Trinia Sabor

"Suny"'s page

1,255 posts. Alias of Sunset.


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-1 DEX|HP29/29|Perc+7|Init+3|AC:17(Defensive:21)Touch:13,FF:14|CMB:16|Fort+5,Ref+9,Will+3|

About "Suny"

Quick stat editor:

A Plunder and Peril Play-by-Post (PaPPbP!)

Full Name: Suny

Artist Image: Link:

Race: Elf (Aquatic)


'Suny' (As she prefers to be called by her friends) is a cheery, happy soul. Having grown up about the ports and harbors of she has earned a living, up until now, by working on small fishing boats and trawlers or by providing impromptu entrainment at the small local taverns in the hamlets where the ships would put in for berth.

Now, slightly bored of the sea (And always cleaning the salt from her hair), she has headed inland to see what the world at large holds in store for her.

N'so, a description o' th' kin 'Back home'. Island Elves of which she wus a part of would seem to be more 'Native' like. Simple hunter, gather-ers who might supplement things with a bit of 'natural' crop farming and other horticulture'l endeavors.

Now, bein' Native don't mean bein' Stoopid. Frowns and waggles a warning finger at folks.

Since they're more like Seals then Fish, they'd be on goodly terms wi' th' Merfolks there abouts an' probably have good trade relations wi' 'em. As fer raiders an' such? Well, every community puts up with that sort o' folk in a fantasy setting, right (^.~) ?

Suny's (Elasandriel) kith and kin have been living on the edges of the sea from time immemorial. Whether it was exploring some new and pristine beach or scampering about the rigging of whatever sailing vessel was the fashion of the day. Being 'Of the sea and shore' are part of her nature.

Race: Island Elf(link)

Yes, basically just your 'Vanilla' Aquatic Elf as detailed in the 'Inner Sea World Guide' Page; 25 =)

Female Sea Elf Fighter (Unarmed Fighter) 1/Ninja 2/Monk 1

Height: 6' 1" (O.o)
Weight: 96 lb
Hair: Blond
Eye-Colour: Blue

NG Medium humanoid
Hero Points 1
Init:+3;Senseslow-light vision; Perception +6
AC 17(Max 21), touch 13, flat-footed 14 (+3Dex,+4Ac,+1Block Tonfa,+2Block Tonfa,+2fighting defensively)

hp: 26 / 26 (2d10+1d8+1+1D8)
Fort +5, Ref +9, Will +3 (+2 vs. fear; +1 vs. exhausted, fatigued, staggered, or temporary penalties to ability scores
Defensive Abilities harsh training


Fighter1(Unarmed):At 1st level, a unarmed fighter gains the Improved Unarmed Strike feat and any single style feat as a bonus feat. The unarmed fighter need not meet all the prerequisites of the style feat he chooses, but style feats that grant additional uses of the Elemental Fist feat cannot be taken until the unarmed fighter has that feat.This ability replaces the bonus feat at 1st level.(Boar Style)

Ninja1:Poison use, sneak attack +1d6
Ninja2:Ki Pool, Ninja Trick (Vanish)

Monk1:Combat Reflexes, flurry of blows, stunning fist, unarmed strike(1d6)
Monk2:Bonus Feat;Catch off guard. Evasion,

General Feats:

3rd Lvl: Disposable Weapon. Break fragile weapon to auto confirm crits.

Speed:30 ft., swim 30 ft.
Melee:unarmed strike+6(1d6+1)

Melee: Elven curved blade:Att;+6,Dam:1d10,Crit;18–20/×2,'Type';S,Weight;7 lbs.

Melee:Tonfa:Att;+6,Dam;1D6,Crit;20/X2,'Type';B. *Blocking quality*

Melee:Short Sword;+6/+4,Dam:1D6,Crit;19-20/X2,'Type';S

Ranged: X-bow:Att +6,Dam;1D8,Crit;20/X2,'Type';S

Melee:Wushu Dart;Att+6,Dam;1d3,Crit;20/X2,'Type';S
Ranged:Wushu dart;Att+6,Dam;1d3,Crit;20/X2,'Type';S

Special Attacks:sneak attack +1d6
Str:12,Dex:17,Con:10,Int:12,Wis:10,Cha:18(+1 4hLvl),

Base Atk +3; CMB +3; CMD 17

Ki Pool:
Ki Pool: (X) (X) (X) (X) (.)


Quick learner (After your first attack with a weapon in which you are not proficient, the non-proficiency penalty decreases by 2 (to a –2 penalty). This effect lasts only while you have the weapon in hand; you must “relearn” the weapon each time you pick it up. ),
Rich Parents,
Threatening Defender,
water-touched (You gain DR 1/— against creatures and attacks with the water type.)


Additional Traits,
Boar Style,
Combat Reflexes,
Improved Unarmed Strike,
flurry of blows,
stunning fist,
unarmed strike(1d6),
Ki Pool,
Ninja Trick(Vanish)
Disposable Weapon Break a fragile weapon to confirm a critical hit


Acrobatics: +7,
Appraise: +5,
Bluff: +7,
Climb: +6,
Craft(carpentry): +5,
Diplomacy: +7,
Handle Animal: +7,
Perception: +7,
Perform (dance): +7,
Profession (sailor): +5,
Sense Motive: +4,
Sleight of Hand: +7,
Stealth: +7,
Survival: +4,
Swim: +9,

Languages:Common, Polyglot, Sylvan

SQ:amphibious, poison use, water sense

Currently wearing:Her lighter armor Concept image for said armor(1)


Rope: 50'

*Sea Chest: 37 Gp(Master-worked Item, water-proof)
--Soap(X2): 1 Gp
--Candle(12): 1.2 Sp
--Fishing Line: 5 Sp
--Fish Hooks(24): 2.4 Sp
--Sealing Wax(10): 10 Gp
--Whet-Stone: 2 Cp
--Mstwk Lamela armor (Heavy Shell plates): 250 Gp +5 AC; +3 Max Dex; -3 Armor Check; Spd 20'
--MstWk Lamela armor (Light shell plates): 210 Gp +4 AC; +3 Max Dex; -1 Armor Check; Spd 30'
--Concept image for said armor(1)
--Concept image for said armor(2)
--Concept image for said armor(3)
--Bundle(50 Arrows): 5 Gp

Backpack 2 Gp
--Bedroll: 1 Sp
--Blanket(Winter): 5 Sp
--Candle(12): 1.2 Sp
--Flint&Steel: 1 Gp
--Signal Whistle: 5 Sp
--Water Skin(4): 4 Gp
--Sack(2): 2 Sp
--Belt Pouch(4): 4 Gp
--Short Sword(X2) 20 Gp
--Quiver 50 Arrows: 5 Gp
--Dagger(X2): 4 Gp
--Elven-Curved-blade:160 Gp 4 Lbs
--Longbow,composite:100 Gp 3 lbs.
--Tonfa(X2) 1 gp DAM:1d6 Crit:×2 2 lb.
--Wushu dart(X50) 50 gp DAM:1d3 Crit:×2 Rng:10 ft.

Patch-work cloak

Money remaining: 550 Gp [I think... (>_>) ]

Special Abilities:

Amphibious (Ex) You can survive indefinitely on land.
Boar Style Unarmed strikes deal bludgeoning or piercing damage.(While using this style, once per round when you hit a single foe with two or more unarmed strikes, you can tear flesh. When you do, you deal 2d6 bleed damage with the attack.)
Combat Reflexes (4 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Disposable Weapon Break a fragile weapon to confirm a critical hit
Harsh Training +1 (Ex) +1 Will save vs. effects that cause exhausted, fatigued, or staggered conditions or temporary penalties to ability scores
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Swimming (30 feet) You have a Swim speed.
Water Sense Blindsense 30 ft. against creatures in contact with the same body of water.
Water-Touched DR 1/— against creatures and attacks with the water type.

Hit Points per Lvl: