Dr Lucky

Carl Conrad Copperplate's page

43 posts. Alias of eriktd.


Classes/Levels

N Human Vigilante (Warlock) 2 | HP 16/19 | AC 16 (T 12, FF 14) | CMB -1 CMD 11 | F +2 R +5 W +3* (+1 vs illusions) | Init +2 | Move 30 | Per +6 | no conditions

About Carl Conrad Copperplate

Background:
Carl grew up in Kintargo, the eldest son in a long line of jewelers kept in business by wealthy nobles, socialites, and performers. While his name might imply that he works in copper, silver is in fact his family's medium of choice, and it has been many generations since any of them worked in any other metal. Carl has devoted his life to the business, having taken over the shop when his father retired, working tirelessly and ceaselessly no matter what the state of the city.

Unbeknownst to anyone else in his acquaintance, several years ago Carl received an invitation to attend a meeting with members of a secret society he later learned was called the Shadow Parliament. Its members met cloaked and hooded, and were dedicated to preserving the traditions of Old Kintargo, namely strong cultural roots and resistance to the demon-summoning Church of Asmodeus. Most of them were tradesfolk and lesser nobles who used the arcane techniques of their order to cast secret spells and rituals to maintain the status quo, and when Carl decided to join they initiated him into the inner circle and taught him their methods.

The mystic stone that the society kept in their sanctum glowed brightly when Carl was brought in, and as the others chanted the old jeweler felt something awaken within him, like another person was alive inside his body. He knew things he had not known before, or perhaps had access to memories that were not his. Eldritch powers were his to command, and even when he went back to his humdrum life in Old Kintargo the spark of magic burned deeply inside. He was a member of the Shadow Parliament, and empowered to act as he thought best in defense of the city.

When House Thrune seized control of Kintargo, the Shadow Parliament was effectively disbanded, for they could no longer meet in their hidden chambers beneath the House of Truth and Clarity. Its members scattered to the winds, and since Carl had not himself invited anyone to join, he had no idea of the true identities of any of the other members. All he could do was keep an eye out for their society symbol (a closed eyelid on a gavel clenched in a fist), or perhaps find another group to which their members may have fled. He often felt a peculiar pull from the force within him, however, as if the society was still trying to communicate with him through their arcane connection.

Many of his clients like to gossip, and when he overheard one of them whisper to another that she knew someone in the Silver Ravens, another notorious secret society in Kintargo, he decided he had to know more-- or perhaps was compelled to act by his alter ego. Dressing in a heavy cloak to hide his identity, he followed the lady to her home and questioned her outside her door. He impressed her so that she believed he had the interests of the city at heart, and she told him that she knew someone who could help him. A man would be at the Aria Park Protest the following day wearing one black glove on his right hand, she said, and he could answer all of Carl's questions. Carl resolved to attend the gathering and find this man, to learn more of the Silver Ravens' cause, and perhaps track down other members of his former cabal.

Description:
Carl is a middle-aged man, relatively well-dressed, who from his conservative dress and grooming probably lives in the old district and attends services at the temple of Shelyn once a week. He is slightly stooped and wears spectacles, squinting a bit from years of performing delicate craftsmanship. His hair has gone white and has mostly receded, making him look older than he is. His voice is reedy and high-pitched, but lightly accented. Even though he is wearing a chain shirt under his work clothes, he looks timid and harmless. He carries no obvious weapons, only belt pouches and a satchel.

Race: Human

Alignment: Neutral

Class: Vigilante (Warlock) / Wizard (Variant Multiclass)

Vigilante Identity: The Silver Shadow

Abilities: Str 7 (-2), Dex 14 (+2), Con 14 (+2), Int 18+2 (+5), Wis 11 (+1), Cha 7 (-2)

HP: 16/19 (2d8+6)

AC: 16 (+2 Dex, +4 armor)

Initiative: +2 (+2 Dex)

Speed: 30' (light armor)

Saves: +2 Fortitude / +5 Reflex / +3 Will* (+1 vs illusions)

BAB: +1

Weapons: mystic bolt +4 or +2/+2 (1d6+1 electricity)

Race Traits: Bonus Feat, Comprehensive Education (all Knowledge skills are class skills, +1 to Knowledges that already are class skills)

Background Traits: Pattern Seeker (campaign: +1 Perception, Perception is class skill, +1 DC for pattern spells, +1 saves vs illusions), Student of Philosophy (use Int for Bluff when lying or Diplomacy when interacting)

Vigilante abilities: spellcasting (CL 1), dual identity, mystic bolts (electricity, 1d6), seamless guise, social talent (social grace: Craft Jewelry)

Wizard abilities: school (Illusion)

Favored class bonus: Vigilante, +1 hp

Feats: Point-Blank Shot (Level 1), Two-Weapon Fighting* (Human); Arcane Strike* (Vigilante 2)

Skills: Bluff 1+1* (+7 lying), Craft Jewelry 2+12*, Diplomacy 2+1* (+7 interacting), Knowledge (Arcana) 1+9, Knowledge (Dungeoneering) 1+9, Knowledge (Engineering) 1+8, Knowledge (History) 1+8, Knowledge (Local) 1+9, Knowledge (Nature) 1+8, Knowledge (Planes) 1+8, Knowledge (Religion) 1+8, Linguistics 1+5, Perception 2+4, Spellcraft 2+8, Stealth 1+5, Use Magic Device 2+1

Languages: Common, Elven, Halfling, Infernal, Shadowtongue, Strix, Undercommon

Spellbook all cantrips; coin shot, color spray, dazzling blade, disguise self, ears of the city, heightened awareness, keep watch, secluded grimoire, sure casting, vanish (1st)

Spells prepared: (cantrips, x4) dancing lights, daze, detect magic, prestidigitation; (1st, x4) color spray x2, dazzling blade x2

Equipment: artisan's outfit (free, worn), belt pouch (1 gp, worn), chain shirt (100 gp, worn), common artisan's tools (5 gp, in pack), hangman's outfit (free, in pack), masterwork backpack (50 gp, worn), spell components pouch (5 gp, worn); 12 gp, 20 sp (in belt pouch)

Build notes
Carl is designed to fulfill the arcane caster role in the typical adventuring party, with buffs and damage for the most part. He will use mystic bolts two-handed, supplementing the damage of the heavy hitting stalkers and avengers. His spells will primarily include illusion effects, and he will craft wondrous items, wands, and eventually staves for the party. He also has all Knowledges as class skills and will devote skill points to them. While he probably can't be the party face, he can still pull his weight in Bluff and Diplomacy bouts, and both he and his familiar will be able to activate wands to help with healing and condition removal.

Progression plan:
2. Arcane Striker (vigilante talent), Arcane Strike* (feat)
3. Double Time (social talent), retrain Point-Blank Shot into Craft Wondrous Items, familiar (Wizard VMC)
5. In Vogue (social talent), Craft Wands (feat)
6. Tattoo Chamber (vigilante talent)
7. Hidden Magic (social talent), school power (Wizard VMC)
9. Beginner's Luck (social talent), Improved Two-Weapon Fighting
11. Notorious Fool (social talent), cantrip (Wizard VMC)
12. Strike the Unseen (vigilante talent), Blind-Fight* (feat), Improved Blind-Fight* (feat)
13. Conflicted Identity (social talent), Craft Staves (feat)
15. Transformation Sequence (social talent), discovery (Staff-like Wands, Wizard VMC)
16. Greater Blind-Fight* (feat)
17. Quick Change (social talent), Greater Two-Weapon Fighting (feat)
18. Elemental Armor (vigilante talent)
19. Immediate Change (social talent), greater school power (Wizard VMC)
20. Armor Skin (vigilante talent)