Hmm's 9-07: Salvation of the Sages: An OutPost Musical (Inactive)

Game Master Hmm


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Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

We picked up a wand of restoration with 4 charges earlier. Aside from that, it'll be down to Quenly using the various supplies of diamond dust we've brought. The dragon isn't worth a restoration.


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I’m so glad my group prepared!


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@ Eadie: Time spent in Memory Holodeck? Not long, especially after you guys split up. 15 minutes, maybe?

Now... It’s time for more questions. Yes, even more! How can this be? It’s crazy!

How many mutually exclusive boons have you earned—such as a boon for choosing one option that resulted in another boon being crossed off? Yes, I want you to count this.

Have you ever spent 750 gold or more to heal another Pathfinder? Raise dead counts for this. Or used up a 2 PP purchase on healing another Pathfinder? If you have, can you count up the totals for me?

What did you do this weekend?

^ Totally a question from the scenario!

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

This weekend I am in Alsace, France on a short break with my in-laws, celebrating some milestone birthdays and their wedding anniversary :)

So the other questions will have to wait until I am home tomorrow night and can go through my chronicle sheets!

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Mutually Exclusive Boons: 6(?)

Spoilers for A Bitter Bargain, Lords of Rust, Gameday VI Boon, Orders from the Gate, and The Choking Tower:
Dunia chose "Reckless Revenge" over "Subtle Revenge" against Grandmaster Torch and was better known for being "Scrap-Worthy" than a "Tech Innovator" among the scum and villainy of Numeria. (If a Gameday Boon counts) Dunia is known as a "Scholar of the Sages," but not as a particularly "Model Pathfinder Agent." By saving the Temple of the Sky from rampaging Qlippoths but leaving Hellknights to battle alone to do so, Dunia earned the "Air Spirit's Blesing," but forfeited the "Hellknights' Respect" and a "Reinforced Alliance" between them and the Pathfinders in favor of a "Teetering Alliance." Lastly, in her exploration of the Choking Tower, she became "Inured to Smoke," but forwent deeper study of the "Tomes of Furkas Xoud."

Spent 750 gp or more to heal another Pathfinder?: Short answer, no, long answer, I could pull up exact accounting from some of my Campaign Mode Iron Gods shenanigans, but nothing that's reflected on any Chronicles.

Weekend plans?: Working yesterday, then went hiking with my wife and her family today.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

It looks like three...?? I'm not certain if 'in game decisions' that eliminate boon options also count, in which case it is closer to seven

Scenarios:

6-00 Legacy of the Stonelords {Secrets of Creation}
6-98 Serpent's Rise {Elven Rune-Cloak}
6-97 Siege of Serpents {Combat & Resilience}

IN GAME
7-25 Orders from the Gate {Hellknights Respect}
8-03 Captives of Toil {Blessing of the Atoned}
6-02 The Silver Mount Collection {Friend of the Family}
6-18 From Under Ice {Warm Friend in a Cold Land, Wereguild Thrall}

Have not spent 750 or more to heal another.

This weekend was getting ready to head back into the classroom after a semi-restful spring break. Only 56 school days left (not that anyone is counting).

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Mutually Exclusive Scenario Boons: 7

Scenarios:

Wardens of Sulfur Gulch: Portable Technologist asks you to choose between temporarily possessing the Technologist feat or recharging a timeworn item.

Orders from the Gate: Eadie’s group chose Reinforced Alliance over Teetering Alliance

Year of the Shadow Lodge: Combat vs Magic vs Skill boon

Module – City of Golden Death: Kassen’s boon has the option to add d6 to any d20 roll, or to automatically stabilize in negative hit points.

Destiny of Sands 1: A Bitter Bargain: Reckless Revenge vs Subtle Revenge. Eadie actually didn’t take revenge on Torch at all. Rather her party tried to help him.

God’s Market Gamble: Eadie’s group chose to be Even-handed Investigators rather than Reckless Vigilantes

Delirium’s Tangle: We rescued the Minotaur Prince, rather than failing to.

If Mutually Exclusive Pathfinder Tales Boons count: +5

Eadie has mutually exclusive boons from City of the Fallen Sky, Death’s Heretic, Worldwound Gambit, Nightglass, Queen of Thorns.

Have not spent 750 or more to heal another.

Worked on Friday and Monday. Over the weekend the kids were banned from screens, so they taught me a new card game gleefully entitled Presidents & Asshats. (Such charming children …)

I don’t know how widely the game is played, but it is well designed and very fun to play with a normal 52 card deck.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

1 mutually exclusive boon

Have not spent gold to heal allies.

And I worked all weekend...sigh


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I was at Quilt Camp, helping make quilts to send off to troops overseas. We’ve been doing this for ten years every Easter weekend. In between helping with quilts, I wound up doing a lot of walks around the camp that was covered in freshly fallen snow. It’s still snowing today, as Minnesota has not yet figured out that we are in April, and that it is supposed to be Spring!

So who thinks that this horrible complex will become a Golarian tourist attraction when you all are done here? This is such a grim place: the scenario pulls no punches in its descriptions of what went on here. And yet I remember that at the Tower of London the longest line was for the tour of the torture chambers. There’s definitely some part of us that wants to know just how dark we can go as a species.

So now that we’ve passed into April... Is the pacing okay? Let me know.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

I can see that as a tourist attraction, "Let's all go into the memory room. Please don't touch that door sir. This one is "safe" though."

I got to play test a new 3rd Party class for a friend of mine on Saturday afternoon, and the family stuff on Sunday. Easter dinner at the in-law's.

I'll get the boon questions answered when I get home this evening, if I'm not too tired from kickboxing class.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Pacing is fine for me.

Don’t know about this place being a tourist attraction, but we had a wonderful day at the Tower of London and over the Thames via the Tower Bridge at the Borough Market. The museum ship HMS Belfast is also anchored close by – but I’ll have to visit her next time.

My favorite part was all the jokes and stories the friendly Yeomen Warders (Beefeaters) told during the day.

I was relaxing on a bench when one of them came up to warn me to keep a tight rein on the kids. He explained the Guard (red jacketed, bearskin hatted chaps) was changing and when the Guardsmen troop (fast-march) to their positions they DO NOT stop for anyone or anything – including small children.

A squad of half a dozen Guardsmen passed within a few yards of where we were sitting a short while later, and man they were moving!

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

My Exchange tengu turned the Tome of Righteous Repose dungeon into a tourist attraction, after having cleared it out of monsters of course :) (Faction card goal: 'spot a business opportunity' or similar wording.).

More Answers!

Mutually Exclusive Boons: 9, including 1 from Tales.

scenarios:
Assault on the Kingdom of the Impossible: "If Zahir is coerced into joining the Society" as opposed to "If Zahir is slain..."
Delirium's Tangle: You rescued the minotaur prince.
God's Market Gamble Evenhanded Investigator, as opposed to Reckless Vigilante.
Siege of Serpents: Quenly selected the combat and magic boons, forgoing resilience and skill. So I think that's 2.
The Sky Key Solution: Champion of Time has a number of possibilities, Quenly gained Defender of Time, which benefits another character rather than Quenly.
Serpent's Rise: Spoils of the Siege (322) Which was an awesome coincidence of a choice of character!
Pathfinder Tales; the Worldwound Gambit: Quenly selected Demonic Scholar.
The Cosmic Captive: Fire

Quenly has not spent 750gp to heal another PC.

Pacing is good, thankyou.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Five boons
Ariana hasn't spent more than 750 to heal another PC


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Out to the theater tonight! I’ll see you all when I get back!

Hopefully, by then you can tell me if you’e off to the lab, or off to the library.

Love you all,
Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Okay... It’s time to decide. If you wish to return to the lab, I would like “rolls” (this does include “take ten”) to manufacture doses of the cure or to make Blood of Nethys.

Cures:
Heal, Kn. Nature, Herbalism

(Herbalism is the easiest, followed by Heal and then Nature)

Blood of Nethys:
Craft Alchemy or Spellcraft
(Craft Alchemy is the easiest to acheive)

If you wish to go on to the library instead, let me know.

I would like a group decision before I move you on to the next thing.

Thanks,
Hmm

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

GM, what quantity of items can we make in the lab? I counted I think 8 doses of crystalline aether.

Since Blood of Nethys can function as a cure for Fading Light but also has other very useful qualities, I am for making 8 doses of Blood of Nethys - unless that would take us 2 hours? Then maybe some of us use some of the aether to make cures whilst Fendel makes BoN.

I am totally for going to the lab now.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I would like to 'clear the floor' before heading back to the lab. Looks like we need some tie breaker votes.

In any case, I am still going to have to make the rolls, so let's knock those out.

BoN (Craft Alchemy, Take 10 plus one use of Inspiration): 10 + 21 + 1d6 ⇒ 10 + 21 + (5) = 36
Cure (Knowledge Nature, Take 10): 10 + 22 + 1d6 ⇒ 10 + 22 + (4) = 36

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

I'll vote for floor clearing with Fendel before we hit the lab.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Ugh. I hate non-consensus decisions. But I understand GM Hmm wanting us to make a decision.

I vote lab now.

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

I'm for clearing the floor as well.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

At the risk of muddying the waters still further, I think we already have "cleared the floor." I think, because the mindscape described the hidden library as 'vast', we would be moving into another distinct encounter area. (On a more meta level, I think that the lab is here because we need the stuff that we can make there now.)

I will accept the majority decision though.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

LEts make the cure first.

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

That appears to split us 50/50, unless anyone changes their mind. Casting vote to Torch?


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On it.

Scarab Sages

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active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

@GM, if we should survive to reach an encounter with Black Moon, it's my intention to use my Mythic Legacy boon at that point to activate Mythic Improved Initiative. This will have the effect of setting Quenly's initiative die to twenty, with all bonuses then added.

mythic legacy boon, sanctum of the sages:
"Although your mythic power was short-lived, you have retained a small reserve of that legendary essence for use later. When you activate this ability as a free action, choose one feat that you have. For one round (or as long as it takes to complete a skill check modified by the feat), you gain the benefits of the mythic version of the feat as if you had also expended one use of mythic power. When you use this boon cross it off your chronicle sheet." It's not clear whether I should count as having any mythic tiers for this purpose: in Sanctum of the Sages we had 3 tiers.

I think the last vestige of the Ruby Sage's power needs to play some role in this, after all.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Sounds good!

All, this weekend I’m GMing at a con. I thought I would be able to Gm for you guys too, but I seem to have caught a bad case of con crud. As a result, I am going to take off a couple days here. See you on Monday, or more likely, Tuesday.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

That's no fun - rest up and feel better!

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Take care of yourself Hmm.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

No worries. Try some of that hot tea.

Grand Lodge

Male NG Halfling Druid 11 | HP 80/80 | AC 22 T 13 FF 20 | CMB +12, CMD 23 | F: +12, R: +5, W: +13 | Init: +2 | Perc: +21, SM: +12 | Speed 30ft | Wild Shape: 5/5 11 hours | Spells: See Stat Block | Active conditions: Barkskin (110 minutes)

Get well soon GM...

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Hope you're feeling better GM. Con-crud is horrid.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Okay, finally feeling coherent enough to GM...

Tonight my time I will put together a post for all of you. At the moment, I see only one check to make 1 dose of Cure, and 1 of Blood of Nethys. No one else has done anything in the lab. Is that correct before I move you on?

Hmm

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

I'd like us to make more than one dose of Blood of Nethys, but it does look like only Fendel can make it. I can try, but my Spellcraft will only be at +12. I could get a couple of Aid Anothers from Dunia and Rufeo maybe?

If everyone is happy to try that, here's my roll:

spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

Dunia's happy to serve as a lab tech for Quenly, and can't fail that Aid


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Are there any other aids?

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Ariana can't aid. She'll just stand around trying not to trip over anything in the lab.

Dark Archive

HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

I can't recall now how many Blood of Nethys' I was making. Four pops to mind. Didn't realize I had to roll for each one.

BoN Craft Alchemy: 1d20 + 21 ⇒ (17) + 21 = 38
BoN Craft Alchemy: 1d20 + 21 ⇒ (15) + 21 = 36
BoN Craft Alchemy: 1d20 + 21 + 1d6 ⇒ (11) + 21 + (6) = 38 This one felt low, so I used an inspiration.
BoN Craft Alchemy: 1d20 + 21 ⇒ (18) + 21 = 39

So, I'm hoping we have up to five doses

I am also assuming I cannot 'craft' and 'aid' at the same time, but if so, I auto aid on the spellcraft. I can also roll to make more of the 'cure' after I craft the Nethys.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Just some buff stuff that I’ve picked up on …

• Amenopheus has 5 spell slots from which to cast resist energy (fire) 30 which will last 130 minutes at CL 13. I think we should pre-cast these on Eadie, Ariana, Dunia, Quenly and Rufeo.

• Sinhuotep has ONE casting of freedom of movement left which will last 110 minutes at CL 11

• The paladin’s celestial dragonhide armor offers a fly effect without needing the time to buff for a melee fighter. I think Eadie or Ariana should be wearing this.

• I think we do need another ✨casting of life bubble

• Once the ritual is done (assuming we can buff) we’ll need to get the incense of corporeality and/or anti-incorporeal shell up fast.

Thoughts?

Grand Lodge

AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

I'll wear the dragonhide armor. Ariana is more than willing to haul anyone into the fray with her.

Scarab Sages

Female Oread Spiritualist (Ectoplasmatist) 11 | HP 80/91 | AC 25(29), T 14, FF 23(27) | Fort +13(15), Ref +9(11), Will +15(17) | Init +3 | Perc +14(16) | Sense Motive +17(19) | Spells Remaining: level 1 4/6, level 2 4/5, level 3 1/4, level 4 0/2 |

The armor will still take a standard action to get you flying, Ariana, if I understand correctly.

Aside from that I second all the other buff choices; would Sinuhotep's other FoM's still be up?

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

Just reviewing the sages' abilities. I think Amenopheus needs to keep 1 slot free to cast Dimension Door. This is because the Incense of Corporeality won't fill the entire room. just a 40' x 40' x 20' area. So the best way to use it will be to activate it close to Black Moon, then bring in our heavy hitters for full attacks before BM can fly out of the area.

Our front line ideally needs to have flight of some sort activated in round 1: Quenly can open with Blessing of Fervour; round 2, Quenly activates the Incense and Amenopheus Dim Doors our front line into BM.

If that leaves someone short on Resist Energy, Quenly can provide that with a 110m duration before the ritual begins.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

Sounds good.

Eadie plans on drinking a potion of fly in round 1, but we'll see what Black Moon does to mess with the plan ;)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

You’re all probably wondering — where is our GM?

I will let you know that your GM is alive and well but this weekend we got walloped with a blizzard. Between a horrendous April blizzard with white out conditions and tons of shoveling out of elderly neighbors and a kid stuck in NYC who could not get home because our airport shut down and a spouse that decided that a blizzard was the perfect time to completely repaint and redo the bedroom (and that I was the one to do it — NOW) I was hardly on campaigns.

Since I was a backup GM for the special, I made an effort to keep Ladile’s game moving forward, since they were more time-crunched than we were. However, they defeated their dragon a few minutes ago, so I can now concentrate back on YOU.

I will launch us into the ritual tomorrow!

Thanks for your patience. This will be crazy and epic and awesome. Or something!

Hmm

Scarab Sages

active effects:
more active effects:
M Elf Oracle (Ancient Lorekeeper) 14 | AC 33 T 21 FF 27 | HP [132/121] 121/121| F +17 R +18 W +16 | CMD 34 | Init +12/14 | Perc +21/23 lowlight vision, scent, darkvision, see in darkness, deaf | Spells (-, 6/8, 7/8, 3/8, 5/7, 6/7, 5/6, 4/4)

No worries GM.

Just a heads up from me, I am at a funeral today and may not be able to post till tomorrow.

Scarab Sages

Female CG Human (Chelaxian) Fighter 13 | HP 161/161 | AC 28, T 17, F 25 | CMB +18 (+26 with heavy blades), CMD 35 (38 vs disarm, sunder) | F +21, R +13, W +19 (+2 vs death effects, +3 vs fear) | Init +10 | Perc +20, SM +3 | Speed 30ft | Active conditions: none

All good, GM!

I had assumed Life + VC stuff + setting up a complex encounter.

Blizzards in mid-April?? Wow, you guys must be part-Viking!

❄ ⛄

PS, guys if nobody else wants/needs Sinhuotep’s freedom of movement spell, I’ll gladly take it ;)


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage
Fendel, CSI: Absalom wrote:

I can't recall now how many Blood of Nethys' I was making. Four pops to mind. Didn't realize I had to roll for each one.

BoN [dice=Craft Alchemy]1d20+21
BoN [dice=Craft Alchemy]1d20+21
BoN [dice=Craft Alchemy]1d20+21+1d6 This one felt low, so I used an inspiration.
BoN [dice=Craft Alchemy]1d20+21

So, I'm hoping we have up to five doses

I am also assuming I cannot 'craft' and 'aid' at the same time, but if so, I auto aid on the spellcraft. I can also roll to make more of the 'cure' after I craft the Nethys.

Each of those takes fifteen minutes and the ceremony starts at hour 3. You have only 2 Blood of Nethys doses. Use them well.

Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Busy day. I will be posting the rest of these tonight.

Hugs
Hmm


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

Does someone wish to bot Ariana? My assumption is that she’d attack the person attacking her, but if anyone else wants to suggest tactics for her, let me know.

Grand Lodge

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AC 24(26 BOF), T 15, FF 23 | hp 83/114 | Fort +12, Ref +7, Will +10 (+3 vs. fear) Human Garundi Fighter 10 Init +2; Senses Perception +14 Base Atk +10; CMB +15; CMD 30

Sorry I'm here. Too busy yesterday to hit things.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ Shipyard Sabotage

This is the most bizarrely complicated fight scene I have ever GMed, and I’ve GMed some doozies.

Hmm

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