Gertrart aka Blood Desecrator |
Gertrart takes a falchion to the watery creature.
1d20 + 5 ⇒ (1) + 5 = 6, 2d4 + 4 ⇒ (1, 4) + 4 = 9 also blame the spell? :)
Taeral |
Having dodged the bolt headed his way, Taeral finishes casting his sleep spell centered to encompass two of the triton mooks.
DC17 Will
Round 2
Taeral shifts around on the boat to get some cover from one of his allies and begins casting another sleep spell, while keeping an eye on the elemental.
Tumble: 1d20 + 4 ⇒ (20) + 4 = 24
Cast Defensively, DC17: 1d20 + 10 ⇒ (15) + 10 = 25
Edit: Argh... now I wish I would have made an attack. Oh well.
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On Going Effects: Iron Circlet, Surface Elf in garb similar to the sailors;
Vosil Comarenza |
Sorry, late to the party on this, doing Round 1 and Round 2 together to save time
Vosil has dispensed with Shade's services, as she doesn't swim and it seems that they need to attack the tritons, not merely repel the summoned minions.
From the powers of darkness and shadow, he summons forth creatures of air to attack the water-dwellers (not the leader - he can see that he has some sort of protection), calling 1d3 ⇒ 2 shadow eagles
The things slash at the triton with beak and claws.
Round 1
Bite, Eagle 1: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 ⇒ 2
Claw, Eagle 1: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 ⇒ 4
Claw, Eagle 1: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 ⇒ 3
Bite, Eagle 2: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 1
Claw, Eagle 2: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d4 ⇒ 3
Claw, Eagle 2: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 2
Round 2
Bite, Eagle 1: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 1
Claw, Eagle 1: 1d20 + 3 ⇒ (13) + 3 = 16
Damage: 1d4 ⇒ 1
Claw, Eagle 1: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 1d4 ⇒ 1
Bite, Eagle 2: 1d20 + 3 ⇒ (18) + 3 = 21
Damage: 1d4 ⇒ 4
Claw, Eagle 2: 1d20 + 3 ⇒ (5) + 3 = 8
Damage: 1d4 ⇒ 3
Claw, Eagle 2: 1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 ⇒ 3
OK, that was pretty terrible - I'm giving Shade fly asap!
Grymp |
Ok, so in round 2, Nerianus cured T1, the tritons fired. Gertrart engages E1 but misses. Modecai delays.
Solomon will again throw a bomb at T1:
To Hit vs Tch AC: 1d20 + 7 ⇒ (3) + 7 = 10 Hit
DMG: 2d6 + 5 ⇒ (4, 5) + 5 = 14
That should splash the other two tritons as well as Nerianus for 5 damage each, reflex save for half.
T2 Reflex: 1d20 + 1 ⇒ (17) + 1 = 18 success
T3 Reflex: 1d20 + 1 ⇒ (15) + 1 = 16 success
Nerianus: 1d20 + 2 ⇒ (9) + 2 = 11 fail
Xeram magic missiles Nerianus
Taeral casts sleep on T3
Will: 1d20 + 4 ⇒ (1) + 4 = 5 Fail. T3 falls asleep.
Taeral starts another spell.
Vosil's Eagles beat up on T2 a lot.
Malleck fires at but misses Nerianus.
Dolphin:
Nerianus: CLW on T1
Triton: Fire crossbows
Gertrart: Misses with Falchion on E1
Mordecai: Delay
Solomon: Throws bomb at T1
Xeram: Magic Missile at Nerianus for 7HP
Taeral: Casts sleep on... Begins sleep again
Vosil: in round 1, eagle 2 hits T2 once, for 3 HP. In round 2, eagle 1 hits twice, and eagle 2 hits once for 6 damage in T2. I chose T2, so that they were not splashed by Solomon
Malleck: Makes will save, but misses with bow
T1: 19
T2: 13
T3: 7
E1:
D1:
D2:
Nerianus: 17
Gertrart aka Blood Desecrator |
Gertrart continues uselessly chopping a falchion into the outsider.
1d20 + 5 ⇒ (4) + 5 = 9, 2d4 + 4 ⇒ (3, 4) + 4 = 11
Malleck of Alerion |
WS: 1d20 + 7 ⇒ (14) + 7 = 21
Attack: 1d20 + 4 + 4 ⇒ (15) + 4 + 4 = 23
Damage: 1d8 + 4 ⇒ (4) + 4 = 8
This time Malleck hits the creature!
Vosil Comarenza |
Vosil directs one of the eagles to CDG the sleeping triton; the other eagle continues to attack the current triton - it also gets an extra attack as the triton reloads. (Reloading provokes an AoO, yes?)
AoO, Eagle 1: 1d20 + 3 ⇒ (9) + 3 = 12
Damage: 1d4 ⇒ 3
Beak, Eagle 1: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 4
Claw, Eagle 1: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 2
Claw, Eagle 1: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 ⇒ 3
Unfrigginbelievable
-Mordecai- |
"Now that you have reloaded your weapon, would you kindly shoot your leader" Mordecai commands one of the tritons.
Murderous command on T1, DC16
Taeral |
Completing a second casting of sleep, this instance targeting an area to include Nenarius, but not an eagle, he watches the results of his spell.
DC17 Will vs sleep
@Vosil: What HD are your eagles?
Round 3
Seeing the area becoming a little crowded and not wanting to catch the eagles in this sleep spells, Taeral will begin to shoot the tritons with his bow.
Shortbow @ T1: 1d20 + 6 ⇒ (11) + 6 = 17
Damage, Shortbow: 1d6 ⇒ 3
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On Going Effects: Iron Circlet, Surface Elf in garb similar to the sailors;
Grymp |
How does Vosil relay his desire to the eagle to coup? You must be able to communicate with them.
Gertrart swings and misses.
Mordecai attempts a spell on T2.
T2 Will Save: 1d20 + 4 ⇒ (12) + 4 = 16 Success!
Solomon Delays
Xeram commences casting sleep
Taeral drops sleep on only Nerianus
Nerianus Will Save: 1d20 + 7 ⇒ (13) + 7 = 20 Success
Taeral shoots T1 for 3HP.
Vosil's first eagle whiffs, still trying determine eagle 2's actions.
Malleck shoots Nerianus for 8 DMG.
Solomon dives in and hurls a bomb at T1:
Bomb: 1d20 + 7 ⇒ (19) + 7 = 26 Hit
DMG: 2d6 + 5 + 1 ⇒ (2, 6) + 5 + 1 = 14
T1 stops moving.
It splashes Nerianus and the other two Tritons for 5, reflex for half.
Nerianus Reflex: 1d20 + 0 ⇒ (3) + 0 = 3 Fail
T2 Reflex: 1d20 + 0 ⇒ (10) + 0 = 10 Fail
T3 Reflex: 1d20 + 0 ⇒ (15) + 0 = 15 Success, oops, asleep, so he can't reflex.
T3 is awake though now, but we'll see about the Eagles.
Eagles both need reflex DC14 to take 2 DMG vice 5.
Dolphin:
Nerianus: CLW on T1
Triton: Reloading crossbows
Gertrart: Swings menacingly at the elemental
Mordecai: casts spell
Solomon: Delay
Xeram: starts casting sleep
Taeral: drops sleep on Nerianus
Vosil: Eagle 1 completely whiffs!
Malleck: Shoots Nerianus
Solomon: Lobs a bomb
T1: 24
T2: 18
T3: 12
E1:
D1:
D2:
Nerianus: 30
Grymp |
Alrighty then, so the wisest course of action for Nerianus, is likely to be CLW on Nerianus, so let's go with that.
CLW: 1d8 + 4 ⇒ (4) + 4 = 8
T1 is now a bit under the weather. T2 will shoot, thus provoking some AOOs. T3 just woke up, so he starts to reload.
T2 shoots at:
Random: 1d8 ⇒ 7 Xeram!
Crossbow: 1d20 + 4 ⇒ (4) + 4 = 8
DMG: 1d10 + 1 ⇒ (6) + 1 = 7
The elemental will attack Gertrart.
Slam: 1d20 + 5 ⇒ (3) + 5 = 8
DMG: 1d6 + 3 ⇒ (4) + 3 = 7
The party is up!
T1: 24
T2: 18
T3: 12
E1:
D1:
D2:
Nerianus: 22
Malleck of Alerion |
WS: 1d20 + 7 ⇒ (6) + 7 = 13 sigh
-Posted with Wayfinder
Taeral |
Taeral takes another shot with his bow at the previous sleeping triton (T3)
Shortbow: 1d20 + 6 ⇒ (9) + 6 = 15
Damage, Shortbow: 1d6 ⇒ 2
"Is someone going to take care of this elemental on deck with us, or just watch Gertrart be pummeled?"
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On Going Effects: Iron Circlet, Surface Elf in garb similar to the sailors;
Vosil Comarenza |
Vosil looks mildly put out by the utter ineffectiveness of the two eagles. He spends another use of his power to call something from the vasty deeps: a squid (the eagles vanish into mist as he does this).
The squid attacks! (same triton as before)
Bite: 1d20 + 4 ⇒ (7) + 4 = 11
Damage: 1d3 + 2 ⇒ (1) + 2 = 3
Tentacles: 1d20 + 2 ⇒ (15) + 2 = 17
Damage: 1d4 + 1 ⇒ (4) + 1 = 5
Grab, free grapple check if tentacles hit (targets CMD): 1d20 + 8 ⇒ (8) + 8 = 16
Zahir ibn Mahmoud ibn Jothan RPG Superstar 2014 Top 16 |
Xeram's sleep spell resolves, and Nerianus must make a will save:
Nerianus Will Save: 1d20 + 7 ⇒ (11) + 7 = 18 Success
Xeram then hits Nerianus with another magic missile spell for 6HP DMG
Taeral shoots T3 for 2 DMG and complains a little!
Vosil summons a squid which hits and grapples T2, only to realize T2 is now out cold as well.
Only E1, T3, and Nerianus are still active combatants, except for the dolphins, who are no threat right now.
Gertrart, Mordecai, and Malleck are still up!
Dolphin:
Nerianus: CLW on self
Triton: sleeping, reloading, shooting
Gertrart:
Mordecai:
Xeram: Completes sleep, casts magic missile
Taeral: Shortbow
Vosil: Summons a squid
Malleck:
Solomon:
T1: 24, out cold
T2: 23, out cold
T3: 14
E1:
D1:
D2:
Nerianus: 28
Malleck of Alerion |
oh cool.
Attack: 1d20 + 4 + 4 ⇒ (16) + 4 + 4 = 24
Thud!: 1d8 + 4 ⇒ (6) + 4 = 10
-Posted with Wayfinder
Gertrart aka Blood Desecrator |
Gertrart slices with the big blade again. 1d20 + 5 ⇒ (16) + 5 = 21,2d4 + 4 ⇒ (4, 4) + 4 = 12
"I'm holding my own for now. Keep at that protected fishy.
-Mordecai- |
"Good work, Malleck!" Mordecai rejoices. With the primary threat knocked down, the tiefling turns onto the nuisance onboard. Shooting flames from his fingertips he hopes to vaporise the elemental.
Burning hands, DC 16: 3d4 ⇒ (1, 3, 3) = 7
Grymp |
Gertrart's blade bites deep into the elemental, and Mordecai finishes it off.
In the new round, T3 takes a shot at Random: 1d8 ⇒ 8 Shade's not here, so roll again, Random: 1d8 ⇒ 8, Shade again! Random: 1d8 ⇒ 7, ahh, Xeram!
So I feel a little idiotic, but perhaps within this group, you all will understand and forgive. At a table this wouldn't work, and you would use the d8, but obviously there's nothing stopping one from Random: 1d7 ⇒ 2 on these forums!
Crossbow: 1d20 + 4 ⇒ (16) + 4 = 20
DMG: 1d10 + 1 ⇒ (5) + 1 = 6
The party is up!
T1: 24, out cold
T2: 23, out cold
T3: 14
D1:
D2:
Nerianus: 38, out cold
Vosil Comarenza |
The squid's tentacles throttle the life out of the triton, doing 2d4 + 2 ⇒ (3, 3) + 2 = 8 damage.
CDG: Fort Save DC 18 or die
Malleck of Alerion |
we go fishing
-Posted with Wayfinder
Xeram |
If Nenarius is 'alive', i reckon we want a word with him. Probably have shade snack upon him after we're done, unless we come up with something evil (we are after all) to do to him instead.
Maybe tie him to the mast to dry?
Xeram carefully removes the bolt that landed in his arm.
"Hmpf, well he didn't get away this time. I propose a 'friendly chat' to find out more from this Nenarius.", he looks at the others.
Charismatic quartet scene 2?
Grymp |
Alright, let’s see here, T2 is dead, so no concerns there.
T1 had a total of 24 damage and got knocked out in round 3?
Stabilize: 1d20 + 1 - 5 ⇒ (16) + 1 - 5 = 12 Stabilized in Round 4
T3 had a total of 20 damage and got knocked out in round 4
Stabilize: 1d20 + 1 - 1 ⇒ (2) + 1 - 1 = 2
Stabilize: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12 Stabilized in Round 6
Nerianus had a total of 38 damage and got knocked out in round 3
Stabilize: 1d20 + 2 - 7 ⇒ (16) + 2 - 7 = 11 Stabilized in Round 4
So, sure enough, T1, T3, and Nerianus all managed to stabilize, so you can haul them onboard.
Items in bold detect as magic.
Gertrart aka Blood Desecrator |
If needed Gertrart ties a rope around himself and jumps in the water. He will get Narius first, not too worried about retrieving the others.
Gertrart aka Blood Desecrator |
How far from the ship are they?
How close can we get?
Do you want a jump check?
Swim check?
If needed Gertrart ties a rope around himself and jumps in the water. He will get Narius first, not too worried about retrieving the others.
Grymp |
How far from the ship are they?
How close can we get?
Do you want a jump check?
Swim check?
Gertrart aka Blood Desecrator wrote:If needed Gertrart ties a rope around himself and jumps in the water. He will get Narius first, not too worried about retrieving the others.
We'll go with 25' from the ship. No need to jump, Gravity will handle that, but swim checks, yes. Call it DC10 to swim at half speed on the way out. DC 12 if you're trying to haul one of them back to the boat.
Sound reasonable?
Malleck of Alerion |
take a rope or 2 with. Tie them to the others and those on the ship can haul them in. Abd tie a rope to yourself. Dont want you drowning on us
-Posted with Wayfinder
Gertrart aka Blood Desecrator |
Aye, rope around me. Throw two more with grappling hooks over the tritons. Gertrart jumps over the rail & disguises himself as a triton, then swims to the shaman. Grabbing the recurring pain in our buts, "Haul me now," he swims back.
swim: 1d20 + 5 ⇒ (5) + 5 = 10swim: 1d20 + 5 ⇒ (8) + 5 = 13
Vosil Comarenza |
"Physical labour is a wonderful thing - I could watch it for hours..." Vosil muses, half out loud.
"This little skirmish does throw up some tactical lacunae in our arsenal - namely, our inability to be deadly at range. As my power increases, I can summon more dangerous beasts, but I will never have the magical firepower that some of us have already. Something to think on, perhaps - how can we improve our ranged effectiveness?"
Gertrart aka Blood Desecrator |
I was expecting trouble from the dolphins, cold water or both. :) I planned to focus on retrieving their leader. Would they one-shot me?
Malleck of Alerion |
my suggestion stands. Hang them to dry
-Posted with Wayfinder
Taeral |
I believe we already know why they where attacking us... some crazy Mitra vision for Nerianus. Should never trust these 'Good' gods. They just lead you to your death against the 'Evil' guys.
Gertrart aka Blood Desecrator |
Until 5th level (7th?) I can't use his blood to power your weapons. Do what you will. Anyone able to identify?