Pendobar 'Pip' Bushytoe |
Pip has been enjoying the trip on the Leg-Man as he enjoys much of life, one day at a time. As the day ends he tries out some new fret changes and works up a satire about the last 'patron' they were employed by,
"Old Sir Robliar was a miserly soul,
with the taste of a goblin,
and the breath of a troll.
"He squeezed his coppers so hard he made them into wire,
He wouldn't spare you a drink if your @ss was on fire."
Unsatisfied with the rhyme scheme he puts the guitar down, pulls his wide brimmed hat over his bushy-browed eyes and goes to sleep. Later, his road companion Oso wakes him up and tells him of his dream.
"That's some weird dream juju Oso, whatcho think it mean?"
Oso Legumbe |
"Mar man Pip, I is havin' dreams about frogs, an' dancing girls but no dreams like dat. This is juju, dat sailor have it right."
Oso ponders for a moment, that's all he can manage, "all I bin told iz dat the Prince made nine swords an' called dem dee Final Word. They be swords of power and they be scattered fur the right warrior t'find. Dis aint the same. Some Queen be yanking dur brothers, dur verree Gods and getting demons or some such to fight fur hur. "
"Maybe it was dat lizard stew an' gas or some such thing dat did fur me dreams." Oso shrugs and looks at the brains of the outfit, Pip.
Elgan Dreadwood |
"Naw Altee, magic ain't deh an'sir tah all problems." He says to the wizard's retreating back.
"Doh ah'll admit dat tween yeh an' Rice yeh two kin raise sum big-@$$ firewurks. But too much pawer iz deng'rus. Yer jes' as likelee tah burn down deh fores' as save it. Naw, livin' in harm-ee wit' natur iz deh bes' way. All dat poweh, an' majestee. Who kin resist deh roots of deh massive trees, er' deh footstep o' deh mountin'?"
He takes another swig from the jug that he unconsciously picked back up long ago and smacks his lips. When he realizes what he is doing, he eyes the jug with a raised eyebrow skeptically. Then he shrugs and takes another swig.
"Sumthin' bout deh tas'e chere,..."
dungeonmaster heathy |
Altai throws down another shot of distilled something-or-other, before rising unsteadily to his feet. "f#**it! I'm gonna go make something magical! Is there a forge anywhere here?" He scoops up Stig's old platemail and starts dragging it in some random direction. "Magic, I tell ya! Magic!"
"Ayyup."
Do what you gotta do; there's a shed and an anvil and a fire going; there's a passed out blacksmith that won't wake up for anything.dungeonmaster heathy |
Capm Quork:
"Hey Bushytoes! Do you know that ditty I'm humming? Don't know what it's called..."
He's obviously tone deaf; you can tell by the few bars he tries to grunt out.
"I'd sure as like to hear that one on your flaminko geetor."
Capm Quork's dog comes over; sets his head in Bushytoes' lap. He likes him. All the lassies do too; although there's this feeling that they see him as this amazingly musically talented human 4 year old; not hard to do cos he's 3 foot tall give or take.
Hell; all the sailors do too.
Cept Bosun Breedlove....all that music in carryin on is baaaaaad juju.
He's seen it before. Something bad's gonna happen on this skip down the river.
dungeonmaster heathy |
Regulators--setting off, after Altai's done with his bit of work.....in the morning; hungover; it's an easy go down this tributary to the main Hool, then up the Hool--the current's not too strong but it is a bit of work.
The Hool's about 100-200 foot wide depending at this stretch; treelined swampland borders that...it's an easy go up the muddy brown river.
Around noon, you see a body floating face down, down the river, right down the middle of the river. What now?
Altai Iscarni |
Altai spends the night in the smithy, pounding away madly with the hammer and smelting down silver and gold coins. He emerges as the sun rises, covered in soot and with dark circles under his eyes, with Stig's armour hanging on an improvised mannequin. Apart from some silver chasings and gleaming gold runes on the shoulderplates, the armour doesn't look much different - however, when Stig tries it on, he notices a difference. "Heh. That actually felt rather good. Anyone got some food?"
I can make a set of +1 armour in one day - this is a set of Full plate +1. It costs me 40 xp, and Stig owes me 500 gold.
dungeonmaster heathy |
Altai spends the night in the smithy, pounding away madly with the hammer and smelting down silver and gold coins. He emerges as the sun rises, covered in soot and with dark circles under his eyes, with Stig's armour hanging on an improvised mannequin. Apart from some silver chasings and gleaming gold runes on the shoulderplates, the armour doesn't look much different - however, when Stig tries it on, he notices a difference. "Heh. That actually felt rather good. Anyone got some food?"
I can make a set of +1 armour in one day - this is a set of Full plate +1. It costs me 40 xp, and Stig owes me 500 gold.
Big breakfast of eggs, and flapjacks, and sausage, and dire boar bacon.
dungeonmaster heathy |
Altai peers blearily at the dead bodies floating past. "Uh, guys... Are they really dead? Didn't that one just change directions?" He grabs an oar; once a body is close enough, he'll use it to turn the floater over.
It didn't change, it's just headed downriver in a direction to collide with your dugout...
Elgan Dreadwood |
Sounds good, let's go meet some new guys!
Elgan gets up the next morning about the same time as Altai emerges from his labors. The elf looks better than a lot of the imbibers of last's night shindig, (He's tougher than he looks, and he IS used to drinking similar beverages, but he's no barfly![/ooc] but it is obvious that he is feeling the after-effects as well. HE chews on some nearby plants he digs up to settle his stomach and head, and is soon feeling well enough to eat almost as much breakfast as Altai.
As the regulators saddle up he first takes a bracing swim alongside the canoe in a fishy form. HE was just about to sing the praises of a glorious day when the first body appears.
With growing concern and anger competing for room on his animated face, he never really tries to hide his feelings he takes his staff and prepares to help fend off/examine the body about to connect with the little boat.
Elgan Dreadwood |
"Meh, dead bullywug. Who care? We go kill lizard."
"Ack'shally, Yeh shood care Gittik. Dis heah ded bullywug wuz kilt by sumwun. And if'n it wuz deh lizards, den dat means dat dey iz gittin even mo'e aggressive den we wuz afeared uv."
"Les ride fer a bit mo'e, den ah wants tah scout ahead jes a lil bit, makes su'e we don float right inta a' ambush."
dungeonmaster heathy |
Sounds good, let's go meet some new guys!
Elgan gets up the next morning about the same time as Altai emerges from his labors. The elf looks better than a lot of the imbibers of last's night shindig, (He's tougher than he looks, and he IS used to drinking similar beverages, but he's no barfly![/ooc] but it is obvious that he is feeling the after-effects as well. HE chews on some nearby plants he digs up to settle his stomach and head, and is soon feeling well enough to eat almost as much breakfast as Altai.
As the regulators saddle up he first takes a bracing swim alongside the canoe in a fishy form. HE was just about to sing the praises of a glorious day when the first body appears.
With growing concern and anger competing for room on his animated face, he never really tries to hide his feelings he takes his staff and prepares to help fend off/examine the body about to connect with the little boat.
Heh heh....swamproot....old elven hangover medicine.
dungeonmaster heathy |
The bare bones of the setup....
more to follow; work in progress...
The Leg Man...decks...
a-h top; 1- 18 side.
b-g 1-2 is the paddle; a circular rig of paddles; the top is about 5 feet below the poop deck.
a-h 3-6 is the poop; at d-e 6 is the helm wheel.
a-h 7-14 is the main deck; 8 feet below the poop; 4 feet below the fo'castle. There's stairs up to the poop at a7 and h 7; up to the focastle at a14 and h14; doors at b7, g7, b14, and g14.
There's a loading hatch, grated, at de 11-12.
The forecastle is a semicircle looping from a15 to h15; the top of the curve is at the tip of de 18's meeting point.
more to come as I can get to it.
dungeonmaster heathy |
Riese's Regulators:
You see....about 100 feet ahead, coming around a bend in the river, the Leg Man. It's an odd ship; no sail or oar, only a spinning wheel at the back for locomotion.
It's 100 feet ahead of you, about 50 feet from the left(west) shore, ant 100 feet from the east shore.
The entire deck is covered with fog. You hear screaming, and battle, and see a shape or two indiscernable on the deck, and can see numerous lizardmen streaming up the sides of the boat! But you can't see much else on the deck.
Oso and FurryToe:
You can reach any one of the aforementioned doors; go ahead and state your intentions of action.
Elgan Dreadwood |
"Whoa! Lizardmen!"
How high is the main deck off the water? I'd suggest we paddle up to the east side of the boat and jump aboard on the H-row.
Elgan looks at Gittik just a little smugly.
"See? Tol'ja so!"
I'd jump into the water right now and start swimming, but I don't really want to face a whole group of them myself underwater! (even if I can breath while shifted now) But I may be able eto swim under and up the opposite side, maybe take them from both sides? Time permitting, I'll begin casting the required defensive spells now! ;)
Riese |
BTW, Riese will take the S&M Armor.....I will pay it's sale value (Let me know what that is)into the party fund. Someone is gonna look damn good in it! When do we get back to our cabin-brothers/rowers again....
"Oh, Altai....I think I can find a...use....for that set of magical straps of armor....I....nevermind. Here is some coin to cover what it would sell for." Riese stuffs the tangle of straps and buckles into his backpack, then looks up. "What?!?"