GM Helio's PaPPbP

Game Master Helio

Map of the Shackles

The Magpie Princess


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Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

I...I. I'm not sure how to respond to that...


F Exotic Elf TBA

Is all okeys. We's talkin' in blue... So's t'is like people's be dreamin' about stuffs.. (^_^)


F Exotic Elf TBA

Suny looks brightly and expectantly at Viktorra awaiting the woman's comment about the business of the shirt... Not noticing every one suddenly coming over all 'Stary eyed'...

(^_^)


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Did you just admit to Suny having dreams about feeling up Viktorra? xD

"It's...it's okay, Suny. I didn' like that shirt much anyways."

"Now, let's get to findin' that there wagon or porter we're looking for. You know wher' that Nhati went off to?"


F Exotic Elf TBA

Suny tilts her blond head for a moment, obviously something puzzles the Elf about Viktorra's words, but just as quickly she bounces upright and spins about quickly skipping off to find said mode of transport for their finished labors. (^_^)

"Okeys!"

Perception:1d20 + 6 ⇒ (4) + 6 = 10

Yah? Why ever not? We's slept t'gether, right? T'is when I got yer shirt first time. (^_^)

Asides, curious I be about peoples... an' they's lots of difference 'tween kin an' peoples...

*Bouncy, bouncy...*


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo at last is distracted from his narrow focus on the masthead. His eyes widened and focused on the ladies, he inattentively replies to the dwarf with a flippant hand wave, "Aye aye, sure sure."

With a crooked smirk and a wink at Suny, the black and blue sailor tells her, "Well then. Ye knows ye can 'ave the shirt off'o me back if ye likes t'night, ye saucy lass."

I'd pay a lot more than me shirt fer a piece o'that tail...


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

While she does swing that way, Suny, she doesn't for you. She has herself a nice lass back home!

"Well, it seems you hav' found yerself a companion for tonight, lass!"

Vik seems to feel a sense of relief, as hopefully Suny's attention has been pushed away.


F Exotic Elf TBA

Suny shakes her head, obviously not understanding every one's talk, as she continues to skip along looking for a barrow.. or cart.. or other such conveyance for their prize.

"I dun't know whut t'is every one be talkin' about shirts..." She mutters quietly to herself as she goes.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo doesn't skip a beat. Without an invitation, he catches Suny at a moment when she's not bouncing and wraps his arm around her, replying, "Why don't ye lets me show ye t'night what we be talkin' bout. It ain't really bout shirts at all..."


F Exotic Elf TBA

Ref Save Vs Reijo's attention:1d20 + 6 ⇒ (20) + 6 = 26

Seems Suny is more elusive to catch than that. (^_~)

RPG Superstar 2015 Top 32

O_O

The things that happen when you walk away for a day...

Suny slips out of Reijo's lecherous grip without missing a beat. It's hard to tell if the act was intentional or just another random movement of the eager young elf.

If nothing else, at least, the show has gotten the attention of the porter, who now stares up from the docksides to your group approaching. He stands up as tall as he can make himself (he is not very tall) and tries to look as capable as possible (he does not look very capable). Even his cart looks to be in disrepair upon closer examination, but he's the one that's here. A glance up and down the docks of Lilywhite's inner harbor reveals no other idlers...

"Heya!" he shouts to you, just a little too loudly. "Lookin' fer a lift? Carry people or stuff or animals or whatever you want, real cheap!" He speaks quickly, as though nervous. He glances around quickly, like a skittish animal; he settles down only slightly after seeing no other porters around.


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati shakes her head and moves towards the porter.

"We have a masthead to transport down to the docks," she says. "Is your cart going to make it? What's your rates?"

Nhati gives the cart a look-over, trying to judge if she thinks it'll survive the load of the masthead. (Unfortunately, no points in Knowledge (Engineering) yet, so she probably doesn't have a clue.)


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Seeing Nhati look the cart over not-so-expertly, Vik moves over to give it a second look.

Know (engineering): 1d20 + 4 ⇒ (15) + 4 = 19

You'll undoubtedly be better than me at it eventually, Nhati, but right now, I'm the best around!


F Exotic Elf TBA

Suny bounces up to the fellow, Hey-YA there!" She exclaims her usual greeting, then nods at his rapid pace of words.

"Aye, we be lookin' fer some-in ta' be carryin' some-in." She nods, "An' we's shine ta' trade fer ye helpin' us carry tha' some-thin some-wheres." (^_^)

Diplomacy:1d20 + 7 ⇒ (10) + 7 = 17

Perception:1d20 + 6 ⇒ (12) + 6 = 18

Suny smiles brightly at the fellow, "Might even put in some time helpin' ye with yer some-thin', t'boot."

RPG Superstar 2015 Top 32

Nhati and Viktorra give the cart a look-see, nodding. It looks in about as good of shape as the cart's owner--that is, only just barely capable of its job. It would probably hold the masthead, but it's going to be a bit of a stretch for the old cart. Seems Desna was laughing when she dropped this fellow in your path.

"Um, depends," the young man mumbles in response to inquiries of payment. He'd seen two decades at most, and clearly none of them were on the seas. "There's the weight and the distance and the number of loads and all of that adds up. No more'n a gold piece per load, no matter how big 'er heavy 'er far... uh, within Lilywhite, a'course, I don't go no further than that... but that's Bhurik's guarantee! Oh, right, I'm Bhurik."

Again he glances around, though it's anyone's guess what he's looking for this time. He scratches at his neck nervously, then glances at Nhati. "So's we got a deal? Where's yer masthead going? Ain't too many ships 'round here that are lookin' to need one, and if yer ship ain't in Lilywhite, I ain't going all that far... Bhurik's code, you understand."


F Exotic Elf TBA

Suny tries to deftly take the fellow's arm in hers and steer him to getting his cart moving towards Hartha's.

"We can be workin; out shine an' stuff on'a way. We dun't need ye goin' any wheres out'a town, just a path tween buildin' an' docks. We's got a boat waitin' t' take us t' ship." Suny explains.

Diplomacy:1d20 + 7 ⇒ (2) + 7 = 9


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo looks over the poor excuse for a porter and his even poorer excuse for a cart with immoderate skepticism. But, you can't argue with cheap.

Or can you? "Lookie here, boy," the salty sailor interjects. "Five silvers t'take me masthead t'th'docks, an' ye gots a deal. See?"

Haggle over the porter's already cheap price, lol:
Diplomacy: 1d20 + 1 ⇒ (15) + 1 = 16

RPG Superstar 2015 Top 32

"Five?" The boy's eyes dart between each of you, as though trying to figure which of you would offer the best deal. It takes him a good minute before nodding. "Alrighty, five for a quickie." He takes a step, pauses, then laughs quietly to himself as he grabs his cart and starts hauling it towards the dockside ramps.

The porter happily tags along behind you until a gruff voice calls out from behind him. "Oi, lad! I thought I made meself clear!" Glancing back, a large Mwangi man stood halfway down the docks, near one of the other access stairs.

Bhurik took a step back, shielding himself from the man with his cart. "Aye, sir. You were."

"And I said you was to tell me when a pretty elfie, a pair'a fogies, a pair'a lady pirates, and a cheapskate like that'un was coming by."

"Aye sir."

"And ya didn't. Dang shame, coulda used a right errand boy. Now we's got a problem."

"That we do," answered another voice, this one even deeper. You turn around to find another Mwangi man blocking the ramp you were about to use. They'd blocked both exits... unless you wanted to go for a swim in the inner harbor.

Bhurik shrinks back even further, cowering between the group of adventurers and his cart, as though hoping one or the other would shield him from the pair's rage. The second brute cracks his knuckles. "And I think it's right time this lot pays the price."

Looks like these fellows are hankering for a fight... no surprise rounds for you, but perhaps you can still talk your way out of it..? Unless you'd rather let steel do the talking!


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Reijo bares his teeth and lets out a low growl like a rabid canine. He looks to see if he recognizes one of the Mwangi men from his fist fight the previous evening, figuring someone might be out for revenge. Either way, he cracks his own knuckles, and, unless one of his more diplomatic mates speaks up, his cutlass and axe are both in hand...


F Exotic Elf TBA

Suny moves towards the fellow who's blocking the group's movement towards their destination,

"Here mate? Can ye be movein' aside fer moment? We's a thing we needs doin', like right now... But we's happy ta' come back an' sort out whut t'ever t'is ye be askin' a price o' shine fer." She explains happily... (^_^)

Diplomacy:1d20 + 7 ⇒ (16) + 7 = 23

"Hey? Whut's a 'Petty Elfie' any who?" She finishes with a puzzled question.

Bluff:1d20 + 7 ⇒ (17) + 7 = 24 (Suny is completely harmless, yes she is, as she moves to close the distance with the fellow blocking their forward path...)


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

Ol' Salty begins walking to Hartha's carpentry shop, to deliver his message from Iulia


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

GM:
Drawing is a move act, so for my standard act, Reijo readies a dirty trick combat maneuver to blind the first guy to approach him in melee, which is to spit his tar-stained saliva into his face (he smokes so much, tar seems to come out of his saliva glands, lol).


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes cups his hand to his ear.
"Eh? Who's that talkin' mighty big?
"OOOoooh, I know! That be a couple o' lubbers one time laid out flat by a blind man! HEEEEE-he-he!"
He cackled, bending over with laughter.
Bluff: 1d20 + 8 ⇒ (3) + 8 = 11

RPG Superstar 2015 Top 32

Ol' Salty is nearly all the way back to Hartha's when he hears a familiar laugh down on the dockside. He leans over and peers down the stairs to the waterfront, where he sees his companions... and a pair of large Mwangi men impeding them.

GM Rolls:

Sense Motive: 1d20 + 1 ⇒ (18) + 1 = 19
Sense Motive: 1d20 + 1 ⇒ (2) + 1 = 3
Ini: 1d20 + 5 ⇒ (15) + 5 = 20

The brute behind the group grunts at Bellamy's comment, spitting onto the wood of the wharf to accentuate his displeasure. Meanwhile, Suny approached the other as harmlessly as possible.

"That's enough'a that blather, elfie. I ain't care a lick fer yer affairs..."

"Aye, I'm thinking it's time for a right proper fight..."

"Aye," the first agree, grinning wide and showing a row of surprisingly sharp, gleaming teeth. "I think it is." He stretches, then tears his shirt over his head and tosses it aside. He stomps forward a step, glaring at Suny, as his body starts to twist and grow even larger... A glance behind you reveals the other man doing the same--his flesh starting to take on a deep, green hue while his teeth grow larger and sharper...

It begins...
Bellamy: 1d20 + 2 ⇒ (18) + 2 = 20
Reijo: 1d20 + 3 ⇒ (15) + 3 = 18
Suny: 1d20 + 3 ⇒ (14) + 3 = 17
Salty: 1d20 ⇒ 19
Vik: 1d20 + 5 ⇒ (1) + 5 = 6
Nhati: 1d20 + 1 ⇒ (18) + 1 = 19
Ini Order: The Mwangi Thugs + Bellamy, Nhati + Ol' Salty, Reijo, Suny, and Viktorra

The dockside you're fighting on is about 15-20 feet wide, with a cliffside on one side and the inner harbor on the other. A few longer piers running out into the water, but these are even more narrow. The two thugs are about 35 feet from you (one in front and one in back), standing right in the middle of the path. Ol' Salty is separate from the group, standing at the top of the staircase behind the group, about another 35 feet behind the rear thug.


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Man, I blew that Init roll bad xD

In other news, I'll be waiting on my turn.


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati tries to recognize what it is that the men are turning into.

Knowledge (Local): 1d20 + 7 ⇒ (13) + 7 = 20

Result would be 3 higher for Arcana, or 1 lower for Geography, History, Nature, or Religion. She isn't trained in the other knowledge skills yet.


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Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

No-Eyes takes a few steps towards the one in the back.
"Whooo-eeee! That be mighty impressive fer a landlubber like yerself.
"No offense to yer mightyness, but me, I'm more impressive by far."

He paused for effect.
"I know what yer thinkin' boy; 'What's that skinny mature sailor wit' an eyepatch on BOTH eyes got that I don't?'
"Well feller-me-lad, I'll tell ye.
"Y'see, this one time I were marooned on a desert isle, by me own crewmates no less! But I'm gettin' off track. Anyways, ta make a long story short, I seed a goddess bathin' in a pool o' moonlight. The goddess Desna herself! Well, what with one thing or another, I got meself caught; an' lookin' at her full on, well, I got blinded.
"She must ha' been in a good mood, 'cause I were a worshipper o' long standin' she offered me a boon. She must'a thought I'd wish fer me eyesight back, but I surprised her; I wished that I'd remember the sight o' her forever.
"So instead, she gave me a couple other gifts."

He reached up to his right eyepatch.
"One of 'em, was this..." He said, right as he raised the eyepatch and fired a Color Spray at the rearward thug. (Will save DC14 neg.)


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

Ol' Salty uses the Monstrous Insight ability from his lore spirit on the thug closest to him.
Knowledge: 1d20 + 7 ⇒ (7) + 7 = 14
+3 if local, +7 if nature, +6 if religion

Monstrous Insight:

Monstrous Insight (Su): The shaman can identify creatures and gain insight into their strengths and weaknesses. As a standard action, the shaman can attempt a Knowledge skill check to identify a creature and its abilities (using the appropriate skill for the monster's type) with an insight bonus equal to her shaman level. Whether or not the check is successful, she also gains a +2 insight bonus for 1 minute on attack rolls made against that creature and a +2 insight bonus to her AC against attacks made by that creature. These bonuses last for 1 minute. The shaman can use this ability a number of times per day equal to 3 + her Charisma modifier.

He then moves up 20ft, drawing his dagger along the way.

Why dn'i never take me armor with me? These folk always gettin inteh fights like


F Exotic Elf TBA
Helio wrote:

The brute behind the group grunts at Bellamy's comment, spitting onto the wood of the wharf to accentuate his displeasure. Meanwhile, Suny approached the other as harmlessly as possible.

"That's enough'a that blather, elfie. I ain't care a lick fer yer affairs..."

"Aye, I'm thinking it's time for a right proper fight..."

"Aye," the first agree, grinning wide and showing a row of surprisingly sharp, gleaming teeth. "I think it is." He stretches, then tears his shirt over his head and tosses it aside. He stomps forward a step, glaring at Suny, as his body starts to twist and grow even larger... A glance behind you reveals the other man doing the same--his flesh starting to take on a deep, green hue while his teeth grow larger and sharper...

Suny's eyes seem to grow a little wider in amazement at the transformation coming over the men... Then she grins and laughs brightly.

"Yay! Shifts OFF!" So yelling she whips off her own, over her head, and flings it over the lead changer's face before tumble-rolling between his feet to get behind him.

CMB:1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 7 (To temporarily blind the feller)

Acrobatics:1d20 + 7 ⇒ (5) + 7 = 12 (To be 'Goin' low' an' get behind said fellow)

:( Poot! Bad dice roller.


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Was waiting on Reijo to go....but since he's not!

Vick draws her pistol as she steps into the fight, and takes a shot at the closest one not in melee.

Getting ten feet away from one, and firing pistol, hopefully with one not in combat.

Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 ⇒ 3


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 1

Undaunted by the bestial transformation, Reijo steps on up to the nearer of the two beastmen with weapons readied and... and spits a thick wad of tar-stained spittle into his face! While probably aiming for his eyes, however, the spittle simply plants on the beast's cheek, achieving naught but angering both the werecroc and Reijo even further...

Move up into melee with and spit in the werecroc's face:
CMB, dirty trick: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

RPG Superstar 2015 Top 32

Oh life, don't you know I have werecrocs to throw at some pirates?

GM HP Tracker:

F 30/30
B 30/30

GM Rolls:

Will: 1d20 + 2 ⇒ (13) + 2 = 15
AoO: 1d20 + 7 ⇒ (13) + 7 = 20
Tail: 1d12 + 2 ⇒ (11) + 2 = 13 !!
FrontBite: 1d20 + 7 ⇒ (4) + 7 = 11
FrontTail: 1d20 + 2 ⇒ (13) + 2 = 15
BackBite: 1d20 + 7 ⇒ (19) + 7 = 26
Dmg: 1d8 + 4 ⇒ (7) + 4 = 11
Grapple: 1d20 + 11 ⇒ (16) + 11 = 27

The two hulking men at either end of the wharf flex their now decidedly green muscles and offer glaring grins with maws full of razor sharp teeth. The foremost werebeast glances clear over your heads to his companion, a towering seven-foot hulk even while hunched over at the shoulders. In Polyglot:"Ain't no way off this dock without a mouthful'a these!"

The crocs use their turn to complete transformation to hybrid form. Dumb full-round actions.

Bellamy quick-talks his way to the back line, lifting an eyepatch with a flourish of color. The wave of light washes over the werecrocodile, causing him to brush at his impressive teeth with a meaty fist, but otherwise having little effect. The man shrugs, leaning forward to get a better look at which bit of No-Eyes to take a bite of first.

Meanwhile, Ol' Salty makes his way down the sea-battered stairs, ending close to their base with a dagger in his hand a greater insight of whom they were fighting. Nhati, too, has a much better idea of what sorts of beasts they face...

Salty+Nhati:
Werecrocodiles, much like their mundane counterparts, are monstrous beasts to face on their home turf. Powerful jaws coupled with an equally powerful swimming ability means that engaging one near the water often means the fight will soon be in the water. Then, of course--you've heard plentiful stories about the contagious nature of a lycanthrope's bite and their nigh-invulnerability to the everyman's blade. Silver, you've heard, works wonders...

...But knowing is only half the battle, as Reijo, Viktorra, and Suny well know. They waste no time processing the strange transformations as they rush at the werebeasts. Reijo charges at the beast, slowing just long enough to spit a gob of awfulness onto the croc. It sneers (and what a sneer it is!) as Suny bolts forward and tries to duck around him. Clearly not standing for this, she meets the beast's tail face first, the heavy impact drawing blood and foiling her own attempts to befuddle the brute.

Suny takes 11 damage!

Fortunately, Viktorra wasn't one to play games. She levels her gun at the croc's head as he turns back to face her and fires. The bullet hits him square in the shoulder, leaving a nasty bruise on the green skin, but hardly drawing blood. The werecroc grin. Ployglot:"Cute. This one's thinks e's gots a bite of 'er own."

Round 2 Start:
Nhati still has her actions for round 1, but I'm going to post the croc's R2 actions now, since they're up first anyway.
Ini Order: The Mwangi Thugs + Bellamy, Nhati + Ol' Salty, Reijo, Suny, and Viktorra

The foremost man-beast brings its mighty jaws to bear against Reijo, who doesn't need any legends or knowledge of fighting lycanthropes to know sharp things are bad; he ducks clear of the attack before it gets even close to him. Meanwhile, the beast swings it mighty tail at Suny--who is now more than ready for the underhanded strike, leaping over it with ease.

Front-croc misses!

Bellamy, however, is not so lucky as the beast stomps up to No-Eyes in anger. The old man scurries out of the way of most of it, but the man-beast's jaws clench around Bellamy's arm. Trying to wrench free of the death-grip, Bellamy pulls away only to find the werecrocodile has stepped up and gripped him with his huge, meaty arms... It offers a chuckle to Bellamy's face, the stench of rot and death on its breath. Polyglot: "No more tricks."

Bellamy takes 11 damage, is now grappled, and must attempt a DC 15 Fortitude save!


F Exotic Elf TBA

"Owie!" Suny exclaims as the fellow she's trying to get behind expands suddenly in the pants department. Tumbling dextrously to her feet she swings a heel and a punch at the paunch of the guy.

Att Roll 1:1d20 + 5 ⇒ (4) + 5 = 9

Dam Roll 1:1d6 ⇒ 4

Att Roll 2:1d20 + 5 ⇒ (13) + 5 = 18

Dam Roll 2:1d6 ⇒ 3

Before simply seeming to 'Vanish' into thin air. Swift action, 'Ninja trick vanish'

Stealth:1d20 + 7 + 20 ⇒ (12) + 7 + 20 = 39

Leaving nothing but a bright giggle wafting on the sea breeze.


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Fort save DC15: 1d20 + 2 ⇒ (12) + 2 = 14

"No more tricks? Nay laddie, ye only just started wi' those..." He gasped out.
Standard act.
Escape Artist to break free of grapple: 1d20 + 6 ⇒ (16) + 6 = 22 Success!
Move act.
Slipping free, he rolls out of reach 15 feet.
Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16
"HEEEEE he he he!" He cackled merrily.


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

Hope you don't mind if I flavor this spell slightly.

Ol' Salty raises his arms and stares to the sky in prayer.

Aquan "Oh Gozreh the great and terrible! With your immense strength repel these abominations and send them from whence they came! Bring forth a champion to fight at our side! All shall know the wrath of the winds and the sting of the sea!"

With this, the salty spray of the sea erupts into a misty merman carrying a mighty trident. Floating upon the air, he leaps onto the dock and strikes at the werecroc who was grappling Bellamy the Blind.

Attack: 1d20 + 3 + 4 ⇒ (16) + 3 + 4 = 23
Damage: 1d8 + 1 ⇒ (6) + 1 = 7

This bypasses their silver damage reduction

Spiritual Weapon:

A weapon made of force appears and attacks foes at a distance, as you direct it, dealing 1d8 force damage per hit, + 1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the reduction in damage associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats or combat actions do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers.

Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round's target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell's range, not the weapon's normal range increment, and switching targets still is a move action.

A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon's AC against touch attacks is 12 (10 + size bonus for Tiny object).

If an attacked creature has Spell Resistance, you make a caster level check (1d20 + caster level) against that Spell Resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell.


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati raises her hands and targets the werecroc that had just grappled Bellamy. A searing beam of fire shoots out from her hand towards the werecroc.

Targeting this one in hopes that he's not in melee, so I won't have a penalty on the ranged touch attack.

Ranged touch attack: 1d20 + 3 ⇒ (8) + 3 = 11
Damage if hits: 4d6 ⇒ (6, 2, 6, 6) = 20


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 2

"Bah!" the angry man shouts while carefully positioning himself, "Lookie down thar! Ye small-balled lizurd be bloody overcompensatin'!" After getting under its skin, Reijo grants his allies a boon against the werecroc nearer to him as his cutlass slashes at the beast's chest...

5 ft. step as needed to flank [free], use freebooter's bane ability [move], and then attack [std]:
Attack, cutlass: 1d20 + 6 + 2 + 1 - 1 ⇒ (7) + 6 + 2 + 1 - 1 = 15
Damage: 1d6 + 3 + 1 + 1d6 ⇒ (6) + 3 + 1 + (5) = 15
Mods: +2 flank, +1 bane, -1 combat expertise, +1d6 sneak attack (flank)

@Everyone gains +1 to attack and damage rolls vs the one werecroc I'm in melee with.


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

"Ah! Ye tough little bugger, ain't ya? Guess I'll just have to hit harder, no?"

Move action to get into combat with the one Reijo is helping.

Acrobatics, if necessary: 1d20 + 9 ⇒ (14) + 9 = 23

Swift action to cast Divine Favor, using a Fervor. Standard to attack!

"I'll help ye with this one here, Reijo!"

Attack: 1d20 + 9 + 2 + 1 ⇒ (3) + 9 + 2 + 1 = 15 +2 more if I can flank with Reijo
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Edit: man, those rolls hurt.

RPG Superstar 2015 Top 32

GM HP Tracker:

F 30/30
B 3/30

GM Rolls:

FrontBite: 1d20 + 7 ⇒ (14) + 7 = 21
Dmg: 1d8 + 4 ⇒ (8) + 4 = 12
Grapple: 1d20 + 11 ⇒ (2) + 11 = 13
FrontTail: 1d20 + 2 ⇒ (14) + 2 = 16

Team Buffs:

Freebooter's Bane (Reijo) +1 atk/dmg vs Front Croc for everyone

@Nhati - you never used your standard for the first round, so you can easily blast the croc before he grapples Bellamy! This, of course, means you still have your R2 standard.

Nhati catches the werecroc's charge out of the corner of her eye, spinning on the rear beast and sending a searing ray of flame across its flesh. It roars in pain, but still barrels down on Bellamy relentlessly... who quickly wiggles his way free of the crocodile's jaws and rolls away with a cackle of laughter. Distracted by the blind man's escape and the seared flesh across upper body, the werecroc doesn't even notice when a misty ally appears from the sea, bearing a mighty trident of Gozreh. The incorporeal ally lunges forward, gouging a very corporeal hole in the side of the werecroc. Blood pours from the manbeast's wound as he staggers forward, his momentum slowing as death nears.

The rear werecroc looks seriously hurt!

At the other end of the docks, however, things were not faring as well. The (once again) shirtless Suny offers a punch and a kick to the croc before vanishing with the wind; neither of which seem to do anything against the lycanthrope's thick hide. Viktorra, too, dashes into the melee but can find little purchase on the beast with her rapier. Reijo, flanking the beast and chopping at it with his cutlass, find his insults more damaging than his steel. The werecroc, towering over the humans (and one invisible elf), responds with a laugh more akin to a growl.

Round 3
Ini Order: The Mwangi Thugs + Bellamy, Nhati + Ol' Salty, Reijo, Suny, and Viktorra

The werecrocodile in the front of the group, surrounded but entirely unperturbed, laughs at those around him. Polyglot:"Hah! It's a wonder the bird didn't handle this lot himself! They ain't but ticklin'!" He leans down to level his head with Viktorra, entirely unafraid of her rapier's bite. His own, however, proves significantly more damaging as he lurches forward and nearly snaps off Viktorra's off-hand. Drawing back quickly, Viktorra manages to keep her hand--for now--but her arm has been badly bloodied.

Reijo, behind the beast, dances with the powerful tail as it swishes back and forth. Twice it nearly clocks the sailor across the skull, but twice it misses.

Viktorra takes 12 damage and must make a Fortitude saving throw!

The rear werecrocodile glances quickly in either direction, a human gesture that looks strangely awkward in the manbeast's form. He spits a curse at Nhati, then limps towards the waterside. At the water's edge he dives in--falls in, really--while a cloud of bloodied water forms at his point of ingress. The murky water and glinting light of morning across the water's surface make it difficult to tell where the crocodile has gone...


F Exotic Elf TBA

Round 3:

Suny re-appears in a completely unexpected location and proceeds to throw a number of punches and kicks at the, now, remaining foe.

(+2 from 'Flanking'. Target should also be 'Flat footed'? Since Suny were all invisible, like?)

Att Roll 1:1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18

Dam Roll 1:1d6 ⇒ 6

Sneak Att Dam 1:2d6 ⇒ (6, 5) = 11

Att Roll 2:1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10

Dam Roll 2:1d6 ⇒ 5

Sneak Att Dam 2:2d6 ⇒ (4, 1) = 5

Att Roll 3:1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14

Dam Roll 3:1d6 ⇒ 4

Sneak Att Dam 3:2d6 ⇒ (3, 5) = 8

Perception:1d20 + 6 ⇒ (3) + 6 = 9

Before exclaiming "I gots him!" And simply diving into the waters below.

Acrobatics:1d20 + 7 ⇒ (19) + 7 = 26

Innate swim speed and can 'Take ten' on water stuffs. Race after tha feller, I will. (^_^)


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Round 2

As the crocodile grapples Bellamy, Nhati realizes that her companions on the other side of the dock are having trouble. She holds up her hands, and a couple of greenish bolts of magical force shoot out, unerringly impacting the werecrocodile.

Casting Magic Missile; two missiles at this level.
Damage 1: 1d4 + 1 ⇒ (1) + 1 = 2 Damage 2: 1d4 + 1 ⇒ (4) + 1 = 5

Round 3

Nhati turns again to see the Croc that Bellamy escaped from looking in pretty bad shape. As it dives into the water leaving a bloody trail, she thinks leave him for the sharks... but then Suny dives after him. She then things, the sharks will never know what hit them.

Turning back to the werecrocodile still on the dock, she fires off another pair of magical bolts of force.

Magic missile again
Damage 1: 1d4 + 1 ⇒ (1) + 1 = 2 Damage 2: 1d4 + 1 ⇒ (2) + 1 = 3


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

"Ye cursed thing, stop biting me!"

Fortitude: 1d20 + 6 ⇒ (17) + 6 = 23

Using another fervor for shield of faith, taking AC up to 21. Move Trickery blessing for one Mirror Image, and then stabbing him again.

Attack: 1d20 + 7 + 2 + 1 ⇒ (10) + 7 + 2 + 1 = 20 +2 if still flanking
Damage: 1d6 + 7 ⇒ (6) + 7 = 13


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Round 3

Reijo nods to Vik, "Aye, Queenie!"

"Stay still ye mangy critter!" Reijo barks as he swings axe and blade against the werecroc once more.

2WF vs same werecroc (mods: flank, combat expert, bane, sneak attack, 2wf penalty), and 5 ft step as needed to maintain flank with Vik:
Cutlass Attack: 1d20 + 6 + 2 + 1 - 1 - 2 ⇒ (13) + 6 + 2 + 1 - 1 - 2 = 19
Damage: 1d6 + 3 + 1 + 1d6 ⇒ (5) + 3 + 1 + (4) = 13
Axe Attack: 1d20 + 5 + 2 + 1 - 1 - 2 ⇒ (6) + 5 + 2 + 1 - 1 - 2 = 11
Damage: 1d6 + 1 + 1 + 1d6 ⇒ (4) + 1 + 1 + (6) = 12


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

Can a spiritual weapon charge?


F Exotic Elf TBA

*Chasin', chasin', chasin'...* (^_^)


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Bellamy gives a sharp whistle.
He casts Summon Monster I using Spellsong.
A dire rat the size of a dog appeared, scuttling up next to No-Eyes.
"Fido; sic balls!" He said, pointing at the remaining werecroc.
It chittered menacingly as it charged up to the target and attacked.
filthy bite attack: 1d20 + 1 + 2 ⇒ (8) + 1 + 2 = 11 for a possible 1d4 ⇒ 3 damage plus filth fever, fort save DC11.
"HEEE he he! Good doggie!" Cackled Bellamy.


Male Human Shaman 5 | HP 28/39 | AC 10 T 10 FF 10 | Ft +3 Rf +1 Wi +8 | Init +0 | Perc +6 l CMD 13

The merman takes a quick sweep of the area before spying the other werecroc. Without hesitation, it charges forwards trident at the ready.

Trident: 1d20 + 3 + 4 ⇒ (4) + 3 + 4 = 11
Damage: 1d8 + 1 ⇒ (7) + 1 = 8

Ye Ol' Salty however is more concerned with Suny diving in alone. He casts the Water Lung hex on himself, the proceeds to dive in.


F Exotic Elf TBA

*Sunny sings a little song as she slips through the waters after the fleeing fellow...*

♫ Jus' keep swimmin' ♪ Jus' keep swimmin' ♫ Jus' keep swimmin' ♪ Jus' keep swimmin' ♫ Jus' keep swimmin' ♫ Jus' keep swimmin' ♪ Jus' keep swimmin' ♫ Jus' keep swimmin' ♪ Jus' keep swimmin' ♫

(^_^)

RPG Superstar 2015 Top 32

GM HP Tracker:

F 8/30
B 3/30

GM Rolls:

Team Buffs:

Freebooter's Bane (Reijo) +1 atk/dmg vs Front Croc for everyone

Bellamy's dograt charged at the mancroc, its vicious little claws and needle-point teeth gnawing at the beast's hide. The werecroc frowns at the beast, shaking his leg in a frantic attempt to get it off... while everyone else pounces on the opportunity to stab him! Suny reappears in a flurry of fists and feet, landing a solid blow on the croc, while Viktorra scores a low cut with her rapier. Reijo struggles to make his mark, but Nhati's arcing bolts of arcane energy sear through his tough hide without any problems.

Bloodied, the werecrocodile drops down to a knee, yet remains eye level with the other humanoids around him. His reptilian eyes widen; it is only now he notices that his ally has abandoned him. Spitting a mouthful of blood to the wood (another gesture made all the more uncanny by his form), he raises his meaty hands in defeat. Polyglot: "Stop, stop! Dammit, you've won..."

Out in the water, Suny spots the other werecroc swimming for his life and batting at various carnivorous fish with his hands...

Ini Order: The Mwangi Thugs + Bellamy, Nhati + Ol' Salty, Reijo, Suny, and Viktorra


F Exotic Elf TBA

Suny zooms up and begins to help the poor fellow in his plight, swatting away the fish which find him so interesting.

'Ye best be gettin' out'a water afer somit large comes ta' take a interest in ye." Suny brightly advices the fellow,

Perception:1d20 + 6 ⇒ (8) + 6 = 14

Indicating a nearby ladder/rope/wooden thing with which to do so.

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