| Count Visage |
Ever feel like the whole party dynamic crimps your style? The fact that if you wander into an encounter alone you'll probably get butchered because it's designed for the whole party to be there? So everyone has to travel in a tight knit group all facing every direction, back to back?
This will be an experimental campaign set in Isger, where your enemies will not form a polite schedule so that if the party moves from point A-to-B-to-C-to-D, you will stop each and every nefarious scheme. No, the party will need to be able to go mobile, split up into groups of one or two, investigate multiple leads simultaneously, and fight a broad war. Though there will be the occasional boss fight everyone teams up for, those will be broadcast well in advance.
Character Creation:
Level 3, any and all classes (as long as you can link me a copy if it's 3rd party)
Stats:25 point buy
Traits: 3, with an additional rewarded per level based on roleplaying. I allow up to two drawbacks (but my definition of what is a drawback is a bit stricter. Many written drawbacks have almost 0 mechanical impact), and once you have a trait in every category, you can begin taking 2 in each category, so on, so forth.
Standard Wealth: Max 75% spent on permanent items.
You get a Bonus Feat per level. Yes, per level, so you start with three free bonus feats. I strongly prefer you spend these broadening the range of situations your character can handle rather than tricking one pony all the way out.
I appreciate ties to Isger in your character, but as long as you demonstrate a general knowledge of at least a few places and things there, I'm good.
Seeing as the party will only bring the whole band together for real threats, you are very free to make characters that would normally not get along well with others, as you'll only work with others when there's a really good reason (devils are raining from the sky, so I don't care if you're a worm that walks and I'm a paladin, help please.)
That said, every character needs to be decent at investigating and people skills of some kind, as while there are straight up combat missions, they will have clues to an overarching mystery (or three), and you can't rely on the person who picked Investigator being there to help you.
Starting Time:
When your character is finished.
No really. If someone posts a viable character within 5 minutes, I'll start working on the IC post and discussion, and that character will get to begin one of the threads of investigation.
| DoubleGold |
A viable character in 5 minutes? Someone would have to be a quick writer, as I can't write a backstory in 5 minutes, and that is assuming I have an already made alias at level 3 and all I had to write was a backstory?
Okay some some of your wordings are and stuff are confusing as well as other questions
1. So standard wealth is max at level 3, and we can only spend 75% on that for permanent items, or we start with max wealth for our class, etc?
2. Bonus Feats can be anything?
3. Alignment restrictions?
4. Race restrictions?
5. Stat dropping?
| Count Visage |
5 minute question: If you had an appropriate alias and just needed to add the bonus feats, it's possible. :P
You have 3000 gold, but only 2250 of it may be spent on permanent items.
Common Environments will include: Urban, Caves, Hill Country, Plains, and Forest. Occasional mountains.
Good Favored Enemies: Humans, Undead, Goblinoids. Slightly less Good: Devil
You must meet the requirements for the bonus feats. They can be anything but I would appreciate it if you used them to broaden the scope of the character.
Race Restrictions:
Oooh, thanks for mentioning that. I'm highly flexible about most races. Some are blatantly stronger (Hello, Aasimar.), and I will weaken them, but I'm fine with most races.
If you can make a good argument for having the Flavored Class bonus from another race (or you just need it mechanically and it doesn't not make sense) or a different stat array (I am totally fine with +2 dex -2 con +2 Any one mental stat elves, for example), that's fine.
I'm hoping for four to five, on this ride, for starters, to see what the workload is like.
My design philosophy for encounters is to create a flavorful sub-boss for each encounter with a trick or two, who is equipped with a number of rather standard grunt types, the number of which will vary with the strength and number of characters.
The sub-bosses and grunts are designed, but how many and when you will encounter them is mutable to my sense of the dramatic.
| The Dragon |
Would you allow a stalker? I think I'd go with a pistol and shooting for a single shot per round character, if that's ok.
| Count Visage |
The title has "Heroes" in it, so whatever you can convince me that you'll manage to turn into a hero is fine with me.
I have managed to play a LE character for several months such that when we were doing a for funzies arena fight, the faces everyone made when I said, "You get to roll your holy damage" made me smile deeply inside. And on the outside.
rorek55
|
screw it, my first idea is this- rough draft
cloistered cleric, elf with your stat changes-
traits- seeker, Indomitable faith, Courageous, Focused mind, fate's favored,
drawbacks- Naive, Sentimental,
HP: (full? half?)
AC:18 T:13 FF:15
Str: 8
Dex: 14+2 (16)
Con: 12-2 (10)
Int: 14
Wis: 16+2 (18)
Cha: 14
Feats:1-spell focus (conjuration) Augmented summoning,
2- weapon focus "elven curved blade"
3- slashing grace "elven curved blade", selective channeling
Arms and Armor: MWK cold Iron scimitar, +1 chain shirt,
Gear: Pearl of Power, water skin (3), Silver Holy Symbol, sunrod (3), CLW potions (3),
skills-
Perception-2
diplomacy-1
Know. religion -1
know. history-1
know. arcana-1
know. planes-1
know. local-1
know. engineering-1
know. nature-1
know. nobility-1
Sense motive-2
Linguistics-3
ride-1
climb-1
acrobatics-2
Domain- Knowledge (memory)
Recall (Su): With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier.
instead of a background...well in place of one at this time. I will use 3 scenarios from another GMs game to show my character.
The giant deposits the broken, bleeding corpse it grips into the cauldron, where it lands with a splash in some unidentifiable concoction. Judging from the stench it kicks up, you would likely rather not know. One bulging eye seizes you as it begins stirring its feast, drool running unmitigated down the rolls of its chin and neck.
"Oi there, another one awake! Another awake. Maybe this one tells Old Brulk'tha a pretty tale. Maybe this one doesn't fill her belly tonight! Hurhurhur!" Her voice is wheezy but booming, and her jowls jiggle with each word.
ok, ok, think, you have plenty of knowledge to handle this. Didn't I read about this type of giant somewhere before coming here? Comon THINK! story... I think I remember, he will probably eat me anyway.. unless, don't giants love superstition and magical trinkets? maybe... I think I have an idea.
Derick finds a fair sized rock and picks it up in his hand.
Yes! a story! I have the perfect one! but first, a proposition! you see I have here quite the magical stone!
He holds up the stone and speaks some hoshpodge made up word for magic he remembered hearing from stories when he was young. The stone burst into a heatless flame.
you see! Fire that doesn't burn! Yet can be hot! hot enough to boil water! And this is just one of many things it may do!
that's it old boy, lay it on thick. Giants are far from the smartest of creatures, especially this type. He fought ever more to keep the bile from rising again, never letting his eyes stray down to the now cooking corpse.
now I see you are interested! Yes! a story I shall tell, and this magical stone I shall give, but in return I ask for my freedom! It will allow me to tell you a story once every night, but only if I am free! It can cook your meals without needing wood, and never burning you are your food, but only if I am free! you see, I can teach you many things about this stone, but only one thing per story and only one story per night, and only when I am free! Now then, if we have a deal, I shall spin you quite a tale, large than a whale, as you lead me towards the light, so I may leave before the night.
Derick swallows deep. hoping that the giant bought it, as he doubted he would be getting out any other way.
After a modest mouthful of his own drink, he speaks, "Rumors flit about this place like a bee to the flowers. But all seem to agree that your. . . skills are worth every copper and more. Tell me then, friend: what brings you here and how can Ingmund convince you to allow him the honor of employing one such as yourself?"
Derick kindly took the drink, but never actually took a drink from it. placing it on his lips only once to offer the appearance as not to offend. After the man made his proposition Derick merely laughed in his head.
my skills? Hah, if you mean my knowledge of books and my ability to get extremely lucky in extremely horrid situations, then I suppose, if its magic I am not as good at it as most my compatriots, If combat prowesss, well, someone has defiantly been lying then I am decent I suppose, but nothing worthy of note. though I suppose if anything I am intelligent, and a fast learner. something feels out of place here... lets see what I can glean from this encounter...wait, did he say copper? >.>
Derick puts on a smile, warm and friendly, the norm for him to be honest. He looks back to the man and speaks.
well, I guess a good starting place would be with telling me who it was that told you about me, what he told, and where. Also I would need to note exactly what being in your employ entails, and the benefits thereof.
thats right, sound a bit interested. Dangle the bait, lets see if he spills the beans..
Behind you, the tomb's double-doors slam shut. Try as you might, you are unable to pry them open by any means. A disembodied voice laughs unnervingly as soft blue flames begin to dance to life along myriad braziers lining either side of the room.
"Arlanghar the Brave and Bold; the Wise and Learned; the Sly and Cunning. All truth and lies. Dead and alive, a tomb and a mansion." Another peal of laughter emerges before the voice trails off into silence.
At the center of the square room stands a three-armed gargoyle, each hand grasping a different weapon: a sword, a staff, and a bow. The far wall is dominated by a mural depicting what appears to be three versions of the same hero, each wielding weapons that correspond to those held by the statue.
WHY! WHY! WHY did I take that damn job, why did I listen to that fool Ingmund. certainly a fool, as he completely spilled everything, even his source to me! I must speak to that person as well, these tales of me are becoming more and more ridiculous. Seriously, I knew she would make large of my adventures, but she has gone to far... tormenting me in school at the temple, and now she still manages to torment, and praise, me at the same time! I swear I will never win against her... CRAP a TRAP
as Derick's thoughts had strayed he had walked right into a trap, he hadn't even come to until the strange voice began speaking and the braziers turned blue.
drat.. very well then, a Riddle this must be..hmmm
Derick looked too the images, and then the 3 weapons held in the statue in front of him.
clearly its a riddle, I have read about this before haven't I? ohhh what was it... AHAH Derick smiles, once again his studies and natural intelligence began working for him more than any spell or blade could. He walked up to the mural and 3 weapons, quite sure of what needed to be done.. he hoped.
your body is weak they said, you need your magic they said, HA! all I need is my intelligence and wits, and about 15 years worth of books and knowledge to draw from to back it up of course! Once again, brain triumphs over brawn! now then, lets finish this riddle and continue. I long to be out of this place as my condition is beginning to wear on me again...
| Count Visage |
HP is first hit die is maxed, subsequent take d6 ->4 d8 ->5 d10 -> 6 d12 -> 7, basically, average rounded up.
While I am perfectly fine with your lack of background, I would like your crunch to be explained in your fluff, and a slight connection to the setting.
Give me a few sentences on why you have your traits and drawbacks, what they mean to you beyond the mechanical. Also, having their function on reference would be handy so I don't have to track down every one. Allow me to demonstrate.
Bestial Wrath- Something inside me feels like it slows down as the critical moment approaches, giving me all the time in the world to savor the surge of wrath and joy that flows over me, awaiting the blood tide. (+2 bonus on critical confirmation rolls, Religious)
Killer- Death is the only thing with meaning left to me, the beauty of flawless stroke. (+1 damage on criticals, multiplied by modifier, Combat)
Signature Moves- My master wanted me to become an element of fear and terror to cow his enemies, spreading word of the bloodthirsty samurai with a demon possessed Nodachi that springs forth from its sheath wrapped in flames with a hellish roar. I'd hate to disappoint, it's a good rumor. (Has Mwk Fire-forged Steel Nodachi, and gains +1 to Bluff and intimidate while wielding it, Social)
Finally, after that is done and your build finalized, give me a sentence or two on why we're here. In this box canyon. Er, I mean, Isger.
Also, you broke your permanent item budget. But, not by horribly much. Un-masterwork your weapon and you're good.
| Pathfinder Zoey |
rorek55
|
Yes. well I shortened the things up a bit the second time around as the creative spark in me had been smothered out, but its mostly the same. Though I still fill the other was better.
Seeker- always had an eye for trouble and moments to impress my teachers. Not so much as that I wanted to show off, I just liked using the knowledge I had at my disposal. Plus, I usually wound up learning something. +1 to perception checks, perception always a class skill.
Focused Mind- I have always pursued my studies with a passion bordering zealotry since I was a sickly child, perhaps more so back then, I now focus that will and dedication with what I have learned of discipline from Irori into all aspects of my life. +2 to concentration checks
Indomitable faith- Ioemdea this, and Sarenrea that, no no no. While I agree their goals and ideals are noble and pure, I feel the best way to aid others is through knowledge, and the betterment of ourselves. Indeed, it was my studies into Irori that finally gave me the knowledge and inspiration to combat my physical frailty. Perhaps if I were to worship another deity, no, I feel that would belong to Aroden if he were still here. Irori has helped me in many ways, and whether or not Irori is seen as a spineless watcher impartial to the evils of this world by the followers of those around me, I know better. +1 will saves
Fates favored- I will probably be switching this one out.
Courageous- I've never been one to back down from a challenge, or a scary situation, god forbid, to be honest I would rather avoid them at all costs, but that doesn't mean I fear them. Indeed, I was always the one that had to clean our tombs under the temple because the others were to afraid, I was also the first in my group to slay a zombie, horrid thing, as the others were two busy starting wide-eyed in horror at it. +2 vs all fear effects.
Naive- yes, there is evil in this world, and I know that not everyone has my best interests at heart, but I still believe that deep down everyone holds good in their hearts. -2 ac vs improvised weapons, -2 CMD vs dirty trick maneuvers.
Sentimental- Ah yes, many a times my masters told me that whenever I wasn't studying or training I often had a glazed look in my eye. The truth is rarely am I not thinking, either I am constantly thinking to myself, or, to my chagrin, thinking about Maia.. -2 to perception checks to avoid being surprised, -2 to reflex saves to avoid traps, or hazards.
Why is Derick here? Well, that will take a small story to explain.
Derick was a sickly child, some unkown disease from birth robbed him of much of his physical strength, why, when he was 10 he could barely lift more than one tome! But he pursued his studies to a point of extremism. Even after he completed and learned everything his teacher could teach him at the age of 19, he would spend the next 2 years tearing through the temples tomes and knowledge, pursuing his own studies, as well as training physically every day to combat his illness from birth. Indeed it seems he overcame it quite well, he is of hardy health by elven standards, and has a control and grace to his movements few save the most dexterous of elves and men can claim. Though he will always be weaker than most due to his illness. it was on his 22nd birthday that he decided it was time for him to leave, having exhausted the temples book stores and knowledge of things that interested him. While the master disagreed out of fear for the lad, he eventually gave in and gave Derick his blessings on one condition. Derick had to perform missions for the temple on a as needed basis, now these where usually non dangerous, and more time consuming than useful, until Derick managed to one day, after pursuing a rumor in an outlying town fought, and defeated a necromancer and on the next very missions, on his way to get to the town he was supposed to go got captured by a terrifying ghoul giant and then managed to escape with all his possessions using only his wits and a bit of magic! Well now he receives missions of much more importance from the church, the latest one sending him to Isger is three-fold.
1) Travel to Isger and follow up on rumors of a plague of undeath and army building within the nation, work against and stop this plague if proven true and possible. 2) work to bring the dominion of chelix over this small nation to an end, and replace its ruler ship with a more benevolent and capable ruler. 3) collect any artefacts deemed too dangerous to the world at large, or useful to our temple. As well as aid in bettering the miserable lives of those suffering within the city.
Derick arrived in Isger two days ago, ready to dedicate his zealot like focus to solving the rumors and toppling a government. For indeed, perhaps the teachings of Sarenrea and Iomeade had rubbed off on him more than he thought, for the lad had a strong sense of justice and right and wrong. Though, perhaps if he were to indeed worship another deity than Irori he believes it would most likely be Aroden.
rorek55
|
Honestly, I hadn't read the knowledge domain entirely, and tbh it makes taking cloistered cleric almost needless... I am considering going normal cleric. Though I am unsure, the skills points per level are nice but losing a spell per day down to a min of 1+domain+bonus hurts.
cleric, elf with your stat changes-
traits- seeker, Indomitable faith, Courageous, Focused mind, Wisdom in the Flesh (climb)
drawbacks- Naive, Sentimental,
HP:20
AC:18 T:13 FF:15
CMB:+1
CMD:+15
Str: 8
Dex: 14+2 (16)
Con: 12-2 (10)
Int: 14
Wis: 16+2 (18)
Cha: 14
Feats:1-spell focus (conjuration) Augmented summoning,
2- weapon focus "elven curved blade"
3- slashing grace "elven curved blade", selective channeling
Arms and Armor: cold Iron Elven Curved blade, +1 chain shirt,
Gear: Pearl of Power, water skin (3), Silver Holy Symbol, sunrod (3), CLW potions (3),
skills-
Perception-1
diplomacy-1
Know. religion -1
know. history-1
know. arcana-1
know. planes-1
know. local-1
know. engineering-1
know. nature-1
know. nobility-1
Sense motive-2
Linguistics-2
climb-1
acrobatics-1
Domain- Knowledge (memory)/ Strength (ferocity)
You are a scholar and a sage of legends. In addition, you treat all Knowledge skills as class skills.
Recall (Su): With a touch, you can cause a creature to recall some bit of forgotten lore or information. The creature can retry any Knowledge skill check it has made within the past minute, gaining a insight bonus on the check equal to your Wisdom modifier. You can use this ability a number times per day equal to 3 + your Wisdom modifier.
Remote Viewing (Sp): Starting at 6th level, you can use clairvoyance/clairaudience at will as a spell-like ability using your cleric level as the caster level. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.
Domain Spells: 1st—comprehend languages, 2nd—detect thoughts, 3rd—speak with dead, 4th—divination, 5th—true seeing, 6th—find the path, 7th—legend lore, 8th—discern location, 9th—foresight.
strength Domain
Granted Powers: In strength and brawn there is truth—your faith gives you incredible might and power.
Replacement Power: The following granted power replaces the strength surge power of the Strength domain.
Ferocious Strike (Su): Whenever you make a melee attack, you can designate that attack as a ferocious strike. If the attack hits, it deals additional damage equal to 1/2 your cleric level (minimum +1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Replacement Domain Spells: 3rd—rage, 6th—mass bull’s strength.
Might of the Gods (Su): At 8th level, you can add your cleric level as an enhancement bonus to your Strength score for a number of rounds per day equal to your cleric level. This bonus only applies on Strength checks and Strength-based skill checks. These rounds do not need to be consecutive.
Domain Spells: 1st—enlarge person, 2nd—bull's strength, 3rd—magic vestment, 4th—spell immunity, 5th—righteous might, 6th—stoneskin, 7th—grasping hand, 8th—clenched fist, 9th—crushing hand.
A good cleric (or a neutral cleric who worships a good deity) channels positive energy and can choose to deal damage to undead creatures or to heal living creatures. An evil cleric (or a neutral cleric who worships an evil deity) channels negative energy and can choose to deal damage to living creatures or to heal undead creatures. A neutral cleric of a neutral deity (or one who is not devoted to a particular deity) must choose whether she channels positive or negative energy. Once this choice is made, it cannot be reversed. This decision also determines whether the cleric can cast spontaneous cure or inflict spells (see spontaneous casting).
Channel Energy
Channeling energy causes a burst that affects all creatures of one type (either undead or living) in a 30-foot radius centered on the cleric. The amount of damage dealt or healed is equal to 1d6 points of damage plus 1d6 points of damage for every two cleric levels beyond 1st (2d6 at 3rd, 3d6 at 5th, and so on). Creatures that take damage from channeled energy receive a Will save to halve the damage. The DC of this save is equal to 10 + 1/2 the cleric's level + the cleric's Charisma modifier. Creatures healed by channel energy cannot exceed their maximum hit point total—all excess healing is lost. A cleric may channel energy a number of times per day equal to 3 + her Charisma modifier. This is a standard action that does not provoke an attack of opportunity. A cleric can choose whether or not to include herself in this effect.
A cleric must be able to present her holy symbol to use this ability.
also, I think its like 2g. or 5..
yeah.. I don't see a reason to be cloistered when taking knowledge domain. :/ giving up a domain and 2+ spells per day for 2 skills/level and 1/2 level added to knowledge checks. I don't see the need.
what changes were you thinking of making to the aasimar class? personally my normal offer is to drop celestial resistances.
| The Dragon |
Okay. I've started the guy here. Most of the crunch is there, although I've yet to spend most of my money. I'm currently planning to use most of it on various types of ammunition, but I might take a +1 on my armor, or a cloak of resistance, we'll see.
Fluff is quite up in the air, but I know that,
-He has a fascination with the mystical techniques of the ascetic monks, might even have spent some time at a temple, studying the philosophy and some esoteric techniques, but not the martial combat,
-He wields a flintlock pistol, and has a somewhat cowardly fighting style, consisting mainly of shooting people when they aren't looking,
-He looks like this. That image is too perfect not to use, even though it's from a semi-well known character, which I usually avoid. I hear planet of apes is fairly well known, although I couldn't place that dude when I first came across the image.
Crunchwise, I think he's pretty solid. High stealth, a climb speed, good perception & sense motive and a passable intimidate should let him participate meaningfully in investigative work, and he deals rather massive damage with his shots, most of the time. It's a little swingy compared to most archers, as there's a couple of things that can go horribly wrong, shutting him down for a few rounds.
Edit: I'll move him onto an alias once I'm done. The sheet format is just easier for me to do starting out.
| Count Visage |
@Zoey
I am fond of diplomats, however, I would urge you to use the extra power afforded you by my character creation rules to give yourself some viable solo-combat or escape abilities, as unintelligent undead cannot be diplomacized away in all scenarios, and they feature heavily in the northern parts of Isger. Nice pic by the way.
@rorek
While complete, you haven't quite applied the final spit and polish. The formatting is rather poor and you haven't applied total skill modifiers. Finish that sort of thing up and you should be ready to go.
@Dragon
Looking fine so far. Though I will require you to write out explanations in your alias for each of your 3rd party abilities at the least. For example: This stance (swift action) gives me -2 AC but 1d6 to melee per 8 levels, or whatnot.
| Count Visage |
I like, though there are a few things to discuss.
Your armor class, as far as I can tell, is Dex + Int for a total of 16, yet it's 17. Now, you may have something boosting it by another 1, but I wasn't able to find that, which means the formatting could use a little help for armor class. I also didn't find a nice line for speed (though by reading I'm aware it's 40). You don't have your attacks with bonus to hit, damage, crit range, and the like written out.
Also, adding your int to AC with no restrictions could get out of hand. Therefore, I add this limitation. Your int is added to your dex for the purposes of AC, so if you start wearing breastplate, it's not giving you any bonus. But you could still wear some nice light armors and get a nice AC buff from it.
| Alex G St-Amand |
Its still not allowing me to create aliases
While Logged in, click on "My Account" then "create new alias".
@ Count Visage, I'm guessing no template?
| HighonHolyWater |
Here is my drow mercenary. She will be a shadow bloodline tattoed sorcerer. I am working on a character sheet now.
"You have inconvenienced me and must unfortunately pay the price. Who has paid you to try to kill me? They aren't very creative if they try to get common bandits to do their job. I am insulted." Gwaithwen indeed was insulted. The assassin that she had killed only a month ago had almost managed to get her. It was the way of her people. Unfortunately she had been on the losing end of drow politics some time ago and had fled, barely keeping her head on her shoulders. The other nobles used their surface contacts to follow her with several close calls this year. They were underestimating her and she was gaining while they fell behind. She was a young noble and a promising sorcerer. It was for that potential that they had tried to eliminate her. She cursed her youth, she was not as wise in the ways of Drow as her older rivals were but there was no point dwelling on it. She must fix her mistakes. This time gain wealth and power here among the filthy surface dwellers. Cheliax was a little hot for her and Isger was becoming the same. It would be a shame if she had to move on again so soon. She saw much potential for herself in these lands.
"So you won't talk. But I already know you don't know anything. Pathetic man. You will send a message for me though. It won't hurt too much." Draining some of his blood she wrote with it on his bare chest an elven phrase. A dire insult in a cruel tattoo, an art she was becoming rather adept in. She had quickly learnt her hated brethren's language to use as a disguise. Hiding her skin was something she hated doing but she didn't really have alot of options and elves were the easiest ones to pass herself off as. Maywren, Starlen, many names she had used, a different one for everywhere she went. Perhaps she would go to Andoran and west, or maybe north towards Ustulav. There could be agents anywere, if she was caught it would be her fault for not being smart enough. here in Isgar had been quiet, until the hordes of bandits had been alerted to her presence. A shame. There would likely be more trouble with bandits if she left without taking the main roads. A dillema either way. Unless she was to stay in the city and change her disguise again.
"This is becoming troublesome. Maybe I should become a bandit myself, hide among their own ranks while they look for me. Can I take your place little man? No. I will need a woman..." She found what she was looking for and became one of the same dirty uncivilised bandits she despised. She joined one group and hunted herself down, laying false trails until it appeared she had escaped into Andoran. Now she had more time to plan and use these bandits to suit her. The magic in her blood grew stronger over time as she knew it would. She was a true Noble. Slowly she turned the group of bandits into a more organised force. They became mercenaries, protecting those travellers from other bandits if they would pay their fee. They earned a name, The Band of the Black Hand. She would go disguised into towns to help their business, promising travellers protection through the bandit infested areas and delivering. Some bandit groups hated them but they controlled their territory and were strong enough to fend off other gangs. The nature of bandits kept other groups from allying together to destroy them.
With seemingly escaping the threat on her head and beginning to make something of herself she begins to set her sights to acquiring further wealth and power.
| Count Visage |
@Threeshades. I noticed, and a glance revealed nothing that jumped out at me. But you still haven't actually asked a question.
@Alex. That depends on what template you want. Young for example, I would not accept as worth a negative level. That was my previous campaign. :P
@HighonHolyWater. Hmmm.. I think I have a way in for you. However, I will note that you will have to pay upkeep for your mercenaries if you wish to keep them once play starts. Otherwise they will quickly be distracted by higher bidders.
Max Willard
|
I like, though there are a few things to discuss.
Your armor class, as far as I can tell, is Dex + Int for a total of 16, yet it's 17. Now, you may have something boosting it by another 1, but I wasn't able to find that, which means the formatting could use a little help for armor class. I also didn't find a nice line for speed (though by reading I'm aware it's 40). You don't have your attacks with bonus to hit, damage, crit range, and the like written out.
Also, adding your int to AC with no restrictions could get out of hand. Therefore, I add this limitation. Your int is added to your dex for the purposes of AC, so if you start wearing breastplate, it's not giving you any bonus. But you could still wear some nice light armors and get a nice AC buff from it.
My ac is 17, because I took the dodge feat. As far as armor goes, I have a max dex bonus, not sure what you are saying exactly on the armor, but... Right now I'm counting my Dex bonus as being 6, the int and the dex. So if I were to were a chain shirt, my dex bonus would be 4 since it can't go any higher than the shirt would allow and the shirt would give me ac 4 giving me 18.
As far as speed, it is in my race, I'm a hare.
| Count Visage |
Mm... You are aware that the price for a Ring of Protection +1 is 2000 yes? Is there some way you are reducing the cost to 1000 that I am unaware of?
Also, it's a little desire of mine, but, as traits are supposed to be a bonus for fleshing out your backstory, I would appreciate it if both of you, Natty and Max, refine your descriptions of your traits to include a more personal touch.
See the traits example shown above.
Max Willard
|
As far as traits go, I do have the descriptions written out, but I did my best to include how they were applied to my backstory. Take deft dodger for example. My guy was trained to be faster and more responsive and reflexivie. I tried to include storylinewise as to how he has his traits, but I'm not very good at giving detailed stuff like that to be honest, as it is all there in the backstory, but probably are barely/vaguely there.
Edit: I added down below what the traits mean to me section.
| Count Visage |
"You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive."
This is objectively not true. It's the description of the ability in general for some vague un-person, but not what's true for you. You were raised among gnomes and they taught you their religion. That description is not true.
Tell me why your faith, among all those that follow the religion of the gnomes, is special. Sure, I know that the Gnomes of Umok follow Shelyn, but what makes your faith in Shelyn special?
If someone in character asked you what makes your faith special, what would be your in character response?
Anything is fine, as long as it's your words. Even if those words admit that you don't really know why you have your faith.
Max Willard
|
you probably posted before I edited, but I did my best to show I took the traits I did.
As far as a character response, I would give a vague answer. I do things that others do not do. And my religion is very strict, there are certain things that others do that I do not. I'll admit, I know very little about Pathfinder Religion, so I was wanting to see if my characters religion can be almost like Christianity but have a different name to it, since Jesus doesn't exist in the pathfinder world.
| Count Visage |
It certainly can, but it would not be the religion of the gnomes. This is the religion of the gnomes.
Tenants, if you didn't follow the link:
I am peaceful. I come first with a rose. I act to prevent conflict before it blossoms.
I never strike first, unless it is the only way to protect the innocent.
I accept surrender if my opponent can be redeemed—and I never assume that they cannot be. All things that live love beauty, and I will show beauty's answer to them.
I will never destroy a work of art, nor allow one to come to harm unless greater art arises from its loss. I will only sacrifice art if doing so allows me to save a life, for untold beauty can arise from an awakened soul.
I see beauty in others. As a rough stone hides a diamond, a drab face may hide the heart of a saint.
I lead by example, not with my blade. Where my blade passes, a life is cut short, and the world's potential for beauty is lessened.
I live my life as art. I will choose an art and perfect it. When I have mastered it, I will choose another. The works I leave behind make life richer for those who follow.
Max Willard
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Okay, but where does it say this is the Gnomes religion? I can't find it in the link, nor can I find it in the gnomes section as to who they worship, other than they like deities of art and beauty. If that was my Goddess, I'm not sure how well that would work considering I have 2 levels in fighter and it says She is not a martial goddess by any stretch and tends to stay as far from battle as possible, yet my roleplay I want to annihilate goblins as discussed.