Cleric 1 | AC 19, Touch 13, FF 18 | HP 9/9 | Fort +3, Ref +1, Will +5 (+2 vs. illusions) | Init +1 | Perception +5/+7 underground
Misc:
Channel Heal 1d6 (3/6), Agile Feet (6/6), Bit of Luck (5/6)
Gender
Male
Size
S
Age
62
Alignment
NG
Deity
Garl Glittergold
Strength
10
Dexterity
12
Constitution
12
Intelligence
7
Wisdom
16
Charisma
16
About Gellumniq Clockwerk
STATS:
Male Gnome Cleric of Garl Glittergold, Cleric 1
NG Small humanoid (gnome)
Init +1; Senses low-light vision; Perception +7
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DEFENSE
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AC 19, touch 13, flat-footed 18 (+4 armor, +2 Shield, +1 Size, +1 Dex, +1 Luck)(+4 vs giant)
HP 9 (1d8+1)
Fort +4, Ref +2, Will +6 (+2 vs. illusions)(Luck of Heroes +1 to all)
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OFFENSE
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Speed: 20' (Base 20' + 10' for Travel Domain, -10' Medium Armor)
Melee: Battle Axe +1(+1 Size) (1d6, x3)
Ranged: Sling +2(+1 Dex, +1 Size) (1d3) 50ft range increment
Special Attacks:
-Channel positive energy 6/day (DC 13, 1d6)(Su)
-Hatred +1 to hit vs Reptiles and Goblinoids
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STATISTICS
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Str 10, Dex 12, Con 12, Int 7, Wis 16, Cha 16
Base Atk +0; CMB -1; CMD 10
-FEATS: Scribe Scroll, LUCK OF HEROES, campaign bonus feat (+1 luck to AC and +1 luck to all saves)
-SKILLS: Heal +7, Sense Motive +7
-Languages: Common, Gnome, Sylvan
GEAR:
-Armor: Warthog Hide Armor, Large Wooden Shield
-Weapons: Battle Axe, Sling, Quarterstaff(walking stick)
-Misc:
Backpack: Wooden Holy Symbol, Bedroll, Mess Kit, Chalk, Flint and Steel, Deck of Cards, Empty Waterskin, Oil x2, Trail Rations x7, Caltrops x2, The Glittergold Goggles(add +2 perception while underground), Cloak with metal clasp, seven(more)days trail rations, and one day standard rations(likely used already on the road, noted for reference)
Pouch 1: All coins(except "lucky"), Goblin Knucklebone Dice
Pouch 2: Sling Bullets
On self, readied: Silver Holy Symbol, Spell component pouch, My lucky Silver Crona, Ring of Spell Storing.
MONEY: 6 gp, 2 sp, 9 cp
Total Weight carried = nearly 35 lbs, medium load.
MAGIC & POWERS:
Tracked Powers
-Channel Positive Energy 1d6(Su) (6/day, DC13)
-Agile Feet(Su) (6/day, free action to ignore difficult terrain penalties for 1 round, Travel Domain)
-Bit of Luck(Sp) (6/day, standard action to touch willing creature. For the next round, any d20s rolled can be re-rolled to take the more favorable result, Luck domain)
Gellumniq is a true free spirit. While most of his Earth-gnome kin were focused fitting in to the Human-dominated world around them, Gellumniq was always more interested in going for long walks and getting fresh air.
Not having a homeland to call his own helped to shape him into the wanderer he knew he was meant to be. From a young age he took the dogma of Garl Glittergold to heart, and it wasn't long before his prayers were being answered in tangible ways most people can never expect to experience, much less harness.
Gellumniq is quick on his feet, lucky more often than not at games of chance, and never let himself linger too long in any given town or city. The nomad's life-- that's what kept him lucky! The mystery, the danger, the adventure! There is always more around any given corner, and the world was waiting to unfold for those who were just willing to go out and see it.
The nomadic cleric can often be found sitting at a corner table of an inn, flipping his always-polished lucky silver in the air, sipping on a cheap ale. A favorite pass time was simply observing folks from different walks of life. He found that he lacked the wits to truly understand what he saw in these people, but nevertheless could often predict these people reactions to each other, to the goings-on of the evening, or to himself. Gnomes, not being particularly common, often got 2nd and 3rd glances by common folk, especially a gnome sporting hide armor with a hood and shoulders of warthog heads...
Gellumniq is no stranger to the open road and will seldom turn down an opportunity to play games of chance! This nomad see's it as his divine inspired duty to test his luck and press his advantage when it arises.