Fey Friend

rufeo's page

148 posts. Organized Play character for Z...D....


Race

| HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12

Classes/Levels

| Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Gender

Male NG Halfling Druid 11

About rufeo

Rufeo
Male halfling druid 11
NG Small humanoid (halfling)
Init +2; Senses Perception +21 (+23 in natural settings)
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Defense
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AC 18, touch 13, flat-footed 16 (+5 armor, +2 Dex, +1 size)
hp 80 (11d8+22)
Fort +10, Ref +6, Will +13; +4 vs. fey and plant-targeted effects, +2 vs. fear
Immune poison
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Offense
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Speed 30 ft.
Melee cold iron sickle +10/+5 (1d4+1)
Special Attacks wild shape 5/day
Spell-Like Abilities (CL 11th; concentration +14)
. . At will—speak with animals (tiger only)
Druid Spells Prepared (CL 11th; concentration +16)
. . 6th—tar pool[UC] (DC 21)
. . 5th—invoke primal power, raise animal companion[UM], stoneskin
. . 4th—flame strike (1/2, DC 19), freedom of movement, life bubble[APG] (DC 19)
. . 3rd—call lightning (DC 18), greater magic fang (1/2), communal resist energy[UC], stone shape
. . 2nd—animal aspect[UC], barkskin (1/2), elemental speech[APG], stone discus[ACG]
. . 1st—burning disarm (DC 16), heightened awareness[ACG], liberating command[UC] (2/2), shield companion, snowball[UW]
. . 0 (at will)—create water, light, purify food and drink (DC 15), stabilize
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Statistics
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Str 12, Dex 14, Con 14, Int 14, Wis 20, Cha 16
Base Atk +8; CMB +8; CMD 20
Feats Beastmaster Style[UW], Improved Spell Sharing[ACG], Natural Spell, Self-sufficient, Sure And Fleet[ARG], Wild Speech[UM]
Traits beastkin, eyes of the wild, suspicious
Skills Acrobatics +3, Climb +8, Diplomacy +14, Fly +7, Handle Animal +17, Heal +12, Knowledge (geography) +6, Knowledge (nature) +19, Perception +21 (+23 in natural settings), Ride +9, Sense Motive +13, Spellcraft +8, Survival +25, Swim +8; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Druidic, Elven, Halfling, Sylvan
SQ nature bond (tiger named Ki'lala), nature sense, trackless step, wild empathy +14, woodland stride
Combat Gear pearl of power (1st level) (2), pearl of power (2nd level) (2), pearl of power (3rd level), scroll of carry companion (x2), scroll of endure elements (x5), wand of cure light wounds; Other Gear +1 wild lamellar (leather) armor[UC], cold iron sickle, beast-bond brand[UE], belt of physical might +2 (Str, Con), druid's vestment, headband of mental superiority +2, belt pouch, scroll case, spell component pouch, 6,287 gp
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Tracked Resources
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Beast-bond brand (10 uses) - 0/10
Pearl of power (1st level, 2/day) - 0/2
Pearl of power (2nd level, 2/day) - 0/2
Pearl of power (3rd level, 1/day) - 0/1
Speak With Animals (Tiger only, At will) - 0/0
Wand of cure light wounds - 11/50
Wild Shape (11 hours, 5/day) (Su) - 0/5
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Beastmaster Style Use Handle Animal to attempt to negate a hit on your adjacent animal companion.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Immunity to Poison You are immune to poison.
Improved Spell Sharing Divide share spell dur evenly between you and companion. Can move apart w/o ending effect.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +14 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (11 hours, 5/day) (Su) Shapeshift into a different creature one or more times per day.
Wild Speech Speak while in wild shape
Woodland Stride (Ex) Move through undergrowth at normal speed.

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Journal Faction Cards:

Season 7: 5 goals
Explorer (2+ goals): Once per adventure before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check.

Nemesis (4+ goals): Once per adventure, you gain a +2 bonus in your next attack against the agent, and if you hit, you additional damage equal to the number of goals you have completed. Alternatively, you impose a -1 penalty on the agent's next saving throw against a spell you cast; the penalty increases to -2 if you have completed seven or more goals.

Season 8: 2 goals
Explorer (2+ goals): Once per adenture before attempting an Acrobatics, Climb, Survival, or Swim check, you gain a circumstance bonus equal to 1 plus half of the number of goals you have completed (rounded down) when attempting the check. You also halve your armor check penalty for the purpose of this skill check.