| Altai's summoned monsters |
Mothman 2 attacks Gjetost, and hits once for a grand total of 10 hp damage.
Mothman 1 hits air elemental 2 3 times for a total of 12 hp damage.
Mothman 3 casts.......
12d6 damage to elemental 3, Gjetost, Elgan, Emrael, Satari, Pip, and Altai.
DC 26 fort save gives half damage.....you feel like you're being dehydrated and mummified.
Mothman 4 appears on the scene as well.
Group's attack!!!!
Quick summary: EL3 is dead. Altai takes full damage, which is reduced as Claw soaks up half of it. Gjetost takes half damage.
| Altai's summoned monsters |
Not to a whiner (j/k - I'm a giant whiner), but don't forget this from ast turn - I didn't see a reply to this:
Gjetost closes in on the nearest mothman.
Move to I-J 9-10 before unleashing on M2, using Power Attack and Vital Strike. Attack roll 12+29-4(PA)=AC 38, damage 4d8+23+12(PA)=54. Attacks are magical and slashing.
"Enough! I have had it with your foul sorceries and your nightmare surroundings! Now you die!" Gjetost tears into the closest mothman.
No move. Full attack on M2 using 4-point Power Attack. All attacks are magical and slashing.
Attack 1: 12+29+1(Haste)+3(bard)-4(PA)=AC 41, damage 2d8+23+12(PA)+3(bard)=48.
Attack 2: 11+24+1(Haste)+3(bard)-4(PA)=AC 35, damage 2d8+23+12(PA)+3(bard)=49.
Attack 1: 13+19+1(Haste)+3(bard)-4(PA)=AC 32, damage 2d8+23+12(PA)+3(bard)=46.
Attack 4 (bonus from Haste): 10+29+1(Haste)+3(bard)-4(PA)=AC 39, damage 2d8+23+12(PA)+3(bard)=50.
| Satari-san |
Satari shudders briefly as his body dehydrates under the mothman's assault, but the old man's flesh is already withered and toughened by long decades of training. Fort: 1d20 + 16 ⇒ (13) + 16 = 29. Take 22 damage.
"Stay safe. I'll be back if needed but that spell was unpleasant."
Seeing that the mothmen are content to attack from range with their fell sorceries, Satari moves to meet them. Or rather, slides between dimensions and appears above the caster mothman, fists and feet driving it down into the air elemental below.
Abundant Step to E-F 12-13. Flanking with the air elemental.
Flurry. Dragon Stance. Dragon Ferocity. Inspire Courage. Flanking. Haste. Ki Strike (adamantine). Power Attack.
Attack 1: 1d20 + 23 + 3 + 2 + 1 - 4 ⇒ (19) + 23 + 3 + 2 + 1 - 4 = 44, damage 4d8 + 9 + 3 + 3 + 3 + 8 ⇒ (4, 6, 2, 6) + 9 + 3 + 3 + 3 + 8 = 44
Attack 2: 1d20 + 23 + 3 + 2 + 1 - 4 ⇒ (11) + 23 + 3 + 2 + 1 - 4 = 36, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (4, 2, 5, 4) + 9 + 3 + 3 + 8 = 38
Attack 3: 1d20 + 18 + 3 + 2 + 1 - 4 ⇒ (4) + 18 + 3 + 2 + 1 - 4 = 24, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (6, 2, 5, 4) + 9 + 3 + 3 + 8 = 40
Attack 4: 1d20 + 18 + 3 + 2 + 1 - 4 ⇒ (3) + 18 + 3 + 2 + 1 - 4 = 23, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (7, 5, 3, 4) + 9 + 3 + 3 + 8 = 42
Attack 5: 1d20 + 13 + 3 + 2 + 1 - 4 ⇒ (11) + 13 + 3 + 2 + 1 - 4 = 26, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (5, 8, 4, 2) + 9 + 3 + 3 + 8 = 42
Attack 6: 1d20 + 13 + 3 + 2 + 1 - 4 ⇒ (19) + 13 + 3 + 2 + 1 - 4 = 34, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (5, 7, 7, 8) + 9 + 3 + 3 + 8 = 50
Attack 7: 1d20 + 8 + 3 + 2 + 1 - 4 ⇒ (2) + 8 + 3 + 2 + 1 - 4 = 12, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (5, 8, 4, 8) + 9 + 3 + 3 + 8 = 48
Attack H: 1d20 + 23 + 3 + 2 + 1 - 4 ⇒ (19) + 23 + 3 + 2 + 1 - 4 = 44, damage 4d8 + 9 + 3 + 3 + 3 + 8 ⇒ (6, 6, 4, 7) + 9 + 3 + 3 + 3 + 8 = 49
Crit threats:
Attack 1: 1d20 + 23 + 3 + 2 + 1 - 4 ⇒ (16) + 23 + 3 + 2 + 1 - 4 = 41, damage 4d8 + 9 + 3 + 3 + 3 + 8 ⇒ (3, 3, 8, 4) + 9 + 3 + 3 + 3 + 8 = 44
Attack 6: 1d20 + 13 + 3 + 2 + 1 - 4 ⇒ (19) + 13 + 3 + 2 + 1 - 4 = 34, damage 4d8 + 9 + 3 + 3 + 8 ⇒ (7, 8, 8, 1) + 9 + 3 + 3 + 8 = 47
Attack H: 1d20 + 23 + 3 + 2 + 1 - 4 ⇒ (2) + 23 + 3 + 2 + 1 - 4 = 27, damage 4d8 + 9 + 3 + 3 + 3 + 8 ⇒ (8, 6, 5, 8) + 9 + 3 + 3 + 3 + 8 = 53
| Emrael Bladewalker |
Emrael charges the latest mothman arrival, striking hard with Cutter two-handed.
Attack: 1d20 + 24 - 3 - 3 + 1 + 3 ⇒ (4) + 24 - 3 - 3 + 1 + 3 = 26 Power Attack, Combat Expertise, Haste, Inspire Courage
Current AC 44
Damage: 1d8 + 23 ⇒ (1) + 23 = 24
| Elgan Dreadwood |
"Deh heck wit' Dis',..." ElganElemental grumbles. Before flying over and pummeling M4 up close and personal.
Currently seeing only one valid target, so going old school until the rest show up. :) Flying over to R/S,9/10, and using REACH to pummel M4 over 'e''s head.
2 Slam att, (standard, not counting Haste or anything) + dmg from amulet (Fire, Ice, Elec)
1d20 + 28 ⇒ (14) + 28 = 422d6 + 18 + 1d6 + 1d6 + 1d6 ⇒ (2, 6) + 18 + (4) + (3) + (1) = 341d20 + 28 ⇒ (16) + 28 = 442d6 + 18 + 1d6 + 1d6 + 1d6 ⇒ (4, 6) + 18 + (3) + (1) + (4) = 36
Att#1 hits AC 42, 34 dmg, Att#2 hits AC 44, 36 dmg
Lol, I'm like a giant Pokemon! :D
| dungeonmaster heathy |
Oh,.....and the orange crap, that looks like cosmic glowing applesauce, at the bottom of the tower starts churning now, bubbling, and it is swirling around like an applesauce hurricane.
You all get a vision, of the massive red eye storm on Jupiter that's been going for millions of years and a T rex could've seen it back in the dinosaur days if he had a telescope......
| Claw the Golem |
Patrick hasn't been around for a while, and this seems like something he would do:
Pip scans the ongoing fights and quickly selects a target.
He's firing at M1, using Rapid Shot, Manyshot, Precise Shot, Deadly Aim and +1 holy arrows. I make the assumption is that these guys are evil. Attacks are magical, piercing and Good. So:
Attack 1 (w/Manyshot): 13+23+1(lower target)+1(Haste)+3(bardic music)+2(holy arrows)-3(Deadly Aim)-2(Rapid Shot)=AC 38, damage 2d6+4(bow)+6(bardic music)+12(Deadly Aim)+4d6(Holy arrows)=30+15 holy.
Attack 2: 8+23+1+1+3+2-3-2=AC 33, damage 1d6+2+3+6+2d6=15+8 holy.
Attack 3: 11+18+1+1+3+2-3-2=AC 31, damage 1d6+2+3+6+2d6=13+9 holy.
Attack 4 (bonus from Haste): 10+23+1+1+3+2-3-2=AC 35, damage 1d6+2+3+6+2d6=14+10 holy.
| Altai Iscarni |
Oh,.....and the orange crap, that looks like cosmic glowing applesauce, at the bottom of the tower starts churning now, bubbling, and it is swirling around like an applesauce hurricane.
Which reminds me - is it oppressively hot in here? I.e. is the glop magma-ish, or is it more like toxic runoff from Nyarlathotep's pig rendering and nuclear waste processing plant?
| dungeonmaster heathy |
mi casts on Gjetost. d.c. 21 wil save or he pings back to Asgard.
mii casts disintegrate at Satari.
24d6 ⇒ (5, 2, 3, 4, 5, 1, 6, 1, 2, 2, 5, 1, 5, 6, 2, 4, 6, 5, 6, 5, 3, 2, 6, 5) = 92 dammage. Fort save d.c.22. If he makes the fort save, he only takes 5d6 ⇒ (2, 6, 4, 3, 3) = 18 in damage.
| dungeonmaster heathy |
The other two appeared at R 22 and M 23. They cast, and now they are at P1 and O3......one next to Altai, the other one next to Pip.
The applesauce hurricane spins more and more......it looks to be discorporating; looks more like a tube of clouds than applesauce. A slight warm wind is blowing now from the tube. The wind smells like something unsavoury, something chemically,......from an alchemist's laboratory.
Group's attack!!!!!!
| Altai Iscarni |
The applesauce hurricane spins more and more......it looks to be discorporating; looks more like a tube of clouds than applesauce. A slight warm wind is blowing now from the tube. The wind smells like something unsavoury, something chemically,......from an alchemist's laboratory.
Is this a gate opening to somehere else? Know (arcana) 11+29=40, Spellcraft 13+31=44.
| dungeonmaster heathy |
dungeonmaster heathy wrote:The applesauce hurricane spins more and more......it looks to be discorporating; looks more like a tube of clouds than applesauce. A slight warm wind is blowing now from the tube. The wind smells like something unsavoury, something chemically,......from an alchemist's laboratory.Is this a gate opening to somehere else? Know (arcana) 11+29=40, Spellcraft 13+31=44.
Yes.
| Emrael Bladewalker |
"Thank you, Elgan. You are such a gentleman."
Emrael opens up on the mothman she just attacked after spending a point from her arcane pool to enhance her attacks.
Attack 1: 1d20 + 24 - 3 - 3 + 1 + 3 + 7 ⇒ (20) + 24 - 3 - 3 + 1 + 3 + 7 = 49 Power Attack, Combat Expertise, Haste, Inspire Courage, Arcane Accuracy
Current AC 44
Damage: 1d8 + 23 ⇒ (5) + 23 = 28
Attack 2: 1d20 + 19 - 3 - 3 + 1 + 3 + 7 ⇒ (20) + 19 - 3 - 3 + 1 + 3 + 7 = 44
Damage: 1d8 + 23 ⇒ (3) + 23 = 26
Attack 2: 1d20 + 14 - 3 - 3 + 1 + 3 + 7 ⇒ (10) + 14 - 3 - 3 + 1 + 3 + 7 = 29
Damage: 1d8 + 23 ⇒ (4) + 23 = 27
Haste: 1d20 + 24 - 3 - 3 + 1 + 3 + 7 ⇒ (19) + 24 - 3 - 3 + 1 + 3 + 7 = 48
Damage: 1d8 + 23 ⇒ (7) + 23 = 30
Whoa - three potential crits
Confirm 1: 1d20 + 24 - 3 - 3 + 1 + 3 + 7 + 7 ⇒ (7) + 24 - 3 - 3 + 1 + 3 + 7 + 7 = 43 Power Attack, Combat Expertise, Haste, Inspire Courage, Arcane Accuracy, Critical Perfection
Damage: 1d8 + 23 ⇒ (1) + 23 = 24
Confirm 2: 1d20 + 19 - 3 - 3 + 1 + 3 + 7 + 7 ⇒ (1) + 19 - 3 - 3 + 1 + 3 + 7 + 7 = 32
Damage: 1d8 + 23 ⇒ (4) + 23 = 27
Confirm Haste: 1d20 + 24 - 3 - 3 + 1 + 3 + 7 + 7 ⇒ (16) + 24 - 3 - 3 + 1 + 3 + 7 + 7 = 52
Damage: 1d8 + 23 ⇒ (6) + 23 = 29
Wow - based on Elgan's rolls that hit, that could be 137 points of damage without casting any spells. Not bad.
| Elgan Dreadwood |
"Muh Pleshuh Deauh." ElganElemental rumbles to the lovely elvin swordswoman.
He turns to look at the emerging mothmen.
Now DAT jes' Won' dew et all!" He rumbles, and waves an imperious flaming appendage.
A living carpet appears, and swarms on, over and under the emerging mothmen.
Dropping Creeping Doom on top of the newcomers. It is 4 separate swarms, they must appear next to each other, but then can be commanded to go their own ways. They currently occupy N 20 - Q 20, so both mi & mii take the full effect of the nasty bitey things. And no SR. :)
| Altai Iscarni |
Altai Iscarni wrote:Yes.
Is this a gate opening to somehere else? Know (arcana) 11+29=40, Spellcraft 13+31=44.
Iiiiiiiinteresting. Just to cover all the bases - is there anyone in here casting a Gate spell? I have See invisible and True seeing running.
| Altai Iscarni |
5' step to N1 before casting Greater dispel magic at the opening gate. Dispel check 14+16=30. Do specialists get bonuses to dispel spells from their own school, or was that a 3.5 rule? If so, I'm a Conjuration specialist, and Gate is a conjuration/summoning effect.