Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


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half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Err... is the door unlocked also? How about that snoozing magic, then we open the door, drag the unconscious curs in and remove their consciousness. Or maybe we just wait in here with the shade across the hall. When they open these bars she jumps one we jump the other?

Gertrat takes the second dagger marveling as it unwraps from the veil.
I love magic.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Okay. Let try this, i try to grab one of the guards, and you try to put one to sleep? Thats best i can come up with at this point with what we have"

-Posted with Wayfinder


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil winces at Mordecai's outburst. "Well yes, technically he is the archfiend, ruler of hell; but I prefer to think of him as the dark prince; fewer negative associations, you see?" He smiles winningly. "People can be so judgemental, I find..."

He nods approvingly at Malleck's plan. "Yes. Shade will back you up as needed. "


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

"Very..."

-Posted with Wayfinder


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

So I am not being very responsive on my part... having a few issues at work that are keeping me focused on them.

"Mordecai, when they took you out, did you happen to see any device that they may raise an alarm upon?"


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Solomon's ears perk up at the mention of Asmodeus. He knows that name. Coincidence? Doubtful. But rather than press the question he steels himself for what's coming.

Open up. Open up. Open up. He thinks as he nears the door, sliding the thieves' tools from his front pockets. He leans lightly against the door, staring into the keyhole at the glistening components within, then plunges his foul tongue deep in the recess. It leaves a trail of saliva as he slides it free. Keep it slick. Keep it silent.

Now for the tools.

Disable Device DC(20): 1d20 + 7 + 2 ⇒ (13) + 7 + 2 = 22

Click.

What a satisfying sound. Solomon kicks open the door then flattens himself against the inner wall beside it, letting the more direct inmates take up the conflict from here.

Skrivven indeed. he chuckles to himself. Solomon finds a new clan.


Roll20 Maps Loot

A couple guards had horns, but no idea if those were the ones outside your cell.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Grapple: 1d20 + 5 ⇒ (17) + 5 = 22

As he moves past, the Dhampir grabs the one guard, holding his mouth with one hand so he could not scream, waiting for his cell mates to take down the other guard

-Posted with Wayfinder


Roll20 Maps Loot

Fair enough, the door is unlocked! Let's do this!

Surprise round actions please.

Malleck grapples one.

One more of you can get into the fight immediately. Others can do move actions, or cast.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9
Mordecai wrote:
Fool! I speak of none other than Asmodeus, the Archfiend himself. The Ruler of Hell, and whom I serve body and soul." Mordecai is really struggling to keep his voice quiet with this outbreak, waving his arms in wide arc.

Xeram's eyes slightly narrow, then relax.

"Call me no fool, a foreigner i am. I have no knowledge of this archfiend. As for the energy, i suggest we use it to put down the guards permanently."

It used to be alot simpler.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart steps through the door to the other side of the guards, leaving space for the Shade to get the second guard.
hoping to get sneak attack next round. KN Local: 1d20 + 8 ⇒ (7) + 8 = 15


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral moves out of the cell and tries to position himself near any of the horns or signally devices that may be here, with his wrapped manacles ready to pop a guards hand if the opportunity presents itself.

Preception: 1d20 + 1 ⇒ (8) + 1 = 9


Female Eidolon 5 AC 21 [T 13 FF 18] | CMB +8 | CMD 21 | HP 32/32 | Fort +4 | Ref +5 | Will +3 (5) | Init +3 | Percep +7, Darkvision 60 ft
Skills/Abilities:
Acrobatics 9 | Sense Motive 7 | Stealth 9 | Link | Share Spells | Evasion | Pounce

Shade pounces deftly through the space thoughtfully left by Gertrart ("Why thanks, my dear"), barrelling into the other guard. She may be a thing of shadow, but as the unfortunate guard is about to discover, her chitinous beak and claws are extremely real.

Bite Attack: 1d20 + 1 + 2 - 1 ⇒ (15) + 1 + 2 - 1 = 17
Damage: 1d6 + 2 + 2 ⇒ (3) + 2 + 2 = 7

Claw Attack: 1d20 + 1 + 2 - 1 ⇒ (5) + 1 + 2 - 1 = 7
Damage: 1d6 + 2 + 2 ⇒ (4) + 2 + 2 = 8

Claw Attack: 1d20 + 1 + 2 - 1 ⇒ (17) + 1 + 2 - 1 = 19
Damage: 1d6 + 2 + 2 ⇒ (6) + 2 + 2 = 10


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"Remarkable Vosil,
i have not seen such as a creature like her before.
She's very apt at fighting, isn't she."


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil beams. His bruises are feeling better already as he watches the suffering of the hapless guards. "She's an absolute treasure, isn't she?"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"When we have time, could you tell me more of this?
This is foreign to my lands."


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Fascinating creature... These fate-bound companions of mine hold powers I could have never imagined. Death and violence seem to follow us all

--

Xeram wrote:

"Call me no fool, a foreigner i am. I have no knowledge of this archfiend. "

"Strange lands you call home, if the name of Asmodeus does not strike terror in your heart. But none matter, I am glad to instruct you in the ways of the Dark Prince"


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram's mouth has one corner raising in sort of a smile.

"Each land has its customs and powers, and i for one seek the latter.
Frankly, learning about these new lands might turn out interesting. You can share the details when we are out of here."


Roll20 Maps Loot

@Gertrart - You know that Brandescar prison was once a fortress, but it has been 70+ years since it has been in a battle. It was converted some time ago to being a prison. It is surrounded on 4 sides by water, with just a narrow bridge to the land.

Your assault out of the prison cell was devastating. Malleck managed to grapple the guard to the right of the door, and Vosil's Eidolon tore through the one to the left, which incidentally was the one with the horn.

Round 2 starts with Malleck still grappling:

Malleck
Mordecai
Gertrart
Taeral
Xeram
Vosil

Guard
Solomon

Initiative Rolls:

Mordecai: 1d20 - 1 ⇒ (19) - 1 = 18
Gertrart: 1d20 - 1 ⇒ (18) - 1 = 17
Malleck: 1d20 + 1 ⇒ (19) + 1 = 20
Solomon: 1d20 + 3 ⇒ (1) + 3 = 4
Taeral: 1d20 + 4 ⇒ (12) + 4 = 16
Vosil: 1d20 + 3 ⇒ (7) + 3 = 10
Xeram: 1d20 + 2 ⇒ (14) + 2 = 16
Guard: 1d20 + 1 ⇒ (9) + 1 = 10


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"Splendid, our turn."

Let's see how they like an electric arrow to the heart.
Ranged touch Jolt: 1d20 + 2 ⇒ (11) + 2 = 13
Zap: 1d3 ⇒ 1


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Dagger stab: 1d20 + 5 ⇒ (20) + 5 = 25
Crit: 1d20 + 5 ⇒ (15) + 5 = 20
Damage: 2d4 + 8 ⇒ (3, 4) + 8 = 15

Malleck grins as he cuts the guard's throat open.

-Posted with Wayfinder


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral smiles as he looks to see if the remain guard's eye still view the death of his fellow guard. He than reaches down and takes the horn.


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

go team go. Not even 1 full round...

-Posted with Wayfinder


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Solomon slinks through the doorway, still hugging the wall and creeps right past the others as they subdue the final guard. His tail clings to the wall as well, tracing the line of grout between the stones.

He heads for the nearest entrance/passage, trying to remain immersed in the shadows the fill the dingy holding. While the rest of the group has been quick and efficient in removing the first threats, he feels responsible for making sure others don't join unwillingly. Or at least without the rest of the escapees having some forewarning.

He pokes his head around the corner (down the stairs?), whiskers twitching has he searches for any movement, using eyes that are far more accustomed to darkness than light, and pitching his ears toward the hallway in order to hear footsteps or voices.

Stealth: 1d20 + 8 ⇒ (16) + 8 = 24
Perception: 1d20 + 6 ⇒ (19) + 6 = 25


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

During this time, if both are down, he will don their armor. He will take the sword, armor and shield

Adding it to sheet


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

"Some should wear their uniforms too, yes-yes?" Solomon whispers back toward the others from his sentry position. "Maybe Malleck and... Xeram yes? You two look similar to them. Or maybe you... the one with the shadow?" Vosil of course.

"And check pockets for keys... I'm even better at picking locks if I have the keys!"


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Disguise: 1d20 + 8 ⇒ (12) + 8 = 20

Malleck agrees, and dons the res of the vestments

"Let's drag these corpses into the cell. Let's have a look around, we might not be the only ones here"


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil smiles disarmingly. "Sadly I'm no fighter - I leave that to Shade here. I fear the armour may serve others better for now; I'll gladly take some later on, if we 'liberate' another set or two..."

Strength 8, so noncombatant roles only!


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9
Solomon wrote:
"Maybe Malleck and... Xeram yes? You two look similar to them

Assuming the uniforms are armor, contrary to clothes.

"Only if they are mere clothes, any actual armor will interfere with my spell casting."


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

"Oh, right. Armor is bad for magick. Of course." The rat-man unfortunately knows very little of actual magic or the arcane at the moment, but there's no need for the others to know that.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

"I can wear the other armor and wield a sword effectively." Taeral offers has he begins to put the armor and uniform on.

Adding to character sheet.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart makes sure the guards are done, before taking the second set of armor and a club. "I can't use the sword, but will carry it for a backup." He looks around, nervous that it was so easy. "Let's keep this moving."

if necessary: dagger: 1d20 + 3 ⇒ (6) + 3 = 9, dmg: 1d6 + 3 ⇒ (6) + 3 = 9 & sneak attack if applicable 1d6 ⇒ 4.

After he is ready to leave, if the others aren't waiting on him, he looks at the spilled blood. "What a waste. If we have a second." Gertrart takes some of the guard's blood and draws a symbol of Mitrah split in half. Then he adds an oversized cleaver to the picture.
"They probably didn't know who they had, but now they will."
EDIT: Let Taeral take the armor. I'll wait, & it gives me a chance to do the above. :)


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

this prison wont know what hit it. So explore the cell block first?

-Posted with Wayfinder


Female Eidolon 5 AC 21 [T 13 FF 18] | CMB +8 | CMD 21 | HP 32/32 | Fort +4 | Ref +5 | Will +3 (5) | Init +3 | Percep +7, Darkvision 60 ft
Skills/Abilities:
Acrobatics 9 | Sense Motive 7 | Stealth 9 | Link | Share Spells | Evasion | Pounce

Shade fastidiously licks off all the blood from herself with a long, pink tongue. "Why don't I explore? I doubt they'll see me in this half-light..."

Stealth: 1d20 + 1 + 3 + 2 + 8 ⇒ (17) + 1 + 3 + 2 + 8 = 31

Perception: 1d20 + 1 + 3 ⇒ (20) + 1 + 3 = 24


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Malleck nods, giving her the go ahead

-Posted with Wayfinder


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

What was that about the best prison?


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Mordecai walks out of the cell, watching the eidolon disappear into shadows. "Quite a start for this escape", he whispers, giving a gentle kick to the corpse by the cell door.


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral watches as the shade moves out into the shadows.

Then he also moves to shadow near the exit of the cell block to watch and wait with Solomon.

Stealth, take 10: 10 + 6 = 16


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

"Shame we didn't get to interrogate one of them," Vosil observes. "But I'd rather they were dead than that they'd raised the alarm."

The pale-skinned figure lurks at the back of the group, hoping to stay away from any of the fighting.


Roll20 Maps Loot

Apologies for being mostly absent today. Some days the job is more intrusive than others, hahaha.

Also, to catch up (about 30 minutes from now, we’re playing Kingmaker IRL, so this post might feel a little clinical as I answer questions and move things along.

@Xeram – with the -4 to hit for firing into melee, you miss with your spell

Xeram’s bolt of acid misses the meleers, but Malleck makes short work of the second guard, who goes down from the knife cut.

@Solomon – a quick glance to your right shows a hallway with cells on either side that ends in a large metallic door 20’ away. To your left the hallway extends 30’, again with cells on either side. Midway down though to the left, the things turns to the right and comes to a wooden door. Which door, do you want to check out?

@Taeral – you’ve got the horn

@Malleck – armor up dude

The uniforms/armor are somewhat of collection. You wouldn’t be believable in the armor without the tunic, or vice versa.

@Taeral – armor up dude

@Vosil – same as for Solomon

@Whomever was searching, there is a ring of keys on the non hornbearing guard.

The metal door has a bar type window thing you can see through. The wooden door has no such thing.

I’ll make the rash assumption that you sneakily look through the window. Inside you see a very large creature.

DC 15 Knowledge (nature):
The creature inside is clearly an ogre.

Only for people who made the DC 15 knowledge (nature):

DC 25 Knowledge (arcana):
This ogre does not appear completely "normal." Let's just say, he seems "special."

If someone made the Knowledge (nature) check and relayed the information to the party, then:

DC 20 Knowledge (history) OR (local):
Ogres have been the victim of intentional genocide by the nation of Talingarde. Most are dead, and all have been declared illegal.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

GM, it's electricity. For future reference, just in case anything is acid immune.

Xeram raised a brow at both the miss and the effect of his spell.
What the....by the arcane, my power has really been ripped.
Such a measly spark?

"So much for the two on duty."


Roll20 Maps Loot
Xeram wrote:

GM, it's electricity. For future reference, just in case anything is acid immune.

Xeram raised a brow at both the miss and the effect of his spell.
What the....by the arcane, my power has really been ripped.
Such a measly spark?

"So much for the two on duty."
[dice=Kn. Arcana]1d20+6
....ugh..

You're not allowed to make the Arcana check, unless you first made the Nature check! So scrub that knowledge from your memory.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Didn't even make it, misread it there.
No biggie


Ratfolk Alchemist(Grenadier) 4 **Grave Robbery** HP: 27/27 | AC: 18, T: 14, FF: 15 | Fort +5, Ref +7, Will +1 | CMB 2, CMD 15 | Init. +5 | Perception +9 | Darkvision 60ft.
Skills:
Craft(Alchemy) +18, Disable Device +10, Heal +5, K.(Arcana) +9, K.(Nat) +11, K.(Hist) +6, K.(Dung) +6, Perception +9, Slight of Hand +7, Spellcraft +12, UMD +14, Acrobatics +4, Escape Artist +4, Stealth +11

Knowledge(Nature): 1d20 + 9 ⇒ (2) + 9 = 11

Nope.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

no know nat :) Is it safe to assume the other cells are (between here and door/s) empty?


Roll20 Maps Loot

Ooops, sorry, yes, the other cells are all empty.

So a large (as yet unidentified) creature in behind the metal door. And who knows what behind the wooden door.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

We could have Malleck kick in said wooden door.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Unless that creature's room has an exit, I say we leave it. It might be used as a distraction if we want, but with no exit in sight, letting it loose could be bad for us."
hmmm... one post left before the name is locked in...


Male
VITALS:
AC: 23(31), T: 17, FF: 30; HP: 46/46 (DR 6/-); F:6, R:4, W5; CMD 21 (29 vs BR/OR); CMB +10; Init: +1 ; Perc: +1
Fighter 7
SKILLS:
Acrobatics -11 (-15 to jump), Climb +1, Diplomacy +16, Intimidate +21, Linguistics +6, Lore (Urgathoa) +9, Profession (soldier) +11, Ride -1

Malleck will go to the cell and look inside
And in a quiet voice
"Who are you and why are you here?"

-Posted with Wayfinder


Female Eidolon 5 AC 21 [T 13 FF 18] | CMB +8 | CMD 21 | HP 32/32 | Fort +4 | Ref +5 | Will +3 (5) | Init +3 | Percep +7, Darkvision 60 ft
Skills/Abilities:
Acrobatics 9 | Sense Motive 7 | Stealth 9 | Link | Share Spells | Evasion | Pounce

Did Shade hear anything behind the wooden door?

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