Full Name |
"No-Eyes" Bellamy |
Race |
Human |
Classes/Levels |
Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal |
Gender |
Male |
Size |
M |
Age |
31 |
Special Abilities |
As Oracle (Heavens Mystery) and Bard (Seasinger) |
Alignment |
CG |
Deity |
Desna |
Languages |
Common, Kelish, Polyglot |
Occupation |
Press-ganged swabbie, Cook, Seasinger |
Strength |
12 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
13 |
Wisdom |
10 |
Charisma |
17 |
About "No-Eyes" Bellamy
APPEARANCE:
A nut-brown half-Kelish man, with a gap-toothed smile, a patch over both eyes, often smoking a pipe.
PERSONALITY
He is always ready with a joke or a tall tale and works very hard at being a good Cook; he's had experience with the bad ones.
Fond of pranking people with his apparent blindness.
No-Eyes Bellamy
Male human (Keleshite) oracle (stargazer) 1 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 59)
CG Medium humanoid (human)
Init +2; Senses darkvision 30 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (2d8+4)
Fort +2, Ref +6, Will +4
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Offense
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Speed 30 ft.
Melee brass knife +2 (1d4+1/19-20) or
. . club +1 (1d6+1) or
. . dagger +2 (1d4+1/19-20) or
. . dagger +2 (1d4+1/19-20) or
. . dagger +2 (1d4+1/19-20)
Ranged dart +2 (1d4+1) or
. . sling +2 (1d4+1)
Oracle (Stargazer) Spells Known (CL 1st; concentration +4)
. . 1st (4/day)—cure light wounds, shield of faith, summon monster I
. . 0 (at will)—detect poison, mending, purify food and drink (DC 13), stabilize
. . Mystery Heavens
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Statistics
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Str 13, Dex 14, Con 14, Int 12, Wis 10, Cha 16
Base Atk +0; CMB +1; CMD 13
Feats
Extra Revelation[APG],
Weapon Finesse
Traits
barroom talespinner,
fast-talker
Skills
Acrobatics +1,
Bluff +4,
Climb +0,
Diplomacy +4,
Perception +4,
Perform (comedy) +5,
Profession (cook) +4,
Stealth +1,
Swim +0
Languages Common, Kelish, Polyglot
SQ
oracle's curse (clouded vision),
revelations (guiding star, interstellar void)
Other Gear
chain shirt,
brass knife,
club,
dagger, dagger, dagger,
dart (10),
sling,
adventurer's sash,
belt pouch,
cooking kit, pirate clothes, wrist sheath, spring loaded,
9 gp, 9 sp
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Tracked Resources
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Barroom Talespinner (1/week) - 0/1
Brass knife - 0/1
Club - 0/1
Dagger - 0/1
Dagger - 0/1
Dagger - 0/1
Dart - 0/10
Guiding Star +3 (1/night) (Su) - 0/1
Interstellar Void, (1d6, 1/day, DC 13) (Su) - 0/1
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Special Abilities
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Clouded Vision You cannot see beyond 30'
Darkvision (30 feet) You can see in the dark (black and white only).
Guiding Star +3 (1/night) (Su) If outdoors at night, add Wis to all CHA skills & activate to Empower, Extend, Silence, or Still a single spell for free each night.
Interstellar Void, (1d6, 1/day, DC 13) (Su) Target takes 1d6 cold damage, Fort half.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
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Background:
Bellamy never knew his parents. He grew up on a succession of merchant ships, raised by the crew and guided by a succession of Captains. He understands a sailors life and loves to share its glories and dangers. He picked up the knack of storytelling and entertaining from sailors all over the Inner Sea.
Once, when shipwrecked, he encountered the god/goddess Gozreh, who's beauty blinded him. He made Gozreh laugh though, and was granted the powers of an Oracle as a reward.
He doesn't like to flaunt his powers, pretending they're something else; A cure wounds spell is pretended to be a healing potion for example.
He learned to trust the stars to navigate; even now without eyes he is able to 'see' the stars to steer by.
Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.