
Becton of Pelor |

The only questions I could add to Altai's would be:
Did he show you were he wanted the comissions done? Was it a garden; gallery, or some remote room in the manor. Would they all be together in the same place? Also - how heavy would the statues be in full size?
To me, mobility might imply whether they can be moved to say...secret temples or somesuch easily. Doesn't make much sense to have the sculptor build Orcus in your living room if he weighs 2 tons, just so you can place it in a secret temple downstairs. That's a lot of heavy lifting otherwise.
Sorry, Elgan - haven't forgotten your question. Been a long day so far.

dungeonmaster heathy |

The only questions Altai has beyond what was covered by Mardel would be if the knight asked for statues of specific demon lords and if he gave any reasons for wanting some but not others. And could Mardel see any pattern in which demons the guy wanted - i.e they are all humanoid, they have overlapping portfolios etc.? After all, Mardel probably had to do a bit of research to get the demons right.
Edit: That brings up a second point - was the knight pleased with his demons? Did he seem knowledgeable about them? Was he nitpicky in his original commission ("Orcus must be covered in realistic-looking blood, holding his Rod in one hand and a quivering elven sacrifice in the other")? And what did his mom say, if anything?
"He asked for the ten in question. I wouldn't know about portfolios; I researched several books, eyewitness accounts, holy texts; I don't see a pattern.
I've only spoken to him twice, about two months ago. I haven't shown him my working models yet. He seemed somewhat knowledgable about them...he said the main thing he was interested in was authenticity; if I must pursue truth than he was interested in truth of form.I said, from my understanding, that several of these....creatures' form can be highly mutable; he said he understood, but again, truth of form is more important to him than attempt at expression."

dungeonmaster heathy |

The only questions I could add to Altai's would be:
Did he show you were he wanted the comissions done? Was it a garden; gallery, or some remote room in the manor. Would they all be together in the same place? Also - how heavy would the statues be in full size?
To me, mobility might imply whether they can be moved to say...secret temples or somesuch easily. Doesn't make much sense to have the sculptor build Orcus in your living room if he weighs 2 tons, just so you can place it in a secret temple downstairs. That's a lot of heavy lifting otherwise.Sorry, Elgan - haven't forgotten your question. Been a long day so far.
"I haven't seen the final displayroom yet; he gave me dimensions; rectangular 40 feet by 25 feet. He said life size was preferable. I told him that some of these, from my understanding, can be pretty big....so he said....human-sized then was to his liking.
I'd say (2-3 tons each) in marble; by in large.If Michelangelo's David knockoff, life sized in marble weighs different than that;....that's what we're going for here....

Elgan Dreadwood |

"Yeah? You reckon I should buy that one? Is it gentle?"
"O yah chere," The wood elf laughs as he fends off the sudden flurry of affection from the horse that realizes it may have found it's key to freedom. "It's real frend'ly-lahk. Seems ta be in good spirits an' health too. Ah reckons if'n yeh scratch her ears, 'n give 'er an apple an' sum sugar now 'n den, she'll take good care o' yeh."
No worries Becton. Like I said, When I thought of it, I thought a conversation 'tween two different 'cleric' types might be fun! But I've been on the short end of PC time myself. Instead of one long drawn out conversation, we might make this an ongoing thing? I can see these two agreeing one day, and disagreeing on something the next. Might be fun!

Altai Iscarni |

"Well, the meeting at the church was interesting, but ultimately won't lead to any actions being taken. Being nobles still counts for something, apparently. But if further bad things happen in town, it might be a place to keep in mind. We might try to get back to our mansion again."
"Also, Elgan - can you talk to fish? Sharks, moray eels, that sorta thing? I'm cookin' up a plan for that pirate ship..."

Elgan Dreadwood |

"Also, Elgan - can you talk to fish? Sharks, moray eels, that sorta thing? I'm cookin' up a plan for that pirate ship..."
"Don' know, ah nevah tried a'fore." The wood elf answers thoughtfully.
"Shouldn' be all dat differn', mebbee a lil differen' dialec'. Naw, dah bigges' probl'm ah' kin t'ink of is dat ah'm still accustum ta breathin' air. Cou'd ten' ta make it a mite difficul' fer speakin' undah de watah. But ah've bin practicin, seein whut water shapes ah mite kin take, in case, yeh know, Ocean needs an escort next tim' she com' ta visit er sumthin,..." The elf's voice fades somewhat as he blushes a bit. At least you think it's a blush, he has such a dark tan it's hard to tell."Anyways, Ah t'ink we're t'inkin' along da same lines. When we gets back ta da house, ah'll give it a try an' lets ya know" Elgan adds hurriedly.
"Even if'n it don' work so well, mebbee Ocean has an underwatah compatriot o' mine dat might be willin' ta lend us a hand,. er, fin,. eh, ya knows whut ah mean,..."

dungeonmaster heathy |

right on;....
"Bel went to see a man about a horse, and some of the others went to church, Stig."
An old one-eyed peg legged early drinking salt tells the dwarf.
"Harra th' dog buoy?" He offers Stig a swig.
"And nooo, hie anna roll't yar pockets, sap!"
back to work for the heathymeister;....back in 4 hours....

dungeonmaster heathy |

Heh heh heh.....that'll work.
The hungover Stig, the eternally non-self depricating Riese, the horsebuyers and the churchgoers all meet up outside of the church.
The sculptor heads off; before waving: "bye guys!!! See ya later!!!" ebulliantly and frenetically.
what now? it's.....10:30 a.m. when the dwarf and wizard show up

Elgan Dreadwood |

Ah, the joys of posting when I should be working! Can someone give a BRIEF recap of where we are at? To make sure we are all on the same page? I'm a little lost with all the possible sub-plots. Just a list of bullet points to hit the highlights would be great, "Days till pirates return", 'still looking for fish-face brother #2', etc would be awesome. Just want to make sure I'm not missing something important here. Thanks!
Elgan absent-mindedly scratches the horses' ears, waiting for the others to speak up about what they want to do next.
EDIT-Also, what did we decide to do about the demon-horse breeds? Elgan is torn between protecting them (they didn't choose to be created/bred!) and putting them out of their misery, to protect innocents from possibly being hurt by them!

Altai Iscarni |

Lessee... I might have missed something too, of course, but I think this covers most of it.
* I think there's about two weeks until the pirate ship arrives.
* After freeing the sculptor, it seems like at least one noble family in town has an unhealthy interest in demons. After our run-in with Orcus worshippers, that does not look good.
* The High Priest of Orcus, the Resurrection Man, hangs out in an ancient burial mound somewhere in the Deadwood.
* The last Anderhoff brother, along with an assortment of thugs, is still on the loose. They are loosely connected to the cult of Orcus.
* Vander Anderhoff wanted us to take out the pirate ship and give him the cargo - in return, he would give Pharsia back. Of course, we got her back ourselves, but he does know about us and the mansion.
* An undead(?) locatah referred to as "Willy Walleye" has cursed some sailors. Though this might be a were-fish a la Kinto Anderhoff, we do not know if Vander is actually a shapechanger. The first two brothers were not.
* There's a problem with bandits, who are led by a goblin called Peacockcap. I seem to remember tat there was a nice reward for him, too.
* I think the church of Pelor took the horses.
* Altai's zoog buddies haven't come back yet. Of course, that might be a good thing...

dungeonmaster heathy |

I'll be more thorough perhaps later;
I left the horses out before.
The priestess tells you that they found 10 mares upstairs at the slaughterhouse that had recently given birth; no colts/foals/fillies.
The mares were normal horses.
The undead guy in the mound was in the Rushmoors; way north of the Dreadwood; about the northernmost part of Keoland. I think it's about 600 miles north.
It's 14 days until the full moon. I keep tally on that factoid at the bottom of my dungeonmaster's profile sheet.

dungeonmaster heathy |

The little group sets out in the midday sun.
It's warm, but not too warm. The trip back to the house goes over with no event whatsoever. The day is perfect.
Tom and Will meet you in the common bunkroom downstairs; they're working on the rum and argle bargling over a card game.
"Noop! Nothing of interest whatsoever! This git just owes me a month's pay is all!"
so where you guys gonna stow Pharsia's horse?
anything going on that day? If you don't go anywhere but hang out at the house until the evening,...
The day lolls boringly by. The sun sets.
The moon never rises.
It is the darkest night of the lunar cycle, and the clouds coming in from the sea drape the sky in a palpable blackness. The wind is blowing and howls in the rafters like a choir of spectres. Needlelike cold rain falls intermittently.
At about 2 hours past sundown, there's a rapping on the doorknocker at the main door upstairs to the mansion.

Altai Iscarni |

I was thinking we could put the horse in the room where we fought the illusionist and his gnoll buddies. Didn't that room have doors leading out? Just put some straw on the floor - this is a fixer-upper property, after all.
"What the heck? I'll get that." Altai casts Mage armour on himself before peering outside. "Who's there?"

Elgan Dreadwood |

Can't think of anything specific or game-changing. Would try to assume a waterborne 'predator' shape to help with our future pirate plans. Might be able to take on a shark-form? Or maybe a gator? Would spend the rest of the time exploring the area around the house. He's ok with the sea-cave, but the tunnels make him nervous! :)
Elgan is lounging about the common areas, talking to his new friends (The mole and the bat) when the knocker is used on the front main door.
ELgan looks up curiously.
"Ah don' min', but ah thoughts dat 'civilized' peoples visites durin' da daylight hours?"
He turns to his little friends. "Wuz you expectin' anybody?"

dungeonmaster heathy |

Altai opens the door to see a bald, pale man with jaundiced eyes, long gnarled nails, and incisors like twisted dolphin's peg teeth.
He's draped in musty wet greyish overcoat and riding boots.
"I look for Shanbalet, shir,... the Maushter off thish housh."
His eyes look at you like a starving man eyeing a Christmas ham.

dungeonmaster heathy |

Can't think of anything specific or game-changing. Would try to assume a waterborne 'predator' shape to help with our future pirate plans. Might be able to take on a shark-form? Or maybe a gator? Would spend the rest of the time exploring the area around the house. He's ok with the sea-cave, but the tunnels make him nervous! :)
I'll look at the ability description in the PHB II and see what I can figure out.

dungeonmaster heathy |

Elgan Dreadwood wrote:I'll look at the ability description in the PHB II and see what I can figure out.Can't think of anything specific or game-changing. Would try to assume a waterborne 'predator' shape to help with our future pirate plans. Might be able to take on a shark-form? Or maybe a gator? Would spend the rest of the time exploring the area around the house. He's ok with the sea-cave, but the tunnels make him nervous! :)
It doesn't specifically go over water dwelling forms.
So...Anything that lives in a swamp is okay--alligator and whatnot;
you can have the same swim speed as your land speed; you do the same damage as "predator" form; and you get no bonus whatsoever to holding your breath.

Beldan Vale |

“No, you can’t come in!” says Beldan, running up behind Altai. He’s wearing a blanket and carrying his rapier. The rogue leans forward to Altai and whispers in his ear. “Guy looks like a bloodsucker with those teeth. I heard tell that they can’t come in to a house if you don’t invite them in … extra polite or something.”

dungeonmaster heathy |

He's beating on the door.
"I come, I get the taxesh....I leave! Thatsh th' deal, Shanbalet!!! Thatsh the deal!!"
Now he's over there by the window next to the door; his face pressed to look in; his mouthfull of fangs visible. He starts dragging one gnarled, clawed hand down the glass of the windowpane; it emits a horrible spinetingling skreeching.
"Thatsh the deal, Shaaaaaan baaa leeeeet!"

Beldan Vale |

"Iiiinteresting... He thinks the illusionist is still around. How about this - we let him in, tell him Sanbalet's downstairs, and then jump him?"
"You want to let that in?" asks Beldan incredulously, hopping on one leg as he hastily dons his clothes. "Tell him to come back in the morning!"