Heralding the Coming of the Age of Worms (Inactive)

Game Master Fanguar

CURRENT MAP


1,101 to 1,150 of 3,241 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>

Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus begins up the stairs... I knew one day I'd be getting to high places.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Hey Markus Ramos hisses, gesturing with his mace to the various papers and objects littering the landing. Before we move on, we should check this stuff out. Putting words to actions Ramos begins to scan the area, as well as the large brown and red leather bound book on the night stand.

Perception 1d20 + 10 ⇒ (8) + 10 = 18
Cast: Detect Magic


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Thought we'd clear the place first, then take our time. But that works, too.. Markus comes down the couple of steps he'd taken. Moving closer, he pokes the bed with the business end of his polearm.

Perception: 1d20 + 1 ⇒ (12) + 1 = 13


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

"I agree with Ramos here. Some of this stuff might have something we can use in our confrontation with Filge." Still a little week from the poison he got hit with, Pavo was happy with any edge the group could find.


@Ramos: You find a beaker on the desk contains 4 test tubes that seem to hold potions and a scroll of animate undead. All DC16 spellcraft to identify.

Milky blue:
Potion of gentle repose

deep red:
Potion of false life

sallow yellow:
Potion of ghost touch

white with black streaks:
Potion of chill touch

The book on the nightstand proves be a spellbook.

Spellbook:
0th - detect magic, disguise self, disrupt undead, ray of frost, read magic, touch of fatigue, 1st - cause fear, chill touch, identify, mage armour, magic missle, ray of enfeeblement, 2nd - command undead, magic mouth, scare, spectral hand, touch of idiocy

Also among the papers is a jar of yellowish liquid with a green worm floating in it. If the jar is touched, the worm begins to thrash violently, beside the jar is the following note:

Note:

Filge,

I need you in Diamond Lake, my boy. The cult situation has grown worse. Deep within Dourstone Mine they're studying things brought in from the southern hills. Green worms and unkillable zombies. I nicked one of the worms for you to study.

I'll put you up in the old observatory. Show this letter to the big half-orc at the Feral Dog. He'll help you get settled. I trust that you'll find these coins sufficient to cover your travel from Greyhawk.

- S.

(unless someone has something specific you want to look at)

Appraise DC20:
The tray with the severed head is of fine silver work, 50gp. The smoked glass eye glasses would block out glare 70gp and there is a lovely rug on the floor, 200gp

Knowledge(arcana) DC15:
The rug on the floor is that of an adult Lammasu. Lammasus are protectors of the weak and ever-vigilant champions against evil. These noble creatures dwell in crumbling desert ruins or other remote areas, where they tirelessly fight against the forces of darkness, hoping to defend those they consider lesser races from the evils that often lurk in such places.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Appraise, untrained: 1d20 + 1 ⇒ (20) + 1 = 21
Kn Arcana: 1d20 + 5 ⇒ (4) + 5 = 9
Go figure.

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid will cast Detect Magic and try help out in identifying the potions.

Spellcraft Blue: 1d20 + 8 ⇒ (6) + 8 = 14

Spellcraft Red: 1d20 + 8 ⇒ (6) + 8 = 14

Spellcraft Yellow: 1d20 + 8 ⇒ (16) + 8 = 24

Spellcraft White: 1d20 + 8 ⇒ (4) + 8 = 12

Unable to help much he says Only the yellow one looks familiar to me. It will let someone hit incorporial creatures as if they were solid for a few swings.

He is excited about the spellbook and notes This Filge character is gonna be unhappy to find this gone.

Appraise: 1d20 + 4 ⇒ (9) + 4 = 13

Knowledge Arcana: 1d20 + 8 ⇒ (19) + 8 = 27

Unsure of the rug's value he pales when he recognizes its origin. Oh my. Only the most evil of people would knowingly possess such a thing. This,... this "rug" is the skin of a holy and sentient being. It should should be burried with honors and it taker hung from the highest gallows.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus seems dour, a dark scowl upon his face. I'll make sure he doesn't fret too much about the book, Lucid. He will have plenty else to worry about.

Now, "S"... Smenk?


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

"We can figure that out later - this Filge person can tell us... if he surrenders fast enough. Despite my desire to see him pay for his crimes, this note is troublesome and bears questioning the man if he is able to speak."

Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15
Spellcraft: 1d20 + 7 ⇒ (12) + 7 = 19
Spellcraft: 1d20 + 7 ⇒ (17) + 7 = 24
Spellcraft: 1d20 + 7 ⇒ (3) + 7 = 10

Knowledge (arcana): 1d20 + 7 ⇒ (9) + 7 = 16

Khyrn nods in agreement with Lucid. "Truly he is a depraved maniac."


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir casts a critical, if slightly bleary eye over some of the more valuable looking items;

Appraise: 1d20 + 6 ⇒ (15) + 6 = 21

"The tray is worth 50 gold... good work... the glasses and carpet... who knows...eh? Skinned heavenly ye say!"

He tries the glasses on with a smile;

"Miner's eyes lads... a tad sensitive to the light... These are just the thing for the morning after!"

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

You think those glasses are a hint to what race Filge is, or maybe who he is trading with? Seems like they would help with light sensitivity.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus chuckles. Or, he feels the future's so bright... Khyrn, can you speak with the dead?


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Sorting through the stuff, he lends his eyes to the items as well. Giving the tube with the strange worm a look of confusion, Pavo comments, "Maybe someone in town might be able to tell us more about this wor looking thing." Slipping over and taking a position by the stairs, Pavo was ready to move up when the others were.

Appraise: 1d20 + 7 ⇒ (4) + 7 = 11


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Spellcraft Blue: 1d20 + 7 ⇒ (11) + 7 = 18

Spellcraft Red: 1d20 + 7 ⇒ (8) + 7 = 15

Spellcraft Yellow: 1d20 + 7 ⇒ (10) + 7 = 17

Spellcraft White: 1d20 + 7 ⇒ (5) + 7 = 12

Picking up the blue vial, Ramos gives a nod. It's a Potion of gentle repose. Lets grab everything that's easy to transport and go find this bastard.


So what are you grabbing from the room before you go up the stairs? Also, you we have a marching order?

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid has the book for sure. :) He will hand Markus the Yellow potion, explaining that he should use it if we encounter an incorporeal enemy.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus gladly accepts the vial and starts up the stairs, hoping Pavo is behind him...

Markus is protective, especially with what recently happened to Pavo. And, there is that Perception thingy... The rest of you fall in!


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Sverrir will be just behind Markus.

Grab everything (barring the deaders!) I'll update the treasure sheet sometime today when I gets the time lads

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Don't forget that silver service, or whatever it was on the shaky bookcase.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn casts magic weapon on Markus's fauchard then follows behind Sverrir.

2 minutes

Memorized Spells
0th level: create water, guidance, stabilize
1st level: X-magic weapon (D)-X, X-bless-X, divine favor, remove fear


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus raises a brow... Thank you, Sir.. Then he takes the stairs at a sprint.


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Following after Markus and Sverrir, Pavo grips his enchanted blade as he begins to climb the stairs.


I'm taking it that you are grabbing everything under the appraise spoiler.

Sverrir grabs the fine silver tray, spilling the severed head to the floor. When it hits the ground, the platinum piece on its tongue falls away. It's eyes pop open and it begins to wail,

"Filge!! Intruders Filge!!

It repeats its warning twice before falling silent.

As you run up the stair, you hear a reedy voice cry out, "Oh go away, you villains!! Awaken my creations, protect daddy from the bad men.", followed by the crash of glass and sound of metal being twisted and torn.

Coming to the top of the stairs, you find that a single chamber dominates the observatory's entire upper floor. Dim light filters through the wide slit in the roof, bathing the centre of the room in illumination. Four large mirrors set along the outside wall focus the light into the direct centre of the room, a recessed operating theatre accessible via two short sets of stairs. The light is focused on a blue-skinned humanoid figure splayed out upon an operating table, its chest completely opened and pinned back against the table with long metal needles.

Two long shelves cluttered with piles of papers, rotting organs, and instruments comprise the east and west extent of the operating theatre, and are only a few inches lower than the chamber's outer floor.

The shattered remains of four metal and glass tanks flank the short stairs leading to the operating theatre. Standing in front of each dripping with foul yellow ichor, are four, obviously dead, hulking humanoid creatures. In their rotted hands are thick metal pipes, evidently torn from the tanks that once held them.

Darting behind one of the tanks is a sallow skinned, thin man in dark robes.

Know(nature) DC15:
In life the creatures were bugbears.

Stats:

Filge: hp 20/20 AC 17/12/15 F+2/R+3/W+4

Zombies: hp 42/42, 42/42, 42/42, 42/42
AC 16/10/16 F+2/R+2/W+5

Initiative rolls:

Sverrir: 1d20 + 1 ⇒ (20) + 1 = 21
Khyrn: 1d20 + 4 ⇒ (5) + 4 = 9
Lucid: 1d20 + 7 ⇒ (4) + 7 = 11
Markus: 1d20 + 3 ⇒ (13) + 3 = 16
Ramos: 1d20 + 2 ⇒ (1) + 2 = 3
Pavo: 1d20 + 4 ⇒ (2) + 4 = 6
Filge: 1d20 + 2 ⇒ (5) + 2 = 7
Zombies: 1d20 + 0 ⇒ (18) + 0 = 18

Round 1

21 Sverrir
18 Zombies
16 Markus
11 Lucid
9 Khyrn
7 Filge
6 Pavo
3 Ramos


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Focus, lads... one at a time, til they fall.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

As we ran up the stairs.

Calling upon Ralishaz, Ramos casts Bless on the group and then follows the rest of his companions up the stairs.

20 rounds

At the top of the stairs...

Gritting his teeth at the sight of the four zombies and the thin man, Ramos sighs. This is going to get ugly.


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn casts divine favor.

+1 atk/dmg

Khyrn moves to support either Markus or Sverrir in combat. Not entirely sure where that would place him, but fine with either option.

DM & Markus:
Did Markus get 2 d20 rolls and get the better one for his Init? Just double-checking.

Memorized Spells
0th level: create water, guidance, stabilize
1st level: X-magic weapon (D)-X, X-bless-X, X-divine favor-X, remove fear


Good catch. He did not, my bad. 1d20 + 3 ⇒ (19) + 3 = 22 Markus moves to the top of the order. I'll fix the init order on round 2


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 1

Sverrir moves quickly to engage one of the hulking dead...

With a grim set to his jaw he swings his hammer wildly with a bellowing shout:

"Back tae the Barrow with yease!"

+1 Warhammer: 1d20 + 4 ⇒ (20) + 4 = 24
+1 Warhammer Crit Confirm: 1d20 + 4 ⇒ (13) + 4 = 17
Hammerage: 1d8 + 4 ⇒ (3) + 4 = 7
Hammerage Crit Damage (if confirmed): 2d8 + 8 ⇒ (2, 5) + 8 = 15


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Warhammer is x3, my brother! Str x 1.5, if two-handed... You don't use a shield, and don't forget the +1 magic from warhammer. Updated map, with zombie actions would be awesome. AoO away, think he's @ +2+4+1+1.


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Raging as well?


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Mmmm base damage of 1d8+4 + the possible 2d8+8 gives a x3 total nei? Sverrir doesn't use it 2 handed as I anticipate him wielding a stein or flask in his off hand lol... +1 from hammer is in the damage Markus (+3 STR & +1 for the hammer)

Alas he ain't drunk (yet) so he ain't raging (yet)...


1 person marked this as a favorite.
Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Maybe I'm the one drinking! And let that be a lesson to ya, never check posts before you're fully awake! Sorry boss, got excited over the Crit, missed that there were 2 damage rolls... Oy! My bad.


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

A wee tincture or four never hurts :) Hair o' the dog brother!


Male Human Rogue 4 AC:18 T:14 FF:14 / HP:16 / Init:+4 / F:+2 R:+8 W:+2 / CMD:19

Having not quite topped the stairs, Pavo uses the ensuing chaos to slip unnoticed into the room. Blade covered with his dark cloak, he uses the cover to slip next to Sverrir, hsi blad lashing out around the column to tag the undead creature that the dwarf had just attacked.

Move action to move west of pillar. Standard action to attack bugbear that Sverrir is attacking.Bonus from bless and penalty from strength damage already included in the rolls.

Stealth: 1d20 + 9 ⇒ (18) + 9 = 27
sneak attack: 1d20 + 6 ⇒ (14) + 6 = 20
Piercing damage: 1d6 + 1 ⇒ (5) + 1 = 6
Precision damage: 1d6 ⇒ 4


Markus you're up, I missed that Khyrn had used his seize the day ability (or whatever its called) on you, so your INit is actually 22


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Can Markus reach Filge without AoO or "cover" issues... He's looking squishy.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus takes a gamble... He quickly moves around Pavo and along the outside wall.

Call them off, Filge. Or you die!

Attack, Filge flat-footed: 1d20 + 7 + 1 ⇒ (18) + 7 + 1 = 26
Damage: 1d10 + 6 ⇒ (4) + 6 = 10
Crit Confirm: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Crit Damage: 1d10 + 6 ⇒ (3) + 6 = 9


@Markus: Yup. Remember also that you can't do AOO when flat-footed so it wouldn't be an issue, since you go first.

Also, I realized that I forgot to mention the skeleton assistant that Filge has in my post, but it is on the map already. For the sake of connivence, I'm just going to give it the same init as filge

Markus ignores the undead and heads for Filge giving him a nasty cut. Sverrir goes for the nearest zombie and deals it a crushing blow, though its soft flesh resists some of the damage.

Stats:
Filge: hp 10/20 AC 17/12/15 F+2/R+3/W+4

Zombies: hp 25/42, 42/42, 42/42, 31/42
AC 16/10/16 F+2/R+2/W+5

Skeleton: AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning

Zombies:

The zombie that Sverrir attacked strikes back and second hit him with a shambling charge.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12 miss

Attack: 1d20 + 6 + 2 ⇒ (10) + 6 + 2 = 18
Rusty Pipe: 2d6 + 4 ⇒ (3, 6) + 4 = 13
rapping him soundly with its heavy metal pipe.

The two others advance, one provoking an AOO from Markus.

AOO: 1d20 + 7 + 1 ⇒ (12) + 7 + 1 = 20
Slice: 1d10 + 6 ⇒ (5) + 6 = 11

Lucid and Khyrn are up


Hu (M) Clr 2; hp 17/17; F +5, R +1, W +7; AC 17, t 10, ff 17; Init +4; Per +5; CMD 13

Khyrn channels energy to damage the zombies then moves.

Damage: 1d6 ⇒ 5
Will save DC 15
2/5 Channel remaining

Memorized Spells
0th level: create water, guidance, stabilize
1st level: X-magic weapon (D)-X, X-bless-X, X-divine favor-X, remove fear


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Oops... Forgot my Magic Weapon bonus, +1 hit & damage. Still missed Crit by 1!

Silver Crusade

Male Halfling Wizard 8 AC 20/16, Touch 14, FF 17/13 / HP 50/50 / F +7 R +8 W +11; +2 vs. fear / Init. +7 / Perc. +12

Lucid moves the rest of the way up the stairs and into the room so that he can see Filge, choosing a place that would be hard for Filge to gain complete cover from him, and readies to cast Magic Missile at the enemy caster to disrupt spell casting on his part.

Readied action:

Magic Missile: 2d4 + 2 ⇒ (4, 3) + 2 = 9


Will Save 1: 1d20 + 5 ⇒ (19) + 5 = 24
Will Save 2: 1d20 + 5 ⇒ (20) + 5 = 25
Will Save 3: 1d20 + 5 ⇒ (9) + 5 = 14
The might of Khyrn's God washes over the undead, searing them.

stats:
Filge: hp 10/20 AC 17/12/15 F+2/R+3/W+4
Zombies: hp 12/42, 39/42, 37/42, 31/42
AC 16/10/16 F+2/R+2/W+5

Skeleton: AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 4 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning

Filge withdraws to the oposite end of the room, trying to put as many of his creations between himself and you as possible.
"Who are you people? Stay away from me, I didn't do anything

The sad little skeleton takes a swing at Marcus.

Attack: 1d20 ⇒ 1 and it's just pathetic.

Pavo springs from the shadows to viciously slice a zombie.

Ramos and Sverrir, then zombies

Lucid as he didn't cast a spel, I assumed you didn't cast, let me know if that's incorrect


Dwur Barbarian (Drunken Brute Invulnerable Rager) 8; AC: 18, Touch 11, FF 17; HP: 104/104; DR: 4/- ; Cold Resistance 1; Init: +1; Perception +10, Darkvision 90ft.; Fort +13 Ref +4 Will +4

Round 2

The bugbear shambler drives Sverrir to his knee with its brutal strike. Smiling through bloodied teeth, the warrior breathes deep and draws upon his heathen healing:

Godless Healing (Move Action):1d8 + 2 ⇒ (8) + 2 = 10

Growling his anger the dwur launches a vicious upswing at his putrid protagonist:

+1 Warhammer: 1d20 + 6 ⇒ (17) + 6 = 23
Damage: 1d8 + 4 ⇒ (8) + 4 = 12


Human Cleric of Ralishaz 3 AC 18 / HP 17/27 / F +5 R +3 W +7 / Init. +2 / Perc. +11)

Taking a five foot step to his right, Ramos moves up the stairs blocking any approach that the zombies might have if they wanted to attack Lucid. As the prodigal cleric of Ralishaz does so, he holds forth his holy symbol and a wave of power radiates away from the dour man.

MA: Five foot step (I moved myself on the map)
SA: Channels energy to damage (DC 12): 1d6 ⇒ 6
0 uses remaining, current spells remaining: Protection from Evil, Sanctuary, Lesser Confusion


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Markus, feeling confined... Takes a risk, with evasion in mind and tumbling past his gruesome dance partner... Moves up the stair and far enough away so that he can bring his polearm to bear.

Pavo! You HAVE to teach me some moves, lad!

Acrobatics: 1d20 + 1 ⇒ (3) + 1 = 4
Attack, defensively: 1d20 + 7 + 1 + 1 - 4 ⇒ (13) + 7 + 1 + 1 - 4 = 18
Damage: 1d10 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Figure, AC 21, AoO from closest zombie and skeleton... Frackin' dice! Markus ends up adjacent to Pavo's zombie, but should have melee cover (pillar?) from AoO on stair. Markus attacks the zombie he just moved away from and threatens 2 other zombies. Miss on that zombie AoO and we're good.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Reviewing, sequence of events... I don't think Markus can attack if he want AC bonus for the move.


So, total defense and then move, or??


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

Defensively, not Total. So I can still dish AoOs. Total allows no AoOs.


Ah right, I see. Ya, so you can't attack adjacent enemies with your polearm, though I guess that you could punch or use it at a -4 or something, if you want to fight defensively. Either way you'll miss, but will have the +2 AC to avoid the AOOs. Is that what you want to do?

Will zom1: 1d20 + 5 ⇒ (13) + 5 = 18
Will zom2: 1d20 + 5 ⇒ (6) + 5 = 11
Will zom3: 1d20 + 5 ⇒ (20) + 5 = 25
Will zom4: 1d20 + 5 ⇒ (14) + 5 = 19
Will skel 1: 1d20 + 2 ⇒ (13) + 2 = 15

stats:

Filge: hp 10/20 AC 17/12/15 F+2/R+3/W+4
Zombies: hp 2/42, 33/42, 34/42, 28/42
AC 16/10/16 F+2/R+2/W+5
DR 5/slash
Skeleton: AC 16, touch 12, flat-footed 14 (+2 armor, +2 Dex, +2 natural)
hp 1 (1d8)
Fort +0, Ref +2, Will +2
DR 5/bludgeoning

Ramos' holy energy burns the undead with the power of its righteousness. Sverrir smashes the foul creature before him and ichor flies with his blow, but the spongy undead flash is resilient in the face of the blunt force of the hammer.

We'll just clear up what's going on with Marcus and then the zombies are up.


Male Human Lore Warden 3 - Scout 4 | AC 21/16/15 | HP 27/63 | F+7 R+9 W+4 | Init +3 | Perc +10

If you allow that, sure... -4 defensive, -4 improv, if not that's fine. AC +2 = 21.

Attack defensive, improv: 1d20 + 7 + 1 + 1 - 4 - 4 ⇒ (8) + 7 + 1 + 1 - 4 - 4 = 9
Damage: 1d10 + 6 + 1 ⇒ (5) + 6 + 1 = 12

1,101 to 1,150 of 3,241 << first < prev | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Heralding the Coming of the Age of Worms (Alpha Team) All Messageboards

Want to post a reply? Sign in.