Many heroes have found themselves wrapped up in various seemingly disconnected plots throughout Isger. How do these events all weave together, and what fate will befall Wolfpoint?
It's not on the official map of Isger, if you happen to have the Inner Sea guide, but I created a small hamlet just south of Citadel Altaerein that serves a a method to get supplies to the citadel via the river.
M SRO Operative 6: EAC:20, KAC:22, Init:6, Speed:50 20 climb, Fort:3, Ref:9(evasion), Will:6 (+4 vs effects that target only humanoids) Perc:13, darkvision
I feared an attack, because I released a goblin and told him to bring his leader here. I fear that the leader may come in the middle of the night and raid the building as that specific goblin gives away our position. As there is no guarantee the wolf rider will be fair about things, these are goblins we are talking about, and he did get a good look at me. The idea was to rest in another building to prevent that from happening, so that if the leader does try something unfair, at least I'll be awake when it happens.
You released the goblin before you came to your current location, he doesn't know your current location*. Also, if he manages to attack THIS building, that mean's he's got an army large enough to overrun all of Umok and you're all doomed. DOOMED I TELL YOU!
Not saying he doesn't.
So, we're all clear and we can move forward, yes?
*unless he's one hell of a sneaky caster with being captured and spilling everything he thought you would expect out of a normal goblin before being released all being part of his Xanatos Gambit all along so that he could lay an arcane tracking mark upon you.
He would return to where you let him go. Which was at that burnt farm on the outskirts. He doesn't automatically* know where you went in the several hours after you let him go.
*excepting crackpot theory I came up with last post.
I've a huge spike in schoolwork as this week begins, and I might be a little late on posting. Should be over before this week ends, but please forgive me for the delay. i'll try and get posts up ASAP.
After having finally finished the statblocks for all the Sisters and their mount, I have realized that all of them but the mount have Cha 14. Huh. That was surprising.
Ok, Wabbithuntr, my apologies. I have failed you. I thought I could squeeze one more in, but really, I'm pretty sure I'll burn out if I add another. I kept meaning to get around to it.. But, I've left you hanging. So, I am officially saying sorry for leading you on into believing you'd have a spot.
Ok, Wabbithuntr, my apologies. I have failed you. I thought I could squeeze one more in, but really, I'm pretty sure I'll burn out if I add another. I kept meaning to get around to it.. But, I've left you hanging. So, I am officially saying sorry for leading you on into believing you'd have a spot.
I understand that adding another line of investigation is asking a lot at this point.
Please keep me in mind for jumping in on one of the current plot lines as per Derricks suggestion
Just maybe not the one with the Sisters as that could get... Interesting
@Count just presenting another way to work Olam in....
I can change one of my known powers to 1rst psychic tracking that way instead of the npc ranger, Olam can help Max Willard with tracking
Olam having been teleported by his Masters into the vicinity would naturally have been drawn to the area by seeing the smoke from the burning farm house in the distance.
Just to clarify, derrick is attempting to keep more than one move actions away from the wolf rider(if possible), and most defiantly keeping out of a charge lane. And is standing on the porch/near doorway of the burnt house. He has seen the riders prowess and won't underestimate him
I had hoped he might take the "goblins did it" to mean Cydonius is probably in the forest where all the goblins are, but it seems he won't move unless the path is highlighted for him. :P
In fact, go ahead and teleport right next to them. :P
Technically, Lilyenne is supposed to get all up in the mess at your town, so it would be nice if you'd give me time to finish the boat plot
(which was supposed to be a boss encounter for the whole team, but it made an awesome intro for the Asmodeus squad).
As a level 3 "Paladin", Lhyr's lay on hands would be 2d6. However, he has the Greater Mercy feat which heals an extra 1d6 when he applies none of his mercies.
I mainly picked it up so he could tank all day by healing himself, but it works out conveniently well in healing allies too.
I went out of my way to put the class/tier to the end of that just so I could have that in her class/race line. It makes me giggle every time I post as her.
Speaking of which, I need to get Lhyr's summary done.
You may have a lot of time, as my computer has just become inoperable. If it's because of the hard drive, it'll take me a bit to rewrite all the character's stats and plots.. :/