Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

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Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Let's bury the boy, now... and bury the family later, when we find them. I'd rather not answer questions about what we're doing with a bag of bones.

Marcus gives Lucid the catch, so he can feed the small owlbear.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Sorry, website was in and out earlier; just making sure about the bones, I realize that burying him now without his family would not fulfill his requirements.

Khyrn nods at Markus, "Either that, or we could leave the remains with my church. They would be safe there until we return, and we wouldn't run the risk of having him dug up while we search for his family."

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

I like that option. Something seem right with enturning them all together.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

The twinkle in Pavo's eye when he hears how much the baby owlbear would sell for shows that Pavo did in fact want to get more gold. That was the reason for him going to the Cairn in the first place. "Sure, I can talk with my friends at the Emporium to see if it might interest them. If not, then someone there should know someone who would be interested."


Pavo:
While the emporium would doubt be interested in buying the animal, 3000gp is more money than anyone would readily have on hand. You would most likely have to settle for some sort of payment plan.

Buyer for owlbear Know(local) DC15:
Taggin over at the general store has connections in Greyhawk and has been known to acquire odd and unusual items, no questions asked. He would probably be able to arrange for a buyer, but it might take a week or so to arrange the deal .

Gang Location Know(local) DC15:
Smenk's hired goons normally frequent the Feral Dog, a tavern of ill repute and gambling den in town.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Know local: 1d20 + 8 ⇒ (6) + 8 = 14
Know local: 1d20 + 8 ⇒ (12) + 8 = 20

While contemplating the issue of a buyer, Pavo thinks of a few ideas that would help the group. "Though the Emporium is known fer its exotic and elaborate folk, I don't know if it has the gold on hand ta buy the owlbear outright. I can ask around and see if someone there would be willing to go fer some king of payment plan, but other than that, I don't think we will get the full value of the creature in Diamond Lake. Also, if Smenk is the man we want ta focus on, then maybe we should check out the Feral Dog. Smenk's goons hang out there a lot if I remember right."


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Kn Local, assist, untrained, buyer: 1d20 + 1 ⇒ (6) + 1 = 7
Kn Local, assist, untrained, location: 1d20 + 1 ⇒ (19) + 1 = 20

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid focuses on calming and securing the cub. Thats a good bird/bear eat your raw flesh.

To the group he says We we are going to fight undead I have a spell or two I would like to trade out.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir spits in disgust;

"Feral Dog it is then... I for one am dying for a strong drink... The Land boys bones should stay with us or on holy ground, I'll not bury him alone..."


Once in town, you guys can ask around about buyers and get the same info with a DC15 diplomacy check

Your trip into town is uneventful. It's late afternoon when you arrive and the taverns will soon begin to fill with tired and dirty miners. The Feral Dog awaits.

You're free to RP any social encounters with family/friends if you would like. Also, please let me know where the owlbear cub is going to be stashed, if you need some ideas give me a know(local) check. Let me know what your plans are.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Once the group gets to town, Pavo says, "Let me ask around and see what options we might not have thought about buyers for the cub. I'll meet y'all at the Feral Dog within a few hours." With that, Pavo heads off to first visit the only family he knows, which happened to be his best source for information because it is the staff of the Emporium. Meeting up with Havrum, Ol' Jerem and Janice, it is a merry reunion as Pavo's life had always revolved around the Emporium. Never had be been gone from its halls for more than a few hours. Relating the group's owlbear situation, he delicately plays around how he had come across the fine looking short sword and convinces the others to help him find someone who might be able to buy the owlbear cub they had found on the Land farm.

Diplomacy: 1d20 + 7 ⇒ (17) + 7 = 24


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Actually Pavo, if you're going to the Emporium I'll join you, never hurts to have someone watching your back and it's been a few days since I made a devotion. Once Ramos and Pavo get to the emporium, Ramos sees a roulette table. I'll be right over there buddy, just come collect me when you're ready.

I'll spend 10g at the table. I don't really care if I win or lose, it’s the betting itself that’s important to me.
Profession: (gambler) 1d20 + 9 ⇒ (8) + 9 = 17


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

If the group doesn't mind, Khyrn will take the bones to his church for safe-keeping. Aside from that, he heads to the Feral Dog.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus walks with Khyrn. Suggesting they might stop my the wizard's shop to look at some books that might have a map of the old Land place, and who might own it now. Or if there's a town clerk.

After the church.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12
Markus the Librarian wrote:

Markus walks with Khyrn. Suggesting they might stop my the wizard's shop to look at some books that might have a map of the old Land place, and who might own it now. Or if there's a town clerk.

After the church.

Lucid hears mention of a wizard's shop and is ready to tag along.


@Ramos: How about cards? Roulette isn't really something that takes skill. Random Gambler: 1d20 + 2 ⇒ (14) + 2 = 16 and you win. Though 10gp is pretty rich. That's a month's wages for most people...

Chapel:
You successfully drop of the bones, though you have explaining to do. While they find your story of the grave-robbing distasteful, it's technically not illegal to dig up bones from unconsecrated land. They do ask Khyrn to keep the church appraised of the situation.

There is no wizard shop. There's Allustan, the local wizard, and he has a study and library and though he might be willing to buy or trade for some of the stuff you found, he does't run a store. Let me know if you still want to swing by there.

Owlbear cub?

The Feral Dog

The tavern is full of the usual crowd of boisterous, hard drinking miners. A dozen or so men cheer excitedly over the railing of the pit containing a pair of vicious dogs locked in deadly battle. Their snarls and yelps only add to the din.

Two patrons seem out of place a laughing, lithe elf woman currently engaged in a knife throwing contest the another patron and a large muscular man with a bright red ornately wrought belt, who, from him miming of sword strokes, is recounting some exploit to a group of locals clustered around his table.

Know(local) DC10:
These are two of the 3 adventurers from Greyhawk who have been exploring the local cairns. Not much is know about the woman, but the man Auric, wears the Champion's belt of Greyhawk's famous arena.

Sitting sullenly is one corner is a group of bandaged individuals. One of which, a large half-orc, has the same distinctive brand on his face as you found on the severed arm.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Yes, Allustan. Was posting from phone and could not remember name. No idea about cub, someone think of something... Quick!

OK, lads... Let's not spook them. I'll go over and show them my map. A survey of the Land property. Markus smiles. The man leans his fauchard against the wall.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Oh, you are going to see Allustan. Lucid comments, not happy. That guy turned me dow for an apprenticeship a half year back. Well, I shouldn't hold a grudge. I don't think it was personal. The fellow did not think I was ready he said.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Is there somebody in town we could leave the cub with who might be good with wild animals? A ranger or scout? I mean, the garrison could probably keep it penned up too, but I'd rather leave it with somebody who might be able to keep it fed and alive. Not sure I trust soldiers with something like that.

Khyrn nods at Markus, "Agreed, they don't look happy so let's be friendly. I'll get them drinks." He moves up to the bar to order a round of drinks for their table.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Was about to do it myself. Excellent! Let's show up, one at a time. Don't want to spook'em.

Markus makes his way to their table. Howdy boys. Old Markus here... Was wondering if you could help me. This is a survey of the Land farm. But...

The cartographer presents his rendition, spreading it on the table.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid stands back and talks to a kitchen helper he knew as a child, but watches the group's progress.


There's an uneasy shifting of seats at the mention of the Land farm, but attitudes brighten when Khyrn arrives with the drinks (+2 bonus to Diplomacy)

The three men look to the big half-orc and it is he who answers,

"Ya we know the Land place, and that guy over there knows the Land place, and I'm sure you know the old Land place too. Everyone in this Gods forsaken town knows the rotted place. What game are you playing bookworm?"


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

GMF:

Presume most of these miners (well the older ones) will have heard or know of Sverrir... the Lesser... "Kegbane" - a drunken albatross for his family etc...

Sverrir tries to keep a low profile, shifting up to the bar and ordering a round of drinks for himself (a boilermaker or three...)

With the din of the tavern, he doesn't even attempt to eavesdrop on the conversation, but initially keeps an eye on his comrades.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

There seem to be some empty graves, right here... Markus indicates with his finger.

Just wan'em back where they belong is all. I don't care why they were moved, no questions asked, no fuss no muss, lads. Just 50gp, each if your information is good and they are gotten back. Think on it. Right Khyrn?

Enjoy the drinks.. Rolling his survey up, Markus starts to turn away.

Diplomacy: 1d20 - 1 + 2 ⇒ (9) - 1 + 2 = 10


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn looks at Markus with a sidelong glance before turning back to the half-orc and his companions, "Right. Look, we've been contacted by a friend of the Land family, and this matter is not going away. We're trying to get it resolved before it becomes official. A little owl told us that you folks are in the know, and you could point us in the right direction before the higher-ups start hauling people in and asking questions."

"The money is good, boys, and we're good at forgetting names and faces. What do you say, anybody special we should talk to about the missing family?"

Diplomacy: 1d20 + 2 ⇒ (16) + 2 = 18


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Stepping in to the Feral Dog, Pavo has a large grin on his face. However, remembering where he was, the grin is quickly replaced with a serious look. Many a miners have told rather crazy stories about what goes on in this type of place and Pavo was want to not have to face such problems. Seeing Markus and Khyrn talking to a group of toughs he takes a seat and winces when he overhears Markus offering 50 gp per person who knows something. Keeping his mouth shut however, Pavo simply listens in on the conversation while taking in the crowd.

Know local: 1d20 + 8 ⇒ (8) + 8 = 16

Recognizing two of the patrons as the adventurers from the City, Pavo takes his watery ale and heads over to possibly take the knife throwing elf up on a little competition as he keeps an ear on his friends. He will simply stand of tot he side and watch the knife throwing as he waits for the elf and here current competitor to finish.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Thanks for the game. Ramos mutters, flipping a gold coin to the dealer before walking out of the emporium behind Pavo. As they walk towards the Feral Dog, Ramos laughs quietly under his breath. Pavo, you should have seen that guys face. He chuckles. That's the thing Pavo. Don't bet if your not willing to lose it all. And the anger, the frustration at losing? Well that's nothing more then prayers to my lord, buddy... Walking into the Dog Ramos jaw inwardly drops at hearing Markus offering 50 gold for information. And speaking of losing it all buddy. Ramo's nods towards Markus while leaning in to whisper to Pavo. That's our money he's throwing around!


Sverrir:
Undoubtedly. All things considered, you've probably woken up under a table or been thrown out of this bar on more than one occation.

Pavo:
After handily beating her last challenger and taking his money, she introduces herself as Tierra and asks you if want a try. The game is to hit a target with a throwing dagger, starting with the outer ring and working towards the centre until someone misses. (consecutive ranged attacks AC10, AC15 and AC20, repeat the last until one misses).

At the offer of the money, the 4 ruffians exchange glances, an unspoken conversation passing around the table. Apparently a decision is reached and the big half-orc , Kullen, turns his attention back to Marcus and Khyrn,

"Supposing we might have heard tell where those bones might be. You put that coin on the table where I can see it and I'll draw you a bloody map, since you're so fond of the blasted things."


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Now fellas, I stated "if... the info is good and they are gotten back". Let's not be hasty.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid looks up as the discussion looks like it is taking a turn.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

"Eh, if he forks it over, its coming out of his take" Pavo mumbles back to Ramos before turning to the woman who had just finished her match.

Rubbing his hands together to arm up, Pavo says, "Pleasure is all mine. Tha name's Pavo. Sure, I'm game for a round or two. What's the stakes?"


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

GMF:

Thought as much but didn't want to presume :)

At the bar Sverrir downs his second boilermaker, and eyes the third with a grimace as the whiskey warms his blood…

”Another three o’ these once I’m done with this trio ‘keep… don’t worry my coin is good these days…”

The dwur produces another gold coin and waves it at the barkeep before sliding it across towards him.


Pavo:
"Well Pavo, is a gold mark too rich for your blood? If not, the first toss is to you."

Sverrir:
The barkeep's eyes widen a bit at all the gold you're showing. He takes it, but looks around nervously. "You're more than covered for the night and your tab's clear. I don't want to know where to got the coin, but you shouldn't wave it around so freely. You're a no good drunk Sverrir, but I would rather not see you get your throat slit for the coins in you pockets. Especially in my tavern."

The big half-orc sneers at Marcus, "Thought as much. I'll not cross...well never mind who I won't cross, but I sure ain't doing it on the promise of gold. Thanks for the drink, now take a hike."


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn holds up a hand, "Hold a moment, I'll make good on it. But, for obvious reasons, I don't carry around that kind of coin in my purse. I'm not that much a fool."

"Meet me in fifteen minutes at Tidwoad's. You bring a map we can use, and you'll get the money. Deal?"


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus sits down at the table, and leans in.

Look, it's not just the money lads. We'd never lie about that. But along with the money, the honest promise that we'll never mention your names, in case we talk to... Smenk.


Markus intimidate: 1d20 - 1 ⇒ (5) - 1 = 4

There is a burst of laughter from the ruffians. Kullen leans forward, suddenly deadly serious, "People poking around in other peoples' business, best watch themselves. If you've got some coin maybe we can talk again, you know where to find us. Now piss off, I'm enjoying my drink."

Kullen intimidate: 1d20 + 7 ⇒ (14) + 7 = 21

@Markus and Khyrn: Consider yourselves intimidated.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Giving a little shrug, he fiddles around in his pouch, looking a little confused for a second or two before giving a sigh of relief and saying, "I'm good for it." Taking up the dagger, he stands at the designated mark and, flipping the dagger from hilt to blade in his hand, launches it towards the outermost ring of the board.

throw attack: 1d20 + 5 ⇒ (10) + 5 = 15


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn stands up and puts his hand on his battleaxe.

"Are you an idiot or just deaf? I just said I had the money," His voice rises considerably, "But I guess I should have expected such stupidity from thieves and grave robbers! Who else did you dig up out of their graves, you scum?!"

Going to go ahead and roll initiative...

Initiative: 1d20 + 4 ⇒ (12) + 4 = 16

Memorized Spells
0th level: create water, guidance, stabilize
1st level: magic weapon (D), bless, divine favor, remove fear

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Man-o-man, I hate bullies. Wish I knew fireball right now. the very small hafling is thinking, not for the first time in his life. Of course some day he will know Fireball...


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

At the bar Sverrir has finished has downed his fifth boilermaker, the beer and spirit mix soaking his beard.

Setting the empty tankard down hard the dwur catches sight of Kullen's threatening leer.

"Skitte! Another round of three 'keep. I'll be needing 'em..."

He grabs the last tankard, takes a deep draught and walks over the his comrades wearing a menacing grin...

GMF:

Enter Rage Round 1/8 Is carrying a tankard...


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus stands facing Khyrn. Calm down, brother... My fault, I pushed too hard. Let's go, we don't want a fight.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

The hell we don't Ramos mutters as he stomps over to Markus. That's where your wrong Markus! Someone pushes you, you push back. Just. Like. This. Ramos exclaims as he shoves the Half-orc away from his friend, while simultaneously spitting in the creatures face.

Attack Roll: Touch attack to deliver Touch of Chaos: 1d20 + 3 ⇒ (14) + 3 = 17

Initative: 1d20 + 2 ⇒ (18) + 2 = 20

Touch of Chaos:

Touch of Chaos: As a melee touch attack, cause a target to roll twice on any d20 rolls made for the next round and take the less favorable result. Usable 7/day

Touch of Chaos 6/7 remaining.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Initiative: 1d20 + 3 ⇒ (19) + 3 = 22

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid almost strangles on his drink, swallowing a too large gulp down his windpipe as he sees Ramos push the half orc.

Initiative: 1d20 + 7 ⇒ (19) + 7 = 26


Pavo:
"Nice toss." Tierra tosses her own dagger, 1d20 + 7 ⇒ (17) + 7 = 24, easily matching your throw. Before you have a chance for a second throw you hear a commotion rising behind you.

Well that escalated quickly
Initiative rolls:

Sverrir: 1d20 + 1 ⇒ (17) + 1 = 18
Khyrn: 1d20 + 4 ⇒ (18) + 4 = 22
Pavo: 1d20 + 4 ⇒ (3) + 4 = 7
kullen1: 1d20 + 1 ⇒ (17) + 1 = 18
kullen2: 1d20 + 1 ⇒ (5) + 1 = 6
Rastophan: 1d20 + 1 ⇒ (8) + 1 = 9
Todrik: 1d20 + 1 ⇒ (8) + 1 = 9
Bask: 1d20 + 6 ⇒ (16) + 6 = 22

Combat round 1:
26 Lucid
22 Bask
22 Khyrn
22 Markus
20 Ramos
18 Sverrir
9 Todrik
9 Rastophan
7 Pavo
6 Kullen

Map updated, Lucid the action is yours.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Fanguar: Thanks for taking the two rolls into account for his initiative. That's the way I read it as well, but its nice to see an impact.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

OUTSIDE! No fighting inside!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Already near the bar, Lucid Dimensional Steps to the other side of the bar gaining what I hope is a lot of cover. He will then move/climb if he needs to to see and readies to cast Magic Missile at an opponent that does more than throw a punch. (i.e. pulls a weapon in a bar fight or causes lethal damage.)

Magic Missile:

Magic Missile: 2d4 + 2 ⇒ (3, 4) + 2 = 9


Bask looks to Kullen to see how he wants to play this out, Delaying action

Khyrn, Marcus, Ramos and then Sverrir


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

I said OUTSIDE! Markus, flustered, withdraws out of the tavern.

How'd K get +6 init?

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