| Elgan Dreadwood |
Oh snap. Sorry guys, still WAY behind in taxes and busy at work. 3 rounds worth huh? I can convert a few more spells to cures, but I'm running out of spells quick. :( How is Altai for summons? Do I need to call in air support? Or shall I just burn for healing?
:/
EDIT- Oh yeah, and after that last hit I need to 'physician heal thyself!' :(
| dungeonmaster heathy |
I'm making an executive decision.
In the three rounds, one of the air elementals finally finds Beldan, and pulls your unconscious friend out of the cocoon.
You can teleport away now, or do something else; if you want to hang around that's fine, but this encounter is seriously in the horse latitudes now.
end of combat
70,000 experience points each.
| dungeonmaster heathy |
that's fine.
You find that the vast majority of them are from "earth" that strange parallel Oerth, and from various different times....
there also seems to be a common recurring theme to their stories: these people were all present at the time of some great catastrophe or another, and the mothmen snagged them for some strange mothman type reason that doesn't make sense to humans, because mothmen are weird, man.
| Pendobar 'Pip' Bushytoe |
Is there a place to do some shopping?
Pip brews Beldan some Longfarthing Black tea
"You're gonna be OK buddy!"
He starts handing out biscuits and tea to the rescued folk
"Well get you somewhere safe folks."
BTW was there any obscene statuary carved outta sapphire or anything? Arrows cost money!
| Altai Iscarni |
Indeed... A pit stop along the way may be called for.
"Gentlemen, I have an idea. We would like to get the hell out of this awful place; on the other hand, there seems to be all kinds of barriers to do so. With a little preparation, I will be able to yank open the very stuff of reality and make a temporary conduit to anywhere."
"So where should we go? I propose we pay a visit to Gjetost's steading. He can say hi to his wife and kids and sleep a few nights in his own bed. We can debrief Beldan and then decide what to do next."
| Pendobar 'Pip' Bushytoe |
Pip brightens
"A capital idea! I bet the crafters near his steading can whip up a mean batch of arrows!"
Pip holds up a golden piece of jewelry studded with glowing gems. It's lines look vaguely wrong, twisting together in non-Euclidean tangles
"Shiny!"
Pip stuffs the bit in his bag of holding
| Elgan Dreadwood |
"Yeh, Dat soun's guud dere chere. Yew jes' Git us outteh heah. Ah t'ink Ah've about had enuff uv dis heah udderwurld realm fer a lafftime."
Elgan pat's Beldan's back with a combination of care and concern.
The druid, ignoring his own wounds for the moment, tends to the others and looks Beldan over. (Is he visibly injured?)
| Altai Iscarni |
Back to Jotunheim?....
Yeah. We'll hang out with the big fella for a week or two while nursing Elgan back to health. After that we can get back to looking up that giant wizard.
Gjetost is a right hardass, and might be someone who matters a bit. I for one am looking forward to some Asgardian feasts. We could use one or two after our adventures in Leng.
| Elgan Dreadwood |
I'm just glad we didn't have to make WILL saves every round against the mothmen. I've read that book. They are a PAIN! :)
Not my fave author, but it was an interesting book. ;P
Elgan swiftly burns the rest of his daily spells into cures to take care of most of the wounded. Once he is done he leans against Claw wearily.
"Whenevuh yer reddy chere'. Ah'm taired. Les' git outteh heah befoh enny mur uv dem blasted Moff-Men cem beck."
| Altai Iscarni |
"We'll take care of that. Lie down and take a rest." Altai gives Beldan a friendly pat on his shoulder.
"The probably messed him up really bad," he later mutters to Elgan. "I can help a bit, as can you. Still, I suspect we'll need the best healers available anywhere."
| Altai Iscarni |
"Time is linear and one-way. Only one creature can defy time - the time dragon. And, well, that's a strange beast, let's leave it at that."
"Now, tell me about the change."
I assume we got to our ship and is flying at a decent clip south. Tomorrow, once I can open the gate, we head for Asgard - unless y'alls want to go somewhere else, of course.
| Beldan Moth |
"I sat in meditation for....I don't know how long. They sang to me. I began to metamorphosize. Gradually, I could see things that were soon to transpire.
Time only seems linear to those who can't step back from the page and see all the branches.
Dead ends.....or possible ones.....are important, somehow. I don't know why. My metamorphosis is incomplete.
Ilina the Fair's dead end comes soon. That world stands on the brink of anhilation.
It beckons the mothmen."
The ship flies southward, and is unmolested for a day as it heads back to the grande city from whence it set out.
| Elgan Dreadwood |
Elgan rests like a hibernating bear during the trip back. Waking only long enough to cast as many HEALs and cures as he can convert to restore his companion's sight and relieve them of any lasting effects and injuries before passing back out again.
When the neriad checks in on the sleeping druid, (looking almost like a small child curled up in a nest of Ships rope) Elgan smiles in his sleep.
| Altai Iscarni |
BTW, is everybody on board (ha!) with the Asgardian trip? If so, spellcasting commences the next morning.
Also, we'll need to keep a close eye on Beldan. Once we find a safe spot, we'll bomb him with Heal, Break enchantment and the like. Until then, I make sure to memorize True seeing to make sure he has no weird auras or anything like that.
| Pendobar 'Pip' Bushytoe |
Pip works on his Dreamlands Sonata as the boat sails through the seas of subconscious
"Westward through the walls of slumber
Onwards past the realms of dream
Hard athwart the shoals of nightmare
Sailed the heroes ship a-gleam"
Pip cocks an ear towards Beldan's palaver
"I'm happy living on my sheet of paper, thankeesai! Whatever's past the scribbles and erasures can tend to itself!"
| Elgan Dreadwood |
"Dude, yer creepin' me out Chere',..." Mutters Elgan from his semi-sleep.
Then a scary thought occurs to him.
If you visit the land of dreams when you sleep in the real world,
Then do you visit the land of reality when you sleep in the dream land?
WHat if,... ?
Suddenly Elgan's eyes open wide.
"Not sleepy,..." he mutters, trying to get out of his comfy rope-nest-bed.
| Altai's summoned monsters |
... Dreamlands Sonata ...
I thought you were going with this golden oldie. Still one of my favourites.
| Altai Iscarni |
Well, nobody objected to going to Asgard... Open the gate!
Altai wakes everybody up the next morning. "Gentlemen, what you are about to see is something out of the ordinary. Pay close attention." He then starts casting a spell that sounds more complex than anything he's tried before...
| dungeonmaster heathy |
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The gate opens. There is a swirling rainbow vortex, and the ship plies through to the iron grey skies.
"There!"
cries Gjetost;
"My town lies below
below a conglomeration of huts cobbled from stacked stones and roofed with turf, on a bluff bordered with stone walls in the middle of a valley filled with goats the size of aurochs.
A river flows from a waterfall to the north of the valley, and forms a moat about the bluff.
Gjetost winds a horn;
"They will know friends come now!"