Drow

Chezarion's page

207 posts. Alias of Cutlass.


Full Name

Chezarion Siannodel

Race

Elf

Classes/Levels

Rogue 2|AC 16, Touch 14, FF 13| HP 17/17 | Fort +1, Ref +6, Will +0 | Init +3 |Senses Low light vision | Perception +7/+8 vs traps

Gender

Male

Size

Medium

Age

130

Special Abilities

light bringer, sacred touch

Alignment

Chaotic Good

Deity

Desna

Location

Archdale

Languages

Common, Elven, Draconic, Orc, Goblin

Occupation

Scout, specializing in trap detection and removal, as well as sentry removal, for Consortium of Light

Strength 14
Dexterity 16
Constitution 12
Intelligence 16
Wisdom 10
Charisma 10

About Chezarion

Description:

Chezarion has white hair, slightly tanned skin and white eyes. He stands 5 foot 9 inches tall and weighs in at 115 pounds. He wears a loose fitting "Traveler's Outfit" consisting of black boots, gray wool breeches, a sturdy brown leather belt, a grey woolen shirt and a brown vest. He wears his brown leather armor over that and he also has a gray cloak with a hood.

Chezarion wears the longsword crossdraw on his left side, the morningstar on his right side, has a dagger concealed in each boot top and one worn openly in the middle front of his belt. The longbow and quiver are worn on his right shoulder while the throwing darts are in a small quiver like case over his left shoulder. He wears a Holy Symbol for Desna openly on a leather thong around his neck.

Racial Traits:

Base speed of 30 feet

Low-light vision

Receives a +2 racial bonus on perception checks

Elves are proficient with longbows (including composite longbows), longswords, rapiers and shortbows (including composite shortbows) and treat any weapon with the word "Elven" in its name as a martial weapon.

Lightbringer: immune to light-based blindness and dazzle effects, is treated as 1 level higher when determining the effects of any light-based spell or effect that they cast (including spell-like and supernatural abilities). May cast "light" at will as a spell like ability.

Character Traits:

Faith Trait - Sacred Touch: as a standard action may automatically stabilize a dying creature merely by touching it.

Social Trait - Poverty Stricken: Gains a +1 bonus on Survival checks and Survival is always a class skill for you.

Feats:

Level 1 - Point Blank Shot: +1 bonus on attack and damage rolls with ranged weapons at ranges of 30 ft or less.

Rogue Class Features:

Weapon and armor proficiency: Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow and shortsword. They are proficient with light armor but not with shields.

Sneak attack: A rogue's attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a dexterity bonus or not) or when the rogue flanks his target. ... Ranged attacks count as sneak attacks only if the target is within 30 ft. ... The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with concealment.

Trapfinding: A rogue adds 1/2 his level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A rogue can use Disable Device to disarm magic traps.

Sneak attack damage: (Ring bonus damage calculated as if 2 levels higher) - 2d6

Evasion: If he makes a successful Reflex save against an attack that does half damage on a successful save he instead takes no damage.

Rogue Talents:

Trap Spotter: Whenever he comes within 10 feet of a trap he receives an immediate Perception skill check to notice the trap.

Fast Stealth (from the ring): can move at full speed using Stealth skill with no penalty.

Trained Skills:

Trained skills = 8(base) + 3(INT MOD) + 1(Favored class bonus) = 12

________Skill_____________Total___Ranks____AB Mod_____Misc_____Misc

1. Acrobatics*____________8_______2________3(DEX)_____3(CSB)___
2. Bluff__________________5_______2________0(CHA)_____3(CSB)___
3. Climb*_________________7_______2________2(STR)_____3(CSB)___
4. Diplomacy______________5_______2________0(CHA)_____3(CSB)___
5. Disable Device*_______10_______2________3(DEX)_____3(CSB)___2(MW)(T)
6. Perception_____________7_______2________0(WIS)_____3(CSB)___2(RB)(T)
7. Sense Motive___________5_______2________0(WIS)_____3(CSB)___
8. Sleight of Hand*_______8_______2________3(DEX)_____3(CSB)___
9. Stealth*______________10_______2________3(DEX)_____3(CSB)___2(ring)
10. Survival_______________6_______2________0(WIS)_____3(CSB)___1(PS)
11. Swim*__________________7_______2________2(STR)_____3(CSB)___
12. Use Magic Device_______5_______2________0(CHA)_____3(CSB)___

(CSB) = Class Skill Bonus
(RB) = Racial Bonus
* = Armor check penalty. Chezarion's armor check penalty is -3 when carrying backpack. If he drops the backpack his armor check penalty is 0.
(T) = + 1 bonus on these skills vs traps
(MW) = Masterwork Thieves' Tools
(PS) = Poverty Stricken trait bonus

Equipment:

Encumbrance
Light load: < 58 lbs, Medium load < 116 lbs, Heavy Load < 175 lbs

On person:

Cold weather Outfit__________________7 gp______________7 lbs
MW Thieves' Tools__________________100 gp______________2 lbs
Leather Armor_______________________10 gp_____________15 lbs
Longbow_____________________________75 gp______________3 lbs
40 arrows____________________________2 gp______________6 lbs
6 throwing Darts_____________________3 gp______________3 lbs
MWK longsword______________________300 gp______________4 lbs
morningstar__________________________8 gp______________6 lbs
3 daggers____________________________6 gp______________3 lbs
Wooden Holy Symbol, Desna____________1 gp______________-
mirror, small steel_________________10 gp______________0.5 lbs
flint and steel______________________1 gp______________-
Magic ring
__________________________________---------___________-------
___________________________________231 gp_____________49.5 lbs

In Backpack:

Backpack_____________________________2 gp_______________2 lbs
Waterskin____________________________1 gp_______________4 lbs
Rope, silk (50 ft)__________________10 gp_______________5 lbs
Grappling hook_______________________1 gp_______________4 lbs
3 days trail rations_________________-----______________3 lbs
Bedroll______________________________0.1 gp_____________5 lbs
Blanket, Winter______________________0.5 gp_____________3 lbs
Traveler's outfit_____________________-_______________5 lbs £
___________________________________--------___________-------
____________________________________16.6 gp____________33 lbs

Total load = 47.5 lbs + 33 lbs = 80.5 lbs, medium load. If he drops the backpack he will be at 47.5 lbs encumbrance for a light load.

Campaign starting wealth is 250 gold. Spent 231 + 16.6 = 247.6 gold, has 2.4 gold pieces

£ Owe Tessandriel 8 gp.

Combat Statistics:

Hit points = 17/17 subdual damage
Initiative modifier = +3
AC = 16 = 10(base) + 3(DEX) + 2(Leather) + 1(ring), Touch 14, Flat 12
CMB = 3 = 1(BAB) + 2(STR)
CMD = 16 = 10(base) + 1(BAB) + 2(STR) + 3(DEX)

light armor, light encumbrance, speed 30 feet. Speed drops to 20 feet, medium encumbrance when carrying backpack.

Saves:

Fortitude___1 = 0(base) + 1(CON)
Reflex______6 = 3(base) + 3(DEX)
Will________0 = 0(Base) + 0(WIS)

Arrows used:
Darts thrown:

Ranged weapons (point blank shot feat not factored in):

__________________to hit___Damage___Crit_______Range___Type
Longbow___________+4_______1d8______x3_________100 ft___P
Throwing Dart_____+4_______1d4+2____x2__________20 ft___P
Dagger____________+4_______1d4+2____19-20/x2____10 ft___P or S

Melee Weapons:

_______________to hit__Damage_____Critical_____Type

MWK Longsword__+4______1d8+3*_____19-20/x2_____S
Morningstar____+3______1d8+3*_____x2___________B and P
Dagger_________+3______1d4+2______19-20/x2_____P or S

* Used two handed. Damage add drops to +2 if used 1 handed.

Background:

Chezarion had been born and raised in Mylosis. At least to the extent that an elf who wasn't much more than twenty years old could have been said to have been "raised" anywhere. Chezarion was living at home with his parents when Mylosis fell. He had just started his training as a rogue. Ivellios, his father who was a ranger, insisted that in addition to the normal training a rogue should get that Chezarion should also be trained in Survival. Faunra, his mother who was a cleric of Desna, had wanted him to become a cleric. This was especially relevant to her given that Chezarion had already manifested two aspects of the goddess's favor. He was a light bringer as well as being able to use the sacred touch. Chezarion's mother wasn't all that happy with his choice of training as a rogue but wasn't yet willing to make a real issue of it.

Be all that as it may, Chezarion had returned home from a long day in weapons training and finished a relaxing bath in the magically heated tub that his family owned. He was returning to his bedroom clad only in a loincloth and sandals when he became aware that something was seriously wrong. There was a lot of noise coming from the front of the house; screams, yells, howls and the sound of things being broken. To say nothing of his mother's voice being raised to its loudest possible level as she was yelling prayers and incantations in celestial. Chezarion's father emerged from the master bedroom with his armor only partially on, his longsword in his hand, and most of his normally carefully placed weapons gear in danger of falling off him.

Chezarion's father tossed him a dagger and yelled,"Run!" He pointed to the back door of the house as he did so.

Chezarion looked obviously confused and replied,"What?"

His father repeated the command and the gesture and then ran off towards the front of the house.

Chezarion took the dagger and headed out the back door, looking around the neighborhood as he exited the house. What he saw could literally be described as "all hell breaking loose." Chezarion decided that his father had the right idea and ran as fast as he could towards the edge of the city. Several things started chasing him, but he didn't even turn around to see what they were. He just put everything he had into running. Eventually whatever they were lost interest and turned their attention to slower prey. The screams that followed were especially disconcerting. Chezarion ran faster.

Chezarion didn't pay much attention to the dagger that his Father had tossed to him until some time later. It was one of a matched set that Faunra had commissioned for a gift to Ivellios on their 50th wedding anniversary. It was well made, of full tang construction with ivory handle slabs that had a representation of Desna's Holy Symbol inlaid into them in bronze. The hand guard projected out from the hilt in two sort of triangular prongs in a manner somewhat suggestive of being a star knife, but was in reality nothing more than a neat looking way to put a functional guard on the weapon.

Chezarion never saw any of his other family members again. After several months of traveling during which time he got in lots of practice being stealthy and living off the land Chezarion made it to Broaklesh. He was taken in by other elves who helped finish raising and training him. When Chezarion was old and well trained enough he joined the fight against the hellish invaders. Meeting up with a unit from the Consortium of Light he decided that he liked their approach and transferred over to them.

After Chezarion had served with the Consortium for about a decade or so and acquired a decent reputation with them, they gave him the chance to go to Archdale. A group was forming up in that location that might go raiding into Mylosis. They would need an excellent scout if they were to succeed in such a task. They also needed people who were familiar with the city. Granted that things would have changed quite a bit since Chezarion was last there, but for all practical purposes he was a native guide.