| Gertrart aka Blood Desecrator |
"What is the quickest way out? The way with the least resistance? Any route other than the bridge?" asks Gertrart of Malleck before the questioning begins.
I'd bet the warden has a hidden exit planned." the half-orc says under his breath. He notices a door and decides to peak his head in.
| Vosil Comarenza |
Vosil hastily puts on one of the captured chain shirts, and collects all of their keys. He eyes the longswords but, lacking skill at arms, decides it's more trouble than it's worth.
The fetchling smiles as the others efficiently drag off and question the guard - for a minute, it's almost like his old job; minions interrogating captives under his supervision... Vosil frowns slightly as the others suggest turning the guard into a follower. They have an ogre already, why on earth would they want a pathetic human guardsman?!
| Shade - Vosil's Eidolon |
Shade pauses in licking the blood from her limbs and fur, and turns to wink at Vosil, before resuming her watch.
| Grymp |
Mordecai immediately recognizes room 20 as the room where he met with Thiadora.
This room is plain and featureless save for a single stout wooden table and four chairs.
There are blood- stains in the corners and the faint odor of burning flesh, tell-tale signs that terrible things have happened in this room
| Malleck of Alerion |
"Im going to hit you a couple of times, then lock you up, that should give you some protection i assume, then maybe one day, when we have need of you, we will contact you "
| Malleck of Alerion |
So mallecks knocks him out and locks him in their cell
| Xeram |
Xeram turns to Malleck after the beating and locking up.
"A convenient approach, yet we'd best find out who his family is....as well as any relatives. Chances are he might send them out of the city with intent of keeping them out of our reach.
Still....the outcome of this might be interesting."
| Malleck of Alerion |
"For now it works, who knows. In future we might have use for him"
Looking about
"Lets get moving"
-Posted with Wayfinder
| Xeram |
Xeram quicly observes the room.
Perception: 1d20 + 8 ⇒ (19) + 8 = 27
He carefully takes in the smells.
Ah....nostalgic. Burnt flesh and bloodstains. Signs of violent events.
"Well, it seems we have come too late to see a spectacle.
Seems poker night has been....canceled."
| Vosil Comarenza |
Xeram turns to Malleck after the beating and locking up.
"A convenient approach, yet we'd best find out who his family is....as well as any relatives. Chances are he might send them out of the city with intent of keeping them out of our reach.
Still....the outcome of this might be interesting."
Vosil permits an edge of exasperation to show. "Our aim, right now, is to escape and locate our ... mystery friend. Can we stay focused? Besides, if I know the Mitran Inquisitors - which I do - they'll interrogate him to an inch of his life, and then burn him the rest of the way." He chuckles. "And to think I was going to have Shade kill him... I actually prefer this. Well done, gentlemen. I couldn't have done better. "
| Gertrart aka Blood Desecrator |
"Agreed. Do we want to leave out the front gate then? Malleck, Shade if you would take the lead? Or do we want Solomon to scout ahead? We can ask Grumplejack to follow behind, maybe with a little bit of space," Gertrart pauses as twinkle comes into his eye. "You will be a wicked surprise my giant friend."
| Malleck of Alerion |
"I say we go out and find a few things first. Not just walk out. Id like it if we leave every other person here in a pool of their own blood"
-Posted with Wayfinder
| Shade - Vosil's Eidolon |
Shade purrs "I LIKE this one, Vosil! Try to hang on to these friends, OK?"
| Gertrart aka Blood Desecrator |
"Please then, lead the way."
but please, let's keep moving.
| Grymp |
| 2 people marked this as a favorite. |
1 – Guard House – Guards and a dog, and a horn, portcullis
2 – Stoney bridge
3 – Gate house
3A – Stout doors, swing bars and braces. Murder hole from above. Arrow slits facing East and West.
3B – Mostly unused room. Arrow slits into 3A
3C – Tough to reach. Poker game often happening here in evenings. Arrow slits into 3A
3D – Arrow slits to bridge, courtyard, walls.
3E – Guards, horn, signal fire. Strong defensive positon.
4 – Fountain
5 – Garden
6 – Guard towers and battlements – 3 stories tall, spiral staircase, empty store rooms
6A – bottom of this tower is now the castle privy
7 – Kennel – Dogs
8 – Great Hall entry way – reinforced double doors, guards, signal horn
9 – Barracks – Guards, gear?
10 – Mess hall
11 – Kitchen – Servants, Food?
12 – Armory – weapons, gear. Blackerly has the key.
13 – Storeroom – gear, food. Blackerly has the key.
14 – Blackerly’s office
15 – Blackerly’s quarters
16 – Stairwell
17 – Guardroom
18 – Cell block
18A – PC’s cell
18B-E – Empty cells
19 – Grumplejack’s cell
20 – Interrogation Room
Warden’s Tower
21 – Hall of History – plaques, tapestries, historical crap
22 – Warden’s Library – books and scrolls
23 – Landing – nothing special
24 – Warden’s Office – Warden’s name is “Mathias Richter.” Cedric says ”The warden is a wizard or alkee-mist.”
25 – Warden’s Private Chambers
| Malleck of Alerion |
"If we do this right, we get the weapons, then the barracks, then the warden then we mop up what's left"
-Posted with Wayfinder
| Grymp |
There may be questions you have on the map, feel free to ask. I think I hit on what you would most likely have queried Cedric on prior to thumping him out.
| Solomon "Bone-White" Skrivven |
Solomon emerges from the shadows with a wide grin on his face and flashing eyes. {b]"We did good there! You are quick and efficient, yes-yes!"[/b] His whiskers twitch and he squeezes himself between some of you to get a look at the crude map Cedric has drawn out.
"Yes, yes, the Warden!" He pipes up quickly after Malleck's proposal. "If he is a...," Solomon shudders for a moment as he mimics the man's words, "alkee-mist, then we must see his library and chambers!"
| -Mordecai- |
"Blackerly first, then? We'd need the key to get to the armoury. Unless Solomon here can get through the locks?
| Vosil Comarenza |
Vosil nods. "Yes, cut off the head and the rest of the rabble are ours. You!" he points at the luckless guard. "Where would we find Blackerly at this time?"
| Grymp |
Cedric would have responded, "umm, sir I don't know, I can only guess, but maybe his office, or the poker game, or maybe doing rounds. I don't know exactly."
| Solomon "Bone-White" Skrivven |
"I can try any locks we come across, but they would have to be simple I think. Let's avoid the Poker game for now... perhaps let them drink longer and try to find Blackerly at his office?"
| Taeral |
After looking at the map and listening to the descriptions, Taeral adds, "I have the means to put weak will creatures to sleep for a short period of time. This may be a solution to crossing the yard and avoiding the dogs."
Taeral will continue casting Message on Solomon when it expires, both as a means to keep in contact with the alchemist and as a means to tell how long they have taken on the escape.
-------------------------------------------------
On Going Effects: Message (Solomon), 10 min;
| Gertrart aka Blood Desecrator |
Gertrart follows the rest to Blackerly's office.
| Malleck of Alerion |
sounds like it...
-Posted with Wayfinder
| Grymp |
You come down the steps from room 17 to room 16. The door into room 8 is closed, but unlocked.
When opened, you spot two guards about 30' away inside room 8. The guards were talking with one another, and are surprised. The guard on the right is carrying a horn.
Round 1
Taeral <----
Mordecai
Xeram
Vosil
Solomon
Gertrart
Guards - Surprised
Malleck
Remember, you get either a move, or a standard. I can't imagine the guards have a chance here, since they rolled poorly on initiative and everyone but Malleck gets to go twice before they can act. Fortune favors evil today it seems.
Mordecai: 1d20 - 1 ⇒ (14) - 1 = 13
Gertrart: 1d20 - 1 ⇒ (5) - 1 = 4
Malleck: 1d20 + 1 ⇒ (1) + 1 = 2
Solomon: 1d20 + 3 ⇒ (3) + 3 = 6
Taeral: 1d20 + 4 ⇒ (13) + 4 = 17
Vosil: 1d20 + 3 ⇒ (6) + 3 = 9
Xeram: 1d20 + 2 ⇒ (10) + 2 = 12
Guards: 1d20 + 1 ⇒ (2) + 1 = 3
| Malleck of Alerion |
to speed it up.. just make em dead? ;) =^^=
-Posted with Wayfinder
| -Mordecai- |
Delighted in seeing the astonishment in guards' faces, Mordecai smiles and greets the with Asmodeus' fires.
Fire bolt on horn-bearing guard, ranged touch attack
Fire bolt: 1d20 - 1 ⇒ (14) - 1 = 13
Damage: 1d6 + 1 ⇒ (5) + 1 = 6
| Grymp |
Mordecai's attack hits G2!
G1 - 0 DMG
G2 - 6 DMG
Chain shirts are expensive, and by the time this prison break is over you guys will have a stack of them. Unfortunately they are heavy too, hahaha.
I have little doubt they will die, but they method could be important, as it may cost spells and such to make it happen.
| Malleck of Alerion |
we have a ogre that can carry stuff ;)
At this distance Malleck cant do anything except move up to the guards, sword in hand
-Posted with Wayfinder
| Vosil Comarenza |
Good thing we have an ogre to carry it all for us, huh? ;). Where is he, BTW? And I assume you're putting Vosil and Shade on the same initiative pairing, yes?
On the principle of death by a thousand cuts, Vosil draws on his innate magical gifts and lances a bolt of acid at the guard with the horn.
Ranged Touch Attack: 1d20 + 3 ⇒ (19) + 3 = 22
Damage: 1d3 ⇒ 3
| Shade - Vosil's Eidolon |
Shade pads casually over to the two guards (40 ft move, delayed action so as not to break line of sight). "Hello, what's your name? Not that it matters, I guess, you'll be dead soon. Now hold still, this will just sting a bit and then it will all be over..."
The above is said in a soft, motherly tone of interested concern.
| Taeral |
Surprise
If possible Taeral will rush one of the guards, if not he will move as close to the side of a guardsman, so he can step to a flank with Malleck. He does not issue a yell or challenge as he rushes forward.
Longsword, Charge, Subdual: 1d20 + 1 + 2 - 4 ⇒ (11) + 1 + 2 - 4 = 10
Damage: 1d8 + 1 ⇒ (8) + 1 = 9
Sorry, Taeral is guilty of Sedition, not Murder.
-------------------------------------------------
On Going Effects: Message (Solomon), 10 min;
| Grymp |
G2 Will Save: 1d20 - 1 ⇒ (11) - 1 = 10 Fail
Yes, I have Shade/Vosil on the same initiative.
Grumplejack is sitting exactly where he was told to wait. Upstairs I believe in a cell.
G1 - 0 DMG
G2 - 9 DMG - Dazed
G3P: 1d20 + 2 - 5 ⇒ (16) + 2 - 5 = 13
G4P: 1d20 + 2 - 5 ⇒ (8) + 2 - 5 = 5
G5P: 1d20 + 2 - 5 ⇒ (12) + 2 - 5 = 9
| Malleck of Alerion |
Can't charge in a surprise round...
| Taeral |
Charge: If you are able to take only a standard action on your turn, you can still charge, but you are only allowed to move up to your speed (instead of up to double your speed) and you cannot draw a weapon unless you possess the Quick Draw feat. You can't use this option unless you are restricted to taking only a standard action on your turn.
| Grymp |
While I wasn't sure who was up front, I was pretty sure it wasn't the Taeral leading the way. Thus with there being PCs in the way, he couldn't charge, so I was assuming he would move in. Still awaiting actions from Solomon and Gertrart.
| Malleck of Alerion |
then mind if i too take a charge action? And thanks for the ruling :P
Charge: 1d20 + 7 ⇒ (5) + 7 = 12
Slash: 1d8 + 4 ⇒ (4) + 4 = 8
-Posted with Wayfinder
| Grymp |
I'm fine with the status being that Malleck opened the door and has charged. I would have expected it to be either Malleck or Gertrart, maybe Solomon who opened the door.
Still waiting on two round 1 actions (no pressure).
Taeral - Moves forward
Mordecai – Firebolt on G2 for 6 DMG
Xeram – Daze on G2
Vosil – Acid bolt on G2 for 3 DMG
Shade – Moves forward
Solomon -
Gertrart –
Guards - Surprised
Malleck – Charged G2 and missed
G1 - 0 DMG
G2 - 9 DMG - Dazed
| Solomon "Bone-White" Skrivven |
Solomon moves into the room as well, assuming there's space to pass by the guards without opening himself up to AoOs. If that assumption is true, then he takes full movement to get as far as he can down the hallway and try to cut off any escape route.
He has short legs though... so 20ft movement speed. How is a rat slower than a goblin?! Mysteries!
| Gertrart aka Blood Desecrator |
Gertrart moves to pass the guards.
move of thirty, so I will probably have 10 or 15 ft. to go