
Gertrart aka Blood Desecrator |

Err... is the door unlocked also? How about that snoozing magic, then we open the door, drag the unconscious curs in and remove their consciousness. Or maybe we just wait in here with the shade across the hall. When they open these bars she jumps one we jump the other?
Gertrat takes the second dagger marveling as it unwraps from the veil.
I love magic.

Malleck of Alerion |

"Okay. Let try this, i try to grab one of the guards, and you try to put one to sleep? Thats best i can come up with at this point with what we have"
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Vosil Comarenza |

Vosil winces at Mordecai's outburst. "Well yes, technically he is the archfiend, ruler of hell; but I prefer to think of him as the dark prince; fewer negative associations, you see?" He smiles winningly. "People can be so judgemental, I find..."
He nods approvingly at Malleck's plan. "Yes. Shade will back you up as needed. "

Malleck of Alerion |

"Very..."
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Taeral |

So I am not being very responsive on my part... having a few issues at work that are keeping me focused on them.
"Mordecai, when they took you out, did you happen to see any device that they may raise an alarm upon?"

Solomon "Bone-White" Skrivven |

Solomon's ears perk up at the mention of Asmodeus. He knows that name. Coincidence? Doubtful. But rather than press the question he steels himself for what's coming.
Open up. Open up. Open up. He thinks as he nears the door, sliding the thieves' tools from his front pockets. He leans lightly against the door, staring into the keyhole at the glistening components within, then plunges his foul tongue deep in the recess. It leaves a trail of saliva as he slides it free. Keep it slick. Keep it silent.
Now for the tools.
Disable Device DC(20): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22
Click.
What a satisfying sound. Solomon kicks open the door then flattens himself against the inner wall beside it, letting the more direct inmates take up the conflict from here.
Skrivven indeed. he chuckles to himself. Solomon finds a new clan.

Malleck of Alerion |

Grapple: 1d20 + 5 ⇒ (17) + 5 = 22
As he moves past, the Dhampir grabs the one guard, holding his mouth with one hand so he could not scream, waiting for his cell mates to take down the other guard
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Grymp |

Fair enough, the door is unlocked! Let's do this!
Surprise round actions please.
Malleck grapples one.
One more of you can get into the fight immediately. Others can do move actions, or cast.

Xeram |

Fool! I speak of none other than Asmodeus, the Archfiend himself. The Ruler of Hell, and whom I serve body and soul." Mordecai is really struggling to keep his voice quiet with this outbreak, waving his arms in wide arc.
Xeram's eyes slightly narrow, then relax.
"Call me no fool, a foreigner i am. I have no knowledge of this archfiend. As for the energy, i suggest we use it to put down the guards permanently."It used to be alot simpler.

Gertrart aka Blood Desecrator |

Gertrart steps through the door to the other side of the guards, leaving space for the Shade to get the second guard.
hoping to get sneak attack next round. KN Local: 1d20 + 8 ⇒ (7) + 8 = 15

Taeral |

Taeral moves out of the cell and tries to position himself near any of the horns or signally devices that may be here, with his wrapped manacles ready to pop a guards hand if the opportunity presents itself.
Preception: 1d20 + 1 ⇒ (8) + 1 = 9

Shade - Vosil's Eidolon |

Shade pounces deftly through the space thoughtfully left by Gertrart ("Why thanks, my dear"), barrelling into the other guard. She may be a thing of shadow, but as the unfortunate guard is about to discover, her chitinous beak and claws are extremely real.
Bite Attack: 1d20 + 1 + 2 - 1 ⇒ (15) + 1 + 2 - 1 = 17
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7
Claw Attack: 1d20 + 1 + 2 - 1 ⇒ (5) + 1 + 2 - 1 = 7
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8
Claw Attack: 1d20 + 1 + 2 - 1 ⇒ (17) + 1 + 2 - 1 = 19
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10

Vosil Comarenza |

Vosil beams. His bruises are feeling better already as he watches the suffering of the hapless guards. "She's an absolute treasure, isn't she?"

-Mordecai- |

Fascinating creature... These fate-bound companions of mine hold powers I could have never imagined. Death and violence seem to follow us all
--
"Call me no fool, a foreigner i am. I have no knowledge of this archfiend. "
"Strange lands you call home, if the name of Asmodeus does not strike terror in your heart. But none matter, I am glad to instruct you in the ways of the Dark Prince"

Xeram |

Xeram's mouth has one corner raising in sort of a smile.
"Each land has its customs and powers, and i for one seek the latter.
Frankly, learning about these new lands might turn out interesting. You can share the details when we are out of here."

Grymp |

@Gertrart - You know that Brandescar prison was once a fortress, but it has been 70+ years since it has been in a battle. It was converted some time ago to being a prison. It is surrounded on 4 sides by water, with just a narrow bridge to the land.
Your assault out of the prison cell was devastating. Malleck managed to grapple the guard to the right of the door, and Vosil's Eidolon tore through the one to the left, which incidentally was the one with the horn.
Round 2 starts with Malleck still grappling:
Malleck
Mordecai
Gertrart
Taeral
Xeram
Vosil
Guard
Solomon
Mordecai: 1d20 - 1 ⇒ (19) - 1 = 18
Gertrart: 1d20 - 1 ⇒ (18) - 1 = 17
Malleck: 1d20 + 1 ⇒ (19) + 1 = 20
Solomon: 1d20 + 3 ⇒ (1) + 3 = 4
Taeral: 1d20 + 4 ⇒ (12) + 4 = 16
Vosil: 1d20 + 3 ⇒ (7) + 3 = 10
Xeram: 1d20 + 2 ⇒ (14) + 2 = 16
Guard: 1d20 + 1 ⇒ (9) + 1 = 10

Malleck of Alerion |

Dagger stab: 1d20 + 5 ⇒ (20) + 5 = 25
Crit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15
Malleck grins as he cuts the guard's throat open.
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Taeral |

Taeral smiles as he looks to see if the remain guard's eye still view the death of his fellow guard. He than reaches down and takes the horn.

Malleck of Alerion |

go team go. Not even 1 full round...
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Solomon "Bone-White" Skrivven |

Solomon slinks through the doorway, still hugging the wall and creeps right past the others as they subdue the final guard. His tail clings to the wall as well, tracing the line of grout between the stones.
He heads for the nearest entrance/passage, trying to remain immersed in the shadows the fill the dingy holding. While the rest of the group has been quick and efficient in removing the first threats, he feels responsible for making sure others don't join unwillingly. Or at least without the rest of the escapees having some forewarning.
He pokes his head around the corner (down the stairs?), whiskers twitching has he searches for any movement, using eyes that are far more accustomed to darkness than light, and pitching his ears toward the hallway in order to hear footsteps or voices.
Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Malleck of Alerion |

During this time, if both are down, he will don their armor. He will take the sword, armor and shield
Adding it to sheet

Solomon "Bone-White" Skrivven |

"Some should wear their uniforms too, yes-yes?" Solomon whispers back toward the others from his sentry position. "Maybe Malleck and... Xeram yes? You two look similar to them. Or maybe you... the one with the shadow?" Vosil of course.
"And check pockets for keys... I'm even better at picking locks if I have the keys!"

Malleck of Alerion |

Disguise: 1d20 + 8 ⇒ (12) + 8 = 20
Malleck agrees, and dons the res of the vestments
"Let's drag these corpses into the cell. Let's have a look around, we might not be the only ones here"

Vosil Comarenza |

Vosil smiles disarmingly. "Sadly I'm no fighter - I leave that to Shade here. I fear the armour may serve others better for now; I'll gladly take some later on, if we 'liberate' another set or two..."
Strength 8, so noncombatant roles only!

Xeram |

"Maybe Malleck and... Xeram yes? You two look similar to them
Assuming the uniforms are armor, contrary to clothes.
"Only if they are mere clothes, any actual armor will interfere with my spell casting."
Solomon "Bone-White" Skrivven |

"Oh, right. Armor is bad for magick. Of course." The rat-man unfortunately knows very little of actual magic or the arcane at the moment, but there's no need for the others to know that.

Taeral |

"I can wear the other armor and wield a sword effectively." Taeral offers has he begins to put the armor and uniform on.
Adding to character sheet.

Gertrart aka Blood Desecrator |

Gertrart makes sure the guards are done, before taking the second set of armor and a club. "I can't use the sword, but will carry it for a backup." He looks around, nervous that it was so easy. "Let's keep this moving."
if necessary: dagger: 1d20 + 3 ⇒ (6) + 3 = 9, dmg: 1d6 + 3 ⇒ (6) + 3 = 9 & sneak attack if applicable 1d6 ⇒ 4.
After he is ready to leave, if the others aren't waiting on him, he looks at the spilled blood. "What a waste. If we have a second." Gertrart takes some of the guard's blood and draws a symbol of Mitrah split in half. Then he adds an oversized cleaver to the picture.
"They probably didn't know who they had, but now they will."
EDIT: Let Taeral take the armor. I'll wait, & it gives me a chance to do the above. :)

Malleck of Alerion |

this prison wont know what hit it. So explore the cell block first?
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Shade - Vosil's Eidolon |

Shade fastidiously licks off all the blood from herself with a long, pink tongue. "Why don't I explore? I doubt they'll see me in this half-light..."
Stealth: 1d20 + 1 + 3 + 2 + 8 ⇒ (17) + 1 + 3 + 2 + 8 = 31
Perception: 1d20 + 1 + 3 ⇒ (20) + 1 + 3 = 24

Malleck of Alerion |

Malleck nods, giving her the go ahead
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-Mordecai- |

Mordecai walks out of the cell, watching the eidolon disappear into shadows. "Quite a start for this escape", he whispers, giving a gentle kick to the corpse by the cell door.

Taeral |

Taeral watches as the shade moves out into the shadows.
Then he also moves to shadow near the exit of the cell block to watch and wait with Solomon.
Stealth, take 10: 10 + 6 = 16

Vosil Comarenza |

"Shame we didn't get to interrogate one of them," Vosil observes. "But I'd rather they were dead than that they'd raised the alarm."
The pale-skinned figure lurks at the back of the group, hoping to stay away from any of the fighting.

Grymp |

Apologies for being mostly absent today. Some days the job is more intrusive than others, hahaha.
Also, to catch up (about 30 minutes from now, we’re playing Kingmaker IRL, so this post might feel a little clinical as I answer questions and move things along.
@Xeram – with the -4 to hit for firing into melee, you miss with your spell
Xeram’s bolt of acid misses the meleers, but Malleck makes short work of the second guard, who goes down from the knife cut.
@Solomon – a quick glance to your right shows a hallway with cells on either side that ends in a large metallic door 20’ away. To your left the hallway extends 30’, again with cells on either side. Midway down though to the left, the things turns to the right and comes to a wooden door. Which door, do you want to check out?
@Taeral – you’ve got the horn
@Malleck – armor up dude
The uniforms/armor are somewhat of collection. You wouldn’t be believable in the armor without the tunic, or vice versa.
@Taeral – armor up dude
@Vosil – same as for Solomon
@Whomever was searching, there is a ring of keys on the non hornbearing guard.
The metal door has a bar type window thing you can see through. The wooden door has no such thing.
I’ll make the rash assumption that you sneakily look through the window. Inside you see a very large creature.
Only for people who made the DC 15 knowledge (nature):
If someone made the Knowledge (nature) check and relayed the information to the party, then:

Xeram |

GM, it's electricity. For future reference, just in case anything is acid immune.
Xeram raised a brow at both the miss and the effect of his spell.
What the....by the arcane, my power has really been ripped.
Such a measly spark?
"So much for the two on duty."

Grymp |

GM, it's electricity. For future reference, just in case anything is acid immune.
Xeram raised a brow at both the miss and the effect of his spell.
What the....by the arcane, my power has really been ripped.
Such a measly spark?"So much for the two on duty."
[dice=Kn. Arcana]1d20+6
....ugh..
You're not allowed to make the Arcana check, unless you first made the Nature check! So scrub that knowledge from your memory.

Solomon "Bone-White" Skrivven |

Knowledge(Nature): 1d20 + 9 ⇒ (2) + 9 = 11
Nope.

Gertrart aka Blood Desecrator |

no know nat :) Is it safe to assume the other cells are (between here and door/s) empty?

Grymp |

Ooops, sorry, yes, the other cells are all empty.
So a large (as yet unidentified) creature in behind the metal door. And who knows what behind the wooden door.

Gertrart aka Blood Desecrator |

Unless that creature's room has an exit, I say we leave it. It might be used as a distraction if we want, but with no exit in sight, letting it loose could be bad for us."
hmmm... one post left before the name is locked in...

Malleck of Alerion |

Malleck will go to the cell and look inside
And in a quiet voice
"Who are you and why are you here?"
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