Hell's Masked Rebels

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Variant Tiefling
1d100 ⇒ 9

You gain an additional +2 racial bonus to your Charisma score.

lol that's kinda useless for my planned build, but I do have a back up. I guess Social identity can never have too much Charisma.

Experiment on Tiefling table for Vigilante appearance:

Arms: 1d5 ⇒ 3
stony forearms

Build: 1d5 + 5 ⇒ (1) + 5 = 6
emaciated

Digits: 1d5 + 10 ⇒ (2) + 10 = 12
extra digits

Ears: 1d5 + 15 ⇒ (5) + 15 = 20
other (wolf?)

Eyes: 1d5 + 20 ⇒ (5) + 20 = 25
other (solid black)

Face: 1d5 + 25 ⇒ (1) + 25 = 26
canine muzzle

Hands: 1d5 + 30 ⇒ (1) + 30 = 31
backward-bending fingers

Head: 1d5 + 35 ⇒ (5) + 35 = 40
other (stony)

Horns: 1d5 + 40 ⇒ (1) + 40 = 41
draconic

Legs: 1d5 + 45 ⇒ (4) + 45 = 49
froglike

Skin: 1d10 + 50 ⇒ (9) + 50 = 59
variable color

Tail: 1d5 + 60 ⇒ (3) + 60 = 63
mammalian

Teeth: 1d5 + 65 ⇒ (3) + 65 = 68
metallic

Other: 1d20 + 1d10 + 70 ⇒ (4) + (1) + 70 = 75
bony ridges

Wouldn't have been so bad if it wasn't for emaciated and frog legs XD

ANOTHER FOR FUN!
Arms: 1d5 ⇒ 1
elbow spurs

Build: 1d5 + 5 ⇒ (5) + 5 = 10
unnaturally light

Digits: 1d5 + 10 ⇒ (1) + 10 = 11
abnormally long

Ears: 1d5 + 15 ⇒ (5) + 15 = 20
other

Eyes: 1d5 + 20 ⇒ (1) + 20 = 21
cyclopic

Face: 1d5 + 25 ⇒ (2) + 25 = 27
insectile mandibles

Hands: 1d5 + 30 ⇒ (5) + 30 = 35
other

Head: 1d5 + 35 ⇒ (5) + 35 = 40
other

Horns: 1d5 + 40 ⇒ (3) + 40 = 43
ram-like

Legs: 1d5 + 45 ⇒ (5) + 45 = 50
other

Skin: 1d10 + 50 ⇒ (1) + 50 = 51
feathered

Tail: 1d5 + 60 ⇒ (3) + 60 = 63
mammalian

Teeth: 1d5 + 65 ⇒ (3) + 65 = 68
metallic

Other: 1d20 + 1d10 + 70 ⇒ (2) + (3) + 70 = 75
bony ridges

What are the chances of getting 75 from 70 + 1d10 + 1d20 TWICE?
They start out so well and then it's like you have one eye and insect mandibles lol

lets just roll 5 100 and see what I get.

5d100 ⇒ (71, 71, 38, 59, 50) = 289
2x Androgynous, bald, skin variable colour, legs (other)

Think I'll just make up my own appearance lol. But that was fun!


Submitting Colt Warwick, aka Dream Weaver, for consideration! A former drug dealer and addict turned superhero after a bad shiver trip!

Crunch:
Colt R. Warwick
Male Human Vigilante 1
CG Medium Humanoid (Human)
Deity: Desna Homeland: Cheliax

Init +3; Perception +6
--------------------
Defense
--------------------
AC 16 Touch 13 Flat-footed 13
HP 10/10
Fort +1 Ref +5 Will +4
--------------------
Offense
--------------------
Speed 30 ft.
Ranged Unarmed Strike +3 (1d4+2/20)
Special Spider Sac +5 10'

--------------------
Statistics
--------------------
Str 14, Dex 16, Con 13, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3 CMD 16
Feats Point Blank Shot, Improved Unarmed Strike
Traits Star Struck (Jackdaw), Caretaker
Skills
(1) Acrobatics +7
(1) Bluff +4
(1) Climb +6
(1) Heal +7
(1) Kn. Local +6
(1) Perception +6
(1) Sense Motive +6
(1) Stealth +7
Background Skills
(1) Craft (Alchemy) +5
(1) Kn. Engineering +5
Languages Common, Infernal
SQ Dual Identity, Seamless Guise, Vigilante Specialization (Avenger)
Social Talents Safe House
Combat Gear Studded Leather (25 gp), Spring-loaded Wrist Sheaths (2) (10 gp), Spider Sac (4) (60 gp)
--------------------
Equipment
--------------------
Backpack 2 gp
Bedroll 1 gp
Rations (5 days) 2.5 gp
Waterskin 1 gp
9 gp 5 sp

Dream Spider (Kalina, Safe House) 50 gp
Cage, Small (Safe House) 15 gp

History:
The son of a dock worker and a seamstress, Colt could hardly call his upbringing privileged, but his parents survived it with him, and for that, he was grateful. In Kintargo, and Cheliax in general, having both of your parents is considered a blessing, and Colt considers it as such, though his mom's health is growing somewhat frail. That didn't stop him from getting into trouble. At a young age, to help make ends meet for his family, Colt managed to get an apprenticeship with a local and respected herbalist, largely helping to treat drug addicts. Shiver in particular was a popular drug in Kintargo, and in time, Colt actually managed to come into possession of one of the infamous dream spiders.

It was here that Colt's life began to spiral downwards. Although his intentions were good, he began applying his considerable skills earned at the apothecary to making shiver himself... and taking doses of it himself when he had extra. It brought it much more money than apprentice work... but also made him quit his work with the herbalist and began to affect his health. For years, he continued his pattern of pretending to be a promising herbal apprentice, when in actuality, he was a prolific drug maker and dealer. It was sheer dumb luck that he had not been caught long ago.

But one evening, while working his latest batch of shiver, Colt's dream spider bit him. Nearly overdosing on unrefined dream spider venom, Colt entered a comatose state... and the vision he saw changed his life forever. In his vision, Colt could see all of Kintargo laid out before him, with the ground beneath it beginning to fracture and split, threatening to drop the whole city into a bottomless chasm. But as the ground parted, an enormous dream spider descended from the starry skies above and quickly wove a magnificent web, keeping the city aloft and safe even as the earth around it fell into the gorge far below.

Colt awoke from his deep trance, convinced that he was given a vision by the goddess Desna, the goddess of dreams. He believes that something big and dangerous is fast approaching and threatens to destroy his home city. But he is also convinced that Desna has told him that he can do something about it and save Kintargo, with the help of his dream spiders. Forcing himself to quit his shiver addiction, Colt turned his gifts for alchemy and engineering to better uses. He's managed to reconcile with his old mentor and get a job in his shop. But when not working, he's put his talents to use creating a new persona for himself. Someone to protect his home and the people within. He looked to the legends of his childhood, of the folk hero Jackdaw, who protected Kintargo in her darkest hours.

A few weeks later, Colt took to the streets, this time as a self-made folk hero, inspired by his childhood hero and the source of his new skills, his dream spider "Kalina". He sought out shiver peddlers and put a stop to their operations, destroying the shiver he once helped to make. He protected the innocent from vandals and criminals on the streets. He wore a set of armor and a mask colored blue and yellow, the colors of the dream spider and the source of his new invention, a device mounted on his wrists that could spit strings of sticky resin, much like a spider web.

Colt had taken up the mantle of Dream Weaver. And he will turn the dream of a better Kintargo into a reality!

Personality:
Colt is very soft spoken, reserved and even a bit timid. He makes a point of not hogging the spotlight if he can help it, as he fears it will call attention to his criminal past, a part of him he works tirelessly to conceal. Colt has done an admirable job of trying to convert what was once a criminal operation into a force of good for the city. His old shiver lab has been repurposed into a secret base from which he can launch his operations of daring-do and justice. His pet dream spider, Kalina, a cantankerous little git of a vermin, provides plenty of webbing for his new and brilliant contraption: a pair of spring loaded wrist sheaths that he's configured to fire sacs of webbing at targets with the flick of his fingers. His current project is working to administer venom he used to harvest into this launching system, but for now, he's content to let these resinous fibers serve as his heroic calling card.

As the Dream Weaver, Colt takes the opportunity to let his hair down on occasion, though not quite in the most spectacular of ways. Years of frustration, mistreatment, and bullying boil over and take shape in the form of shouts and insults, often crude and vulgar ones, directed at his foes, giving him something of a childish demeanor when dealing with bad guys. Despite this cantankerous approach to fighting crime, his supernatural reaction speed lends some credence to the notion that he is chosen by Desna as her champion in Kintargo. Colt receives what he believes are "flash dreams", brief glimpses of danger in the immediate future that let him react to things almost before they happen. He is convinced these visions are a gift from Desna, an ability that lets him be prepared for danger before it actually happens.

Colt wouldn't call himself pious or religious, but he has a deep faith in Desna, and thanks her for seeing him and his family safely through another day on a regular basis. He is extremely protective of his parents, a personal treasure that he will readily do anything to safeguard - another reason for him to keep out of the spotlight. Colt knows that as the Dream Weaver, he has to put on a brave front, but he quietly wonders if he is truly up to the task. His biggest fear is that, somehow, Desna made a mistake and that he isn't really the champion she needs. Although committed to the task and sworn to see it through, a little voice in the back of his mind worries that he will fail... that someone else is supposed to be doing his job, better, faster, and more efficient than himself.


I considered several different archetypes before I settled on this combination, which really appealed to me in story and in mechanics. Introducing Carl Conrad Copperplate, a mild-mannered craftsman from the old city who with the help of an arcane secret society awakened a magical spirit within him. As The Silver Shadow, this eldritch hero is determined to check the evil closed-minded forces of House Thrune and the Church of Asmodeus, and return the city of Kintargo to the thriving cosmopolitan center of art and trade it once was.


My submission for zealot Milanite Earlene, AKA Blue Thorn. She is simple blacksmith assistant by day, and protector of the innocent by night. She uses her whip to aid the defense of targets of unjust attacks, and uses her magics to heal.


The Chef is ready for action!


Drat, I see I've been too slow. This is Ouachitonian, tentatively submitting Reynard (aka Silver Lightning), though I see he's quite similar to Carl above, so I may go back and substantially alter him. For now he's a Warlock, who'll try to make the most out of Mystic Bolts, and do some casting as well. One significant difference I notice is that Reynard took the Well-Known Expert Social Talent, so he may be more useful when it comes to knowledge checks. If I don't completely retool him to be more distinct (unfortunately my primary back-up plan had been Zealot of Milani, which will end up looking a lot like Blue Thorn, also above. Darn my indecisiveness!). Reynard is a tutor and librarian, the son of teachers, who descends from minor nobility who lost their title for opposing Thrune generations ago. He wants little more than to pay Thrune back for what thy did to his ancestors.


Furnok, you should totally grab the Rough and Ready trait, so you can use your cooking tools as weapons in a pinch! Dottari show up at the door, and suddenly, BAM! Skillet upside the head!


Well, I'm sad to see that so many Warlocks came out of the woodwork all of the sudden. That said, I mentioned I'd drop a character as well, so I'll get in on the Warlock party.

Darius is a Tiefling, passing as a human in his social identity, where he suppresses what few features he has present. But in his vigilante identity, he accentuates his features so that he can distance himself, but also embrace a part of his heritage he so often lies about.

With the arrival of Barzillai Thrune, he predicts Tieflings are about to start having a much worse time in Kintargo, and he knows it is time to act.

He's definitely more combat focused, with a Variant Multiclass in Magus and some use of actual weapons in addition to bolt.


Dragoncat wrote:

The Avenger specialization gets full BaB. That won't be a problem.

Also, dotting. :)

Yep, gonna rework this one and hopefully submit soon (archetype is Masked Maiden from AG).


Character Concept:

So my idea took a turn after looking at variants and the like. Was going to do a Hulk, so professor that teaches at the Academae and Brute alter-ego.

But the variant I chose has minus intellect.

So now I have a famous fashion designer/diva whose alter ego is Brute. And when he gets angry he grows into the massive hulking demon looking thing, and when it ends, he is very upset about his ruined clothing and shoes.

Even thinking that there's something like the better dressed the person trying to calm him down, the easier it is lol

Took bonuses in Bluff because he tells people they look great a lot when they don't. Very stereotypical fashionista kind of guy who happens to turn into a Hulking Monster of Destruction when in alter-ego.


I'm really enjoying reading all the submissions so far! Thank you to everyone for the interest.

@Rutilus Rathgan: I'm fine with that trait being used as a combat trait.

@yiannisph: Is there anything specifically you were hoping to do with the bolts? I seem them as being fine as is. Specifically, was there a feat chain you were hoping to use that we can look into?


@GM Bugman

Thanks for the response, but after building with Magus VMC, I'm not as concerned as I was when I was trying to force bolts. With Arcane Pool, I can manage to make use of weapons without focusing to the exclusion of Bolts and vice-versa. Both will be passable options, I think.

I also realized some synergies I had missed to better make up for Bolt's poor scaling. (Chill Touch works with Bolt touches, you can Spellstrike with Mystic Bolt (at level 11, admittedly)). While I still think making Bolt a primary tool takes a lot of work, it at least feels like a solid utility now.


One last (I hope) question before I work on finalizing mechanics. Will there be any sort of retraining allowed as the campaign goes on?

My vision for Rutilus is a sword and board frontline fighter. Typically Two-Weapon Fighting is one of the first feats taken and improved shield bash is taken early too. Looking at the Vigilante Talents there is one called "Shield of Fury" which grants improved shield bash and at level 6 grants two-weapon fighting. The talent itself replaces the improved shield bash feat if you have it but not the two-weapon fighting feat. This would leave my build two options

1)Take two-weapon fighting early as planned and waste the second half of the vigilante talent

2)Take the vigilante talent but lack in bashing with my shield until level six.

So in situations like this, would retraining be available so that a third option would be available.

3)Take two-weapon fighting as planned, take Shield of Fury at 2, at level 6 retrain two-weapon fighting.


@yiannisph

I think chill touch works with mystic bolts even without Spellstrike. You can always deliver spells that require a touch attack through an unarmed strike or natural weapon. But if most of what you want to supplement the Magus VMC is spells, since you'll be using Arcane Pool with a weapon, you might consider making a Cabalist instead of a Warlock, since Cabalist gets the witch spell list and there's a lot of really good touch attack spells on there. :)


@Reynard Freeman

Sorry we're so similar mechanically. It might be just that Warlock is hard to build with much variety? :/

Well-Known Expert is an interesting talent. To my reading, it looks like it lets you help others make Knowledge checks, either with actual Knowledge aid other rolls or with Bluff. Actually being an expert seems somewhat detrimental because you have to spend skill points on the Knowledges but still rely on someone else to make the actual rolls. Seems much better with a heavy investment in Bluff, to be used on an ally who already has good Knowledge totals. :)


I went back through Darius's story. I made the mistake of typing it up late last night when I saw more Warlocks coming in. It needed another pass, I'm now happier with it.

@eriktd

Chill Touch does work with Mystic Bolt without Spellstike. I was listing 2 different synergies (with a comma separator), but it's not particularly clear.

1) Chill Touch can apply over multiple bolts to increase their damage to a respectable 2d6 with a mino debuff.

2) Spellstike can use Mystic Bolts to do additional damage while still hitting touch AC

Thanks for putting it out there better.

Magus VMC has numerous benefits, aside from just weapon enhancement, Magus Arcana are really rather excellent. As for the witch list, the Spellstrike on the VMC still only allows the use of spells on the Magus spell list, so I believe this still aligns well.


So I’m thinking about switching over to the Mutated Defender archetype, but something isn’t making sense to me and I can’t find any discussion or errata on the forums. A little help?

Quote:


Mutant Evolution The mutated defender gains a 1-point evolution from the eidolon list other than climb, improved natural armor, mount, skilled, or swim. He must meet any prerequisites as normal, using his vigilante level for prerequisites that require a summoner level. He can select an evolution granting a natural attack without fulfilling the subtype requirement, though he must replace one of his hands with the natural weapon. A mutated defender can select this mutant talent multiple times, choosing a different evolution each time.

This seems like it could make for a potent natural attack build, until you hit the last two sentences. I can add a Bite, but it takes up a hand? An alchemist can drink a feral mutagen (gaining three natural attacks) and still take multiple tentacles (or twf and add tentacles) but if I take a tentacle now I can only wield a weapon in one hand? Wtf? And then I can only take each evolution once, so if I did want natural attacks I’d have to take slam once and tentacle once, and then that’s it? Why would anyone pick these over just Twfing? Hell, at high level you get more attacks through iteratives. Somebody tell me this is errataed somewhere.


I was planning an alternate ranged build for Doreen and it turns out I'm really liking that idea. However, I know that just shooting a ton of arrows per turn gets boring fast, so I was thinking about using ranged maneuvers to make her more of a trickshot archer.

Now, my question to the GM is, would you allow the favoured maneuver vigilante ability to apply to the ranged maneuvers feats (Ranged Trip, Ranged Feint, Ranged Disarm)? If so, I'm most definetely sticking to the ranged build, as I think there will be a lot of options there. Considering how archery is a tree that takes up a lot of feats, this would help a lot with my planned build.

Favored Maneuver text:

Favored Maneuver (Ex): The vigilante selects one type of combat maneuver to be a favored maneuver. He gains the Improved feat corresponding to that combat maneuver (if one exists). He gains a +2 circumstance bonus on combat maneuver checks with that combat maneuver against a foe that is unaware of the vigilante’s presence at the start of his combat maneuver. A vigilante can select this talent more than once. Each time, it applies to a different combat maneuver.


Sorry for the delays, been juggling a few more things than normal this week.

@Rutilus Rathgan: Retraining will definitely be allowed!

@Ouachitonian: I'll read up on the Mutated Defender archetype tonight and get back to you.

@Doreen Makgree: The way that is written I don't see any reason to exclude the ranged maneuvers from the talent.


@GM and Doreen: that's awesome. Trick arrows rule! Every hero team, for some reason, needs an archer!


Also sort of a cartoon thing: You never see Green Arrow use real arrows in kid's cartoons to harm people. Instead, he uses them to pin down people and stuff. Now, the boxing glove arrow...

Scarab Sages

Pathfinder Adventure, Adventure Path, Maps, Starfinder Adventure Path, Starfinder Maps Subscriber

Aw yeah! This is going to be a thing! Going to read up on Vigilante, never played one before, then I'll submit a character idea :D


I had an idea for a Magic Child archetype character that I think would fit well.

Spoiler:
The concept is Jineiss Craft is from a family of sorcerers, who were disappointed she didn't inherit the gift and that the family would lose status, so they made some illicit deals and got a substance they tried injecting into her to trigger her powers... after she almost died they gave up on it and decided to accept having a magic-less daughter and not break what few strands of family trust remained, only for, over time, powers to manifest, just in a different way. She decided to keep this secret from her parents, and became a vigilante.

Race, half-elf, vigilante, magic child with a thrush familiar, and a Cheliax native of somewhat noble origins, but lesser-noble, the family's not exactly rich at the moment.

I'd like to have a different archetype each time the familiar gets a new form, but that's some distance away.


I present Agnes Briar, A halfling Vigilante Mounted Fury.

Agnes her family were slaves in Cheliax. When the Bellflower network came to their farm, they gladly took the chance and escaped.
But during their escape they were caught, and slaughtered to make an example. Agnes, still a baby, was left for dead in the wilderness.

How, Agnes doesnt really know. But she was found by a pack of wolves and raised by them. Her memories of that time are vague. Mostly feelings of beeing warm and fuzzy, and rough and tumble with pups.

The woods she lived in with the wolves was frequently used by the Bellflowers as its rough terrain helped throw off search parties. When they Bellflowers encountered her by chance, they were amazed. They did not know who she was, but they persuaded the wolves to give her up. Her brother-wolf could not bear to see her go, and went with her.

Roughly 6 years old, the Bellflowers named her Agnes, and put her in foster care.

An adult now, Agnes has taken the surname of her adoptive family, Briar. She has relocated to Kinthargo, where she has been living for several years.
She has a small stable, specializing in the more exotic mounts. This is also her social identity, stable owner, sometimes veterinarian, and law abiding citizen.

In her Vigilante identity, she is The Pack. Together with Laika, who by day is her 'dog', she helps the Bellflowers out by passing and gathering information.


Glad to see this got picked up from the interest thread, thanks GM Bugman.

I'd like to present my submission - Adun Wulle, a disenfranchised formerly-loyal Asmodean who has turned against Thrune and the church.

When the church of Asmodeus falsely accused his father of heresy, executed him, and passed the family building firm into the control of House Thrune, Adun grabbed what he could and disappeared into the streets of Kintargo. With his disabled mother living with her sister elsewhere in the city Adun has struck out on his own to earn enough money to support them both, finding work as a labourer and builder in the city, all the while nurturing his grief and his anger at the church and House Thrune. He works during the day and sleeps where he can at night, more often than not sneaking into the building sites he's working on before leaving at dawn. All he has left is his mother and his anger, and he finds himself increasingly frustrated with Barzillai Thrune's seemingly senseless proclamations and increasingly barbaric rule. By night he helps those in need, protecting the citizens of Kintargo from the predations of criminals and thugs.

I've got the mechanics done, based on an idea I've had rolling around my head for a while. He's an avenger who fights with his gauntleted fists. It takes a while to fully come on-line, but I think the concept is pretty cool and he's different from other characters I've played before. His vigilante identity isn't fully formed. I see him as a bit like Matt Murdock in season 1 of Daredevil - someone who wants to help, has some skills, but doesn't have a concrete alter-ego.

GM - I have a couple of questions about mechanics, if that's OK? Firstly, Adun is a builder by trade, but it's not listed as one of the common Profession skill choices. Is Profession (builder) acceptable?
Secondly, the vigilante talent Fist of the Avenger talks about using fists or gauntlets. Would you be OK with gauntlets also incorporating spiked gauntlets in this circumstance? Spiked gauntlets work nicely with Shielded Gauntlet Style, one of the feat paths I intend on taking, so I'm hoping to use spiked gauntlets for the most relevant vigilante talent too.

A fully written background and description are to follow, but I hope I've given you enough to consider me for inclusion.


Pathfinder Adventure Path, Starfinder Adventure Path, Starfinder Society Subscriber

Please let me know if I've missed anyone so far or have any information wrong, it would not have been intentional. So far the completed or mostly completed submissions are:

Digger Chandler As Anthony Zamparelli : Hangman
Pedro Coelho As Doreen Makgree : Stalker
CaptianFord As Colt R Warwrik : Avenger
eriktd As Carl Conrad Copperplate : Warlock
Tiger Claw As Earlene : Zealot
Andrea1 As Furnok of Ferd : Stalker
Ouachitonian As Reynard Freeman : Mutated Defender?
yiannisph As Darius Motalis : Warlock
Rysky As Osveta Daud : Masked Maiden
Woran As Agnes Briar : Mounted Fury
golfdeltafoxtrot As Adun Wulle : Avenger

@Ouachitonian: It appears that the archetype is phrased like that because the Summoner's Eidolon works under the monster rules as far as getting extra attacks. As a PC though, having two-weapon fighting along with two tentacles and full attacking at level 5 with all four and your first iterative... it could get a little out of control. I am completely on board with several of the evolution (Bite, Sting, Tail, Tail Slap, Tentacle, etc) acting as they thematically should but in use with two-weapon fighting and full attacks everything would need to be counted as a weapon and the PC attack limit would need to be respected. Kind of like how 4 and 6 armed species in Starfinder work where they threaten with all their hands, but when attacking they need to decide what appendage to use and still operate like a 2 armed humanoid.

@Adun Wulle: I absolutely honor creative uses of Profession that tie into backgrounds. Builder, Construction, Mason, etc are all acceptable. The Spiked Gauntlet will also work for me with that talent.


McBugman wrote:


@Adun Wulle: I absolutely honor creative uses of Profession that tie into backgrounds. Builder, Construction, Mason, etc are all acceptable. The Spiked Gauntlet will also work for me with that talent.

That's great, thanks GM.

Adun's description is finished, just need to flesh out his background a little more over the weekend and I'll be done.


I did a pretty big overhaul on my sheet. Really, I just ripped off @eriktd's sheet; sorry. It was too nice to not steal.

I added some exposition (and might add more) and most significantly changed the Blue Thorn's civilian identity. Both name and alias. She is mechanically the same


Aw, thanks for the compliment, Tiger Claw!


McBugman wrote:

Please let me know if I've missed anyone so far or have any information wrong, it would not have been intentional. So far the completed or mostly completed submissions are:

Digger Chandler As Anthony Zamparelli : Hangman
Pedro Coelho As Doreen Makgree : Stalker
CaptianFord As Colt R Warwrik : Avenger
eriktd As Carl Conrad Copperplate : Warlock
Tiger Claw As Earlene : Zealot
Andrea1 As Furnok of Ferd : Stalker
Ouachitonian As Reynard Freeman : Mutated Defender?
yiannisph As Darius Motalis : Warlock
Rysky As Osveta Daud : Masked Maiden
Woran As Agnes Briar : Mounted Fury
golfdeltafoxtrot As Adun Wulle : Avenger

@Ouachitonian: It appears that the archetype is phrased like that because the Summoner's Eidolon works under the monster rules as far as getting extra attacks. As a PC though, having two-weapon fighting along with two tentacles and full attacking at level 5 with all four and your first iterative... it could get a little out of control. I am completely on board with several of the evolution (Bite, Sting, Tail, Tail Slap, Tentacle, etc) acting as they thematically should but in use with two-weapon fighting and full attacks everything would need to be counted as a weapon and the PC attack limit would need to be respected. Kind of like how 4 and 6 armed species in Starfinder work where they threaten with all their hands, but when attacking they need to decide what appendage to use and still operate like a 2 armed humanoid.

@Adun Wulle: I absolutely honor creative uses of Profession that tie into backgrounds. Builder, Construction, Mason, etc are all acceptable. The Spiked Gauntlet will also work for me with that talent.

That makes sense. I wasn’t really going to try for a how-many-attacks-can-I-get build, probably no TWF at all. But it wasn’t making sense that if I took a bite and a slam that’s it, no more natural attacks and my hands are occupied, when an alchemist (to use the first example that comes to mind) can get 3 natural attacks at L2 with Feral Mutagen, then still take the tentacle discovery (multiple times, even) on top of that. I think I will convert over to Mutated Defender.


Ive taken Well Known Expert as a social talent and taken Profession: Stable Master to fit in with my background.


I've updated the link at the top, relinked here. It has an introduction to present day Kintargo, a description of the city physically, and the consolidated submission requirements/expectations from chatter on this thread.

To clarify for ability scores; 20 point buy with no ability below a 7 and we will not be using the aging rules.

These character ideas are really cool and getting me excited to dive into the story, the 18th is too far away!


I've modified my characters' stats accordingly. :)


I've settled on putting together a Devil-Spawn Tiefling Cabalist for this: I'm thinking a scion of House Sarini, sick of being treated as an embarrassment to her family and eager to see Thrune hanged, and his cronies hanged with him.

Variant Tiefling Ability: 1d100 ⇒ 48: Invisible to all unintelligent undead (zombies, skeletons and the like). Sounds quite thematically appropriate for a wannabe necromancer/shadow magic-based vigilante. :)


That's the first draft of Adun's background done.

It's probably a bit rough around the edges, but I think it gets his motivations and his personality across. It'll likely get revised a little over the coming days, but I wanted to get most of my ideas down in one go.


Since I assume most of the party won't have Darkvision, let's see what we can get.

Tiefling Variant Ability: 1d100 ⇒ 90

You gain an additional +2 racial bonus to your Wisdom score. Seems like a nice perk.

Also, checking in with Darius's vigilante identity.

The Concordance

"They say only a fool would stand up to House Thrune." The Thrune guard pulls himself across the ground, leaving a smear of blood on the paving stones. The colorful man behind him takes a sweeping bow, pointing his rapier downward. "You may call me the High Fool."

Submitting for consideration, my cabalist vigilante: Jaraliss Moontree, a.k.a. The High Fool.

Silver Crusade

Might have to look into making some sort of variation on this character's theme.


I've tidied up Adun's background so that it fits in with the timeline established by the AP.

I haven't got as far as fleshing out the story of his reason for attending the protest in Aria Park - I chose the 'Tagging Along' Reason to Protest, so I can't do much with that until I know whether I've been lucky enough to be selected and who I've been selected with, as I need a PC friend to go to the protest alongside.


Here's Fighting Chicken's submission, the ethnic Varisian avenger Brogol Stockl.

Brogol is a carriage driver for a local noble family and a secret and ardent worshiper of Calistra. Brogol is especially taken with Calistra's vengeance aspect, which appeals to Brogol's anger over the mistreatment of his family at the hands of the Asmodean church.

Brogol's fallen in with the wrong crowd (or right crowd, depending on your viewpoint) - the Milanite revolutionary cell The Rose of Kintago. Secretly, he's been spying for them, up until the Night of Ashes, when his employer's manor goes up in flames, leaving all sorts of unanswered questions for Brogol to worry over.

He's attending the Aria Park protest in order to hopefully find some of his Calistran/Milanite contacts, who have all vanished since the Night of Ashes.

If selected, at the game's start Brogol doesn't yet have a vigilante identity, though I imagine he would be forming one shortly.


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You could be...The Coachman! At the helm of your sturdy batmobile battle carriage, your pitch black horses strike fear into evil doers!


Hahaha, that's great, Furnok! Certainly, every team of heroes needs a batmobile battle carriage!

If selected, I plan on sinking a lot of money into the carriage for just this reason. Maybe even eventually creating an extra-dimensional battle carriage safehouse!


I think I'm going to withdraw from this.

Have fun, you lot. :)


This is Ouachitonian presenting Reynard Freeman. Reynard is a Mutated Defender, which I plan to play as his tainted tiefling blood causing further mutations as he gains levels, though I'll also be taking some of the more generic Vigilante Talents (Lethal Grace, for example, will probably be my first choice).


Haven't completely filled out everything (like the familiar), but here's most of mine. Jineiss the Magical Child. Right now after she had some rough experiences that got her her powers, she's spreading her wings a bit under her hidden identity.

I've picked VMC to get the sorcerer 'nanite' bloodline to reflect the experimentation done to grant her power, and I liked the poison power it will grant. I can drop it if it's not desired.


As much as I love this whole general idea, I just can't get my character concept work quite how I want it to. C'est la vie!

Hope everyone who gets selected has a blast!


I havent worked out the Aria Park protest or the Night of Ashes in my background yet. I was hoping to use that to make some ties with other players if I get chosen.


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Update! we currently have:
Digger Chandler as Anthony Zamparelli : Hangman
Pedro Coelho as Doreen Makgree : Stalker
CaptainFord as Colt R Warwrik : Avenger
eriktd as CarlConrad Copperplate : Warlock
Tiger Claw as Brianna Reed : Zealot
Andrea1 as Furnok of Ferd : Stalker
Ouachitonian as Reynard Freeman : Mutated Defender
yiannisph as Darius Motalis : Warlock
Rysky as Osveta Daud : Masked Maiden
Woran as Agnes Briar : Mounted Fury
golfdeltafoxtrot as Adun Wulle : Avenger
Fighting Chicken as Borgol : Avenger
SodiumTelluride as The High Fool : Cabalist
Davia D as Jineiss Craft : Magic Child

Expressed Interest:
PixelsAreGod
DoubleGold
Profession Smith 6 ranks
Kubular
DarkWingD
Kegdrainer
TheoreticallyYours
TerrorOfDeath
Lady Melissande of The Red Fox

I am crazy excited to get this going and we almost have the compliment of 3 games worth of characters in the running already. So, I've decided to move up the deadline a week, from the 18th to the 11th. Those listed as interested above will get a courtesy PM notice to the change as well. Feel free to reach out to me in a PM if this change causes a problem for you.


Agnes Briar wrote:

I havent worked out the Aria Park protest or the Night of Ashes in my background yet. I was hoping to use that to make some ties with other players if I get chosen.

My thoughts exactly. I've finally gotten a chance to put Anthony's fluff into typed words, but I'm going to leave off those bits for the exact same reason.


Background:
Anthony Zamparelli was born to Lisa and Benjamin Zamparelli, two humble but loving parents who lived their whole lives in Kintargo. Even as a child, he showed remarkable empathy. When the truth about what happened to his childhood friend, abducted and abused by supposedly pious Asmodeans, truly sunk in he became all-to aware of the world’s injustice. The good but weak get punished, but the vile and powerful flourish. This trauma and thought eventually shaped him to the man he is today. Rather, into the men he is today.

Of average intelligence but athletically and charismatically gifted, Anthony did well in his studies and soon found theater as a life-long passion. At first, he was fascinated by the glamor, but what truly hooked him was the appeal of becoming another person, if only for a while, and to truly live another life. As a poor boy from a poor family, he seemed an unlikely thespian but his charm and obvious talent got him in the door. He’s begun to even gain a small local following of fans. Ever empathic, he uses whatever fame or recognition he has to bring attention to poor or needy people or social issues The boy from the slums isn’t going to forget where he came from.

It was through the theater he found something that shaped the other half of his double life. Assigned to go through the troupe’s old costumes for items needing repair or to be foisted onto some rich mark. It was a boring task, given before he’d even begun to be accepted. But it ended up being a fateful task.

One costume stood out from all the others. Red and black tights and tunic with a red and white mask that covers the entire head save for holes for the eyes and mouth. Touching it thrilled Anthony. He knew this was something special. He fumbled to get it on and is mind raced as theater and his long-suppressed desires came boiling to the top. He was no longer Anthony Zamparelli, kind-hearted actor and activist. He was Assassino di Diavoli, the Killer of Devils!

Whenever the system let’s a bully live consequence-free, now there is someone--or something!--that will mete out justice. Strangling, slashing, stabbing ...in the shadows of Kintargo the evil are met with something just as vicious. And though some think him a mad serial killer, others see him as the embodiment of the rage of the downtrodden. Either way, wherever he goes, bloody death comes with him!

I wanted to put a twist on traditional superhero origins with a heaping helping of Italian giallo/horror and lucha libre. By day Anthony is an up-and-coming actor and activist for social issues and the poor. But by night he dons the mask of Assassino di Diavoli, the Man Who Murders the Cruel!

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