Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor gasps as he's seized before he can even act. In response, his eyes glow with a holy light. Judgement of healing 3 hp per round
"I'm sorry it came down to this..." He wheezes, "I feared you'd take dark paths, but hoped your son would give you reason to hold onto humanity. Now he's going to be..." A cough "Alone. After we help you onto the next world, Vade."

CMB with bard bonus to break free 1d20 + 10 ⇒ (5) + 10 = 15


Encounter Map

It's a standard action to escape a grapple. So, thus my asking why the two rolls.

Hecktor [grappled] is held fast
Luc [grappled] is held fast

Round 2
Silas
Jaxom greases Gilmork and then inflicts me with like 250 d20 rolls. I'm not rolling all those d20s, sorry dude. Vade: 1d20 + 10 ⇒ (4) + 10 = 14 Vade ignores their aura Golems: 1d20 + 3 ⇒ (9) + 3 = 12the Golems don't ignore the aura. The Archons deal 14 damage to Vade.
Gilmork [grappled] tries to get free 1d20 + 8 + 10 ⇒ (17) + 8 + 10 = 35 Gilmork frees himself and moves.
Flesh Golems
Vade
Gilmork
Hecktor
Luc

Waiting on Silas and then the bad guys go


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Sometimes you've just gotta throw caution to the wind and go for it. This was one of those times -- Silas Hawkwinter Esq. Member of the dead poet's society.

The tentacles were a problem. The trick in theory was to be faster and more agile than the mind of the man that created them. 'Better not to think too much about that!' thought Silas as he suddenly ran at top speed. Suddenly he was ducking, rebounding off the floor and up the edge of the wall, traveling at break neck speed. One tentacle rose up to swat him and he pushed off the wall hard, flying out and over the pit. Below the golems stared up angrily at him. Weapons out, Silas landed hard next to Vade!

Mechanically this was a double move. Thanks to triple time he can make the distance, but can he actually do it?
Free action: maintain inspire.

Acrobatics to try and avoid AOO / the tentacles: 1d20 + 15 ⇒ (13) + 15 = 28I don't know if that works. Mirror images does work however, so Silas has a decent chance.
Acrobatics to jump over the pit: 1d20 + 15 ⇒ (2) + 15 = 17Ooof! It's DC 15 to jump 15' so just made it.
For visuals might I refer you to Neo from the matrix?


Encounter Map

The Black Tentacles count as difficult terrain...so unless you have 90' movement You cant do that. However, Assuming you do and can

Tentacle Attack: 1d20 + 12 ⇒ (7) + 12 = 19 miss. Destroys an image

Hecktor [grappled] is held fast
Luc [grappled] is held fast

Round 2
Silas moves through the tentacles and leaps close to Vade
Jaxom greases Gilmork and then inflicts me with like 250 d20 rolls. I'm not rolling all those d20s, sorry dude. Vade: 1d20 + 10 ⇒ (4) + 10 = 14 Vade ignores their aura Golems: 1d20 + 3 ⇒ (9) + 3 = 12the Golems don't ignore the aura. The Archons deal 14 damage to Vade.
Gilmork [grappled] tries to get free Gilmork frees himself and moves.
Flesh Golems
Blue and Green try to climb Climb: 1d20 + 5 ⇒ (10) + 5 = 15 fail to climb the pit.
Red: 1d20 + 2 + 2 ⇒ (2) + 2 + 2 = 6 falls into the pit.
Vade frowns at Silas. Vade takes a 5' step back and raises his staff Concentration: 1d20 + 8 + 4 ⇒ (9) + 8 + 4 = 21 his hand exudes a sickly green light and a Spectral Hand tries to touch Silas 1d20 + 8 ⇒ (9) + 8 = 17 Hitona1: 1d6 ⇒ 3 but only destroys an image. Vade casts another spell In case you were wondering, he used a quickened spell and Silas must save make a Will save DC18 or be paralyzed (Hold Person)
Gilmork
Hecktor
Luc

Round 3
Silas
Jaxom
Flesh Golems
Vade
Gilmork
Hecktor
Luc

If Silas cannot take his actions in Round 2, then Vade's actions will change and we have to retcon the whole darn thing. Good guys are up


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

I'm in the train, and connection's being a pain.
What's the CMD to break free?


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork attempts to cast a spell to imbue his struggling allies with a blessing.

Spell Failure 1-20: 1d100 ⇒ 62

Casting Prayer, Should catch everyone of us except for Silas. +1 to almost everything for us. Does this affect the grappling chance and damage of the black tentacles as well?"


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom attempts to ground the energy from these eldritch tentacles in the earth.

Dispel Magic: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

The archons continue to send beams of light to hound Vade.

Archon 1: Pew, Pew; Inspire; Prayer; RT: 1d20 + 3 + 2 + 1 ⇒ (2) + 3 + 2 + 1 = 8
Damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Archon 1: Pew, Pew; Inspire; Prayer; RT: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Archon 2: Pew, Pew; Inspire; Prayer; RT: 1d20 + 3 + 2 + 1 ⇒ (5) + 3 + 2 + 1 = 11
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Archon 2: Pew, Pew; Inspire; Prayer; RT: 1d20 + 3 + 2 + 1 ⇒ (10) + 3 + 2 + 1 = 16
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

Archon 3: Pew, Pew; Inspire; Prayer; RT: 1d20 + 3 + 2 + 1 ⇒ (15) + 3 + 2 + 1 = 21
Damage: 1d6 + 2 + 1 ⇒ (3) + 2 + 1 = 6

Archon 3: Pew, Pew; Inspire; Prayer; RT: 1d20 + 3 + 2 + 1 ⇒ (18) + 3 + 2 + 1 = 24
Damage: 1d6 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Archon 4: Pew, Pew; Inspire; Prayer; RT: 1d20 + 3 + 2 + 1 ⇒ (19) + 3 + 2 + 1 = 25
Damage: 1d6 + 2 + 1 ⇒ (1) + 2 + 1 = 4

Archon 4: Pew, Pew; Inspire; Prayer; RT: 1d20 + 3 + 2 + 1 ⇒ (3) + 3 + 2 + 1 = 9
Damage: 1d6 + 2 + 1 ⇒ (5) + 2 + 1 = 8

As the golems try to climb the pit, they take Spike Damage: 1d6 ⇒ 4


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

CMB, break free, buffs: 1d20 + 15 ⇒ (6) + 15 = 21

If...Hecktor breaks free then.
Jump across pit, buffs, DC 20: 1d20 + 5 + 1 + 2 - 3 ⇒ (18) + 5 + 1 + 2 - 3 = 23


Encounter Map

CMD is 22.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Hecktor might not need to break free since I'm trying to dispel the effect. We need your mighty weapon buried in this guy's neck.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

CMB: [dice]1d20+10[/dice

Damn. Unless that's dispelled, I think Luc is stuck :(


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

That'd be great, iif it works.


Encounter Map

That Dispel Roll is enough to get rid of the tentacles. You guys can post actions.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

The touch of Vade's spell is as ice from beyond the grave! "Nuuua uhhh arrrgh!", Silas struggles mightily, his muscles bulging and the veins standing out of his neck and arms as he strains and strains...
Will save: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16

Silas uses Saving Finale!
Will save: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Suddenly something gives, and he shrikes, "Silence cur!"

Immediate action: cast saving finale 1/6 lvl 1 spells used
Standard action: Use whisper to cast silence on vade. DC16 will save. Gotta hope he rolls badly since will is probably his strong save.
Move action: Put inspire back up 4/22 rounds


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor moves behind Hecktor and casts bless, hoping to get Silas as well.

Another +1 to hit, and a +1 in case of fear spell


Encounter Map

Gilmork casts Prayer
Hecktor doesn't break free.

Round 3
Silas attempts to silence Vade Will: 1d20 + 10 ⇒ (4) + 10 = 14 oh wow. Silas inspires his allies, and basically neuters this encounter.
Jaxom dispels the Tentacles
Luc casts Bless, which doesn't stack with Prayer I don't think.
Flesh Golems
Vade
Gilmork
Hecktor
Luc

I'm waving off this encounter...not much is gonna happen besides Vade gets murderated post haste and the flesh golems make a tasty fish in a barrel shooting gallery for the pewpew machines.

Sharvaros Vade, no humanity at all left in his eyes, is cut down by Heckor and Silas. It is Lucanor who says the final prayer over his corpse as he stabs him with Crythua through his black undead heart. Sharvaros' story is tragic, a cautionary tale against dealing with dark forces you do not understand.

Silas leads the others to the door, which he opens with the requisite keystone.

Beyond the doors stretches a 25-foot-long hallway. On either side, iron sconces line the walls set five feet apart. The candles in the sconces are unlit, though wax droplets beneath them seem to indicate they were recently extinguished. Centered on the far wall rests a five-foot-circumference stone plug, slightly recessed into the masonry. A pair of crossed iron bars mounted onto the western wall near the plug’s face form a handle. Spiraling runes carved into the plug read “DEATH” in at least a dozen different languages.

Disable Device DC15:
the plug screws into place and can be turned using the handle. The plug is 10 feet thick and requires a DC 20 Strength check to get it in motion, though thereafter it only requires a DC 10 Strength check to keep going. It fully opens or closes after 5 successful attempts.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Thy peace be eternal, may kind lights draw you from damnation..." Lucanor prays over the remains.

"I used to think maybe I was being too hard on this man, thinking his son would be better away from his influence. Now I wonder if I could have stopped all this by pressing."

Looking at the runes, "Death. Huh. Might wwant to detect magic on that, someone."

Disable Device: 1d20 + 9 ⇒ (20) + 9 = 29


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom will detect magic on Vade to see if there are any lingering magics or magical items on him.

Given that he gave himself over to dark powers, his son is safer with my people."


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Prayer and Bless stack Niles, Prayer gives a luck bonus, Bless a morale bonus.

"I had hoped to see Sharvaros live to see his son grow. Sadly that hope was gone the moment we heard Savram's tale. May he finally find peace together with his wife."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"True that Jaxom, people can do stupid and strange things if fallen to desperation or grief.
A pity he he turned out to be another victim of it, but at least it's one less undead wizard to pose a danger to the living. If his son gets a happy and good childhood with your queen, at least he'll have the chance to turn into a good man."


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

When they reach the plug, Jaxom will again detect magic when Luc requests it.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas spends a long time staring at his weapons. Vade had been a difficult character but Silas had respected him. For things to come to this was a bitter disappointment.

Eventually Luc speaks and with a heavy sigh Silas whistles his seeking tune. He casts detect magic, and takes 10 on searching Vade's corpse and then inspects the rune. I think we know its an energy drain trap btw - but worth double checking.

Spellcraft: 1d20 + 12 ⇒ (12) + 12 = 24
Kn:Arcarna: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

If there are no traps, after Silas' tricorder routine, Hecktor braces himself, to turn the device. But only if everyone is ready.

Str, buffs: 1d20 + 5 + 3 ⇒ (15) + 5 + 3 = 23
Str, buffs: 1d20 + 5 + 3 ⇒ (20) + 5 + 3 = 28
Str, buffs: 1d20 + 5 + 3 ⇒ (10) + 5 + 3 = 18
Str, buffs: 1d20 + 5 + 3 ⇒ (8) + 5 + 3 = 16
Str, buffs: 1d20 + 5 + 3 ⇒ (12) + 5 + 3 = 20


Encounter Map

Vade has an Necromancer's Athame and a Staff of Mastery (Necromancy)

The Plug does indeed have an energy drain spell on it. As soon as someone deals with it, Hecktor can open it easily with those rolls. Unless of course Hecktor wants to open the plug and just eat the spell...


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

No way :)
Not voluntarily.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

"If we ward you against death first, you should be fine."

If valiant Hecktor won't do it, then Jaxom will ask that someone use the Death Ward spell on him, and he will eat the spell.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

All of us have Deathward active on us. It'll have a few minutes left.


Encounter Map

I forgot about Deathward....else I would have just went with Hecktor opening the door.

Hecktor opens the door without issue...

The doorway bisects a huge curved passage. Its carved cylindrical
walls bear thousands of Hallit runes and sigils.

As someone steps into the hall they notice that there is no gravity. Crystal Spheres of about 2 feet diameter float every so many feet giving off a pale blue light. A motive force pushes everything along the corridor at a slow rate of speed.

There is no gravity within the ring, though a slow moving
force current pulls all objects around the ring in a counterclockwise motion. Powerful magic creates a stream of invisible force that pushes gently at everything in this corridor. Moving clockwise is considered difficult terrain as characters must push against this force; moving clockwise has no penalty or bonus. Loose objects under 30 lbs. slowly slide counter-clockwise at the rate of 5 feet per round.


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"Never seen anything like this..." Lucanor says in surprise, "Any ideas how to make our way through this?"


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas ventures in a little, bobs around, and exclaims "Woah! That's *?#^@ amazing, proper big league magic here!" He starts floating clockwise and the stubbornness kicks in, "Uh yeah you know what, I never liked the easy way. Lets go round counter clockwise!"

He's 100% serious about that. Gotta go against the grain.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

"Why fight it until we know we need to? Our protective charms won't last forever. Let's take the faster way."


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork looks at the magically floating stones and hums a soft tune to himself.

"I've heard stories about puzzles like this. On the one hand I'd agree with Jaxom, no point in taking a longer road. Though in most cases it seemed taking the harder round was the way to go."

"I've heard about one trap that seemed like an endless corridor, the only way to reach the end was by walking backwards."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Whichever way, we best get through it quickly.
Whatever is down there, is likely to have noticed us, if it even deviced the device just now."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas shrugs and explains, "I was thinking that if something was to try and ambush us, they'd expect us to take the quick route. Still Hecktor's right the clock is ticking."

Silas will go with the group decision but he votes to go against the flow.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

"I'd go for the harder ordeal as well, if it proves too hard for us, we can always double back and do the easier one. I'd assume the easiest way might also be the more dangerous or trapped one."


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

"At this stage, I don't care," Lucanor confesses, "I just want it over with, and my impatience might be clouding my judgment."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I think that's clockwise: Jaxom and initially Gilmork but he changed his mind. Counter clockwise: Silas & Gilmork. Abstain: Luc & Hecktor. So counter clockwise it is?


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Guess so.


Encounter Map

Silas leads the party against the motive force, the levitation effect means this is slower than normal.

1d5 ⇒ 4 Gilmork is bouncing from one spot to another when one of the Blue Crystals rockets straight at him!1d20 + 10 ⇒ (10) + 10 = 20 he just manages to dodge the sphere, it explodes against the nearby wall with the tinkling of sharp glass.

Now, more cautiously the party ventures against the flow until they arrive at another plug this one too is sealed. More Crystals float toward the party....


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Do we have a key for this one?

Jaxom detects magic on the plug is it trapped?

"Make haste, make haste!"


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

We're all under the effects of triple time which ought to help a bit with movement.

Silas examines the plug and the key, do the two look like they'll fit?
Perception: 1d20 + 8 ⇒ (15) + 8 = 23


Male Human (Chelaxian ethnicity) Inquisitor-8 (Current HP 53/61)

Lucanor makes haste

Who am I to argue?


Encounter Map

It's the same kind of plug used to seal the other end... STR checks to open it.

The Plug isn't magical.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Thank the gods for that.

Assuming Silas says it's not magical, Hecktor will flex his muscles again.
Str: 1d20 + 6 ⇒ (16) + 6 = 22
Str: 1d20 + 6 ⇒ (16) + 6 = 22
Str: 1d20 + 6 ⇒ (10) + 6 = 16
Str: 1d20 + 6 ⇒ (9) + 6 = 15
Str: 1d20 + 6 ⇒ (20) + 6 = 26


Encounter Map

In an awesome display of strength, Hecktor manages to open the plug before any of the crystal spheres get within range!

The party enters the curving corridor and walks it to the other side where yet another plug sits...yet this one isn't quite sealed.

The party hears chanting and the sound of moving corpses, and even those without magic can feel the palpable power of the Seal of tar-Baphon that lies just beyond the portal. This must be where Drazmorg the Undying has made his lair....

This is it guys...don't go in unbuffed =)


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Aye aye chief.

Hecktor drinks a potion of shield.

AC to 30/16/28


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Niles how much time has passed since the fight with vade? I'm trying to figure out what buffs are still active.


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork attempts to cast Barkskin on everyone.

Spell Failure 1-20: 1d100 ⇒ 371d100 ⇒ 101d100 ⇒ 541d100 ⇒ 101d100 ⇒ 60

Ok, a bummer, Silas, Hecktor and Lucanor have +3 Natural armour bonus to AC.

After that, Gilmork casts two spells on himself.
Spell Failure 1-20: 1d100 ⇒ 951d100 ⇒ 46
Magic Fang and Thorn Body as last.

I can still cast Protection from Evil on everyone and Prayer, if people want Protection from Evil cast, Gilmork will first cast those before casting Magic Fang and Thorn Body.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom will use the wand of haste preemptively right before they enter.


Encounter Map

Since Vade...I'd guess maybe 30 mins?

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