Heathy's Isle of Dread Thread

Game Master Heathansson


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I AM THE LORD OF ALL HELLFIRE!!!!!
Pendobar 'Pip' Bushytoe wrote:

Bardic Knowlege Check: 1d20+11=30

Pip casts his mind back to any mention of Sahuagin, volcanic islands, Orcus, Ressurection Man and the Hool.

Briefly, the Resurrection Man is a....prophet of sort who has been active all over Keoland. He brings the promise of resurrection, only it's undead....

His name has been bandied about periodically.....in relation to several villains that the brave Revenuers have been up against; in their last outing in Castle Amber (reached through a gate in a Mordenkainen's Magnificent Doublewide Mobile Gnome Home on the outskirts of the Hool, he went through there to another gate to the Isle of Dread to "evangelicize."

There is.....mention of a pirate port called "The Viper's Den" in an inactive volcano island somewhere off the coast of the Sea Princes. It's location is secret, but to the most scullduggerous varlets that comb the Seas of Greyhawk...

Sahuagin?....that's a new one; well nothing but the usual activity...which is bad enough.

Shooting from the hip here. May add to the statement later.


I AM THE LORD OF ALL HELLFIRE!!!!!
Elgan Dreadwood wrote:

"Being fooled is not a crime." Elgan says in a much softer tone of voice than previously.

"Doing what is right, even when you know the results could be,... disastrous, that is courage." He says, indicating the returning, battered lizardfolk. He looks curiously at the lizardman.
"When this nights work is finished, I would like to hear more of this tale you weave. Perhaps my job here is not yet done after all."

"Yes, wise one..."


<Stig grunts and digs tenaciously at a difficult booger.>


Male Human Wizard 17 (Conjuration specialist)

We never mentioned that we took out the smugglers, did we? We probably shouldn't either...

"How will you get to this island? Do you have seafaring boats?"

Would this gang of lizardmen be too numerous for our ship?


I AM THE LORD OF ALL HELLFIRE!!!!!
Altai Iscarni wrote:

We never mentioned that we took out the smugglers, did we? We probably shouldn't either...

"How will you get to this island? Do you have seafaring boats?"

Would this gang of lizardmen be too numerous for our ship?

"We made dugouts. They are less seaworthy than your softskin craft, but a lizard man is much more seaworthy than a softskin."

you could probably take a good number; not sure offhand, but you'll be able to tote a hundred lizardfolk at least. The deck'll be elbow-to-elbow in them, but it's doable...if this is nautically unrealistic as I believe it may be, I'm sorry; I'm a hardcore landlubber in real life. It may be though; pirates I think were known to cram great gobs of men onto a ship.

Also, there were a good fifty in reserve in your previous battle, and by destroying the "MOB" you didn't necessarily kill all of them. Still, the survivors of the night's vampiric predation are still straggling in and as of yet the total number of able-bodied fighting lizards is unknown.


Male Human Wizard 17 (Conjuration specialist)

"This gives me an idea... We'll discuss it further once we return from the vampire's lair."

It just seems like a good way to hit several birds with one stone. It also provides us with some instant allies in our fight against the Resurrection Man.


I AM THE LORD OF ALL HELLFIRE!!!!!

right on....I've changed damn near every iota of U2 and U3, but kept the underlying theme of the modules. AND threw in a spicy bit of Orcus vs. Graz'zt. As for Isle of Dread, the original was pretty much a wilderness crawl--lotsa encounters and a few dungeons here and there; essentially a terra incognito for adventurers to traipse around in doing what adventurers do.
Though there may be a few locales and critchers stolen straight from Savage Tide, I think I have enough rough material that I can probably guarantee that I won't have to steal a single complete adventure path adventure to do what I want to do.
The new theme as regards runes, I've got a really special idea or three about the runes as well; it just came up, so it'll take a while to nail down.


Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9

"Pip, man we going along on this ride cos dat sounds like a big place for fun and adventure, risks and giggles. Maybe dis Resurrection Man has my Big Fight, my God's Challenge, maybe that dream I had is all for us to come and get some with these."

"I had it before we met, jess before."

Oso shrugs.


Male Wild Elf Druid 16 (Shifter version, PHBII)

Ack! was so out of it yesterday, didn't even realize that my 'accent' had lapsed! I Reeely need to get a bday drink!

Elgan nods at the lizardman's comment, though he looks just a little bit uncomfortable. Perhaps he's not used to being called 'wise' yet. Certainly the only times he's heard the word used by his teachers, there was usually an adjective attached. 'Wise-@$$', for example.

He gives Altai an appraising sidewise look. The elf is clever, but he knows that the casters easily outstrip him in raw mental might. Whatever the tinkering mage is thinking, it is bound to spell trouble for those on the receiving end. He can't help but grin.

"Whutevah yer t'inkin' Altee, yeh kin count meh in."

The elf looks thoughtfully at Oso, smiling at his declaration, and apparently bemused by his eagerness to join in to 'the excitement'.

"Wah'll Oso, if'n yeh lookin' fer a scrap, ah don' reckon dat yeh kin do much bettah dan teh hang roun' dis group. We seem tah have a knack fer trippin' ovah trubble dat mos' folk don' seem tah have no problem avoidin'!" He says with a genuine smile.

"An speakin' personal-lahk, Ah certainly would'n min' if'n yeh came along tah he'p. Keepin' dese folk patched up is almos' more dan mah se'f bargin foh! If'n it were'nt fer mah goddess healin touch, ah woldn' be much he'p at all."

"Ah dream yeh say? Sum don' put much stock in dreams, but dey kin be pow'rful t'ings. Sumtime a dream iz jes' a dream, an' sumtime it kin be a lot mo'e. Do yeh min'? would yeh tell me about it?"


Bard 8/ Troubadour of Stars 9 Epic Shredder
Oso Legumbe wrote:

"Pip, man we going along on this ride cos dat sounds like a big place for fun and adventure, risks and giggles. Maybe dis Resurrection Man has my Big Fight, my God's Challenge, maybe that dream I had is all for us to come and get some with these."

"I had it before we met, jess before."

Oso shrugs.

Pip nods as he tries out a few rhymes in his head.

"I'm in Oso, for sure. This story will be told forever in the taverns and festhalls of the Yeomanry! Maybe even all the way to Greyhawk City! No way I'm missing this gig!"

Strums some more

"Now the foes have joined together
Under Hrrth Grrrhar's noble banner
'Gainst the evil Baal Sakatha
And his evil demon masters.
Regulators at the forefront
Reise's men with sword and spear
Smite the wicked as they threaten
Harry them from marsh to sea"


Male Wild Elf Druid 16 (Shifter version, PHBII)

Elgan taps his foot and bobs his head in time with pip's song.

"Say chere', Yah don't happin tah know any wood-elf tunes yah? If'n not, ah'd be happy happy tah hum a few fer yah. En yeh kin mebbe teach me a few Hobniz songs in return. DEy alway' make meh wanna dance chere!"


Bard 8/ Troubadour of Stars 9 Epic Shredder

Pip smiles

"I know the ancient woodelven song, Tinuviel." He says

Pip strums Lucille and sings a plainive song

"The leaves were long, the grass was green,
The hemlock-umbels tall and fair,
And in the glade a light was seen
Of stars in shadow shimmering.
Tinuviel was dancing there
To music of a pipe unseen,
And light of stars was in her hair,
And in her raiment glimmering..."

A sad song commences about a wood elf maid loved by a human man.


M Halfling Barbarian 10

"Hey, stop talking all about tree, get to bit where he f@!$s her."


Bard 8/ Troubadour of Stars 9 Epic Shredder

Pip looks up as he finishes his song.

"I can do bawdy if you want Gittik."

Starts picking out a lively tune on Lucille

"Way out in the Pomarj where the Orcsh*t lies thick,

Where the women are women and the swordsmen come quick,

There lives a fair maiden of forty or more,

Charlotte the Harlot, the adventurer's whore.

She's filthy, she's nasty,

She spits on the floor,

Charlotte the Harlot, the adventurer's whore.

She's handy, she's bandy, she screws in the street,

Whenever you meet her she's always in heat,

If you leave your mail open she's after your meat,

And the smell of her box knocks you right off your feet.

She's filthy, she's nasty,

She spits on the floor,

Charlotte the Harlot, the adventurer's whore.

She's easy, she's breezy, she's my hearts delight,

I'll fnck her by day and fnck her by night,

And each time I fnck her she shouts out, "Encore,"

I call that great fncking and I want some more!"

The song rollicks along with similar stanzas for quite a while.


Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9

Oso whispers to Pip, "I think she was in Highport..so I hear."

He coughs and scratches afterwards.


M Halfling Barbarian 10

"Heh! Now THAT what I call music!"

Scarab Sages

Male Bullish
Pendobar 'Pip' Bushytoe wrote:
"Charlotte the Harlot, the adventurer's whore."

LOL

If we're writing songs, what about this one I wrote to wind up Sam, in the 'Kobolds aren't allowed to be good at traps' thread?

Spoiler:
For the benefit of Kobold Cleaver, and all others who believe kobolds should get the respect they deserve;

To the tune of The Dead Kennedys 'Holiday in Cambodia'.

<ahem>

So you’ve been to school for a year or two
And you’ve memorised the SRD.
But when it comes to kobolds
That don’t mean sh1t to me.

Quoting EL, xp and CR,
On the Paizo message board
Doesn’t help you invade
A defended cave
And steal a real kobold’s hoard!

It’s time to face
What you most fear!
Appeals for help
Won’t help you here!

What you need, my so-o-on,
What.
You need.
My So-o-on!

Is a holiday in Koboldia
Where they make you wade in cack!
A holiday in Koboldia
Dropping scorpions on your back!

(Surf guitar break)

You’re an optimised sneak,
But your Fort is weak,
And your Will is made of fail.
We’ll see how you smile,
Dropped in the dung pile,
Skewered on a rusty nail.

Oh, you’ll sweat harder
With a spear in your back
From a hidden murder-hole!
You’ll regret
Getting out of your bed
Without your ten-foot pole!

It’s time to go
Where they use their brains!
It’s time to go
Where they deal out pain!

It’s a holiday in Koboldia
Where you do what you’re told!
A holiday in Koboldia
Where PCs get pwned and sold!

Ko – Bold!
Ko – Bold!
Ko – Bold!
Ko – Bold!

Ko – Bold!
Ko – Bold!
Ko – Bold!
Ko – Bold!

(Koboldkoboldkoboldkoboldkoboldkoboldkoboldkobold)

It’s a holiday in Koboldia
Where you do what you’re told!
A holiday in Koboldia
Where PCs get pwned and sold!


Male Human Wizard 17 (Conjuration specialist)
Snorter wrote:
Pendobar 'Pip' Bushytoe wrote:
"Charlotte the Harlot, the adventurer's whore."

LOL

If we're writing songs, what about this one I wrote to wind up Sam, in the 'Kobolds aren't allowed to be good at traps' thread?

** spoiler omitted **

YESSSS! Rock on! Man, I loved DK when I was younger, and this was one of their best.


Male Human Rogue 14

“Hey man, you’re good!” says Beldan. “Well, I’m ready as I’ll ever be … are we going to slay this vampire or what?”


I AM THE LORD OF ALL HELLFIRE!!!!!

what time do you guys head out? It's maybe two hours past sunrise now.


Male Human Rogue 14

It probably doesn’t make much difference, but what side of the tree / cave thing was the hole on? Let’s try to time our arrival so that the sunlight is shining into the hole.


I AM THE LORD OF ALL HELLFIRE!!!!!

The hole's on the NNE side of the tree. You guys leave in the midmorning. It takes about half an hour to get there.
Tenser's nose seems to remember the way.
It squats in the middle of a boggy clearing.


I AM THE LORD OF ALL HELLFIRE!!!!!

Oh; does somebody want to play Altai, or do you want to leave him behind?


Bring him along. I'm sure we'll manage.


I AM THE LORD OF ALL HELLFIRE!!!!!

Roll spot.


Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9

Oso gets 12.

The black man fingers his holy symbol at every chance. "Dis is the juju dat the paddleboat cap'n meant. Gots to get it right dis time or we be serving the lizard."


I AM THE LORD OF ALL HELLFIRE!!!!!

Oso doesn't see anything untoward.


Bard 8/ Troubadour of Stars 9 Epic Shredder

1d20+4=24

BOO YAH!

Pip surveys all while strumming along


I AM THE LORD OF ALL HELLFIRE!!!!!

Pip:

Spoiler:
when it goes down, you get to act in the surprise round.
I have to do some set up for this as of yet, however...


Spot: Stig 1d20+0=6, Altai 1d20+1=9


I AM THE LORD OF ALL HELLFIRE!!!!!

Nope. You don't see nothing. Neither does Altai.


Male Human Rogue 14

Yeah, we'll bring Altai. Spot: 5+1 = 6


Male Human Paragon 3 /Evoker 6 (abjuration&enchantment barred) ---37,300XP

1d20 10=20 spot.
Hmmm.
BTW Mage Armor is up. What does Greater Mage Armor do again and how long does it last, I may have put that up instead if it lasts 1/hour per level.


Barbarian (berserker) 3; Init +1; AC18; Hp 36/41; Saves Str +5, Con +7; Passive Perception 9

From Spell Compendium, Greater Mage Armour same as MA but +6 armour bonus.


M Halfling Barbarian 10

Spot = 13.


I AM THE LORD OF ALL HELLFIRE!!!!!

Pendobar; Riese:

Spoiler:
you noticed a hilly clump of detritus about 50 feet away from your current position; this clump wasn't there before. It's about 30 feet in front of the trunk of the tree

A marsh giant rises up a little bit (still prone; resting on elbows) where an odd hilly clump was and fires a crossbow, the javelin-size bolt thunks into Stiggy's chest and he takes 12 h.p. in damage.

Riese; Pip have a standard action, then it's initiative.

Giant's initiative is 9.

On a grid, a-j across the top,
1-18 down the side,
The trunk of the tree is located a-j 1,
The giant is at ef 7-8, you guys can be anywhere f-j 17-18 to start.


Male Human Paragon 3 /Evoker 6 (abjuration&enchantment barred) ---37,300XP

"You sneaky giant b$!*#! Imbelia furtion de'flar!!" Riese directs a Fiery Riese's Firebolt at the giant, 5d6 5=28 damage, DC 18 reflex for half. Riese is at - J18 .


I AM THE LORD OF ALL HELLFIRE!!!!!

He can't reflex because he's prone. You burn a crispy swath from his head down his back to his arse.


Male Human Rogue 14

Init: 5

“Huh, what giant? All I see is a hill…”

I18


Altai is at H18.

"Uuh,....guys, I.... I don't feel so good."

He starts vomiting something that looks like split pea soup.


Male Human Rogue 14

“Better out than in,” comments Beldan sagely. “Hey! Watch my boots. Hmm… have you started seeing the fairy yet?”


"[censored] on Pelor's [censored] you [censored] little gob of troll [censored]!!!"
it doesn't sound like Altai's voice, but he is throwing up.


Male Wild Elf Druid 16 (Shifter version, PHBII)

BEFORE we leave for the tree,...

"Say y'all. Jes so yeh knows. Ah asked fer a special faveh frum deh goddess dis time. Deh mos' powerful faveh ah evah asked. Iz bound tah give deh lizard-vamp a reel hotfoot, so let me get it out o' deh way befo'e yeh go closin' in on 'im, 'K?"

ELgan travels with the group, but overhead, watching out for his charges in Hawk-form. After casting BArkskin of course!

1d20+13=32

Seeing the mound of detrius that wasn't there earlier, Elgan screeches both a warning and a spell, the now-familiar cloud forming and the first bolt lighting the area even as the mound rises and fires a bolt the size of a small tree into Stiggy!

LIghtning strike: 3d6=9

The spell lasts one minute per level, I'm going to keep it running the entire time, as I'm sure we'll find other targets for me before 7 minutes of game time is up!


I AM THE LORD OF ALL HELLFIRE!!!!!

Hittem...just Pip to go in the surprise round.


Bard 8/ Troubadour of Stars 9 Epic Shredder

Pip rips a crunchy riff on Lucille.

Slapping giant with a Sound Burst. Fort save or stunned for 1 rd.

Sonic damage: 1d8=4


I AM THE LORD OF ALL HELLFIRE!!!!!

OMg-roflmao!
He's stunned for one round. Rolled a 1.
Who said bards are wussies again?

You guys' attacks.


Bard 8/ Troubadour of Stars 9 Epic Shredder

Batter up! ;)

Pip segues into a stirring fight song

"There weren't a giant e'er so tall
That Stigwold Maechammer couldn't make fall
A titan would quake when he heard the sound
Of Gittik the Mighty when he came around
An overgrown bully would cry in his turn
When Riese would deliver his arcanist's burn"

Setting up Inspire Courage ... +1 on all ATK/DAM rolls for 5 rounds.


Male Human Rogue 14

“Oh … that giant…”

Beldan will wait till some of the others have taken their turn, see if he can set up a flank or something.


Pendobar 'Pip' Bushytoe wrote:

Batter up! ;)

Pip segues into a stirring fight song

"There weren't a giant e'er so tall
That Stigwold Maechammer couldn't make fall
A titan would quake when he heard the sound
Of Gittik the Mighty when he came around
An overgrown bully would cry in his turn
When Riese would deliver his arcanist's burn"

Setting up Inspire Courage ... +1 on all ATK/DAM rolls for 5 rounds.

Shut up! Shut up! Or I'll shove that lute up your arse and you'll have to fret with your teeth!!!

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