About Rutilus Rathgan
Touch: 13 Flat: 16
HP: 30/30 (dead at -14)
Elven Immunities: Half-elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects.
Ancestral Arms: Half-elves with this racial trait receive Exotic Weapon Proficiency as a bonus feat at 1st level. This racial trait replaces the adaptability racial trait.
Keen Senses: Half-elves receive a +2 racial bonus on Perception checks.
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Half-elves choose two favored classes at first level and gain +1 hit point or +1 skill point whenever they take a level in either one of those classes.
FCB: 1/6 Slayer Talent
Weapon and Armor Proficiency: A slayer is proficient with all simple and martial weapons, as well as with light armor, medium armor, and shields (except tower shields).
Studied Target (Ex): A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack and damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can only maintain these bonuses against one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
Track (Ex): A slayer adds 1/2 his level (minimum 1) to Survival skill checks made to follow tracks.
Ranger Combat Style (Ex): (Weapon and Shield Style) - Gained Shield Slam
Sneak Attack: At 3rd level, if a slayer catches an opponent unable to defend itself effectively from his attack, he can strike a vital spot for extra damage. The slayer’s attack deals extra damage anytime his target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the slayer flanks his target. This additional damage is 1d6 at 3rd level, and increases by 1d6 every 3 levels thereafter. Should the slayer score a critical hit with a sneak attack, this additional damage is not multiplied. Ranged attacks can count as sneak attacks only if the target is within 30 feet.
With a weapon that deals nonlethal damage (like a sap, whip, or unarmed strike), a slayer can make a sneak attack that deals nonlethal damage instead of lethal damage. He cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack, not even with the usual –4 penalty.
The slayer must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A slayer cannot use sneak attack while striking a creature with concealment.
Feats and Traits:
Exotic Weapon Proficiency (Falcata) (B): You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.
Two-Weapon Fighting: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.
Shield Slam: Any opponents hit by your shield bash are also hit with a free bull rush attack, substituting your attack roll for the combat maneuver check (see Combat). This bull rush does not provoke an attack of opportunity. Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You may choose to move with your target if you are able to take a 5-foot step or to spend an action to move this turn.
Natural Born Leader: You excel in the role of manager. You treat your Charisma score as if it were 14 (or 2 points higher than its actual score if your actual Charisma is already 14 or higher) for the purposes of determining how many teams you can manage in the rebellion, and for the purposes of determining the bonus you add to your managed teams’ actions. In addition, you gain a +1 trait bonus to your Leadership score if you take the Leadership feat.
Falcata: +6, 1d8+4 damage, crit 19-20/x3, slash
Falcata/Shield Bash: +4/+4, 1d8+4/1d4+2 damage, crit 19-20/x3//20/x2
Longbow: +5, 1d8 damage, crit x3, pierce
Skills *Class Skill:
+9 Acrobatics* (-2/-3 ACP) 3r
+4 Climb* (-2/-3 ACP)
+7 Disable Device (-2/-3 ACP) 3r
+3 Disguise* 2r
+3 Escape Artist (-2/-3 ACP)
+3 Fly (-2/-3 ACP)
+6 Knowledge (dungeoneering)* 2r
+6 Knowledge (local)* 2r
+9 Perception (Keen Eyes)* 3r
+3 Ride (-2/-3 ACP)*
+7 Sense Motive* 3r
+9 Stealth (-2/-3 ACP)* 3r
+4 Swim (-2/-3 ACP)*
Light 0-100 lb. Medium 101-200 lb. Heavy 201-300 lb.
Encumbrance: 75/100 lbs
Backpack - 2 lbs
Bedroll - 5 lbs
Flint and Steel
Rope - 10 lbs
Heavy Spiked Wooden Shield - 15 lbs
Falcata - 4 lbs
Leather Lamellar- 25 lbs
Longbow - 3 lbs
Arrows(60) - 9 lbs
Thieves Tools - 1 lbs
Dagger - 1 lbs
Rutilus has no idea who his parents are and he doesn't care. The priests at the orphanage of the Church of Asmodeus claim his parents died in a fire. However, considering everything else they "claimed" happened who knows whether this is true. The only truth is that it doesn't matter. He can't even remember what their names were, let alone what they looked like. Rutilus rejected the teachings of the nuns of the orphanage and couldn't understand how anyone would willfully choose to follow them. This led to him constantly being "disciplined" (more like tortured) by the nuns. One day he found his opening and escaped from the orphanage never looking back. As this was his first and only experience with organized religion, Rutilus follows no god. Rutilus found living on the streets of Kintargo free and exhilarating. He found he was quite good at sneaking around and taking what he needed to survive. A few months after escaping the orphanage, He met a girl a few years younger than himself named Cassie shivering and cowering in an alleyway. He still can't explain it to this day, but he found himself drawn to her and compelled to take her under his wing. He found what he considers to be his little sister and the first member of his family. The two of them became thick as thieves and before they knew it, several other street kids began following Rutilus and learning from him. These kids became, at least in Rutilus's mind, his family.
While usually very cautious, deliberate, and exacting when enacting their food raids, recently Rutilus made a mistake that nearly cost him everything he holds dear. There was word of a large food cart that could feed his group for months en route through town. The owner was supposedly very wealthy, but stingy and arrogant so it would be poorly guarded. However, when they made their move it turned out it was trap and they were all captured. Rutilus's captor, who claimed his name was Patch (whether true or not can't be said), couldn't believe that a boy could lead a bunch of other children and evade capture for years. Patch saw Rutilus's potential and made him a deal. He would allow all Rutilus's "family" free provided Rutilus trained with Patch and came to work with him and his organization. Patch wouldn't say who this organization was, but said they were working to make Kintargo a better place for everyone. Rutilus was uncertain, however, what choice did he have? Damn himself or damn everyone he cared about, so Rutilus agreed. True to his word, Patch let everyone go and began to train Rutilus.
On their first day of training, Patch gifted Rutilus a falcata and began to teach him in its use. Patch also would teach Rutilus how study his targets and wait for the right opportunity. Slowly, their bond went from Boss/employee to mentor/mentee. In fact, Rutilus looked at Patch as a sort of father figure. However, no matter how many times Rutilus asked, Patch wouldn't say what organization he worked for or let Rutilus meet any other members. Patch claimed it was for Rutilus's own protection. Things started to fall into a routine, training during the day then relaxation at night with his family. Then everything changed. Recently, Kintargo new mayor Barzillai Thrune has declared martial law making things hard on his family. To make matters worse, about a week ago Patch vanished. Rutilus searched and found no trace of him. All Rutilus could find were vague rumors that the Silver Ravens were destroyed around the same time Patch went missing. Could Patch have been a member? Was that the organization Rutilus was training to join? Rutilus began searching for anything he could find on the Silver Ravens and everything came up empty until today. A friend of a friend of a friend claims to know something and says he will meet at the Aria Park protest. He left no name but says he will be wearing a black glove on his right hand and no glove on his left. Maybe its finally time to get some answers.
Appearance and Personality:
APPEARANCE AND PERSONALITY
Rutilus appears before you as someone who is largely non-descript. His armor and clothing is very plain without any adornment. If you weren't looking directly at him, he would easily blend in to any crowd. Rutilus wears a hood over his head concealing his features. However, as he turns you catch a quick glimpse of his features. Rutilus's hair is dark as night and cut short and neat. A dark five o'clock shadow covers his face. His eyes, as blue as the mid-day sky, are constantly searching looking for threats or anything out of the ordinary. His hands, which are heavily calloused, rest at his side ready to act at moments notice.
To outsiders, Rutilus gives a look as someone who is stern and unforgiving. However, the truth is that he is constantly on the lookout against threats to him and those he cares about and takes this task seriously. To those who count Rutilus as friend, he is friendly, jovial, caring, and loyal to a fault. Rutilus understands the need for work and the need to play, he just keeps those two acts separate. When its time to get to business, Rutilus allows nothing to distract him. When business is done Rutilus has no issues sharing a pint with those he holds dear.
Takes place sometime after starting training with Patch but before he went missing...
Rutilus exhaustedly entered the ramshackle he and his "family" call home feeling aches in muscles he didn't even know he had. In the corner of the room conspiring together were Sera, a lithe dark haired elf, and Cassie, a small blonde haired human girl whose eyes lit up when she sees Rutilus enter. At the table with a bowl of food, sits Tesario, a tall human with sandy colored hair. If any of them held rank, Tesario would be Rutilus's second in command. The two of them trust each other implicitly and always push each other to be better, almost like a sibling rivalry. Rutilus smiled seeing Cassie and Tesario were safe and grabed some food before dropping himself in a seat in front of Tesario with a sigh. "A little sparse in here, any issues while I was out?
"All quiet here, Several guys left a bit ago to see whats going on in the streets. So what the ol' man show you today and when can you show me so I can do it better than you?" Tesario smirked.
Rutilus thought of their training that day and every bruise Patch inflicted on him with the training swords. Though the training was hard and painful Rutilus saw himself getting better and learning unlike the lessons inflicted on him by the nuns of Asmodeus. With a jovial grin Rutilus replied, "Patch taught me to take a beating, if you'd like I can show you now? I'm sure that's one thing you are better than me at."
Tesario looked a bit chagrined and replied, "yeah yeah ... you were lucky last time, I'll best you next time.
"Any time you want to try, just say the place," Rutlius said with the smile. At that moment, Cassie sidled up against Rutilus and said in a happy voice, "Sooo... What are two up to?
Rutilus was about to speak when Tesario interjected, "Rutilus was just telling me how the ol' man whooped him today."
"OH NO! Are you ok?" Cassie responded looking over Rutilus for any sign of injury.
Rutilus wrapped his arm around Cassie in a brotherly show of affection, "Nothing I couldn't handle, where'd Sera go?" Rutilus didn't hear Cassie's answer as he was distracted by the glare Tesario was directing at his arm around Cassie. "What's wrong with him? If he's interested in Cassie he should just go for it. She's my sister." Cassie finished up her story about Sera and Rutilus realizes he didn't catch a word of it. Quickly Rutilus responds, "Good for Sera, Everything ok with you Tes?"
Tesario jumped in surprise at hearing his name. "Huh? Yeah... I'm good... Why don't you show me that sword move you learned again. I think I've almost got it." Tesario stammered
Rutilus knew Tesario was holding back but let it go. "He'll tell me in his own time," he thinks to himself. "Can I show you tomorrow? I'm exhausted and Patch wants me to meet him at the market first thing tomorrow. He's supposed to be teaching me to read people and focus on one person out of the crowd."
"As long as you show me that reading people thing too, you got a deal"
"Its a deal then. Gonna turn in, G'night you two." With that Rutilus kisses the top of Cassie's head and starts to head off to his bed.
"Good night Ruti," Cassie replies with an exasperated sigh.
Rutilus collapses on his bed with a loud sigh. Everything ached but his training was going well. Rutilus just wish Patch would tell him who he worked for, but he couldn't complain. Since he started training with Patch, Rutilus has been supplied with a small stipend to help provide for him and his family. Rutilus worried about the future though. There were rumors in the street about uprisings throughout Cheliax and a new Lord-Mayor coming to town. Rutilus hoped it wouldn't be anything to threaten his small little slice of life. However, these were all thoughts for another day because he needed sleep if he were to be quick enough to block Patch's strikes. With one last yawn and stretch, Rutilus fell into a deep sleep waiting for a new day.
Level Up Info:
Level 1: +1/6 Slayer Talent FCB | Skills: Acrobatics, Disable Divice, Knowledge(Local), Perception, Sense Motive, Sleight of Hand, Stealth
Level 2: +1/6 Slayer Talent FCB | Skills: Acrobatics, Disable Divice, Knowledge(Dungeoneering), Perception, Sense Motive, Sleight of Hand, Stealth
Level 3: +1/6 Slayer Talent FCB | Skills: Acrobatics, Disable Device, Knowledge(Local), Knowledge(Dungeoneering), Perception, Sense Motive, Sleight of Hand, Stealth