Heathy's Isle of Dread Thread

Game Master Heathansson


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I AM THE LORD OF ALL HELLFIRE!!!!!

pfft

we're going to suppress the function of this gate for 1d4 ⇒ 3 rounds, per the spell description.

The clouds look like applesauce again, and they slow their spin.


I AM THE LORD OF ALL HELLFIRE!!!!!

map


I AM THE LORD OF ALL HELLFIRE!!!!!

What's claw's move?


Male Human Wizard 17 (Conjuration specialist)
dungeonmaster heathy wrote:

Lol this is a head scratcher, so I gotta do some research.

I might not be able to get rid of the gate, but even temporarily suppressing it would be great. After all, we don't want to get sucked into the dimension of rendered pig fat and radioactive waste.

EDIT: Just saw your post. Yeah, suppression is great.


Advanced flesh golem shield guardian
dungeonmaster heathy wrote:
What's claw's move?

He wears heavy armour, so he flies at 40'


I AM THE LORD OF ALL HELLFIRE!!!!!
Altai's summoned monsters wrote:

Gjetost flies back up towards the tower top.

Move to P-Q 2-3 before attacking M3, using Power Attack and Vital Strike. Attack roll 10+29+3(bard)+1(haste)-4(PA)=AC 39, damage 4d8+23+3(bard)+12(PA)=55. Attacks are magical and slashing.

Gjetost hits; it's kinda hurt.


I AM THE LORD OF ALL HELLFIRE!!!!!

Claw hasn't gotten down to the bottom yet.


I AM THE LORD OF ALL HELLFIRE!!!!!
Altai Iscarni wrote:
dungeonmaster heathy wrote:

Lol this is a head scratcher, so I gotta do some research.

I might not be able to get rid of the gate, but even temporarily suppressing it would be great. After all, we don't want to get sucked into the dimension of rendered pig fat and radioactive waste.

EDIT: Just saw your post. Yeah, suppression is great.

I'm getting ideas though.

You just summoned the Sta Puft Marshmallow Man.....j/k


I AM THE LORD OF ALL HELLFIRE!!!!!
Altai's summoned monsters wrote:
The elementals are useless for fighting. Altai instead directs them to tear open the coccoons in G5 and K4 and ferry the occupants safely outside.

1d24 ⇒ 18

1d23 ⇒ 20


I AM THE LORD OF ALL HELLFIRE!!!!!

One of the occupants is a little human kid.
Alive, but in shock due to the events unfolding.

The other one is a humanoid with a pig head. It screams like a stuck pig.

It's green, this pig man, and it's sorta glowing. Vulcan pig maybe....


I AM THE LORD OF ALL HELLFIRE!!!!!

I put them outside, on their way down.


I AM THE LORD OF ALL HELLFIRE!!!!!

Satari and Pip are up to bat.


I AM THE LORD OF ALL HELLFIRE!!!!!

Huzzzah!!!


I AM THE LORD OF ALL HELLFIRE!!!!!

nitey nite! lol


The Celestial Dragon
dungeonmaster heathy wrote:

mi casts on Gjetost. d.c. 21 wil save or he pings back to Asgard.

mii casts disintegrate at Satari.

24d6 dammage. Fort save d.c.22. If he makes the fort save, he only takes 5d6 in damage.

The virulent green ray strikes Satari in the centre of his chest, attempting to rend the monk's material form apart. Fort save 1d20 + 16 ⇒ (15) + 16 = 31

Having withstood the spell, Satari again decides not to bother crossing the intervening space to his target, instead simply appearing where he needs to be and launching a devastating assault.

Abundant Step to N-O 21-22. Attack mi.
Flurry. Dragon Stance. Dragon Ferocity. Inspire Courage. Ki Strike (adamantine). Mass Bull's Strength. Power Attack.
Attack 1: 1d20 + 23 + 3 + 1 - 4 ⇒ (17) + 23 + 3 + 1 - 4 = 40, damage 4d8 + 9 + 3 + 3 + 3 + 8 ⇒ (2, 4, 2, 6) + 9 + 3 + 3 + 3 + 8 = 40
Attack 2: 1d20 + 23 + 3 + 1 - 4 ⇒ (2) + 23 + 3 + 1 - 4 = 25, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (4, 3, 8, 1) + 9 + 3 + 3 + 8 = 39
Attack 3: 1d20 + 18 + 3 + 1 - 4 ⇒ (1) + 18 + 3 + 1 - 4 = 19, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (3, 4, 2, 8) + 9 + 3 + 3 + 8 = 40
Attack 4: 1d20 + 18 + 3 + 1 - 4 ⇒ (3) + 18 + 3 + 1 - 4 = 21, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (2, 8, 4, 2) + 9 + 3 + 3 + 8 = 39
Attack 5: 1d20 + 13 + 3 + 1 - 4 ⇒ (2) + 13 + 3 + 1 - 4 = 15, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (1, 2, 6, 4) + 9 + 3 + 3 + 8 = 36
Attack 6: 1d20 + 13 + 3 + 1 - 4 ⇒ (14) + 13 + 3 + 1 - 4 = 27, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (8, 2, 8, 2) + 9 + 3 + 3 + 8 = 43
Attack 7: 1d20 + 8 + 3 + 1 - 4 ⇒ (13) + 8 + 3 + 1 - 4 = 21, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (7, 4, 2, 1) + 9 + 3 + 3 + 8 = 37
Attack H: 1d20 + 23 + 3 + 1 - 4 ⇒ (20) + 23 + 3 + 1 - 4 = 43, damage 4d8 + 9 + 3 + 3 + 3 + 8 ⇒ (2, 6, 3, 5) + 9 + 3 + 3 + 3 + 8 = 42

Crit confirm:
Attack H: 1d20 + 23 + 3 + 1 - 4 ⇒ (15) + 23 + 3 + 1 - 4 = 38, damage 4d8 + 9 + 3 + 3 + 3 + 8 ⇒ (7, 6, 2, 5) + 9 + 3 + 3 + 3 + 8 = 46


I AM THE LORD OF ALL HELLFIRE!!!!!

Satari hits four times.

He almost downs the mothman, but not quite.

PIP!!!!!


I AM THE LORD OF ALL HELLFIRE!!!!!

back to work.....see you guys in 4 or 5 hours


I AM THE LORD OF ALL HELLFIRE!!!!!

Hzzzzzzzzaaaaaaah!!!


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Bard 8/ Troubadour of Stars 9 Epic Shredder

OMG I literally had no idea a week had passed.

Pip aims and lets fly at any targets that avail themselves

Attack 1 (manyshot also)1d20 + 21 ⇒ (12) + 21 = 331d8 + 19 ⇒ (7) + 19 = 26
Attack 21d20 + 21 ⇒ (4) + 21 = 251d8 + 19 ⇒ (4) + 19 = 23
Attack 3 1d20 + 19 ⇒ (18) + 19 = 371d8 + 19 ⇒ (4) + 19 = 23
Attack 4 1d20 + 19 ⇒ (13) + 19 = 321d8 + 19 ⇒ (5) + 19 = 24

Additional damage for Manyshot (if ATK 1 hits): 1d8 + 19 ⇒ (8) + 19 = 27


I AM THE LORD OF ALL HELLFIRE!!!!!

I five foot step Pip back, and he feathers m4 I reckon; it seems resistant to his arrows but takes a considerable amount of damage.

Their attack forthcoming; soon as I can figure it out.....


First, updating the gate block to "2" rounds left.


I AM THE LORD OF ALL HELLFIRE!!!!!

From L 18, the caterpillar within becomes a butterfly.

The cocoon cracks open. A newly hatched mothman emerges, and flies down to the maelstrom. It can't get through though.

I've taken the cocoon away.


I AM THE LORD OF ALL HELLFIRE!!!!!

At F 42 is a new mothman called "mb 42." It hasn't made any combative overtures toward the party.


I AM THE LORD OF ALL HELLFIRE!!!!!

mi can't do anything but get creeping doomed.

mii makes its fort save vs. the spell, though, and moves 15 feet "up." Satari gets an aoo.

Then it casts, unless Satari kills it.

Disintegrate, aimed at Gjetost.

24d6 ⇒ (5, 2, 2, 3, 4, 5, 5, 6, 1, 5, 3, 4, 5, 1, 5, 2, 2, 3, 6, 6, 6, 1, 2, 3) = 87 or a 22 fort save to take 5d6 ⇒ (4, 5, 5, 4, 3) = 21


I AM THE LORD OF ALL HELLFIRE!!!!!

halfway done. in process.

IRL kid wants food.......better feed the kid.....


I AM THE LORD OF ALL HELLFIRE!!!!!

m3 and m4 both 5 foot step to Altai and go with the claw claw spiel.

Altai takes 19 hp damage.

Finally, a robed figure that hovers, and flutters, and makes a droning noise extrudes from the bottom most igloo.

Location P 35.

He waves his hand. Suddenly everybody in the tower seems to be in the midst of the brightest light they've ever seen.
Sunburst.
Every character is caught in the burst.

Reflex dc 24 save or Blinded and take 6d6 ⇒ (3, 6, 6, 4, 4, 3) = 26 damage.

if you make your save, half damage and you're not blinded.

Finally, when the sunburst goes away, whoever isn't blind can see that a black huge roiling being of pure darkness appears at mno 9-11.

Group's attack!!!!!


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Male Human Wizard 17 (Conjuration specialist)

Hmmmmm.... Quick summary: Gjetost made both saves, and thus just takes damage. Altai is blind. This sucks.


I AM THE LORD OF ALL HELLFIRE!!!!!

and I gotta handle some s&++. I'm signing off for at least 4 hours.

I promise there's no more guys in the igloos to fight.....


I AM THE LORD OF ALL HELLFIRE!!!!!

and I gotta handle some s%#&. I'm signing off for at least 4 hours.


I AM THE LORD OF ALL HELLFIRE!!!!!

Huzzzah!!!///


Female Elven Kensai 17; 122/122 hp; Effects: Haste, Inspire Courage +4, Mass Fly, Mirror Image (7)

Reflex save: 1d20 + 14 ⇒ (7) + 14 = 21 Rats!

Burnt and blinded, Emrael flies upward until she comes into contact with the dome. If she survives and still has movement, she will follow the dome downward until she finds a place where she can stand and retrieve her wand of CLW.


Male Human Wizard 17 (Conjuration specialist)

"Gaaaaah!" Smoke drifts from Altai's eye sockets. "I can't see a thing! You thrice-damned goat-fondling flumph-fancier!" His hands whip around, casting a powerful, but inaccurate spell...

I'm using my bonded object to re-cast Sunburst. It's centered at the bottom hive; that way it hits everything below the 10 row - i.e. Satari (sorry!), the inky blob and all the mothmen except M4 and M3. Damage 6d6=23 plus blindness, Reflex DC 28 to avoid. If any of the targets, such as the inky blob, are undead, they take 16d6=59 damage and are destroyed if they are vulnerable to light /like spectres and wraiths). Finally, any creature to whom sunlight is "unnatural or harmful" takes double damage, which may apply to these weirdoes. Sunburst is f&#&ing badass.

Also, I need to cast defensively. Concentration check 13+30=43.

Finally, SR chex:
* Inky blob: 11+16+1(Spell Penetration)=28
* Fluttering spellcaster: 14+16+1=31
* MB (in F42): 9+16+1=26
* Mi (in N20): 10+16+1=27
* Mii (in P17): 19+16+1=36
* Satari-san: 8+16+1=25


I AM THE LORD OF ALL HELLFIRE!!!!!

mi is destroyed by the sunburst.

The mote of darkness is still there, as are mii, MB, and the robed individual.

Whether they still possess the faculties of sight, though, is anyone's guess.


I AM THE LORD OF ALL HELLFIRE!!!!!

Em flies up, until she feels the curved surface of the dome.


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The Celestial Dragon

Ref DC 22: 1d20 + 18 ⇒ (11) + 18 = 29

Satari swiftly shields his eyes from the enemy's incandescent spell.

Ref DC 28: 1d20 + 18 ⇒ (16) + 18 = 34

He is lucky enough to also survive Altai's return stroke of arcane brilliance.

Actions tomorrow morning - have to go to bed :)


Male Wild Elf Druid 16 (Shifter version, PHBII)

Ref save vs Sunburst, (Wow, who knew that sunburns sucked so much?!?) ;P

1d20 + 12 ⇒ (14) + 12 = 26 Made save, NOT blinded and 1/2 dmg. Yay!

Current Stats: AC 44, Touch 20, Flat 40, HP: 140

Hearing Altai's creative cursing, Elgan realizes that their heaviest arcane hitter just got benched. (OK, seeing Altai's fumbling return blast, not 'benched', but seriously hampered.) The druid decides it's time to fall back on old habits, back when he was flying solo. Divide and conquer.

The flaming druid directs his swarms to the attack, keeping the one occupied upon with it's current target, he sends the second after the mothman that escaped it, and the other 2 towards the nearest targets. Can't find the map, did we re-post at the top of this page?

He then makes a lifting motion with his arms, and the very tower itself answers his call. Below them, but above the new scary-looking dark-cloud-of-doom and doom-moth, there is a bulge in the tower wall. It then sends out a sheet of stone that stretches to block off most (Hopefully all!) of the tower, preventing the new comers from seeing/attacking the beleaguered band of heroes!

Casting 'Wall of Stone'. At lvl 16 it is 4 in thick, and fills 16 X 5' squares. I can/will half the thickness to get double the area. So it is now; 2 in thick, covers 32 X 5' squares, (less if not needed, trying to block off lower half of tower) HArdness 8, HP30 (per 5') Str DC to break with single attack is DC:24

"Altee! Yew Alright? We needs tew regroup! Everwun get dere backs tew a wall!"


Male Human Wizard 17 (Conjuration specialist)
Satari-san wrote:


He is lucky enough to also survive Altai's return stroke of arcane brilliance.

Actions tomorrow morning - have to go to bed :)

I didn't penetrate your SR. Double lucky!!


I AM THE LORD OF ALL HELLFIRE!!!!!

I drew a wall of stone down there; it's gray......

Pip and Satari up I guess; did Gjetost go yet? I don't think so.


I AM THE LORD OF ALL HELLFIRE!!!!!

map again


Gjetost hasn't acted yet. For some reason I can't open the map - I'll try again in a coupla hours.


I AM THE LORD OF ALL HELLFIRE!!!!!

I can open it, but it won't let me modify. I think there's a server problem on google.


It works now. So...

Gjetost lays into the two mothmen menacing Altai.

No move. Full attack on M3 using 4-point Power Attack. All attacks are magical and slashing. If it falls, he keeps going on M4.
Attack 1: 9+29+1(Haste)+3(bard)-4(PA)=AC 38, damage 2d8+23+12(PA)+3(bard)=51.
Attack 2: 15!+24+1(Haste)+3(bard)-4(PA)=AC 39, confirm roll 11+24+1+3-4=AC 35, damage 2d8+23+12(PA)+3(bard)=48x2=96 + d6d08 bleed.
Attack 1: 11+19+1(Haste)+3(bard)-4(PA)=AC 30, damage 2d8+23+12(PA)+3(bard)=42.
Attack 4 (bonus from Haste): 8+29+1(Haste)+3(bard)-4(PA)=AC 37, damage 2d8+23+12(PA)+3(bard)=47.


Advanced flesh golem shield guardian

Claw and the elementals keep ferrying prisoners.


I AM THE LORD OF ALL HELLFIRE!!!!!
Claw the Golem wrote:
Claw and the elementals keep ferrying prisoners.

They're all on their way up now.


I AM THE LORD OF ALL HELLFIRE!!!!!

Gjetost destroys m3, and is able to put 1 good hit in on m4.


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Male Wild Elf Druid 16 (Shifter version, PHBII)

OH SNAP!I didn't realize the darkness was that fricking close! I thought it was lower! O.O


I AM THE LORD OF ALL HELLFIRE!!!!!

Heh heh


I AM THE LORD OF ALL HELLFIRE!!!!!

and the centipedes continue to harass mmii.

Satari,.....Pip.....


Advanced flesh golem shield guardian
Elgan Dreadwood wrote:
OH SNAP!I didn't realize the darkness was that fricking close! I thought it was lower! O.O

Hello darkness my old friend...


Male Wild Elf Druid 16 (Shifter version, PHBII)

oh, the creeping doom doesn't have to stay all together. They are 4 separate swarms (If I read it right?) they just have to appear next to each other. :) Lets have one continue to harass mii, one head up towards m4 (if he's still kicking) and the others enter the darkness. (Creeping vs Creepy!) :)

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