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We picked up a wand of restoration with 4 charges earlier. Aside from that, it'll be down to Quenly using the various supplies of diamond dust we've brought. The dragon isn't worth a restoration.

GM Hmm |

I’m so glad my group prepared!

GM Hmm |

@ Eadie: Time spent in Memory Holodeck? Not long, especially after you guys split up. 15 minutes, maybe?
Now... It’s time for more questions. Yes, even more! How can this be? It’s crazy!
How many mutually exclusive boons have you earned—such as a boon for choosing one option that resulted in another boon being crossed off? Yes, I want you to count this.
Have you ever spent 750 gold or more to heal another Pathfinder? Raise dead counts for this. Or used up a 2 PP purchase on healing another Pathfinder? If you have, can you count up the totals for me?
What did you do this weekend?
^ Totally a question from the scenario!

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This weekend I am in Alsace, France on a short break with my in-laws, celebrating some milestone birthdays and their wedding anniversary :)
So the other questions will have to wait until I am home tomorrow night and can go through my chronicle sheets!

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Mutually Exclusive Boons: 6(?)
Spent 750 gp or more to heal another Pathfinder?: Short answer, no, long answer, I could pull up exact accounting from some of my Campaign Mode Iron Gods shenanigans, but nothing that's reflected on any Chronicles.
Weekend plans?: Working yesterday, then went hiking with my wife and her family today.

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It looks like three...?? I'm not certain if 'in game decisions' that eliminate boon options also count, in which case it is closer to seven
6-00 Legacy of the Stonelords {Secrets of Creation}
6-98 Serpent's Rise {Elven Rune-Cloak}
6-97 Siege of Serpents {Combat & Resilience}
IN GAME
7-25 Orders from the Gate {Hellknights Respect}
8-03 Captives of Toil {Blessing of the Atoned}
6-02 The Silver Mount Collection {Friend of the Family}
6-18 From Under Ice {Warm Friend in a Cold Land, Wereguild Thrall}
Have not spent 750 or more to heal another.
This weekend was getting ready to head back into the classroom after a semi-restful spring break. Only 56 school days left (not that anyone is counting).

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Mutually Exclusive Scenario Boons: 7
Wardens of Sulfur Gulch: Portable Technologist asks you to choose between temporarily possessing the Technologist feat or recharging a timeworn item.
Orders from the Gate: Eadie’s group chose Reinforced Alliance over Teetering Alliance
Year of the Shadow Lodge: Combat vs Magic vs Skill boon
Module – City of Golden Death: Kassen’s boon has the option to add d6 to any d20 roll, or to automatically stabilize in negative hit points.
Destiny of Sands 1: A Bitter Bargain: Reckless Revenge vs Subtle Revenge. Eadie actually didn’t take revenge on Torch at all. Rather her party tried to help him.
God’s Market Gamble: Eadie’s group chose to be Even-handed Investigators rather than Reckless Vigilantes
Delirium’s Tangle: We rescued the Minotaur Prince, rather than failing to.
If Mutually Exclusive Pathfinder Tales Boons count: +5
Eadie has mutually exclusive boons from City of the Fallen Sky, Death’s Heretic, Worldwound Gambit, Nightglass, Queen of Thorns.
Have not spent 750 or more to heal another.
Worked on Friday and Monday. Over the weekend the kids were banned from screens, so they taught me a new card game gleefully entitled Presidents & Asshats. (Such charming children …)
I don’t know how widely the game is played, but it is well designed and very fun to play with a normal 52 card deck.

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1 mutually exclusive boon
Have not spent gold to heal allies.
And I worked all weekend...sigh

GM Hmm |

I was at Quilt Camp, helping make quilts to send off to troops overseas. We’ve been doing this for ten years every Easter weekend. In between helping with quilts, I wound up doing a lot of walks around the camp that was covered in freshly fallen snow. It’s still snowing today, as Minnesota has not yet figured out that we are in April, and that it is supposed to be Spring!
So who thinks that this horrible complex will become a Golarian tourist attraction when you all are done here? This is such a grim place: the scenario pulls no punches in its descriptions of what went on here. And yet I remember that at the Tower of London the longest line was for the tour of the torture chambers. There’s definitely some part of us that wants to know just how dark we can go as a species.
So now that we’ve passed into April... Is the pacing okay? Let me know.

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I can see that as a tourist attraction, "Let's all go into the memory room. Please don't touch that door sir. This one is "safe" though."
I got to play test a new 3rd Party class for a friend of mine on Saturday afternoon, and the family stuff on Sunday. Easter dinner at the in-law's.
I'll get the boon questions answered when I get home this evening, if I'm not too tired from kickboxing class.

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Pacing is fine for me.
Don’t know about this place being a tourist attraction, but we had a wonderful day at the Tower of London and over the Thames via the Tower Bridge at the Borough Market. The museum ship HMS Belfast is also anchored close by – but I’ll have to visit her next time.
My favorite part was all the jokes and stories the friendly Yeomen Warders (Beefeaters) told during the day.
I was relaxing on a bench when one of them came up to warn me to keep a tight rein on the kids. He explained the Guard (red jacketed, bearskin hatted chaps) was changing and when the Guardsmen troop (fast-march) to their positions they DO NOT stop for anyone or anything – including small children.
A squad of half a dozen Guardsmen passed within a few yards of where we were sitting a short while later, and man they were moving!

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My Exchange tengu turned the Tome of Righteous Repose dungeon into a tourist attraction, after having cleared it out of monsters of course :) (Faction card goal: 'spot a business opportunity' or similar wording.).
More Answers!
Mutually Exclusive Boons: 9, including 1 from Tales.
Delirium's Tangle: You rescued the minotaur prince.
God's Market Gamble Evenhanded Investigator, as opposed to Reckless Vigilante.
Siege of Serpents: Quenly selected the combat and magic boons, forgoing resilience and skill. So I think that's 2.
The Sky Key Solution: Champion of Time has a number of possibilities, Quenly gained Defender of Time, which benefits another character rather than Quenly.
Serpent's Rise: Spoils of the Siege (322) Which was an awesome coincidence of a choice of character!
Pathfinder Tales; the Worldwound Gambit: Quenly selected Demonic Scholar.
The Cosmic Captive: Fire
Quenly has not spent 750gp to heal another PC.
Pacing is good, thankyou.

GM Hmm |

Out to the theater tonight! I’ll see you all when I get back!
Hopefully, by then you can tell me if you’e off to the lab, or off to the library.
Love you all,
Hmm

GM Hmm |

Okay... It’s time to decide. If you wish to return to the lab, I would like “rolls” (this does include “take ten”) to manufacture doses of the cure or to make Blood of Nethys.
Cures:
Heal, Kn. Nature, Herbalism
(Herbalism is the easiest, followed by Heal and then Nature)
Blood of Nethys:
Craft Alchemy or Spellcraft
(Craft Alchemy is the easiest to acheive)
If you wish to go on to the library instead, let me know.
I would like a group decision before I move you on to the next thing.
Thanks,
Hmm

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GM, what quantity of items can we make in the lab? I counted I think 8 doses of crystalline aether.
Since Blood of Nethys can function as a cure for Fading Light but also has other very useful qualities, I am for making 8 doses of Blood of Nethys - unless that would take us 2 hours? Then maybe some of us use some of the aether to make cures whilst Fendel makes BoN.
I am totally for going to the lab now.

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I would like to 'clear the floor' before heading back to the lab. Looks like we need some tie breaker votes.
In any case, I am still going to have to make the rolls, so let's knock those out.
BoN (Craft Alchemy, Take 10 plus one use of Inspiration): 10 + 21 + 1d6 ⇒ 10 + 21 + (5) = 36
Cure (Knowledge Nature, Take 10): 10 + 22 + 1d6 ⇒ 10 + 22 + (4) = 36

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I'll vote for floor clearing with Fendel before we hit the lab.

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Ugh. I hate non-consensus decisions. But I understand GM Hmm wanting us to make a decision.
I vote lab now.

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At the risk of muddying the waters still further, I think we already have "cleared the floor." I think, because the mindscape described the hidden library as 'vast', we would be moving into another distinct encounter area. (On a more meta level, I think that the lab is here because we need the stuff that we can make there now.)
I will accept the majority decision though.

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That appears to split us 50/50, unless anyone changes their mind. Casting vote to Torch?

GM Hmm |

On it.

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@GM, if we should survive to reach an encounter with Black Moon, it's my intention to use my Mythic Legacy boon at that point to activate Mythic Improved Initiative. This will have the effect of setting Quenly's initiative die to twenty, with all bonuses then added.
I think the last vestige of the Ruby Sage's power needs to play some role in this, after all.

GM Hmm |

Sounds good!
All, this weekend I’m GMing at a con. I thought I would be able to Gm for you guys too, but I seem to have caught a bad case of con crud. As a result, I am going to take off a couple days here. See you on Monday, or more likely, Tuesday.

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That's no fun - rest up and feel better!

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Hope you're feeling better GM. Con-crud is horrid.

GM Hmm |

Okay, finally feeling coherent enough to GM...
Tonight my time I will put together a post for all of you. At the moment, I see only one check to make 1 dose of Cure, and 1 of Blood of Nethys. No one else has done anything in the lab. Is that correct before I move you on?
Hmm

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I'd like us to make more than one dose of Blood of Nethys, but it does look like only Fendel can make it. I can try, but my Spellcraft will only be at +12. I could get a couple of Aid Anothers from Dunia and Rufeo maybe?
If everyone is happy to try that, here's my roll:
spellcraft: 1d20 + 12 ⇒ (15) + 12 = 27

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Dunia's happy to serve as a lab tech for Quenly, and can't fail that Aid

GM Hmm |

Are there any other aids?

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I can't recall now how many Blood of Nethys' I was making. Four pops to mind. Didn't realize I had to roll for each one.
BoN Craft Alchemy: 1d20 + 21 ⇒ (17) + 21 = 38
BoN Craft Alchemy: 1d20 + 21 ⇒ (15) + 21 = 36
BoN Craft Alchemy: 1d20 + 21 + 1d6 ⇒ (11) + 21 + (6) = 38 This one felt low, so I used an inspiration.
BoN Craft Alchemy: 1d20 + 21 ⇒ (18) + 21 = 39
So, I'm hoping we have up to five doses
I am also assuming I cannot 'craft' and 'aid' at the same time, but if so, I auto aid on the spellcraft. I can also roll to make more of the 'cure' after I craft the Nethys.

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Just some buff stuff that I’ve picked up on …
• Amenopheus has 5 spell slots from which to cast resist energy (fire) 30 which will last 130 minutes at CL 13. I think we should pre-cast these on Eadie, Ariana, Dunia, Quenly and Rufeo.
• Sinhuotep has ONE casting of freedom of movement left which will last 110 minutes at CL 11
• The paladin’s celestial dragonhide armor offers a fly effect without needing the time to buff for a melee fighter. I think Eadie or Ariana should be wearing this.
• I think we do need another ✨casting of life bubble
• Once the ritual is done (assuming we can buff) we’ll need to get the incense of corporeality and/or anti-incorporeal shell up fast.
Thoughts?

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The armor will still take a standard action to get you flying, Ariana, if I understand correctly.
Aside from that I second all the other buff choices; would Sinuhotep's other FoM's still be up?

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Just reviewing the sages' abilities. I think Amenopheus needs to keep 1 slot free to cast Dimension Door. This is because the Incense of Corporeality won't fill the entire room. just a 40' x 40' x 20' area. So the best way to use it will be to activate it close to Black Moon, then bring in our heavy hitters for full attacks before BM can fly out of the area.
Our front line ideally needs to have flight of some sort activated in round 1: Quenly can open with Blessing of Fervour; round 2, Quenly activates the Incense and Amenopheus Dim Doors our front line into BM.
If that leaves someone short on Resist Energy, Quenly can provide that with a 110m duration before the ritual begins.

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Sounds good.
Eadie plans on drinking a potion of fly in round 1, but we'll see what Black Moon does to mess with the plan ;)

GM Hmm |

You’re all probably wondering — where is our GM?
I will let you know that your GM is alive and well but this weekend we got walloped with a blizzard. Between a horrendous April blizzard with white out conditions and tons of shoveling out of elderly neighbors and a kid stuck in NYC who could not get home because our airport shut down and a spouse that decided that a blizzard was the perfect time to completely repaint and redo the bedroom (and that I was the one to do it — NOW) I was hardly on campaigns.
Since I was a backup GM for the special, I made an effort to keep Ladile’s game moving forward, since they were more time-crunched than we were. However, they defeated their dragon a few minutes ago, so I can now concentrate back on YOU.
I will launch us into the ritual tomorrow!
Thanks for your patience. This will be crazy and epic and awesome. Or something!
Hmm

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No worries GM.
Just a heads up from me, I am at a funeral today and may not be able to post till tomorrow.

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All good, GM!
I had assumed Life + VC stuff + setting up a complex encounter.
Blizzards in mid-April?? Wow, you guys must be part-Viking!
❄ ⛄
PS, guys if nobody else wants/needs Sinhuotep’s freedom of movement spell, I’ll gladly take it ;)

GM Hmm |

I can't recall now how many Blood of Nethys' I was making. Four pops to mind. Didn't realize I had to roll for each one.
BoN [dice=Craft Alchemy]1d20+21
BoN [dice=Craft Alchemy]1d20+21
BoN [dice=Craft Alchemy]1d20+21+1d6 This one felt low, so I used an inspiration.
BoN [dice=Craft Alchemy]1d20+21So, I'm hoping we have up to five doses
I am also assuming I cannot 'craft' and 'aid' at the same time, but if so, I auto aid on the spellcraft. I can also roll to make more of the 'cure' after I craft the Nethys.
Each of those takes fifteen minutes and the ceremony starts at hour 3. You have only 2 Blood of Nethys doses. Use them well.
Hmm

GM Hmm |

Busy day. I will be posting the rest of these tonight.
Hugs
Hmm

GM Hmm |

Does someone wish to bot Ariana? My assumption is that she’d attack the person attacking her, but if anyone else wants to suggest tactics for her, let me know.

GM Hmm |

This is the most bizarrely complicated fight scene I have ever GMed, and I’ve GMed some doozies.
Hmm