GM Helio's PaPPbP

Game Master Helio

Map of the Shackles

The Magpie Princess


1,051 to 1,100 of 1,709 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
RPG Superstar 2015 Top 32

GM Rolls:

Atk: 1d20 + 3 ⇒ (16) + 3 = 19
Atk: 1d20 + 3 ⇒ (8) + 3 = 11
Dmg: 1d4 + 1 ⇒ (2) + 1 = 3
Dmg: 1d4 + 1 ⇒ (4) + 1 = 5
Bleed: 1d4 ⇒ 2
Bleed: 1d4 ⇒ 1
Grund Will: 1d20 + 7 ⇒ (5) + 7 = 12
Bellamy vs SR: 1d20 + 2 ⇒ (3) + 2 = 5 QQ

GM Info:

Grund 44/46 [Fly 2/10] [EE 1/3 Left]
Azu1 11/11 [OnReijo]
Azu2 11/11 [OnDeck]
Azu3 11/11 [OnDeck]
Azu4 11/11 [OnSalty]

The frantically flopping fish on the deck nip and snap at your feet, trying to get sink their tiny teeth back in. Even being literal fish-out-of-water seems to do little against the tenacious little bastards. With a good flop and a firm chomp, they're clamped back onto your legs. Fresh blood runs down your leg, pumping out of the arteries in a rush, as the fish seem to be... enjoying it, you suppose.

Reijo takes 4 points of damage and Ol' Salty takes 6 points of damage. Additionally, you are now bleeding quite badly from the fish bites...

Also, since the one flopping 5 feet towards Salty is pretty... exposed, I'll allow an AoO for Ol' Salty and anyone who might be standing beside him.

Also-also, I should probably mention (and forgot to mention this before, my apologies) that the fish are small enough they don't hamper your ability to do stuff. So long as they're attached they'll continue to bite every round, but you can cast/attack/whatever without any normal grapple penalties.

Somewhere on the other side of the ship, you hear the other two fish plopping back down into the waves...

Ini Order: Her, Suny, Nhati, Viktorra, Fishies, Reijo and Bellamy, Ol' Salty


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

So is Ol' Salty currently re-grappled?

Ol' Salty tries to slice the little devil fish (AoO)
AoO: 1d20 + 4 ⇒ (19) + 4 = 23
AoO Crit Confirm: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d4 ⇒ 1
Damage: 1d4 ⇒ 1

Ol' Salty curses the fish as it bites into him again, and with uncharacteristic rage stabs into it with his dagger. "Get this blasted thing off me!" He shouted in complete frustration.
Dagger: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 ⇒ 4


Male Sea Otter Familiar HD 5 l HP 19/19 | AC 19 T 16 FF 15 | Ft +3 Rf +5* Wi +8 | CMD 10*

Lil Fisher desperately tries to help Ol' Salty kill off the fish.
bite: 1d20 + 8 ⇒ (8) + 8 = 16
damage: 1 = 1

RPG Superstar 2015 Top 32

Ah, yes... In my many alsos I apparently forgot to state that simple fact. Both Ol' Salty and Reijo are re-grappled by the fishies.


F Exotic Elf TBA

At work

Is Suny at the mid-yard arm? Is she in position to begin cutting ropes? Will make checks when get home

RPG Superstar 2015 Top 32

After Suny's last climb check, yes, you're in position to start cutting ropes.


F Exotic Elf TBA

Suny continues her efforts at combating Granny,

Acrobatics:1d20 + 7 ⇒ (7) + 7 = 14

Climb:1d20 + 5 ⇒ (7) + 5 = 12

Profession Sailor:1d20 + 5 ⇒ (18) + 5 = 23

Praise:1d20 + 5 ⇒ (10) + 5 = 15

Moving from just about a third of the way along the Main top-sail yard (Closest to Granny) back yard.

Aim is to remove strategic lines so as to weaken the sail's holding ropes in preparation for Suny's next move. (^_^)


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Which of Nhati's possible actions did she take? Was the witch stunned? If not, did the scorching ray hit?

RPG Superstar 2015 Top 32

The witch was not stunned, but I have not yet resolved the scorching ray's damage or SR. Giving Reijo another half-day-ish to post before I bot him and move it along.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 2

With fish in hand, Reijo rushes to a nearby mast. He swiftly climbs it several feet up before flinging his body towards the hag! Airborne and grimacing, he attempts to grab a firm hold of the old crone with one arm and two legs... threatening her with his fishy weapon in his other hand...

Climb and jump towards the hag [move], then grapple her [std]:
Climb: 1d20 + 8 ⇒ (18) + 8 = 26
Grapple (CMB): 1d20 + 5 ⇒ (13) + 5 = 18

Assuming a mast is nearby enough to do this (if it helps, I'll take the -5 penalty to Climb to climb at double speed). A crate or other object that can assist him in getting airborne enough to grapple her is an acceptable substitute.


F Exotic Elf TBA

Oooohhhh boy... things be gon'a get interestin'... (>_>)

RPG Superstar 2015 Top 32

Weekends o_o Sorry guys, the game sort of got away from me for a bit there...

GM Info Tracker:

Grund 44/46 [Fly 3/10] [EE 1/3 Left]
Azu1 11/11 [OnReijo]
Azu2 11/11 [OnDeck]
Azu3 11/11 [OnDeck]
Azu4 4/11 [OnSalty]

GM Rolls:

Nhati SR: 1d20 + 4 ⇒ (9) + 4 = 13
Claw1: 1d20 + 8 ⇒ (13) + 8 = 21
Dmg1: 1d6 + 4 ⇒ (6) + 4 = 10

While Suny scrambles to the top of the mast, Viktorra and Nhati both call upon more magical aid. In moments, the divine gifts of Besmara grace Viktorra with combat prowess, while Nhati's arcane flame sears across the sky. The flame washes over the hag along with Bellamy's cacophony of color, but neither seems to give the hag a second of pause. Her relentless cackling fills the air,

You guys should totally roll your own Spell Resistance checks, because apparently I suck at them and am wasting all your magic QQ

Meanwhile, Ol' Salty and Reijo had a pair of angry fish that were a hair more pressing. Salty slices the fish that got a piece of him across its flank, but it hardly seems to notice in its frenzy. Even as lil' Fisher joins in to pry the thing off of Salty, the fish stays clamped on.

Reijo, though, takes the fish flailing about in his hand and puts it to use agaisnt the hag. With a running leap up and off of the mainmast, he comes dangerously close to the hag... and falls short by a hair. Instead of grabbing on with three limbs, he just barely catches her leg with his free arm. Hanging below the beast, his feet dangling over equal parts ocean and deck. The floating hag scowls down at him as she starts to dip lower and lower, her magic unable to carry both of them...

Reijo missed his grapple attempt, but you're still in melee 'range' now and you're pulling the hag down with your weight. Assuming you stay both airborne...

Round 3
Ini Order: Her, Suny, Nhati, Viktorra, Fishies, Reijo and Bellamy, Ol' Salty

With Reijo clinging to her leg, the hag finally shuts her yap. She claws frantically at the pirate in an attempt to pry him loose before they both hit the deck of the ship--or fall into the ocean. The razor sharp (and probably disease ridden) talon-like claw rakes across Reijo's flesh, tearing through clothes and muscle with equal ease. Unable to loosen the persistent pirate, Reijo feels his feet touch the deck again as the floats a mere five feet above the deck.

Reijo takes 10 damage! You must also make a DC 20 Reflex save or lose your grip on the hag's leg. Fortunately, she's currently in melee range for everyone... but for how long?!


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati fires off another barrage of magic missiles -- well, if two makes a barrage, anyway -- at the hag.

CL check to overcome SR: 1d20 + 4 ⇒ (9) + 4 = 13
Magic Missile damage for two missiles: 2d4 + 2 ⇒ (4, 2) + 2 = 8


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Round 3______

Bellamy tries a belaying pin to the back of her head. Just to see if she could shrug that off as well.
paueliel club: 1d20 + 4 ⇒ (3) + 4 = 7 for a possible 1d6 + 1 ⇒ (2) + 1 = 3 bludgeoning damage.


F Exotic Elf TBA

Suny gets to the far end of the yard arm, having cut/loosened ropes as she went. Grabbing the edge of the now dangerously flapping sail Suny lets out a classic Elven battle yell.

"Aah-eeh-ah-eeh-aaaaaah-eeh-ah-eeh-aaaaah!"

Before leaping off the yard arm and bringing the sail along with herself!

Acrobatics:1d20 + 7 ⇒ (7) + 7 = 14

Att Roll:1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8 (Using the entire sail as a weapon?)

CMB Check:1d20 + 3 ⇒ (13) + 3 = 16 (Plus any possible bonuses for using the entire sail as a weapon)


1 person marked this as a favorite.
Male Sea Otter Familiar HD 5 l HP 19/19 | AC 19 T 16 FF 15 | Ft +3 Rf +5* Wi +8 | CMD 10*

Oh boy, we're going to have to fix that sail... aren't we. But it was cool!


F Exotic Elf TBA

(^_^)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 3

Reijo's grip slips from the seaweedy-slippery creature's leg, but not before he both offends her and grants combat insight to his mates by shouting, "Fishy old crone be weak in tha knees, mateys!" He then digs the sharp-toothed fish's jowl into that leg with his other hand. As it bites and gnaws, Reijo tries to see to it that the fish sticks to her, giving her a taste of her own medicine.

And hopefully causing her to require concentration check to not lose her spells!

Per GM Request:
Reflex vs DC 20: 1d20 + 10 ⇒ (5) + 10 = 15

Use Freebooter's Bane [move], then use fish to attack the hag [std]. Not sure how to do this by the rules... I'll let you figure it out. :)
Attack with fish: 1d20 + 6 + 1 ⇒ (6) + 6 + 1 = 13

Note to Everyone: Remember that you all get +1 to attack rolls and damage vs the hag.


F Exotic Elf TBA
Reijo Ilvonen wrote:
Round 3Note to Everyone: Remember that you all get +1 to attack rolls and damage vs the hag.

Yay! +1 Ta be doin' me Granny catchin' trick. (^_^)

RPG Superstar 2015 Top 32

GM Rolls:

SailDamage: 1d4 ⇒ 1
Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Azu1: 1d20 + 3 ⇒ (10) + 3 = 13
Azu4: 1d20 + 3 ⇒ (1) + 3 = 4
Azu2: 1d20 + 3 ⇒ (17) + 3 = 20
Azu3: 1d20 + 3 ⇒ (13) + 3 = 16
Dmg2: 1d4 + 1 ⇒ (4) + 1 = 5
Dmg3: 1d4 + 1 ⇒ (4) + 1 = 5
Bleed1: 1d4 ⇒ 2
Bleed4: 1d4 ⇒ 4

GM Info Tracker:

Grund 43/46 [Fly 3/10] [Prone] [EE 1/3 Left]
Azu1 10/11 [InReijo'sHand]
Azu2 11/11 [OnNhati]
Azu3 11/11 [OnNhati]
Azu4 3/11 [OnDeck/UnderSail]

Round 3 mid-round
Ini Order: Her, Suny, Nhati, Viktorra, Fishies, Reijo and Bellamy, Ol' Salty

With a battle cry worthy of her people, Suny comes leaping from the mast with most of the sail in hand. Unhealthy sounding tearing races down the mast beside her and, somewhere, Captain Lanteri is crying. Unfortunately, Suny can do little more than slow her descent on the sail--actually hitting a specific target turns out to be a bit harder than it looked. The sail comes sweeping across the ship's portside, hitting hag and sailor alike.

Anyone who's engaged in melee or near-melee with the hag is close enough to get knocked over as well. You all take 1 point of bludgeoning damage and must make a DC 20 Reflex save (Suny's 16 [+1 from Freebooter's for the hag] +4 circumstance from the sail) or be knocked prone by the impact. Additionally, the fish on Salty is knocked loose from the impact and you now have a really big sail-hat to prevent the other two fish from getting at you. Suny--you don't take any damage or have to save, since this is your mess. You can also choose to either end up on top of the sail or under it with everyone else.

As the sail comes swooping down, Nhati thinks quick and sends a two missile barrage out in front of it. The hag glances up, cackles as the magic fizzles against her unnatural flesh, and is suddenly swept under the sail in a panic. You hear the sound of the hag hitting the deck with a thud, whispered expletives on her foul tongue. The hag is grounded, prone, and trapped under the sail!

Fortunately, Reijo and Bellamy are still close enough to get their knocks in before the sail does its thing. Bellamy's belaying pin goes wide as the sail strikes him in the side, but Reijo manages to get the fish's teeth pinned against the hag. Treating it as a touch attack, and then using the fish's stats for it to attack on its own. It snaps and chomps in its frenzied state, but doesn't seem to enjoy the taste of hagflesh as much as grumpy humans. At least it wasn't biting you.

The fish below Ol' Salty--now trapped beneath the crumpling sail--is all the more frantic in its flopping about to reattach to its meal. Its efforts prove in vain, as the heavy sail has pinned the creature to the deck and its jaws fruitlessly snap at air.

With a splash and the strange sound of fins gliding over air, the other two fish fly back up and over the starboard bulwark and towards the nearest sailor--Nhati. The vicious fish snap onto her arm, tearing through flesh with their knife-like teeth. Nhati takes 10 points of damage, and now has 2(!) fish attached to her, chewing away and leaving her bleeding quite badly...

The wounds inflicted on Reijo and Salty continue to bleed...
Reijo takes 2 bleed damage and Ol' Salty takes 4 bleed damage!

Viktorra and Salty still have actions for this round!


F Exotic Elf TBA

Suny comes down on top of the sail with her usual bright laugher and thence begins to 'feel' about for which lump is the Witch...

Perception:1d20 + 6 ⇒ (7) + 6 = 13

Thence, once happy that the lump she's standing on is swearing worse than Reijo.... She proceeds to simply jump up and down on it. Stomping it into the deck with her sheer, nekkid, body weight.

"Ye give up?" *Stomp!*

Acrobatics:1d20 + 7 ⇒ (13) + 7 = 20 (To stay on top of the wriggling, writhing mound)

Att Roll 1:1d20 + 5 ⇒ (6) + 5 = 11 (Plus target is prone and helpless)

Dam Roll 1:1d6 ⇒ 6(Any bonuses for target being prone and helpless and Suny giving it everything she's got)

"Ye give up?" *Stomp!*

Att Roll 2:1d20 + 5 ⇒ (4) + 5 = 9 (Plus target is prone and helpless)

Dam Roll 2:1d6 ⇒ 2(Any bonuses for target being prone and helpless and Suny giving it everything she's got)

"Ye give up?" *Stomp!*

Att Roll 3:1d20 + 5 ⇒ (9) + 5 = 14 (Plus target is prone and helpless)

Dam Roll 3:1d6 ⇒ 3(Any bonuses for target being prone and helpless and Suny giving it everything she's got)

"Ye give up?" *Stomp!*


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

Reflex: 1d20 + 1 ⇒ (13) + 1 = 14

CRACK goes the sail over Ol' Salty's head, knocking the old man onto his back. He strains himself to get back up, and takes the opportunity to cast BLESS on his allies.

Everyone is now BLESSED! +1 to attack rolls, +1 on saving throws vs Fear.


Male Sea Otter Familiar HD 5 l HP 19/19 | AC 19 T 16 FF 15 | Ft +3 Rf +5* Wi +8 | CMD 10*

Reflex: 1d20 + 5 ⇒ (17) + 5 = 22

Lil' Fisher swiftly dodges out of the way of the sail, and keeps beside Ol' Salty, preparing to attack any fishes that throw themselves on the old man.

Lil' Fisher is preparing AID ANOTHER to give Ol' Salty a bonus to his AC.

Acrobatics vs. AoO: 1d20 + 10 ⇒ (11) + 10 = 21
Attack aid another: 1d20 + 8 ⇒ (5) + 8 = 13


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Ref save: 1d20 + 5 ⇒ (5) + 5 = 10 Fail. Knocked prone under the sail.
Now I'm jealous of Suny...


F Exotic Elf TBA

Oh! I fergots! I be gettin' somat like a +2 fer me stompin' an' kickin' an' stuffs! (^_^)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 4

"Son ov'a," the pirate barks as he looks over his shoulder at the shearing sail, cut off in mid-sentence as its bulk smacks him flat onto his arse.

Swiftly, he kips up from the deck, and flies in the direction of the hag beneath the sail. He tries to position himself such that the hag is between Suny and himself, with axe and cutlass in his hands, and murder in his eyes...

Knocked prone? Yes:
Reflex: 1d20 + 8 ⇒ (6) + 8 = 14

Get up from prone [move], move on top of sail to flank hag with Suny [move], draw both weapons as he moves [free].


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati is suddenly in a whole lot of trouble as two of the flying fish are trying to feed on her.

Despite the ongoing damage, she attempts to concentrate and cast a spell;

How much Bleed damage is she taking? DC is 11 + 1/2 the continuous damage for a first-level spell.

Concentrate: 1d20 + 9 ⇒ (17) + 9 = 26

Able to maintain her focus (For she'll be dead in one round if that doesn't beat the DC!), she casts another Magic Missile. She targets both missiles at one of the two fish on her.

Two magic missile damage: 2d4 + 2 ⇒ (2, 3) + 2 = 7

RPG Superstar 2015 Top 32

GM Info Tracker:

Grund 43/46 [Fly 4/10] [Prone] [EE 1/3 Left]
Azu1 10/11 [InReijo'sHand]
Azu2 11/11 [OnNhati]
Azu3 11/11 [OnNhati]
Azu4 3/11 [OnDeck/UnderSail]

GM Rolls:

Claw: 1d20 + 8 ⇒ (17) + 8 = 25
Concealment: 1d100 ⇒ 2

Round 4

Beneath the sail, the hag struggles to get to her feet even as Suny piles atop her...

... mostly by slashing through the sail with her vicious claws. The razor-like nails come a hairsbreadth from slicing through Suny, but the dexterous (and perpetually naked) elf dodges away from it before returning to pummel the witch! The sail, unfortunately, looks as though it is going to need some serious repairs before being hoisted once more.

Viktorra still has her round 3 action, along with a round 4 action before the fishies go again. I'll give her another day to chime in before I take ret-con actions (unless someone else wants to volunteer to fill in!)
Ini Order: Her, Suny, Nhati, Viktorra, Fishies, Reijo and Bellamy, Ol' Salty


F Exotic Elf TBA

"Here! Stay down an' ye wunt be gettin' more hurtin'!" Suny warns Granny, even as she spins, swings, kicks and punches said 'Granny'....

Att Roll 1:1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17

Dam Roll 1:1d6 ⇒ 3

Att Roll 2:1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

Dam Roll 2:1d6 ⇒ 1

Att Roll 3:1d20 + 5 + 2 ⇒ (15) + 5 + 2 = 22

Dam Roll 3:1d6 ⇒ 1

Perception:1d20 + 6 ⇒ (3) + 6 = 9

Suny seems unconcerned by the lack of damage she's actually doing... or she doesn't notice. :P

Do I be gettin' any bonuses fer damage? I dun't think I be doin' enough of tha' hurtin' ta' be makin' a difference...


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Frantically No-eyes crawled around under the fallen sail, looking for a way to get out from underneath it.

RPG Superstar 2015 Top 32

GM Rolls:

Bleed3: 1d4 ⇒ 3
Ozu1: 1d20 + 3 ⇒ (14) + 3 = 17
Ozu2: 1d20 + 3 ⇒ (11) + 3 = 14
Ozu4: 1d20 + 3 ⇒ (1) + 3 = 4
Ozu3Dmg: 1d4 + 1 ⇒ (4) + 1 = 5

GM Info Tracker:

Grund 34/46 [Fly 4/10] [Prone] [EE 1/3 Left]
Azu1 10/11 [OnDeck]
Azu2 4/11 [OnDeck]
Azu3 11/11 [OnNhati]
Azu4 3/11 [OnDeck/UnderSail]

Round 4 Wrap-up

While Suny takes advantage of the sail as a means of introducing her foot to the hag's face, Nhati struggles to get the fish chewing her off as quickly as possible. With a blast of arcane energy, one of the fish flops down to the deck, though its teeth still gnash in anticipation...

It tries its hardest to get purchase on the arcanist's leg, but Nhati knows well enough to keep away from the damned thing. The other, though, reminds her that not all is well...

Nhati takes 3 points of bleed damage and 5 points from another bite!

The other two fish--trapped beneath the sail--accomplish little more than flopping slightly closer to a meal, though the sail proves a tough challenge for the little (if very angry) fishies.

Elsewhere, No-Eyes pulls himself out from under the sail and back to his feet, while Reijo leaves his fish behind and draws a pair of weapons that don't bite back.

Viktorra still MIA for her round 3 and 4 actions, and Ol' Salty still has his round 4 action. Suny's already got her R5 actions posted up--and does anyone want to volunteer to play Viktorra-bot?

Round 5:
Ini Order: Her, Suny, Nhati, Viktorra, Fishies, Reijo and Bellamy, Ol' Salty


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati reels, as she knows she's nearing unconsciousness from lost blood. (3hp left.) She attempts to concentrate again:

1d20 + 9 ⇒ (8) + 9 = 17

Succesful, she again fires a couple of magic missiles, this time at the fish that remains attached to her.

Damage from two magic missiles: 2d4 + 2 ⇒ (3, 2) + 2 = 7


F Exotic Elf TBA

Round 5

Perception:1d20 + 6 ⇒ (7) + 6 = 13

Att Roll 1:1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

Dam Roll 1:1d6 ⇒ 2

Att Roll 2:1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Dam Roll 2:1d6 ⇒ 3

Att Roll 3:1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

Dam Roll 3:1d6 ⇒ 3

*Confirm Crit:1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21

Crit Dam:1d6 ⇒ 5

Suny continues to twirl, spin and other-wise dance around Granny. A whirl-wind of flashing feet, fists, knees and other tanned aggression.

Actually managing to land a descent blow.

"Ye's makin' me nasty! Ye dun't be like-in' me when I is nasty!" Suny warns Granny.

Yah, Suny is pretty much just being annoying to 'Granny'. Maybe magic 'Cestus' so I can over come DR ?


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

Round 4:

Ol' Salty tries to staunch his bleeding wounds.

Heal: 1d20 + 9 ⇒ (2) + 9 = 11

Round 5: Waiting for fishies' actions first.

RPG Superstar 2015 Top 32

Viktorra's Retconned Actions

VikStatus:

Shield of Faith, Divine Favor, Bless
+2 deflection AC, +3 attack, +2 damage
Staggered for ?? minutes

Round 3

As Reijo pulls the hag down and into reach, Viktorra offers the witch a sly grin before performing a dashing strike with her rapier towards the hag's flank. Though still weary from the uneasy gaze, she manages to find purchase and draw blood.

Atk: 1d20 + 9 + 2 + 2 ⇒ (15) + 9 + 2 + 2 = 28
Dmg: 1d6 + 5 ⇒ (3) + 5 = 8

Round 4

Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

Emboldened by her previous attack, Viktorra tries to keep behind the hag and get another blow in... when the sail come crashing down atop her. She struggles to her feet, trying to make her way out from beneath the heavy sailcloth.

Round 5

Back on her feet, Viktorra stumbles her way back into the melee, maintaining a flanking position with Reijo and Suny, even if she is herself too staggered to get a good blow in herself...

RPG Superstar 2015 Top 32

GM Status Tracker:

Grund 15/46 [Fly 4/10] [Prone] [EE 1/3 Left]
Ozu1 10/11 [OnSuny]
Ozu2 4/11 [OnDeck]
Ozu3 4/11 [OnDeck]
Ozu4 3/11 [OnDeck/UnderSail]

GM Rolls:

Bleed3: 1d4 ⇒ 3
Bleed4: 1d4 ⇒ 1
Ozu1Atk: 1d20 + 3 ⇒ (17) + 3 = 20
Ozu4Atk: 1d20 + 3 ⇒ (9) + 3 = 12
Ozu1Dmg: 1d4 + 1 ⇒ (4) + 1 = 5

Round 5 Mid-Round

Suny lands a hard blow against the hag just as she tears through the sail. The witch staggers backward, but snarls wide enough for Suny to catch a whiff of her last meal... and it's not pleasant.

With another blast of arcane energy, Nhati sends the second fish flying. It flops down onto the deck beside its partner, bloodied teeth gnashing in a frenzy. As frantic as they are, though, they've been grounded and have no momentum left to glide--making them about as harmless as normal fish.

Unfortunately, Nhati's wounds continue to bleed...

Nhati suffers 4 points of bleed damage!

Of the fish trapped beneath the sail, one struggles to get out (and back into the water) but is stuck under the heavy sailcloth. The other manages to flop through the hole the hag tore in the mast, and snaps wildly at Suny's feet! It gets a good hold and doesn't want to let go...

Suny takes 5 points of damage and has a fish stuck on her, chewing her foot off!

Ini Order: Her, Suny, Nhati, Viktorra, Fishies, Reijo and Bellamy, Ol' Salty


F Exotic Elf TBA

Suny, in her battle maddened state, spins and twirls with the foot being held by the nasty fish leading.

(I believe the fish is effectively grappled and flat footed? Yus?)

Perception:1d20 + 6 ⇒ (9) + 6 = 15 (Still looking around trying to make better sense of the combat situation)

(Using her wicked Monk skillz, she proceeds to beat both the nasty fish AND Granny into submission/death by using the fish AS a weapon against the Hag)

"Ye smelt like ye had fishes fer dinner, hey Granny? Here! Has some MORE!"

Att Roll 1:1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8

Dam Roll 1:1d6 ⇒ 1 (Against Hag)

Dam Roll 1:1d6 ⇒ 5 (Against fish)

Att Roll 2:1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20

Dam Roll 2:1d6 ⇒ 1 (Against Hag)

Dam Roll 2:1d6 ⇒ 2 (Against fish)

Att Roll 3:1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27

Dam Roll 3:1d6 ⇒ 1 (Against Hag)

Dam Roll 3:1d6 ⇒ 5 (Against fish)

Crit Confirm:1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16

Crit Dam:1d6 ⇒ 3 (Against Hag)

Crit Dam:1d6 ⇒ 1 (Against fish)

Damage against the fishy should be pretty much automatic... less'n it gets sick of the beatin' an' falls off, like


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati swoons and keels over.

Nhati's in trouble... she's at -1hp and has 4 bleed damage!

Tai the parrot squawks in Polyglot, "Hey! Somebody help the arcanist! She's bleeding out!"


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

"I'm on me way, Tai!" yells Ol' Salty. Weaving around the ****** **** ****** ******* fish, Ol' Salty kneels down beside Nhati and in urgency, attempts to stabilize her.

Acrobatics if necessary: 1d20 ⇒ 13
Heal: 1d20 + 9 ⇒ (10) + 9 = 19

The old man curses under his breath "Damn this, I should have spoken to the life spirit today. I'm the closest thing to a healer that we're gonna get."

Bless is still in effect


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes grabbed another belaying pin and attacked the witch again.
paueliel club: 1d20 + 4 + 1 ⇒ (18) + 4 + 1 = 23 for a possible 1d6 + 1 ⇒ (1) + 1 = 2 bludgeoning damage.
Bellamy cursed under his breath. He just wasn't much of a melee combatant.
Hearing the call for aid, he called out 'coming!' and prepared to disengage.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 5

Reijo slices at the old hag with his blade. Twisting around for a swift hack, the butt spike of his axe nails her right in the chest, hard.

A sinister grin upon his face, the cruel pirate twists the spike before removing it from her chest, causing the hag even more pain.

Slice and dice the hag [full atk]:
Attack #1, cutlass: 1d20 + 6 + 2 + 1 + 1 - 2 ⇒ (9) + 6 + 2 + 1 + 1 - 2 = 17
Damage #1: 1d6 + 3 + 1 ⇒ (2) + 3 + 1 = 6
Attack #2, boarding axe: 1d20 + 5 + 2 + 1 + 1 - 2 ⇒ (20) + 5 + 2 + 1 + 1 - 2 = 27
Damage #2: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Confirm Crit, boarding axe: 1d20 + 5 + 2 + 1 + 1 - 2 ⇒ (8) + 5 + 2 + 1 + 1 - 2 = 15
Extra Crit Damage: 2d6 + 2 + 3 ⇒ (6, 6) + 2 + 3 = 17
Mods: -2 2wf, +1 bless, +2 flank, +1 fb bane, +3 killer trait

RPG Superstar 2015 Top 32

GM Info Tracker:

Grund 3/46 [Fly 6/10] [EE 1/3 Left]
Ozu1 10/11 [OnSuny]
Ozu2 4/11 [OnDeck]
Ozu3 4/11 [OnDeck]
Ozu4 3/11 [OnDeck/UnderSail]

GM Rolls:

Fly: 1d20 + 12 ⇒ (4) + 12 = 16

Bellamy lands a thump on the back of the hag's head as he hears Tai's cry for aid. As he gets ready to charge across the deck, Ol' Salty is already doing so. Even with his own wounds still seeping blood, he leaps over the fallen sail with remarkable agility for his age and quickly tends to Nhati's wounds--using some of the already-ruined sail to bandage her up.

Nhati's wounds are treated, but Reijo, Salty, and now Suny still have some unfortunate bleeds going on!

Meanwhile, Reijo was showing the strength of a p-o'd pirate. A dervish of steel, his cutlass and axe both fall across the creature's flesh, sending a spray of foul, sea-green blood spilling across the deck. Though she still stands, the dire wounds that he inflicted were clearly taking their toll on the witch.
That feel when the critical confirmation falls just short ;.;

Round 6:

As her wounds start to get the best of her, the hag tries to break free from the surrounding melee and glide straight up, headed for the now sail-less yardarm above. Because of her wounds, though, she can't quite make it straight up, and instead glides over Suny's head as she heads skyward...
The hag is using a withdraw action to avoid attacks of opportunity as she makes her escape, but still provokes from Suny since she failed her fly check to go straight up.

Ini Order: Her, Suny, Nhati, Viktorra, Fishies, Reijo and Bellamy, Ol' Salty
@Suny - You get an attack of opportunity, but the hag will unfortunately be out of melee range for your flurry of fishkicks. (assuming your AoO doesn't drop her...)


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

How much is everyone bleeding for?


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati stops bleeding... but stays unconscious. Tai the parrot, hovering over her nervously, says "Thank you, old man!" to Ol' Salty in polyglot.


F Exotic Elf TBA

"DANG!" Are all Sunny exclaims as Granny evades her flying fish-kicks.

AoO:1d20 + 2 ⇒ (8) + 2 = 10

Dam:1d6 ⇒ 6

"She's gettin' away Fezzig!" Suny yells exasperatedly, even as she looks about for the nearest lines so that she can climb after Granny.

Perception:1d20 + 6 ⇒ (3) + 6 = 9

Att Roll 1:1d20 + 2 ⇒ (8) + 2 = 10

Dam Roll 1:1d6 ⇒ 1

Att Roll 2:1d20 + 2 ⇒ (7) + 2 = 9

Dam Roll 2:1d6 ⇒ 5

Suny continues to stomp the fish that's grabbed her into the deck for good measure.

Yay tha' dice roller. (¬_¬)


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Bellamy abandoned his attack once the witch flew off.
He hustled his way over to Nhati (remarkably straight to her, considering he was an old blind guy) and dropped to his knees next to her.
"A moment lassie, an' we'll have ye right as rain." He said.
He opened a flask and put it to her lips as he cast Cure Light Wounds on her.
Cure Light Wounds heals: 1d8 + 2 ⇒ (1) + 2 = 3

RPG Superstar 2015 Top 32

GM HP Tracker:

Grund 3/46 [Fly 6/10] [EE 1/3 Left]
Ozu2 4/11 [OnDeck]
Ozu3 4/11 [OnDeck]
Ozu4 3/11 [OnDeck/UnderSail]

GM Rolls:

Bleed: 1d4 ⇒ 4
Bleed: 1d4 ⇒ 3
Bleed: 1d4 ⇒ 4
Ozu2: 1d20 + 3 ⇒ (14) + 3 = 17
Ozu3: 1d20 + 3 ⇒ (17) + 3 = 20
Ozu4: 1d20 + 3 ⇒ (2) + 3 = 5
Dmg: 1d4 + 1 ⇒ (1) + 1 = 2

@Salty - it's a variable bleed at 1d4 each round.

Several fishbones snap as Suny stomps the fish on her foot into a paste. Unfortunately, the numerous bloody wounds inflicted by the tiny teeth continue to seep...

Reijo takes 4 damage, Salty takes 3 damage, and Suny takes 4 damage from bleed effects!

The fish continue to chomp madly at the feet of the melee around around them. One of them manages to get a good grip on Viktorra's leg, chewing through her pantleg to the juicy flesh beneath.

Viktorra takes 2 damage!
Ini Order: Her, Suny, Nhati, Viktorra, Fishies, Reijo and Bellamy, Ol' Salty

RPG Superstar 2015 Top 32

Viktorrabot

VikStatus:

HP 20/34
Shield of Faith, Divine Favor, Bless
+2 deflection AC, +3 attack, +2 damage
Staggered for ?? minutes

Feeling the sharp pain in her leg, Viktorra's eyes shoot down from the hag to find one of the stupid fish clamped to her. Growling her disapproval, she skewers the thing on the end of her rapier.

Atk: 1d20 + 9 + 3 ⇒ (13) + 9 + 3 = 25
Dmg: 1d6 + 5 ⇒ (6) + 5 = 11

With a flick of her wrist, the fish is shiskebobed and finally done squirming about. Might even make a decent breakfast!

Two fishies down, and one escaping hag!


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

Ol' Salty attempts to stop his own bleeding wounds.

Heal: 1d20 + 9 ⇒ (6) + 9 = 15


F Exotic Elf TBA

Suny staggers from the bleeding teeth damage, "Here.. I dun't feel so gooder..." Her anger waning she looks about to see how her friends are doing,

Perception:1d20 + 6 ⇒ (9) + 6 = 15

Noting Salty binding himself and Bellamy helping Nhati she pads over and seeks some soothing attention for herself.

1,051 to 1,100 of 1,709 << first < prev | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM Helio's Plunder and Peril Gameplay All Messageboards

Want to post a reply? Sign in.