I'll post in the morning.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Hearing the sounds of battle joined again so soon, Silas grimaces and hurries to join his friends. Double move West.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Hang on," Lucanor says and puts a hand on Hecktor.
ClW: 1d8 + 5 ⇒ (2) + 5 = 7


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

The healing energies coming from Lucanor were a welcome.

"Thanks, i feel more in fighting shape now."

With a movement of his head, his helm's visor closes.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Spell Failure1-20: 1d100 ⇒ 55

Gilmork also lays a hand on Hecktor and channels positive energy through it.

CMW: 2d8 + 8 ⇒ (7, 5) + 8 = 20

"This would get you into shape faster. Now let's go and hurry before our surprise is over."

Cast a spell and move west


Encounter Map

Silas moves west
Gilmork heals Hecktor and moves.
Luc moves and then heals Hecktor
Hecktor moves forward.
Jaxom moves forward but his Tremor ability is 30' range so he has to double move this round and cannot trip anyone.
Yellow misses
Red[grappled, 10/38] hits for 29
Green[grappled, 32/38] misses

Round 2
Morhg
1 v Green Tongue: 1d20 + 10 ⇒ (4) + 10 = 14 Fort: 1d20 + 8 ⇒ (12) + 8 = 20 Green is paralyzed AutoDamage: 4d8 + 10 - 8 ⇒ (4, 3, 6, 6) + 10 - 8 = 21
2 v Red Tongue: 1d20 + 10 ⇒ (5) + 10 = 15 Fort: 1d20 + 8 ⇒ (3) + 8 = 11 Red is paralyzed AutoDamage: 4d8 + 10 - 8 ⇒ (2, 7, 7, 1) + 10 - 8 = 19 Red Hellhound is slain.
3 v Yellow Tongue: 1d20 + 10 ⇒ (16) + 10 = 26 Fort: 1d20 + 8 ⇒ (8) + 8 = 16 Yellow is paralyzed AutoDamage: 4d8 + 10 - 8 ⇒ (7, 5, 3, 5) + 10 - 8 = 22
Silas
Gilmork
Luc
Hecktor
Jaxom
Green [paralyzed, 11/38]
Yellow [paralyzed, 16/38]

Good guys are up


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom raises his hands and the earth beneath two of the undead begins to shift wildly.

Shifting Sands: REF DC: 20 to avoid being entangled. Counts as difficult terrain.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas moves forwards, to stand shoulder to shoulder with Hector.

Glancing at Hecktor, Silas remarks with mock surprise, "More undead! Well then we know what to do, smite them! Exsanguinate the unliving! Purge the anathema with righteous fire! Um kill them. With fire, fire's good!" Somehow this irreverent commentary buoys your spirits and puts a spring into your steps...

Silas uses inspire courage: 7/22
@Niles Silas is ready to use saving finale in case they do something nasty to Jaxom (or anyone else for that matter).


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Niles, in total i received 50 HP healing. I thought my hp would be a bit more than 64?
Also, it was dark in there, right?
Can someone provide a light cantrip on my scythe or visor?

If someone does, Hecktor moves closer to Jaxom.
He then readies a scythe swing for the first undead to come close.

Readied strike, inspire, PA: 1d20 + 16 + 2 - 3 ⇒ (1) + 16 + 2 - 3 = 16Slashy, inspire, PA: 2d4 + 11 + 2 + 9 ⇒ (4, 2) + 11 + 2 + 9 = 28

Oh come on >_>


Encounter Map

@Hecktor I had missed your potions. Sorry, I fixed it.

Round 2
Morhg
1 v Green Tongue: 1d20 + 10 ⇒ (4) + 10 = 14 Fort: 1d20 + 8 ⇒ (12) + 8 = 20 Green is paralyzed AutoDamage: 4d8 + 10 - 8 ⇒ (4, 3, 6, 6) + 10 - 8 = 21
2 v Red Tongue: 1d20 + 10 ⇒ (5) + 10 = 15 Fort: 1d20 + 8 ⇒ (3) + 8 = 11 Red is paralyzed AutoDamage: 4d8 + 10 - 8 ⇒ (2, 7, 7, 1) + 10 - 8 = 19 Red Hellhound is slain.
3 v Yellow Tongue: 1d20 + 10 ⇒ (16) + 10 = 26 Fort: 1d20 + 8 ⇒ (8) + 8 = 16 Yellow is paralyzed AutoDamage: 4d8 + 10 - 8 ⇒ (7, 5, 3, 5) + 10 - 8 = 22
Silas moves up and Inspires his allies.
Gilmork
Luc
Hecktor *actions posted
Jaxom *actions posted
Green [paralyzed, 11/38]
Yellow [paralyzed, 16/38]

Waiting on Gilmork and Lucanor


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor moves forward some 15 feet if I'm reading the map right? and fires an arrow at the nearest foe

to hit: 1d20 + 13 ⇒ (14) + 13 = 27
Dmg:1d8 + 7 ⇒ (5) + 7 = 12


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork moves up past Silas and fires his bow once at green.

Ranged Attack, Deadly Aim, Inspire Courage, Undead Bane: 1d20 + 12 - 2 + 2 ⇒ (7) + 12 - 2 + 2 = 191d8 + 3 + 4 + 2 + 2 + 2d6 ⇒ (8) + 3 + 4 + 2 + 2 + (5, 1) = 25


Encounter Map

Gilmork moves up and fires his bow at a morhg (there's no green, that's a hellhound) Gilmork's arrow misses.
Luc double moves forward because he cannot target anything because he doesn't have low light vision, Silas has the light.
Hecktor moves up and readies an action because he knows I loved readied actions.
Jaxom casts a spell. Ref: 2d20 ⇒ (13, 17) = 30 +10 both Morhgs save.
Green [paralyzed, 11/38]
Yellow [paralyzed, 16/38]

Round 3
Morhg
1 dispatches the Green Hellhound Not bothering to roll
2 moves to engage Jaxom and Hecktor and thanks to Jaxom's spell thats all it can do. Hecktor's readied action goes off and Hecktor misses.
3 dispatches the Orange Hellhound
Silas
Gilmork
Luc
Hecktor
Jaxom

Sorry for the delay, internet was out at work should be back tomorrow as normal. Good guys are up


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

3 needs to make another reflex save or be entangled

Jaxom steps back and stomps on the ground.

Tremor: 1d20 + 16 + 2 ⇒ (14) + 16 + 2 = 32

Sending the Morgh in front of Jarreck to the ground. I think he is prone.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas advances and watches Jaxom's hellhounds get ripped apart, 'Not good. Literally and figuratively...' He glances round seeing the fear and doubt behind the brave expressions and demeanor of his comrades. Puffing himself up, Silas struts forwards and bellows, "They can be hurt! See that one in the back? It took a mauling from Jaxom's sulfurous friends. If they can be hurt, they can be killed! The second death will be the final one, there's no coming back from that. We can do it, we can send these off to Pharasma's realm for judgement!"

Free action: Maintain inspire 9/22
Move action: Advance
Standard action: Cast Heroism -- Everyone has +4 to most things


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Hecktor sees the one up close.

"Well, a volunteer has arrived."

Scythe, inspire, GH, PA: 1d20 + 16 + 2 + 4 - 3 ⇒ (14) + 16 + 2 + 4 - 3 = 33Dmg, bonuses, undead bane: 2d4 + 11 + 2 + 4 + 9 + 2d6 ⇒ (3, 2) + 11 + 2 + 4 + 9 + (2, 2) = 35
Scythe, inspire, GH, PA: 1d20 + 11 + 2 + 4 - 3 ⇒ (15) + 11 + 2 + 4 - 3 = 29Dmg, bonuses, undead bane: 2d4 + 11 + 2 + 4 + 9 + 2d6 ⇒ (2, 2) + 11 + 2 + 4 + 9 + (4, 4) = 38


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork moves forward and fires a single arrow at the one stuck in Jaxom's spell.

Single Shot, Deadly Aim, Undead Bane, Inspire Courage, Heroism: 1d20 + 12 - 2 + 2 + 2 ⇒ (11) + 12 - 2 + 2 + 2 = 251d8 + 3 + 4 + 2 + 2d6 + 2 ⇒ (8) + 3 + 4 + 2 + (3, 6) + 2 = 28


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

If I am reading the map right, Lucanor is blocked off from melee. Lucanor follows Silas and Jaxom and fires an arrow at the only foe he can currently see.

Bow: 1d20 + 15 ⇒ (11) + 15 = 26
Dmg if that hits: 1d8 + 9 ⇒ (2) + 9 = 11


Encounter Map

Round 3
Morhg
1 dispatches the Green Hellhound Not bothering to roll
2 moves to engage Jaxom and Hecktor and thanks to Jaxom's spell thats all it can do. Hecktor's readied action goes off and Hecktor misses.
3 dispatches the Orange Hellhound
Silas casts Heroism!
Gilmork fires an arrow at the southern Mohrg dealing 28!
Luc moves and fires an Arrow dealing 11.
Hecktor dishes some pain.
Jaxom steps back and trips the Mohrg in front of him. Ref: 1d20 + 10 ⇒ (13) + 10 = 23 the other Mohrg is not entangled.

Round 4
Mohrg
1 moves and attempts to sting Hecktor with its hideous tongue Touch: 1d20 + 10 ⇒ (11) + 10 = 21 HecktorFort: 1d20 + 14 ⇒ (1) + 14 = 15 Hecktor is paralyzed for 1d4 ⇒ 3 minutes
2 [prone] stands up and attacks Hecktor Damage: 2d8 + 5 ⇒ (5, 5) + 5 = 15 Hecktor takes 15 damage and is grappled.
3 moves to feast on Hecktor's juicy flesh.
Silas
Gilmork
Luc
Hecktor [paralyzed, Grappled]
Jaxom

Good guys are up...


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Nooo!! It can't end like this....
A 1 on crucial fort roll? XD


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

As an immediate action Silas uses saving finale! Hecktor, you get another saving throw.

Silas bellows, "Hecktor! Fight it man, you can do it!" Through sheer force of personality Silas attempted to twist the strands of fate.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Wish i could...


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Pardon me, Jaxom..." Lucanor will attempt to swap places with Jaxom if he'll allow, and switch to melee, "I ain't sure, but I think I can take a hit better than you if only by a little."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Fort, DC 21?: 1d20 + 14 ⇒ (16) + 14 = 30
Thank you Silas, literally a life saver!

"I've HAD IT!!!!"

Hecktor swings furiously at the creature he hit before, before going on with the next.
Scythe, inspire, GH, PA: 1d20 + 16 + 2 + 4 - 3 ⇒ (6) + 16 + 2 + 4 - 3 = 25Dmg, inspire, GH, PA, undead bane: 2d4 + 11 + 2 + 4 + 9 + 2d6 ⇒ (4, 3) + 11 + 2 + 4 + 9 + (3, 6) = 42
Scythe, inspire, GH, PA: 1d20 + 11 + 2 + 4 - 3 ⇒ (7) + 11 + 2 + 4 - 3 = 21Dmg, inspire, GH, PA, undead bane: 2d4 + 11 + 2 + 4 + 9 + 2d6 ⇒ (4, 4) + 11 + 2 + 4 + 9 + (5, 6) = 45


Encounter Map

Perfect use of Saving Finale, I completely forgot about it =/

Earlier Attack Roll: 1d20 + 15 ⇒ (3) + 15 = 18 HAH

Hecktor is neither grappled nor paralyzed and he hasn't taken the 15 damage. Lucky dog.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Hecktor how much hp do you still have left? I don't think you're back at 82 hp. It will influence my actions this round.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I think after the ghoul-troop i was at 37?
My own potions +23, that's 60. You healed another 20, so i should be at 80 when we started the fight. Unless i'm missing something.
Atm, with retcon, i didn't take 15, so should be at 80. But if Niles is giving 2 bonus heal i see on the map atm, i'm not complaining. :)

Edit: Yes Niles, maybe the dice bot took pity on me for flunking all those physical rolls in S&S.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Does that mean the tripped Morgh is still prone or does Hecktor get to take an AoO when it stands up?

Jaxom switches places with Luc and use the Queen's wand to Haste everyone.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas roars his approval shouting, "That's right Hecktor! Give em the good ole 1-2 combo! Knock em blind and THEN you'll HAVE them!"

Suddenly a cloud of sticky golden motes appears in front of Hecktor, covering the undead and threatening to blind them!

Move action: Put inspire back up 10/22
Swift action: used to cast saving finale
Standard action: Cast glitter dust DC 16 or go blind. Who knows maybe they'll fail their saving throw.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Well who knows, i blinded a construct after all, so why not? :D

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