Hollow's Last Hope (Inactive)

Game Master nilesr

Darkmoon Vale Map Falcons Hollow Map Map of Andoran
Current Day 30 Lamashan 4708 AR Day 401 Loot Log
Dramatis Personae


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Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Righto, so you're not in critical danger.

Gilmork aims for the southern one of the three and fires an arrow.

Rapid Shot 1, PBS, Deadly Aim, Undead Bane, Heroism, Inspire Courage: 1d20 + 10 + 1 - 2 + 2 + 2 ⇒ (17) + 10 + 1 - 2 + 2 + 2 = 301d8 + 3 + 1 + 4 + 2 + 2d6 + 2 ⇒ (1) + 3 + 1 + 4 + 2 + (4, 2) + 2 = 19
Rapid Shot 2: 1d20 + 13 ⇒ (19) + 13 = 321d8 + 12 + 2d6 ⇒ (1) + 12 + (3, 1) = 17
Iterative Shot: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 12 + 2d6 ⇒ (8) + 12 + (1, 2) = 23

If the south one goes down, switch to the middle one instead.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Work now becomes safer too.


Encounter Map

Hecktor gets an AoO when the Mohrg stood up!

Round 4
Mohrg
1 moves and attempts to sting Hecktor with its hideous tongue Touch: 1d20 + 10 ⇒ (11) + 10 = 21 HecktorFort: 1d20 + 14 ⇒ (1) + 14 = 15 Hecktor is paralyzed for 1d4 ⇒ 3 minutes Silas saves Hecktor's bacon.
2 [prone] stands up and attacks Hecktor missing.
3 moves to feast on Hecktor's juicy flesh.
Silas reinspires his boys, casts Glitterdust Will: 3d20 ⇒ (17, 11, 1) = 29 +9 one of the hideous undead fails the save.
Gilmork puts down the Southern Mohrg.
Luc holds.
Hecktor drops the middle Morhg with his massive blows.
Jaxom hastes his allies.

Round 5
Mohrg attacks Hecktor with its tongue Touch: 1d20 + 10 ⇒ (7) + 10 = 17 Fort: 1d20 + 14 ⇒ (3) + 14 = 17 Hecktor is Paralyzed for 1d4 ⇒ 3 minutes. Claw Attacks: 2d20 ⇒ (13, 2) = 15 +15 (rolled them just in case of Saving Finale) Hecktor is hit for 4d8 + 10 ⇒ (5, 2, 3, 1) + 10 = 21 and Grab: 1d20 + 21 ⇒ (14) + 21 = 35
Silas
Gilmork
Luc
Hecktor [paralyzed, Grappled]
Jaxom

Good guys are up...


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork fires a volley of four arrows at the last Mohrg in sight, the one that is thrashing at Hecktor.

"Down abomination! That canned meat is not for you!"

Rapid Shot 1, PBS, Deadly Aim, Undead Bane, Haste, Inspire Courage, Heroism: 1d20 + 14 ⇒ (11) + 14 = 251d8 + 12 + 2d6 ⇒ (8) + 12 + (3, 4) = 27
Rapid Shot 2: 1d20 + 14 ⇒ (17) + 14 = 311d8 + 12 + 2d6 ⇒ (7) + 12 + (1, 3) = 23
Iterative Shot: 1d20 + 9 ⇒ (14) + 9 = 231d8 + 12 + 2d6 ⇒ (7) + 12 + (2, 3) = 24
Hasted Shot: 1d20 + 14 ⇒ (10) + 14 = 241d8 + 12 + 2d6 ⇒ (5) + 12 + (1, 5) = 23


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Sorry, thought I posted round 4 the other day, but the system went down as I pressed send. Let's try this again.

Round 4
Lucanor slashes at the foe, trying to help Hecktor.
To hit #1 1d20 + 17 ⇒ (15) + 17 = 32
Dmg: 1d8 + 10 ⇒ (4) + 10 = 14 Plus Bane 2d6 ⇒ (1, 3) = 4
To hit #2: 1d20 + 12 ⇒ (13) + 12 = 25
Dmg: 1d8 + 10 ⇒ (6) + 10 = 16 Plus Bane 2d6 ⇒ (3, 1) = 4

Round 5
If he his foe still stands, he strikes again.
To hit #1 1d20 + 17 ⇒ (4) + 17 = 21
Dmg: 1d8 + 10 ⇒ (4) + 10 = 14 Plus Bane 2d6 ⇒ (3, 1) = 4
To hit #2: 1d20 + 12 ⇒ (18) + 12 = 30
Dmg: 1d8 + 10 ⇒ (6) + 10 = 16 Plus Bane 2d6 ⇒ (3, 3) = 6


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

These undead are nasty! As an immediate action, Silas uses saving finale again.

Again booming like a Seargant Major on a parade ground, Silas shouts, "No slacking Hecktor! The job is not done yet..."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

Previous Aoo: 1d20 + 16 + 2 + 4 - 3 ⇒ (3) + 16 + 2 + 4 - 3 = 22Dmg, various bonuses: 2d4 + 11 + 2 + 4 + 9 + 2d6 ⇒ (2, 2) + 11 + 2 + 4 + 9 + (3, 2) = 35

Fort saving finale: 1d20 + 14 ⇒ (9) + 14 = 23
That saves me his second claw attack, so 9 less dmg.

Full revenge: 1d20 + 16 + 2 + 4 - 3 ⇒ (16) + 16 + 2 + 4 - 3 = 35Dmg: 2d4 + 11 + 2 + 4 + 9 + 2d6 ⇒ (1, 1) + 11 + 2 + 4 + 9 + (2, 5) = 35
Full revenge: 1d20 + 11 + 2 + 4 - 3 ⇒ (3) + 11 + 2 + 4 - 3 = 17Dmg: 2d4 + 11 + 2 + 4 + 9 + 2d6 ⇒ (2, 3) + 11 + 2 + 4 + 9 + (4, 1) = 36
Full revenge: 1d20 + 16 + 2 + 4 - 3 ⇒ (14) + 16 + 2 + 4 - 3 = 33Dmg: 2d4 + 11 + 2 + 4 + 9 + 2d6 ⇒ (1, 2) + 11 + 2 + 4 + 9 + (1, 3) = 33

During this campaign, there were times i was so happy being so beefy on HP. Now is one of those times :)
Granted, if we didn't have Silas' aids, we'd have seen deaths, i reckon.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas continues in bombastic style, "That's the spirit soldier! Have at em with that scythe! See how they fall before you unto the second death! No escape, no surrender!"

Ranged aid another: Hecktor: 1d20 + 4 + 9 ⇒ (12) + 4 + 9 = 25

Move action: Put inspire back up again 10/22
Standard action: Aid another


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Jaxom tries to trip the last undead with his earth shaking and moves the shifting earth to try to entangle it. [DC: 20]

Tremor: 1d20 + 16 + 2 + 2 + 1 ⇒ (2) + 16 + 2 + 2 + 1 = 23


Encounter Map

Silas def saved you guys bacon in this fight. If Hecktor would have went down with all 4 morhg still up, it would not have been pretty.

The combined efforts of the Heroes are more than enough to dispatch the final undead monstrosity.

This strangely-shaped chamber is essentially an oblong room with
six oval subrooms branching off of it at regular intervals. The ceiling
here is 30 feet high and vaulted like a cathedral. Each of the small
rooms has a short flight of stairs leading up to a narrow platform.
Each platform has an intricately-carved, upright, closed sarcophagi
and a set of large, broken iron chains that at one point probably
held the sarcophagi shut.

Loot:
Rod of Greater Metamagic Quicken, Oddly shaped Square that looks like it will fit into stone door you found earlier


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

That's a given...would've been worse if they could turn people into zombie lords.

Taking inthe sight, Hecktor whistles softly.

"Well would you look at that, this could've been a place of worship at one point? Of course, not so much anymore now."

I'd love to spot things, but at most i roll a 20.
See anything?: 1d20 ⇒ 2

I'm missing the second digit here. :)


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Perception: 1d20 + 16 ⇒ (16) + 16 = 32

Lucanor is feeling paranoid. And keeps an eye out, when he sees the oddly shaped square, "That's a key alright."


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

"We only fought three. Where are the other three? Mayhaps we explore the rest before we unlock the door? Or do we unlock the door first?"


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas remarks, "Let's search first, it lwouldn't do to get more of these in the derrier when confronting their master."

Perception: 1d20 + 10 ⇒ (6) + 10 = 16

After a bit Silas finds a rod and hands it to Jaxom, saying "Here, I think this may prove useful..."


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

If you guys are damaged, you should take care of that. Jaxom isn't equipped to be the medic.

"Thank you, Silas. Let's try the southern hallway. Friend Gilmork and Luc, care to scout ahead?"


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Niles, may we assume that silence here is consent? If you are willing to roll some perception checks, then I'm willing to write a push forward post.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

I think we need a bit of a nudge.

Looking troubled, Silas tells the others, "There's no knowing what will be behind those stone doors once opened. What we do know is there's a powerful necromancy on it. Perhaps we should read the death-ward scrolls before opening it, and proceed quickly to engage this lair's master."


Encounter Map

Waiting on someone to tell me what you guys are doing. I'd roll, but I have no idea where you guys wanna go?


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

I thought the plan Silas originally put forward was to explore the rest of the area before using the key so head towards the spiral area? If that is not where the key goes.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

That was my understanding too.


Encounter Map

There's only two choices either you wanna open the locked door or you wanna go check out the only spot you haven't checked out. #3 as its labeled on the map. I'll assume you want to go to #3

Gilmork stalks forward and soon you arrive at a room filled with candles.

Entering the room, a foul smoke clots the air that reeks of burnt
animal fat. Drizzling from corner alcoves, streams of pallid wax pool
across the floor from the two-foot-diameter stubs of once-massive
candles, their sputtering wicks now moments from winking out.
Beyond the alcoves is a semi-attached room filled with oversized
metal and stone cogs. Blocking the path stands the hulking forms of
several misshapen humanoid creatures seemingly carved from solid wax.

Gilmork is unnoticed.

The map is updated


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork sneaks back and comes back to the others to report.
"There are some sort of humanoid-shaped oddities in the next room. They appear to be made of wax entirely."

The elf says whispering.
"I don't know what exactly lies beyond that, but I could see ston and metal cogs there."


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

"Stone or metal cogs seem to denote some sort of mechanism," Lucanor ponders aloud, "Course, given our track record, I wouldn't be surprised if the wax figures were to somehow wake up if we got close."


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Fair point....and given wax, it's likely conventional weapons are less effective, should they be as mallable as warm wax."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"Weeeeird!" mutters Silas as tries to understand what he's seeing. The lesser sealstone whispers something in the back of his mind, but is it speaking in a language he understands?

Kn:Arcarna: 1d20 + 9 + 4 ⇒ (14) + 9 + 4 = 27


Encounter Map

Silas believes that these are Golems made from wax, and as Hecktor surmised they would be highly resistant to conventional weapons.


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Looking like he's bitten something sour, Silas grumbles, "Waxwork golems, the stuff of nightmare." It occurs to Silas that turning somebody into an animated waxwork is the kind of thing the dark fey might indulge in. Still in this instance there was no suggestion of their involvement, this was likely some hideous experiment of Drazmorg's.

He glaces at the others and suggests, "We should burn them, with fire."

A fine sentiment. Mechanically I'm not sure how we'd achieve that. Silas's blistering invective is likely to be ineffective vs a golem. He's also out of tangleburn bags and alchemist's fire. Maybe we'll just have to get Hector to power attack his way past any DR they have.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

A'OO!!

You'd have bardic knowledge of their strengths and weaknesses, to some degree, right?


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Not sure. Niles does Silas know their defenses and weaknesses if any?


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

"I have some control over the earth's fiery blood."


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Having heard Silas' Lore on the things, Lucanor tries to remember what, if anything, he knows about their weaknesses and aid his friend...

Knowledge Arcana, Plus Monster Lore to know weaknesses, to aid Silas earlier roll 1d20 + 9 ⇒ (18) + 9 = 27


Encounter Map

Tallow Golem:
DR 10/adamantine and bludgeoning; Immune cold,construct immunities;
Weakness: vulnerability to fire


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

"Silas is right, flame is the way to go. Adamintine and bludgeoning weapons might have a chance. Forget about cold."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

"Hecktor you've still got that Adamantine Sickle right?" asks Silas. He then asks Jaxom, "Can you summon any more of those infernal hounds?" Something about his tone made it apparent he wasn't keen on such fiendish minions, yet he could not deny their utility. No doubt the road to hell was made from such observations...

He glances at his twin swords, "I doubt these will be much use, I feel a little ill-prepared for this fight."

I guess mechanically the best thing to do is buff you and aid another on Hecktor. Silas can only cast one more 3rd level spell so if we use heroism here it won't be available for the boss. I suspect we'll need to rest after this anyway.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

"Yes, i certainly do. I also have a morning star."

I could potentially twf, with penalty.
Which, if wielding main hand morning star and off hand sickle, is -4/-8


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

"Would you prefer fire spirits? They burn too."


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Pleased by the suggestion Silas responds, "Those would do the trick nicely I'm sure." He then starts rummaging in his pack and fetches a sheath of wierd looking arrows and hands them to Gilmork, "Would you believe I've been carrying these blunt arrows around since, well before I met you actually. Perhaps they'll be of use here?"

He then asks, "Lucanor, are you good to go?"


Status:
HP: 49/49; AC: 23, T: 14, FF: 19; CMD: 22; Fort: 4, Ref: 8, Will: 8; Init +4; Perception +10
Oracle of Wood 8

Gilmork smiles as Silas offers him the arrows.
"I'll use them well my friend."

With that he walks up to Hecktor and lays a hand on his shoulder.
"May the lord who watches over the mighty beasts grant you their strength in the coming battle versus the unnatural."

Spell Failure 1-20: 1d100 ⇒ 85

Casting Bull's Strength on Hecktor adding an extra enhancement of +2 Strength to him, +2 instead of +4 due to your Belt of Giant Strength


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)
Quote:
He then asks, "Lucanor, are you good to go?"

"Second," He drinks down a potion, some of his wounds healing, but not by much.

CLW potion: 1d8 + 5 ⇒ (5) + 5 = 10
"And to answer your question, Silas. I feel like I needed a week long vacation starting an hour ago, but I suppose I'm not alone in that . So no point in letting me slow folks down. I don't have much that can hurt these things myself, but maybe I can help Hecktor line em up."

I may try some aid attacks during this.


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

Summon Elementals: 1d4 + 2 ⇒ (4) + 2 = 6

Jaxom summons elementals into the doorway that Gilmork scouted through.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

When ready, seemingly with elementals up front, Hecktor will step forth to engage what is coming.

"Alright, let's do this."

[Sound of metal boots moving]


Encounter Map

To bypass DR Adamantine and Bludgeoning you would need adamantine bludgeoning arrows not just Bludgeoning Arrows. Same with the sickle, it would need to be an adamantine mace or something. re:This fight, it was 100% optional....you guys wanted to fight these things apparently

Jaxom summons fire elementals (six of the darn things.)
Hecktor moves forward
Luc drinks a potion
Gilmork casts a spell

Initiative rolls:

Jaxom: 1d20 + 2 ⇒ (11) + 2 = 13
Silas: 1d20 + 8 ⇒ (7) + 8 = 15
Gilmork: 1d20 + 3 ⇒ (8) + 3 = 11
Lucanor: 1d20 + 2 ⇒ (4) + 2 = 6
Hecktor: 1d20 + 2 ⇒ (14) + 2 = 16
Tallow Golem: 1d20 - 1 ⇒ (13) - 1 = 12

Round 1
Hecktor
Silas
Jaxom
Golems
Gilmork
Lucanor

Hecktor, Silas and Jaxom are up. I color coded everything.


Male retired & married fighter Fighter 8 HP 82/82 F+10/R+6/W+4 30ft AC24/14/22

A double requirement? Well...good thing with the elementals then.

Hecktor advances, making a swing at the golem's head.
Morningstar, PA: 1d20 + 13 + 1 - 3 ⇒ (4) + 13 + 1 - 3 = 15Bump: 1d8 + 6 + 6 ⇒ (1) + 6 + 6 = 13
3 dmg...probably...


Encounter Map

Round 1
Hecktor moves up and misses.
Silas
Jaxom
Golems
Gilmork
Lucanor


Male Human Sorcerer (Bedrock) 8 l HP: 50/50 l AC 18 [T: 13; FF: 16] l F: +5, R: +5, W: +11 l Init: +2 l Per: +0

The blue flame attacks the red wax golem.

Slam: 1d20 + 4 + 2 ⇒ (20) + 4 + 2 = 26
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Burn: 1d4 ⇒ 4*1.5 for Vulnerability: 6

Slam Confirm: 1d20 + 4 + 2 ⇒ (17) + 4 + 2 = 23
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Burn: 1d4 ⇒ 2*1.5 for Vulnerability: 3

It needs to make a Reflex 11 check or catch on fire.

Grey, purple, and green flames swarm around the blue wax golem. Green draws an AoO; if that hits, the golem takes Burn: 1d4 ⇒ 4*1.5: 6 and make a Reflex check of 11 or catch on fire.

Slam: 1d20 + 4 + 2 ⇒ (13) + 4 + 2 = 19
Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Burn: 1d4 ⇒ 4*1.5 for Vulnerability: 6

Slam: 1d20 + 4 + 2 ⇒ (8) + 4 + 2 = 14
Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Burn: 1d4 ⇒ 2*1.5 for Vulnerability: 3

Slam: 1d20 + 4 + 2 ⇒ (11) + 4 + 2 = 17
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Burn: 1d4 ⇒ 1*1.5 for Vulnerability: 2

For each of those attacks that hit, the blue wax golem must make a reflex check of 11 or catch on fire.

These elementals have a damage reduction of 4 and 15 HP.

Jaxom channel's the earth's fire through the scepter. It leaps from the red wax, to blue to green

Empowered Burning Arc: 8d6 ⇒ (6, 6, 2, 6, 2, 1, 4, 6) = 33*1.5*1.5: 74 Reflex: 19 for half

Empowered Burning Arc: 4d6 ⇒ (1, 4, 1, 5) = 11*1.5*1.5: 24 Reflex: 17 for half

Empowered Burning Arc: 2d6 ⇒ (4, 5) = 9*1.5*1.5: 20 Reflex: 17 for half


Encounter Map

Round 1
Hecktor moves up and misses.
Silas
Jaxom does a whole bunch of stuff and I'm not going to roll 25 reflex saves. Instead I'm just gonna add 2 fire damage to every attack and call it a day.
Red Wax golem takes 6 damage
Blue Wax Golem takes 12 fire damage.
Jaxom casts a nuke spell Red: 1d20 + 2 ⇒ (8) + 2 = 10 Blue: 1d20 + 2 ⇒ (14) + 2 = 16 Green: 1d20 + 2 ⇒ (15) + 2 = 17
The Red Wax golem melts into a puddle...
Golems
Gilmork
Lucanor

Just Silas now


Male Varisian Bard 8 | HP 54 | AC 22(27/17/25) (15t 20ff)| +5(7) fort +10(13) ref +7(9) will | +8 init +10 perc | Resource Tracker

Silas winces at the incredible heat that radiates form Jaxon's spell. Seeing the effect on the waxwork golem, he remarks acerbically "The candle that burns twice as light lasts half as long!"

His witticism draws out a chuckle from somewhere in the back and somehow it seems that these foes might not be quite so terrible...

Standing closer to Hecktor, he follows up with another observation, "Hecktor, I know we thought the sickle might be a good idea but honestly stick to the scythe. It's what you're good at, but you're gonna have to really put your back into it!"

Mechanically Silas used Inspire courage 11/22 and moved closer.


Encounter Map

Round 1
Hecktor moves up and misses.
Silas inspires and moves.
Jaxom does a whole bunch of stuff and I'm not going to roll 25 reflex saves. Instead I'm just gonna add 2 fire damage to every attack and call it a day.
Red Wax golem takes 6 damage
Blue Wax Golem takes 12 fire damage.
Jaxom casts a nuke spell
The Red Wax golem melts into a puddle...
Golems
Green moves and attacks Hecktor 1d20 + 13 ⇒ (3) + 13 = 16
Blue lashes out at one of the elementals 2d20 ⇒ (12, 20) = 32 +13 Confirm: 1d20 + 13 ⇒ (11) + 13 = 24 the Wax golem deals 6d8 + 9 ⇒ (5, 5, 4, 6, 6, 7) + 9 = 42 damage to the Fire Elemental and takes 2 damage in return.
Gilmork
Lucanor

Round 2
Hecktor
Silas
Jaxom
Golems
Gilmork
Lucanor

Good guys are up


Male Human (Varisian Heritage) Wizard (Transmuter) -2; HP: 14/14; AC: 11; tch 11, ff 10; F+1, R+1, W+5; init +1, Perc +1 (more with familiar)

Trying to aid attack on Hecktor so he hits more often, but with the distance between our turns, I'm not sure that's possible?


Encounter Map

You go directly before him in initiative....

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