Hmm's 9-07: Salvation of the Sages: An OutPost Musical (Inactive)

Game Master Hmm


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For all questions, big and small.

Here is a question that I need everyone to answer: do you have a "Bot me" spoiler on your character's profile?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Hello Everyone.

This is GM Hmm. For those of you who have not played with me before, I like to run games at a rapid clip most of the time. That said, sometimes my days get eaten by Venture Officer duties or work (especially on Wednesdays).

THINGS YOU SHOULD KNOW

1. This is an amazing scenario.

The more we put into it, the more we'll get out of it.

2. This is a long scenario.

It is easily double the length of a normal scenario, so I'll want us to be running at fast pace.

3. This is a hard scenario.

It has dangers. It has rewards for those dangers, but you'll want to be prepared!

THINGS I NEED TO KNOW

If you have played any of these adventures with this character, I would like to see the associated chronicle:

0-14 The Many Fortunes of Grandmaster Torch
2–07: Heresy of Man, Part 2: Where Dark Things Sleep
5–12: Destiny of the Sands, Part 1: A Bitter Bargain
6–04: Beacon Below
9–04: The Unseen Inclusion

In addition, I will have to keep asking additional questions throughout the scenario. Every few days, it will be quiz time. Bear with me!

So, with all that aside, let's get going!

BASIC INFORMATION FORM

Player:
Character:
Pathfinder Society Number:
Faction:
Slow Track or Normal:

This Chronicle #:
Starting XP:
Initial Prestige:
Initial Fame:
Prestige Spent on this Chronicle:
Starting Gold:
Day Job Roll:
Gold Spent on this Chronicle:
Anything else you want me to note on your Chronicle:

Scenarios (from the list above):

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

I am super-excited to play this scenario! Also a bit scared :o

Quenly has botting instructions - can be a bit complicated because Quenly is a flexible kind of character, but there are instructions.

I like fast running games too. I can normally post a couple of times per day, and I'll let you know if I have anything in the way.

Info:

Player: supervillan (Mike)
Character: Quenly
Pathfinder Society Number: 75577-2
Faction: scarab sages
Slow Track or Normal: normal

This Chronicle #: 30
Starting XP: 30
Initial Prestige: 33
Initial Fame: 57
Prestige Spent on this Chronicle: tbd
Starting Gold: 4332 - but I will be spending a lot of this I expect
Day Job Roll: following a treasure map
Gold Spent on this Chronicle: tbd
Anything else you want me to note on your Chronicle:

Scenarios (from the list above):
Quenly has played the Destiny of the Sands trilogy and Beacon Below. I will see if I can scan the chronicle sheets for you. (I've played Unseen Inclusion with a different character).

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Hi GM Hmm! Hi All!

I am looking forward to an EPIC game with all of you!

Hey Rufeo! This is Luisila’s player from GM Michael Cullen’s Soltice Scar A game.

Eadie is a vanilla (non-core) DPR fighter. What you see with her is basically what you get. Her player loves cooperative tactical combat and roleplay.

To business!

THINGS GM Hmm NEEDS TO KNOW

Eadie has played:
0-14 The Many Fortunes of Grandmaster Torch
5–12: Destiny of the Sands, Part 1: A Bitter Bargain

I will have to get the Chronicles scanned, which will take a day or two. May I e-mail them to your Venture-Captain address, please GM Hmm?

Dot Bot me macros are set up in Eadie's profile.

BASIC INFO

Player: Yours is mined
Character: Eadie Navhelan
Pathfinder Society Number: 69095-3
Faction: Scarab Sages the RISEN (Yay!)
Slow Track or Normal: Normal
This Chronicle #: XXX
Starting XP: 28.5
Initial Prestige: Will update after her current game is finished ;)
Initial Fame: Will update after her current game is finished
Prestige Spent on this Chronicle: 2
Starting Gold: Will update after her current game is finished
Day Job Roll: Take 10 Profession (scrivener): 10 + 6 = 16 (10gp)
Gold Spent on this Chronicle: I need to get back to you on this one too.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

I don't have a bot-me in Dunia's profile...

I'd plead complexity, but Quenly's is detailed enough to make that an embarrassing prospect, so I'll see about writing one up :p

BASIC INFORMATION FORM

Player: Cwethan
Character: Dunia Mbani
Pathfinder Society Number: 182453-2
Faction: Scarab Sages
Slow Track or Normal: Normal

This Chronicle #: 20
Starting XP: 24
Initial Prestige: 26
Initial Fame: 41
Prestige Spent on this Chronicle: 0 so far...
Starting Gold: 7198
Day Job Roll: Knowledge (Local) (Information Broker): 1d20 + 11 ⇒ (18) + 11 = 29
Gold Spent on this Chronicle: 0 so far...
Anything else you want me to note on your Chronicle: If we happen to neutralize a threat in an ancient site (for Scarab Sentinel membership)

Scenarios (from the list above): Dunia has played A Bitter Bargain (I'll send you the chronicle)

Regarding party roles etc. Dunia's a bit of a jack of all trades when it comes to skills (as long as those trades aren't social).

In combat she loves to be in the second rank, since she's got 15' of reach (or more), Combat Reflexes, and ignores allies for the purposes of cover. Aside from that she fights like a bad-touch magus (Ghoul Touch, Bestow Curse, that kind of thing), and talks like a constantly annoyed Gambit.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

@GM Hmm, when I last checked the Outpost gameplay spreadsheet, we were sitting at 5 players for this game.

Given this scenario’s reputation, is it worthwhile trying to recruit a sixth player from the Runecarved Key group we are currently playing with?

✧✧✧

@Dunia and Quenly, both your PCs look quite powerful, while still being well-suited to team play.

Dunia, I haven’t played with a spiritualist before. Can you cast from PFS arcane scrolls, or do you need a special type of scroll?

The reason I ask is, I am considering buying a scroll of shield to recharge Eadie’s spell-storing ioun stone during the adventure. But Eadie would need to ask someone to do it for her when we have a lull during the game.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

If you want to recruit someone from our current game, go ahead.

My email... You can send it to my VC emails if you would like or to hmm@orgplayonline.com.

Hmm

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

I've got UMD, so I'd be able to make it work with a little time either way, but my recollection is that in PFS the distinction between arcane/divine/psychic scrolls doesn't exist...

Oh, and not to pile on to the prep of a complex scenario, but Dunia radiates a 10' aura that grants her and her allies a +3 sacred bonus to AC and saves against [Earth],[Air],[Fire], &[Water] subtyped creatures. If we ID any monsters that have those types, I'll chime in with the reminder, but that leaves some of the onus on you if we're remiss with our knowledge checks.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

BASIC INFORMATION FORM

Player: CariMac
Character: Ariana
Pathfinder Society Number: 110249-3
Faction: Grand Lodge
Slow Track or Normal: Normal

This Chronicle #: 29
Starting XP: 28
Initial Prestige: Update after I finish my current scenario.
Initial Fame: Update after I finish my current scenario.
Prestige Spent on this Chronicle: TBD
Starting Gold: Update after I finish my current scenario.
Day Job Roll: Profession Gladiator: 1d20 + 6 ⇒ (8) + 6 = 14
Gold Spent on this Chronicle: TBD
Anything else you want me to note on your Chronicle:

Scenarios (from the list above):
0-14 The Many Fortunes of Grandmaster Torch (I'll have to scan it on Monday)

No I don't have a bot me yet.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

I was also wondering if we could get a 6th...

To help the team get familiarised, I've prepared a little summary of Quenly's tricks.

shapeshifting:
Quenly is built around the the Many Forms revelation. He sometimes uses it for utility of movement, sometimes for melee combat. His form of choice for melee is the voonith. He is able to cast many spells whilst shapechanged (not his level 5 spells though, so no Breath of Life).

sensory deprivation:
Quenly knows both Silence and Deeper Darkness, and is not impaired by either spell. Of course, the likelihood is that these spells could impair his allies, so this trick is very situational. (Incidentally Quenly is OK at stealth, and has the Vanish spell too.)

shadow conjuration – dragon ally:
Quenly uses shadow conjuration to copy the Draconic Ally spell. This gives him a long duration translator/interpreter and sensor. The Ally has blindsense and telepathy. Quenly normally chooses to use the nightmare dragon variety of ally, which gains See in Darkness.

channel the gift:
This spell gets its own little note. The spell (range=touch) means that Quenly uses a level 3 spell slot and an ally casts a spell of level 3 or below without losing that spell or slot. Quenly loves to get Heroism from a party member using this. Depending on the situation, Quenly may be willing to use multiple slots to allow a particular buff to be spread around multiple party members.

knowledge skills:
Quenly has only a smattering of knowledges, but has max ranks in History which is a specialism of his (being an Ancient Lorekeeper and a Scarab Sage it seemed apt). However, he has a few tricks up his sleeve thanks to a spell and a couple of choice magic items. Page-bound Epiphany generates up to a +10 circumstance bonus over 11 rounds, so is good for out-of-combat knowledge checks in a subject Quenly is trained in. Quenly's Scholar's Ring gives a nice +5 competence bonus to Know: History and allows a Legend Lore once per 5/days about a subject that Quenly has used the ring's competence bonus on in the last week. Lastly, the gruesome Lore Needle allows Quenly to apply his Know: History bonus to 3 other knowledge skill checks per day.

And do we have multiple Sage Candidates in the party? This would give us overlapping 30' auras of "don't die yet" (+ x vs death saves, + x to the negative hp total you die at). I think these may stack with each other too: it's an untyped bonus vs death, and an "effective increase" in CON.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Rufeo does not have any of the scenarios mentioned above, but I will inform you that I have ran this scenario IRL.

BASIC INFORMATION FORM

Player: Zach D.
Character: Rufeo
Pathfinder Society Number: 133462-1
Faction: The Grand Lodge
Slow Track or Normal: Normal

This Chronicle #: 29
Starting XP: 28
Initial Prestige: 40
Initial Fame: 55
Prestige Spent on this Chronicle: n/a
Starting Gold: 9793
Day Job Roll: Hunting Lodge Vanity survival, take 10: 10 + 25 = 35
Gold Spent on this Chronicle: n/a
Anything else you want me to note on your Chronicle: n/a

Scenarios (from the list above): n/a

No bot me scenario's set up, but will work on it. And all my chronicles are scanned if you want to take a look.


Female N TIgress | HP 94/94 | AC 33 T 14 FF 28 | CMB +24(+28 to grapple), CMD 35(+39 vs trip/overrun) | F: +13, R: +11, W: +7* | Init: +3 | Perc: +10, SM: +3 | Speed 40ft | Active conditions: Barkskin (110 min) Greater Magic Fang +1 to all (11 hours) Shield Companion (11 hours) ; Resist Fire 30, Animal Growth

Rufeo's companion


active effects:
Dragon (shadow conjuration draconic ally) | AC 15 T 14 FF 13 | HP 3/3 | F +5 R +5 W +4 (+4 vs mind affecting) SR12 | Init +2 | Perc +6, lowlight vision, darkvision, blindsense 60', see in darkness

Quenly's temporary interpreter ;)

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Wow, Ariana’s build is quite similar to Eadie’s!

I’m looking forward to fighting by your side :)

@Quenly, unfortunately Eadie isn’t even a Soul Warden yet – let alone a Sage Candidate.

The advice I’ve received for getting through this scenario is to be prepared. So I think I’ll save my gold from the last game in hope of getting some clues at the briefing, so I can spend it wisely.

No bites on my recruitment post yet. I have messaged another virtual friend, whose gameplay I can vouch for.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Um..I saw an open spot, and was wondering if you actually had room? If so, I am your skills guy.

Player: TriShadow
Character: Fendel, CSI: Absalom
Pathfinder Society Number: 151777-2
Faction: Dark Archive
Slow Track or Normal: Normal

This Chronicle #: 31
Starting XP: 25
Initial Prestige: 40
Initial Fame: 48
Prestige Spent on this Chronicle: TBD
Starting Gold: 9,650
Day Job Roll: Craft, Alchemy (Crafter's Fortune}: 1d20 + 20 + 5 ⇒ (20) + 20 + 5 = 45
Gold Spent on this Chronicle: TBD
Anything else you want me to note on your Chronicle:

Scenarios (from the list above):
nil

No I don't have a bot me yet.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Well fancy meeting you outside of the Worldwound, Fendel!

@Quenly, Not a Sage Candidate either I'm afraid.

Silver Crusade

male aasimar (angel blooded) paladin / 11

I am interested, but I'm on my way to work now. I'll fill out the information this afternoon.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Fendel, this group could surely use skills. Welcome as our sixth. I do think that a clever alchemist / investigator will be a great addition to this group.

Kevros, although a paladin would have been a welcome addition, I now have my six players. That said... I know that there are spaces left on both GM Chie’s and GM Irish’s tables of Salvation of the Sages. Irish is a Five Star GM, and Chie is simply amazing. Either would provide you with an excellent experience.

Please, help fill out one of their tables!

Hmm

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I actually spent some gold after all:
Lesser talisman of Freedom, Lesser talisman of Life's Breath, and Lesser Triskelion talisman.

Quick questions about purchasing scrolls. If I wanted to buy a spell that is available to rangers as third level spell (CL 5), but it is also a spell belonging to another class (CL 9), do I have to buy it at the more expensive cost? Just wondering as two 3rd level spells on a scroll for 750/2 PP sounds much cheaper more inticing than two 5th level spells for 2,250.

Scarab Sages

2 people marked this as a favorite.
active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
guide to pfs season 9 wrote:

Potions, Scrolls, and Wands

All potions, scrolls, wands, and other consumables are
made by clerics, druids, wizards, or psychics in Pathfinder
Society Roleplaying Guild play. The only exceptions are
spells that are not on the cleric, druid, wizard or psychic
spell lists
. For example, a scroll of lesser restoration must be
purchased as a 2nd-level scroll created by a cleric and can’t
be purchased as a 1st-level scroll created by a paladin.
Use the following rules for purchasing potions, scrolls,
and wands.
• If a spell appears at different levels on two different
lists, use the lower level spell to determine cost (for
example, poison would be priced as a 3rd-level druid
spell instead of a 4th-level cleric spell).
• All potions, scrolls, and wands are available only at the
minimum caster level unless found at a higher caster
level on a Chronicle sheet.
• For the sake of simplicity, there is no difference
between an arcane, divine, or psychic scroll or wand.
Thus a bard and cleric may both use the same scroll of
cure moderate wounds.
• Finally, scrolls of spells of 7th level or higher are
not permitted for characters below 12th level unless
you gain access to them on a Chronicle sheet that
specifically lists them.

(Bolding is mine).

Covers Eadie's question about scrolls too.

So you can get the "cheaper" version only if the spell isn't on the wizard, cleric, druid or psychic spell list.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Great! Thanks for tracking that down. Okay then, I am going to pick up two scrolls and a wand with 6 PP:

Wand of Longstrider {CL 1 druid}

Scroll 1
Deja Vu {CL 1 wizard} (x2) No Save! Gotta love it!
Life Bubble {CL 7 cleric}

Scroll 2
Divine Favor {CL 1 cleric} (x2)
Life Bubble {CL 7 cleric}

Played with a wizard who had Life Bubble and it save his bacon twice. I consider myself an "Answer Guy", so I really like being prepared. Going on a boat/Plane of Water, and worried about drowning, no problem. Going to space (ala a certain multi-table event) and there's no air, no problem. Going out into the elements and worried about the sniffles or heatstroke, no problem. I am going to like having this spell in my back pocket!

New line totals:
25 XP / 48 Fame / 34 PP / 2,661 GP

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

I think all spells on a single scroll have to be the same spell, ie multiple copies, but I can't track down the source for that ruling just now. Maybe our GM can clarify. If I'm right you're only out of pocket an extra 100gp for the level 1 spells.

I agree about life bubble. I think Rufeo has it prepared as a default, but scrolls never hurt.

Edit: found the source, it's the FAQ. linky

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

Okay, so no Deja Vu or Divine Favor. Still not to shabby.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Wow! Déjà vu is a pretty good spell for level 1.

I agree that life bubble is a good spell. Counters the ever-popular cloudkill.

I’ve got a few ideas for items kicking around, but as I said, I won’t make a final decision until after the briefing:

• For dealing with deeper darkness – dull gray ioun stone (25gp) + continual flame spell @Quenly, can you cast this spell, if I provide you with the 50gp of ruby dust, please? PLUS (for humans) a potion of darkvision.

• lesser talisman of freedom (900gp), getting grabbed/grappled sux

• scroll of freedom of movement (700gp), did I mention, getting grabbed/grappled sux?

• scroll of anti-incorporeal shell (700gp), pretty much puts an end to your ghostie problems

elixir of spirit sight (1000gp). Pricey – but makes all your weapons and armor ghost-touch

oil of heart of the adamantine metal (850gp). Overcomes hardness 20! GM Upaynao put me onto this. If you haven’t got an adamantine weapon, feast your eyes on this – and then let constructs beware!

• Wand of cure moderate wounds (6 charges) (540gp) from a chronicle sheet.

• First aid gloves (4500gp) for two doses of breath of life

• Elementals and their pesky DR/- and immunity to crits still cause me headaches. Any advice guys?

• Have we got a way to get hasted? That spell was a lifesaver during Race for the Runecarved Key. Potions cost 750gp.

• Have we got a way to stick it to swarms?

• Eadie also has two potions of fly

Thoughts on these items are welcome!

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

You could still get those level 1 scrolls, at 25gp per casting Fendel.

I'm going to wait for the mission briefing before spending more of my gold. However, I'll say now that based on past experience with the Jeweled Sages I'm anticipating constructs, undead (including incorporeals) and/or outsiders (especially inevitables).

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Nice list Eadie.

For Deeper Darkness, Quenly has See in Darkness and his dragon will have blindsense and See in Darkness, as well as telepathy to direct people. In addition I have a scroll of Daylight. I'm happy to cast continual flame if scrolls are provided.

I have Freedom of Movement and will normally cast this on myself. I can cast it on you guys if you get stuck, but it's helpful for you to have your own solutions too of course.

My favourite solution for incorporeals is Incense of Corporeality. Expensive, but neutralises the threat better than anti-incorporeal shell in my opinion.

Elixir of spirit sight is brilliant, but in a source I don't own.

Heart of the Metal is good. So is golembane scarab.

I have Breath of Life, but we can never have too much BoL and I only have 4 level 5 spell slots.

There's only one solution to elemental DR that I know (other than hit harder) and that's the Amulet of Elemental Strife.

I have Blessing of Fervour, which is a divine equivalent to Haste with additional options.

Swarms could be an issue. Scrolls of divine blast spells, swarmbane clasp, Rufeo going elemental wildshape and whirlwind-ing are all possible solutions.

Items on my potential buy list:

  • wand of break enchantment, cl10, 5 charges, 3000gp. On a chronicle sheet. This spell doesn't always work but it can be a lifesaver.
  • wand of lesser restoration, 10 charges, 900gp. Chronicle sheet. Quenly doesn't know this spell.
  • scrolls of communal align weapon.
  • scrolls of beacon of luck.
  • And the aforementioned incense.
  • And a handful of mundane items: puzzle book, antiplague, antitoxin, etc.

Lastly, for now, it's important that we keep a supply of diamond dust to fuel my Restoration spell. 100gp a pop, 1000gp if we need to remove permanent negative levels.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

I'm happy to serve as a backup Breath of Life! Aside from that I'm likewise going to do some quick shopping post-briefing.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

For incorporeal, I have:

30 arrows with Holy Weapon Balm

30 arrows with Weapon Blanch ~ Ghost Salt (very bottom of the page)

As for casters, I have carried (but never yet tried) these:

Three flasks of Ghast Retch Flasks

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Re: Incorporeal, my weapon is Ghost Touch, so that should help some.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Any special request from the druid spell list?

If I have the available slots, I will go ahead plug them in?

That said, I always prep life bubble at least once and can prep it a second if every wants it.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Some druid spells I like that might be useful:

communal delay poison - effectively immunity to poison for the whole party for a couple of hours. Quenly carries a scroll of this.

communal resist energy

stone shape

air walk (and communal version)

echolocation

death ward - useful as a scroll (level 4 cleric spell)

fickle winds - short term immunity to many ranged attacks and gases for whole party, doesn't last as long as life bubble but stops arrows and the like

stoneskin

transmute rock to mud

wall of thorns

Life Bubble is very good, but I would hope that one of your prepared slots and two scrolls from Fendel will suffice :)

(Not saying prepare all of these, just some suggestions. Can't recall if any of these are on your default load-out).

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

I have weapon Blanch ghost salt arrows, but I don't have anything that makes my melee weapon ghost touch.

I'm pretty flush with gold, so I may look into a new sword. It will go with the 3 others Ariana carries.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

I was already planning on snagging a scroll of Death Ward if the briefing sounded Undead friendly, and I'm happy to be an additional scroll caddy if we want.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)
doris from accounting wrote:
"have you made all your purchases yet?"

I think we're all hoping that this is a scenario where there is an opportunity to make purchases after the mission briefing, but before arriving at our actual destination. If we're off to Merab initially, is there time to make purchases there after hearing what the venture captain has to say?


Merab is large enough that you may be able to make some magical purchases quickly while there, if you choose to do so.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
Quenly wrote:
Based on past experience with the Jeweled Sages I'm anticipating constructs, undead (including incorporeals) and/or outsiders (especially inevitables).

I think those are all pretty good bets. Good point about inevitables – I’ll get an oil of align weapon (300gp)

@Quenly, are you still planning to buy incense of corporeality? If so, I will swap out the scroll of anti-incorporeal shell for something else.

How are you fixed for diamond dust? I could rearrange something to afford a couple hundred gp worth for you.

@Ariana, do you have an adamantine weapon? If not, I will rearrange my purchases to buy an oil of heart of the adamantine weapon (850gp) for you to carry.

@Dunia, thank-you for offering to be scroll caddy! I have a scroll case containing four for you.

I am still a little concerned about swarms. I can’t afford a swarmbane scarab (3000gp). @Rufeo, any good druid AoE spells?

This is Eadie’s potential list of purchases:

• four leaf clover 3750gp
• alchemical grease 5gp
• oil of bless weapon 50gp
• soothe syrup 25gp
• potion of enlarge person (2) 100gp
• potion of CLW 50gp
• scroll of shield (4) 100gp
• lesser talisman of freedom 900gp
• scroll of anti-incorporeal shell 700gp
• oil of align weapon 300gp
• feather token (swan boat) 450gp
• scroll of breath of life (1125gp)
• scroll of freedom of movement 2PP

@GM Hmm, if any of the above items are unavailable in Merab, Eadie will purchase them before we leave Absalom.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

My real dilemma is whether or not to get the wand of break enchantment. It's 3000gp. If I take that, then I'm left with 1300gp. Not enough for incense of incorporeality. I'd probably add the 900gp wand of lesser restoration, buy a couple of mundane items (masterwork perception tool and puzzle book) and keep 200gp for restoration diamond dust.

If I don't take the wand of break enchantment, the 3k will cover the incense and a few other bits and pieces, plus a larger supply of diamond dust.

If you guys bring some diamond dust too then I can allocate more of my budget to other items. I think you can spend diamond dust as though it's gold too?

I'll also spend 2PP on scrolls - if everyone is covered for align weapon already I'll go for 2 castings of Beacon of Luck.

Might want to vary plans after mission briefing.

Eadie, what's the thinking behind the swan boat feather token?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Eadie, Merab is the birthplace of the Alchemist — you know, the dude who manufactures six vials of Sun Orchid Elixir (the immortality beverage) a year? They will have all the alchemical stuff. All of the items that you listed can easily be picked up in Merab’s sprawling marketplace.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

I'm covered for align weapon, and I'm happy to convert some cash into diamond dust to free up your budget.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
Quenly wrote:
Eadie, what's the thinking behind the swan boat feather token?

LOL! How did I know you might ask me that, Quenly? :)

It’s for Sekrit Eadie Reasons™ … but I do want it along.

@Quenly, If you have your heart set on the wand of break enchantment instead of incense of corporeality, the scroll of anti-incorporeal shell + ghost salt arrows from Ariana & Fendel and Eadie swinging her falchion for half damage should be OK.

@Dunia, are you OK to cover the diamond dust? I really don’t want to have to give up the four-leaf clover.

Eadie failing a Will save vs mind controlling effects wouldn’t be pretty.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Yep - please have the fighter be mind control proof!

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

@Eadie: I don't yet. I do have the gold for an adamantine weapon.

Group suggestions on any special abilities on the weapon such as fire, ghost bane etc? My silver sword has frost on it.

I never know what things I should buy before a mission. This discussion has been very helpful.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Re: mind control, Quenly has Protection from Evil and Unbreakable Heart spells. Of course, these take actions to use so not failing the initial saving throw is still best :)

I'm not exactly set on the wand of break enchantment. It is a very useful spell to have in the armoury, but it's an awful lot of my remaining gold. I'll decide when we complete our shopping in Merab.

Ariana, I'd be tempted to go for a +3 adamantine weapon. That way you have one weapon that would overcome cold iron, silver and adamantine DR. Expensive though. Otherwise, ghost touch can be invaluable and bane is good if we guess right!


active effects:
Dragon (shadow conjuration draconic ally) | AC 15 T 14 FF 13 | HP 3/3 | F +5 R +5 W +4 (+4 vs mind affecting) SR12 | Init +2 | Perc +6, lowlight vision, darkvision, blindsense 60', see in darkness

By the way, is my using this alias working OK for the telepathic communication? It's not confusing is it?

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none
Quenly's Dragon wrote:
By the way, is my using this alias working OK for the telepathic communication? It's not confusing is it?

Not for Eadie’s player.

Eadie will be Eadie though ;)

♞♞♞

And hooray for unbreakable heart!

I have a cleric 11 who keeps two of those prepared on all her loadouts. Such a good spell.

I had a PbP GM I greatly respect grumble about that spell being overpowered. I believe James Jacobs designed it, whose favorite classes are clerics and bards.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Paging Fendel!!! Are you still with us, Fendel? There are posts in gameplay!

Hmm

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

@GM Hmm, I have a question about GM Reporting for Outpost 1.

The reporting link I received in the latest Outpost GM email (III) was https://pbpgameday.com/reporting.php

This took me to the following website:

PFS PbP Gameday 6 - GM Session Reporting
Event ID: 152539
Event Name: PbP Gameday VI

Is this what you want us to use for Outpost?


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Yes! Jesse has promised to have it updated in the next week or so.

Hmm

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Alright: Ariana is purchasing a +3 Adamantine Bastard Sword 21,035 GP.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

I'm going all-out on the Knowledge:History checks in the briefing partly because it's Quenly's one knowledge specialism, and partly because each time I use Knowledge:History it allows another potential subject for Legend Lore using the Scholar's Ring.

I expect to be greatly surpassed by Fendel when it comes to knowledge checks later in the adventure!

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