Grymp's Way of the Wicked Campaign (Inactive)

Game Master Zahir ibn Mahmoud ibn Jothan

Cardinal Adrastus Thorn * Thiadora * Grumplejack * Silken veil * Talingarde * Lower Caverns * Main Levels

Party Loot Spreadsheet

no combat:

Combat!!

Round: 1

Malleck: UP!!
Xeram: UP!!
Meinhard:
Aleksand:
Gertrart:
Donnagin:
Mordecai:

Summary of Important Posts:
I wanted to take a quick timeout to link back to a couple important posts that have info in them that you are still working on.

First are the three large posts that describe the vast majority of the Horn

Lower Caverns

Levels 1 and 2

Much of level 3

Next is Cardinal Thorn’s post where he described the mission, which is essentially to get the Tears of Achlys from Vetra-Kali.

And then you had info on the ritual and the rebuilding of the alchemical golem.

The Ritual

The alchemical golem

Also recall the oozes that you were going to get back to.

You've still missed some rooms on level 3, although I think you've covered levels 1 and 2.


1,751 to 1,800 of 4,628 << first < prev | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | next > last >>

Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Sedition Baby.... that is why it is a High Crime.


White Tusk responds, "what you say of tritons is surprised me, they must be posessed of evil. The Talirean pirates you said, that not surprised me at all. They always try take from us too. You ask about other dangers. Be careful of ice demons and bugbears, they out a lot this time of year. We glad to make your friends, what name you have, so White Tusk can tell other Yutaks?"


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

"We appreciate your trades. It is most welcome" he gives the a grateful nod


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

"I am called Taeral of Farholde, a member of the Offendīx Nonus."

Offendīx Nonus:

If I remember my latin correctly The Ninth Knot.

------------------------------------------------------
On Going Effects: Iron Circlet, Surface Elf in well made gear;


"It is good to know you Taeral of Farholde, I will tell my people of you, that you trade fair, respect the Yutak. May the snow always cover your tracks. We go now."

And he and his tribesman will oar their simple craft away from you.

Roughly an hour after the Yutaks leave, the seal hunters return, and the Captain relates, "Usually after three days of hunting seals they all end up avoiding the hunters, so tomorrow morning we will get back headed towards your rendezvous. For now, fresh seal meat anyone?"

The captain is in a great mood having killed so many seals and thus having many pelts, not to mention winning the bet.

The revelling goes well into the night, and the last of his sailors fall drunkenly asleep in the deep night.

What's the watch plan?


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Seeing the drunken stupor the crew has gotten themselves into, "Might I suggest that we all stay on vigil tonight, we can sleep in the boat as best we can tomorrow? Something White Tusk said makes me believe that the tritons would not have attacked like that normally, so they may have been intentionally seeking us out. They could return again tonight."

In any case, Taeral will be staying awake for the rest of the night. He will also change his appearance to look like dressed as one of the sailors.
Perception: 1d20 + 1 ⇒ (14) + 1 = 15

------------------------------------------------------
On Going Effects: Iron Circlet, Surface Elf in garb similar to the sailors;


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil is a creature of night by preference, and will stay awake while the sailors sleep. He summons Shade for company.

Perception (Vosil): 1d20 + 3 ⇒ (2) + 3 = 5

Perception (Shade): 1d20 + 6 ⇒ (14) + 6 = 20


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

"A valid point, no objection."

Perception: 1d20 + 8 ⇒ (6) + 8 = 14


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

No preferences for the rogue, who continues to learn sailing by filling in for the lost men. "How much farther north we going? I'm not even sure how long we've been gone," Gertrart says.


Perception checks:

Mordecai: 1d20 + 6 + 5 ⇒ (12) + 6 + 5 = 23
Gertrart: 1d20 + 4 + 5 ⇒ (3) + 4 + 5 = 12
Malleck: 1d20 + 0 + 5 ⇒ (7) + 0 + 5 = 12
Solomon: 1d20 + 8 + 5 ⇒ (1) + 8 + 5 = 14
Taeral: 1d20 + 1 + 5 ⇒ (20) + 1 + 5 = 26
Vosil: 1d20 + 3 + 5 ⇒ (17) + 3 + 5 = 25
Xeram: 1d20 + 8 ⇒ (19) + 8 = 27
Shade: 1d20 + 6 + 5 ⇒ (20) + 6 + 5 = 31

Ok, I gave +5 on that for those with Darkvision. I'd have done +2 for low light, but that was nobody.

Shortly after 3AM, anyone who beat a 15 spots four triton heads popping above the surface of the water and start casting.

Sorted Initiative

Triton - Started Casting
Xeram
Dolphin - Unseen
Taeral
Nerianus - Starts Casting
Gertrart
Solomon
Malleck
Vosil/Shade
Mordecai

The whole party (that beat a 15 perception) can go. The Dolphins are not seen right now. When it comes to Nerianus, he pops his head up and starts casting, so anyone after him in initiative can react to that.

Initiative:

Mordecai: 1d20 - 1 ⇒ (5) - 1 = 4
Gertrart: 1d20 - 1 ⇒ (11) - 1 = 10
Malleck: 1d20 + 1 ⇒ (7) + 1 = 8
Solomon: 1d20 + 5 ⇒ (4) + 5 = 9
Taeral: 1d20 + 4 ⇒ (9) + 4 = 13
Vosil: 1d20 + 3 ⇒ (2) + 3 = 5
Xeram: 1d20 + 2 ⇒ (13) + 2 = 15
Nerianus: 1d20 + 0 ⇒ (13) + 0 = 13
Triton: 1d20 + 0 ⇒ (20) + 0 = 20
Dolphin: 1d20 + 2 ⇒ (13) + 2 = 15


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram's watchful eye had spotted something, something resembling the tritons from their prior engagement.

"They are back, let's make sure they don't leave this time."

Xeram aims a magic missile on both casters. The 1st on the triton chief and the 2nd on the normal triton.
Magic missiles: 2d4 + 2 ⇒ (4, 3) + 2 = 9


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral focuses his bow shot on another triton caster trying to disrupt the casting.

1d20 + 6 ⇒ (6) + 6 = 12
1d6 ⇒ 3

------------------------------------------------------
On Going Effects: Iron Circlet, Surface Elf in garb similar to the sailors


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil raises an eyebrow. "Back for more, are they? Let's try to kill them, rather than their expendables, this time."

He again focuses his concentration on trying to confuse their leader.

Casting Daze on Nerianus, DC 15 or lose next action


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart shoots a borrowed bow at the chiefton.
1d20 ⇒ 20,1d6 ⇒ 6
confirm: 1d20 ⇒ 11,2d6 ⇒ (5, 3) = 8


When Xeram is up, there are only Mook tritons to shoot, so I'll assume that's the plan.

T1

DC 17 Concentration: 1d20 + 7 ⇒ (2) + 7 = 9 Fail

T2

DC 16 Concentration: 1d20 + 7 ⇒ (14) + 7 = 21 Succeed

Taeral misses his shot on T3

Vosil casts Daze on Nerianus

DC 15 Will Save: 1d20 + 7 ⇒ (3) + 7 = 10 Fail, which disrupts him this round, and denies him an action next round.

Unfortunately Gertrart didn't make the DC 15 Perception, so he gets no action this round.

Leaving only Mordecai. Command decision by the GM: Mordecai hurls Daze at T4.

DC 15 Will Save: 1d20 + 4 ⇒ (16) + 4 = 20 success

As we come around to round 2, three small water elementals appear on your deck. I'll make another post with their actions.

GM:

T1 - 5, disrupted
T2 - 4
T3 -
T4 -
N - Dazed, disrupted


in the previous encounter, the tritons instructed the elementals to knock people overboard. No such instructions were given this time, so they Attack:

Random: 3d8 ⇒ (4, 5, 5) = 14

...Solomon, Taeral and Taeral

On Solomon

Slam: 1d20 + 5 ⇒ (18) + 5 = 23 Hit
DMG: 1d6 + 3 ⇒ (5) + 3 = 8

Taeral

Slam: 1d20 + 5 ⇒ (19) + 5 = 24 Hit
DMG: 1d6 + 3 ⇒ (4) + 3 = 7

Taeral

Slam: 1d20 + 5 ⇒ (9) + 5 = 14 Miss
DMG: 1d6 + 3 ⇒ (1) + 3 = 4

The three unfazed tritons fire crossbows at...

Random: 3d8 ⇒ (8, 7, 7) = 22

Shade, Xeram, Xeram

On Shade

Bow: 1d20 + 4 ⇒ (3) + 4 = 7 Miss
DMG: 1d10 + 1 ⇒ (8) + 1 = 9

Xeram

Bow: 1d20 + 4 ⇒ (2) + 4 = 6 Miss
DMG: 1d10 + 1 ⇒ (6) + 1 = 7

Xeram

Bow: 1d20 + 4 ⇒ (7) + 4 = 11 Miss
DMG: 1d10 + 1 ⇒ (8) + 1 = 9

The tritons start to reload!

Assuming no one dives in to give the Dolphins some targets, the whole party is up now!


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil casts Mage Armour on Shade.

Shade pounces on the elementals attacking Taeral

Bite: 1d20 + 5 ⇒ (7) + 5 = 12
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

Claw: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 1d6 + 5 ⇒ (4) + 5 = 9

Claw: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 5 ⇒ (3) + 5 = 8

+4 AC to Shade for 3 hours


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Malleck will move up to the one next to their local rodent and slash at it
Attack: 1d20 + 8 + 2 ⇒ (12) + 8 + 2 = 22
Splash: 1d10 + 4 ⇒ (6) + 4 = 10

-Posted with Wayfinder


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Have the tritons spoken common at any point? Or did someone roll a high enough knowledge to know if they understand common?


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

As I believe I did a Knowledge check on the elementals last time. I'll do one for the tritons.

Kn Planes: 1d20 + 5 ⇒ (2) + 5 = 7
I guess I don't know anything about them.

Taeral steps away from the tritons attacking him, trying to get Shade between himself and them. He then begins to cast sleep, centered on the middle of the three tritons.
Tumble, if needed: 1d20 + 4 ⇒ (10) + 4 = 14

Sleep, Will DC17
Concentration/Cast Defensively, if still threatened: 1d20 + 5 ⇒ (19) + 5 = 24

------------------------------------------------------
On Going Effects: Iron Circlet, Surface Elf in garb similar to the sailors;


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram casts magic missile, after 5 ft step out of elemental reach.
Mm on most hurt triton caster: 2d4 + 2 ⇒ (1, 3) + 2 = 6


Xeram opens up the party's assault with two magic missiles on T1.

Taeral starts casting sleep, remind me to resolve this at the beginning of your next turn.

I'll insert Gertrart's bow shot here, but against T1?

Confirm: 1d20 ⇒ 9 doesn't confirm
damage: 1d6 ⇒ 6

Solomon delays

Malleck strikes E1

Vosil casts Mage armor

Shade's first Attack misses, but his two claws shred E3

Mordecai, no one discerned much about them..

Mordecai and Solomon still in round 2.

GM:

T1 - 17
T2 - 4
T3 -
T4 -
N - Dazed, disrupted
E1 - 10
E2 -


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

They seem intelligent enough, maybe they'll understand common language as well. Mordecai thinks, and decides to try his luck with the tritons. "Hey there! Would you be so kind, and stop attacking us, and attack your boss instead!" the tiefling hollers at one of the crossbow-wielding tritons.
Cast Murderous Command on T4, DC 16


T4 Will Save: 1d20 + 4 ⇒ (14) + 4 = 18 Success

Ok, Solomon can dive in when he's available.

Round 3
E1 and E2 keep attacking Solomon and Taeral
On Solomon
Slam: 1d20 + 5 ⇒ (18) + 5 = 23 Hit
DMG: 1d6 + 3 ⇒ (2) + 3 = 5
Taeral
Slam: 1d20 + 5 ⇒ (13) + 5 = 18 Miss
DMG: 1d6 + 3 ⇒ (2) + 3 = 5
The Triton who was dazed last round fires at…
Random: 1d8 ⇒ 7 Xeram!

Bow: 1d20 + 4 ⇒ (4) + 4 = 8 Miss
DMG: 1d10 + 1 ⇒ (10) + 1 = 11

the other Tritons load their crossbows.

Xeram and Taeral are up, which means Taeral’s sleep spell hits T4

T4 Will Save: 1d20 + 4 ⇒ (8) + 4 = 12 Fail, so T4 falls asleep

Ok Xeram and Taeral, what do you have for round 3?

Round 2 Recap:

Elementals (3) – Attacked
Triton (4) – Shoot crossbows
Xeram – Magic Missile at T1
Dolphin - Nothing
Taeral – Starts casting sleep
Nerianus - Dazed
Gertrart – Shoots at T1
Solomon – delay
Malleck – Attacks E1
Vosil – Casts Mage Armor
Shade – Destroys E3l
Mordecai – Casts MC on T4

Round 1 Recap:

Triton (4) - Started Casting
Xeram – Magic Missiles
Dolphin - Unseen
Taeral – Shoots with bow
Nerianus - Starts Casting
Gertrart – didn’t perceive
Solomon – Didn’t perceive
Malleck – Didn’t perceive
Vosil – Cast Daze on Nerianus
Shade - Nothing
Mordecai – Daze on T4

GM:

T1 - 17
T2 - 4
T3 -
T4 - Asleep
N -
E1 - 10
E2 -


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Seeing the effectiveness of the sleep spell on the triton, Taeral will step out of the reach of the elementals and begin casting another sleep spell on a different triton crossbowman.

Cast sleep on I belive an undamaged triton crosbowman, if I am reading the Round recaps right.

------------------------------------------------------
On Going Effects: Iron Circlet, Surface Elf in garb similar to the sailors;


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram aims 2 more missiles, devided between T-1 and E-1
MM: 2d4 + 2 ⇒ (2, 4) + 2 = 8
"We will fend them off again."

So 3 on T-1 and 5 on E-1


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil focuses on the primary threat of the merfolk, leaving Shade to deal with the unwanted visitors.

He uses his powers to cloud the mind, filling their brains with shadow and fog.

Casting Daze on T1 (DC 15)

Shade tears at the watery form of the elementals:

Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d6 + 5 ⇒ (1) + 5 = 6

Claw: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Claw: 1d20 + 5 ⇒ (5) + 5 = 10
Damage: 1d6 + 5 ⇒ (3) + 5 = 8


Alright, so Xeram hits T1 and E1 with magic missiles. T1 goes unconscious, and E1 falls apart leaving a puddle of water on the deck.

Nerianus swims over to T1 and casts CLW on him.
CLW: 1d8 + 4 ⇒ (3) + 4 = 7

T1 revives and is back into the fight

Which brings us to the rest of the party.
Shade attacks E2 and hits with her bite.
Vosil attempts to daze T1
T1 Will Save: 1d20 + 4 ⇒ (6) + 4 = 10 Fail

Mordecai, Malleck, Solomon, Gertrart are up!

GM:

T1 - 13, dazed
T2 - 4
T3 -
T4 - Asleep
N -
E2 - 6


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram smiles as the two fall, but is irritated when Nerianus cures the triton again.


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

Attack: 1d20 + 8 + 2 ⇒ (15) + 8 + 2 = 25
Damage: 1d10 + 4 ⇒ (7) + 4 = 11

He moves to the next elemental, one that is harassing his companions and swings at it

-Posted with Wayfinder


Malleck destroys the last elemental.

GM:

T1 - 13, dazed
T2 - 4
T3 -
T4 - Asleep
N -


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart shoots again at the chiefton.
1d20 ⇒ 11,1d6 ⇒ 4
"I need to ask the captain if he has a harpoon," the half-orc mutters.


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

Disappointed with the ineffectiveness of his spell, Mordecai takes a more direct approach, and hurls a bolt of fire towards Nerianus.

Fire bolt: 1d20 + 0 ⇒ (2) + 0 = 2


After Gertrart and Mordecai shoot wildly in an effort to scare off the triton attack, T2 and T4 are now ready to launch a devastating volley of crossbow bolts against you.

They attack:

Random: 2d8 ⇒ (3, 1) = 4

Malleck

Bow: 1d20 + 4 ⇒ (9) + 4 = 13 Miss
DMG: 1d10 + 1 ⇒ (6) + 1 = 7

Mordecai

Bow: 1d20 + 4 ⇒ (17) + 4 = 21 Hit
DMG: 1d10 + 1 ⇒ (8) + 1 = 9

And they dive beneath the waves. You can still see Nerianus, and the both T1 and T4 who are dazed and asleep respectively.

Xeram and Taeral, you're up.

GM:

T1 - 13, dazed
T2 - 4
T3 -
T4 - Asleep
N -


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram starts a sleep spell, centered on Nerianus, hopefully catching a few along with him.

DC 14 will


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Taeral complets the soothing incantation from his second sleep spell centered over the two awake tritons.

Sleep Will DC17 (neg), centered on Nerianus and T1 I believe

. . . . . . . . . . .

Hearing Xeram speak, although not as melodious as himself, the words of another sleep spell, Taeral begins singing an enchanting lullaby to the two awake tritons.

Casting lullaby, Will DC16 (neg), a –2 penalty on Will saves against sleep effects while the lullaby is in effect. 10' burst, so should catch both Nerianus and T1.

------------------------------------------------------
On Going Effects: Iron Circlet, Surface Elf in garb similar to the sailors; lullaby, conc+1 rd;


Vs. sleep

T3 Will Save: 1d20 + 4 ⇒ (17) + 4 = 21 success

Vs. lullaby

T1 Will Save: 1d20 + 4 ⇒ (10) + 4 = 14 fail
T2 Will Save: 1d20 + 4 ⇒ (20) + 4 = 24 success
T3 Will Save: 1d20 + 4 ⇒ (3) + 4 = 7 fail
N Will Save: 1d20 + 5 ⇒ (1) + 5 = 6 fail

When you say "centered on Nerianus" I do it that way, but with sleep that is likely not providing the effect you want. As the highest HD creature, the spell tries to affect the others first, so if you want to have it catch him only, tell me, and I'll assume you cast it offset a bit to get him.


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

And i believe i'm out of lvl 1 spells, since we haven't quite slept yet. Back to shooting jolts and dazes


Nerianus will again do CLW on T1.

CLW: 1d8 + 4 ⇒ (3) + 4 = 7

Aquan:
Wake the others, and let's go, again we will try.

And he ducks under the water. Rest of the group is up...

GM:

T1 - 6, dazed
T2 - 4
T3 -
T4 - Asleep
N -


Male
VITALS:
AC: 25(27), T: 11, FF: 24; HP: 150/150; F:24, R:15, W19; SR:20; CMD 28; CMB +13; Init: +6 ; Perc: +15
Anti-Paladin 8
SKILLS:
Bluff +19, Disguise +18, Handle Animal +16, Intimidate +29 (+33 against living creatures),Knowledge (planes) +13(+15 vs G Celestials), Knowledge (religion) +13, Perception +15, Ride +14, SM +10

"This is getting on my nerves" he says still in a calm voice
"I will have to use a bow next time. Leave their leader to me. Just keep their summons off my back"

-Posted with Wayfinder


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart pulls back an arrow and makes ready to shoot again at the chiefton.
twang: 1d20 ⇒ 7, thud: 1d6 ⇒ 2


HP 53/53 | AC 20 (22 w/C.E.) [T 15 FF 15] | CMB +7 | CMD 22 | Fort +7 Ref +7 Will +3 | Init +5 | Percep +0 | Stamina 7/7 | Active conditions: None Kingdom Spreadsheet | Turn Summary

Vosil casts Daze on one of the other mer-fish (T2)


T4 Will Save: 1d20 + 4 ⇒ (3) + 4 = 7 Fail

T2 and T3 had bolted already. So

Against sleep:

T1 Will Save: 1d20 + 4 - 2 ⇒ (19) + 4 - 2 = 21 Success

So, I do believe the party is up, and the situation is there are twoTritons (t1 and T4) visible. T1 is dazed, T4 is asleep and dazed.

All the rest Have swam away.

GM:

T1 - 6, dazed
T2 - 4,
T3 -
T4 - Asleep, dazed
N -


Human
Stats:
1 Sorcerer Hp 6/6 , AC 12/12/10, BaB +0, CMB+0, CMD +2, Init +6, Perc. +14 F+4/R+5/W+9

Xeram's hand shows sparks of electricity.

"I'll hold this until he wakes up, in case any of you have some neat tricks."


M Devil-blooded Tiefling Cleric (Fiendish Vessel) 3 / Sorcerer 1 / Mystic Theurge 6 | HP 89/89 | AC 9/9/9 | Saves F:+8 R: +2 W: +15 | CMB +5 CMD 15 | Init -1 | Perception +13(15) SM: +15(17) | Darkvision 60ft Crime: Arson

"That bastard getting away again? Let's try to keep the sleepy one alive, and have a chat with him." This suggestion of course doesn't apply to the other triton, whom Mordecai targets with another fire bolt.
Fire bolt: 1d20 + 0 ⇒ (8) + 0 = 8


Male Drow Crime: Sedition Drow Bard (Demagogue) 8 | Hp 34/34 | AC 20/14/16 | F +2, R +12, W +6, +2 vs ench, +4 vs sound SR 14 | CMD 22/17 | Init +5 | Prec +1 Darkvision 120'

Approximately how from the boat are the two remaining triton?


Female Eidolon 5 AC 21 [T 13 FF 18] | CMB +8 | CMD 21 | HP 32/32 | Fort +4 | Ref +5 | Will +3 (5) | Init +3 | Percep +7, Darkvision 60 ft
Skills/Abilities:
Acrobatics 9 | Sense Motive 7 | Stealth 9 | Link | Share Spells | Evasion | Pounce

Shuddering at the mere thought of it, Shade nevertheless dives into the water and readies herself to tear out the throat of the sleeping fish-man.

Move to sleeping T1, ready CDG as full-round action next turn.


half-orc counterfeit mage 5 assassin 5, AC 15 (ff--), F: +8, R: +13 (+15 v poison), W: +5 ! crime: defile Perception: +12 (or +14) hp 75 of 75

Gertrart makes ready to retrieve the sleeping fishman. Nervous about swimming the former smith tries doing so from inside the boat. If its not feasible without waking the creature, he removes his armor and ties a ro
pe around himself. The rogue waits until he has back-up to actually jump in.

EDIT: "Don't kill it Shade, we need information more than bodies."


Female Eidolon 5 AC 21 [T 13 FF 18] | CMB +8 | CMD 21 | HP 32/32 | Fort +4 | Ref +5 | Will +3 (5) | Init +3 | Percep +7, Darkvision 60 ft
Skills/Abilities:
Acrobatics 9 | Sense Motive 7 | Stealth 9 | Link | Share Spells | Evasion | Pounce

"NOBODY lets me have any fun," Shade grumbles; but she does change direction of her swim to approach the other (dazed) triton, wrapping herself around it.

Grapple check: 1d20 + 6 ⇒ (17) + 6 = 23

Does not provoke an AoO as target is dazed

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