GM Helio's PaPPbP

Game Master Helio

Map of the Shackles

The Magpie Princess


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Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Ah okay, thanks Bellamy.

Apologies for the delay, I worked overtime last night and had to wake up very early this morning to work again all day, so I only had 4 hours of sleep even without logging in to here... but let's post now. :)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Actually, I was waiting to see the results of Bellamy's spell... though it seems it made no difference after all, lol.

RPG Superstar 2015 Top 32

Man, some of these rolls... Desna weeps.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Ours or yours? Lol.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1
Quote:
Can a spiritual weapon charge?

Spiritual Weapons only accept cash.

I MEAN, no, alas. It doesn't really have a physical presence; it can't flank. You can redirect it to a new target, but it doesn't physically move quite in the same way a fighter does.

RPG Superstar 2015 Top 32

@Reijo - a bit of both, but Desna mostly weeps for the PCs with how these dice are rolling.

And sadly, rknop is correct. Spiritual weapons aren't actually there, they're just spells that hit a single target and can be redirected every turn. You can flavor it to a charge-like effect, but it's not actually going to have any mechanical impact.

RPG Superstar 2015 Top 32

Out of town this weekend, so don't expect much posting from me.


F Exotic Elf TBA

Has a great week endin'! (^_^)

RPG Superstar 2015 Top 32

Back!

Are only Suny and Nhati taking the first trip to the Magpie Princess? There's still plenty of room in the boat, probably, maybe!


F Exotic Elf TBA

I yam swimmin! (^_^)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Nhati and the masthead might also be swimming, by the looks of that boat, lol.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
Helio wrote:

Back!

Are only Suny and Nhati taking the first trip to the Magpie Princess? There's still plenty of room in the boat, probably, maybe!

Yep. Reijo needs a drink. That's his primary concern right now. :)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

I'd have Reijo be more talkative with Vik, but I don't want to hold up the game. :)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
lil' Fisher wrote:
I think that Intimidation roll fits the scene pretty accurately!

"Grumps, meet Grumps..." I think Reijo has met his twin in spirit, lol. Who is the grumpier, one can only wonder.


As long as it doesn't become 'Grump-ception'..."We have go go grumpier!" :P


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

No worries there. With Suny around, Grumpception is not possible. :)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
Helio wrote:
Waiting a bit on the others, then resolving actions/posting the rest of the bad guys' actions.
Ol`Salty wrote:
Oh, I was waiting for the hithertounknownopponents

That's my assumption as well, Salty. Helio, you mean you're waiting for Vik, right? I was waiting for you to post the unknown opponents since they have Initiative on Reijo...

Perhaps it's time to bot her?

RPG Superstar 2015 Top 32

That was the intent, yeah :)

And then stuff happened so I didn't get to post when I wanted to post...

Alright--Game's updated, so the second half of the PCs can act and actually know what's happening!


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

No worries. I'm enjoying this game very much, but I don't mind a night off here and there. :)


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Hey guys! Sorry for my absence, I've moved back to college and have had to readjust.
I think I have things settled now, and should resume my (close to) normal posting rate as of today.

Gonna read the combat, and then post some actions for Vik.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

I'm going away for a few days. Be back by Thursday the latest, possibly sooner. I'm not sure about the Internet reliability, so feel free to bot me as needed.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

After the fishies go, Reijo will probably toss the one in his hand at the hag. Ideally, timing it right when she's about to use her magic (e.g. cause her to make a concentration check if it bites her). If it frees itself though, he'll maybe try loading his hand crossbow... or if the hag is stunned by Bellamy, maybe toss a rope to drag her down to the deck and tie her up (unless Suny intends to jump her to accomplish the same)... I'll leave it to you to decide, Helio. :)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Okay, I'm back.

Uhm, to clarify something:

Helio wrote:

...The frantically flopping fish on the deck nip and snap at your feet, trying to get sink their tiny teeth back in. Even being literal fish-out-of-water seems to do little against the tenacious little bastards. With a good flop and a firm chomp, they're clamped back onto your legs. Fresh blood runs down your leg, pumping out of the arteries in a rush, as the fish seem to be... enjoying it, you suppose.

Reijo takes 4 points of damage and Ol' Salty takes 6 points of damage. Additionally, you are now bleeding quite badly from the fish bites...

Somewhere on the other side of the ship, you hear the other two fish plopping back down into the waves...

I rolled CMB to grapple the fish and hold it in my free hand last round with a 25 result. Was my post unclear, or did the fish actually have a CMD over 25?

If its CMD is not over 25, it could have still attacked, but should still be firmly grasped in Reijo's hand. Don't meant to make a big deal out of it, but I really wanted to throw the fish back at the hag to distract her this round. :)

RPG Superstar 2015 Top 32

Ah, for some reason I read that as you throwing it on the deck. Just pretend I said it was gnawing on your hand instead.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Ok thanks... will post within the hour. Apologies for the delay!


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Is Vik still staggered?
If so, how long will that last? Do I know?


Female Human HP- 48/48 AC- 19 FF- 15 T- 14 F- +8 R- +5 W- +6 CMD- 20 CMB- +6 Init- +8 Perc- +7 Rage- 5/6 Blessings 5/5 Fervor 1/4 Sacred Weapon 4/4

Hey, guys.

I hate to do this, but school is just taking too much of my time away for me to give this game my full attention.
I love this game, this crew of characters, and Vik herself, but I feel that I am just taking away from all of your experiences with my lack of posting.

That being said, I have decided to take a step back, and will drop out of this game.
If I find myself able to rejoin, then I shall, but I fear that may not be for a while.

Thanks for all the fun, enjoy the rum while it lasts, and have fun.

Vik.

RPG Superstar 2015 Top 32

Hate to see you go; best of luck with school! The door's always open if time opens up and you'd like to come back.

@Everyone else - Going to throw out a few lines to see if anyone wants to hop into the game. If you know anyone who might want in, let me know.

If anyone wants to take over Viktorra for the remainder of this fight, that would be hugely helpful--otherwise I'll bot her for the rest of this fight and then have her step into the sidelines.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

@Vik - Sad to see you go. But school comes first. Best wishes, and hope to game with you again. :)

@Helio - Sounds good. Unfortunately, I barely have the time to play my own character these days (career changes going on atm). Hopefully someone else can take over Vik.


F Exotic Elf TBA

Sorry I am t'see Vik's player taken away y Real Life. :(

I be thinking the DM might be best placed to NPC a character?


Male Human Oracle (Heavens) L1/Bard (Seasinger) L1 - | AC16 (T12FF14) | HP 17/17 | Saves: F2R6W4 | Init: +2 | Perc: +4 (Dark 30ft) | Status: Normal

Good luck Viktorra! Sorry to see you go...

RPG Superstar 2015 Top 32

@Suny - Perhaps, but laziness...

...Alright, alright. I'll review Vik's character and get everything up to date somtime today so we can keep the game rolling.


F Exotic Elf TBA

*Hugz DM* I understand about all tha' workin' loads an' stuffs.

Ye's doin' a wonderfullest job, Master DM.

RPG Superstar 2015 Top 32

Whew. Okay.

Game updated, hag taking a serious beating. I'm almost positive I missed something in all of that, but we're doing it live. Everything should be good to get back on track now, starting with the second half of the Round 5 initiatives--Salty, Bellamy, and Reijo.

In other news, the people I contacted about joining in Viktorra's spot have declined due to life stuff. Does anyone have anyone they'd like to invite into the game? If not, I'll try to pull from the recruitment sticky.

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

I suggest inviting Phylotus... good player. He's also in my regular VTT playing group.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Apologies for my infrequent posting lately. Life's been very busy, and probably will be for another few weeks if all goes to plan. Will check out the gameplay thread now...

And I'm afraid I don't know of anyone who would be interested in taking Vik's place.

RPG Superstar 2015 Top 32

Life delays. (QQ)
Post tomorrow.


F Exotic Elf TBA

*Hugz DM* (^_^)


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Very sorry guys, posting now. Life's been very busy, and probably will remain so for a couple of weeks, I expect.

But I am NOT dropping out. :)

By all means though, Helio, feel free to bot me in the future, if you wish. I do know it gets rough as GM when you take on botting one or more PCs from personal experience, however. So I understand the desire not to bot, if you'd prefer. Just wanted to let you know I'm cool either way.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

In case I miss too much time again before my next post, Reijo checks out the hag's rowboat soon, along with anyone else who wants to come along.


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6
Helio wrote:
...Though the option of opening the door is also perfectly viable.

Bah! Where's the fun in doing things the easy way? :D


Salty Sea Reavin' n' Slayin' Chap 2 -- HP: 22/22 | AC: 16 | T: 12 | FF: 14 | CMD: 17 | Fort: +6 | Ref: +4 | Will: -1 | Init: +2 | Perc: +5 | Rage: 6/6

Posting in a bit. I'm taking the 18 hp Ol' Salty suggested btw.

RPG Superstar 2015 Top 32

Some faces to go with the names:

Hyrix
The halflings

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1
Quote:
(Also, I'm not 100% sure but I'd rule that flanking counts on combat maneuvers. Several can be substituted for attack actions in flurries and things, so it makes sense?)

Pretty sure this is right. I think you can consider a CMB roll as an attack roll, so things that would help attacks (including bard song, etc.) should also help CMB rolls.

RPG Superstar 2015 Top 32

Doing some traveling this weekend, so posting will be light (if any).


F Exotic Elf TBA

Hopin' every one be havin' fun! (^_^)


Female Human Arcanist/1 ; HP 7/7 ; Reservoir 6/7 ; AC 11, touch 11, flat 10 (Dex +1); Init +1; Fort +1, Ref +1, Will +2 ; Perception +3

Nhati tries to maneuver herself around to where she can get a clean shot at the Tengu. Once she's in position, she fires off a scorching ray at him.

"Running low on spell energy..." she says quietly to her allies near her.

Ranged touch attack: 1d20 + 3 ⇒ (5) + 3 = 8
Fire damage if hits: 4d6 ⇒ (3, 2, 1, 6) = 12

She grimaces and winces as her scorching ray misses the target and makes a new burn mark in the captain's cabin....


F Exotic Elf TBA

*Pssst!*

Wrong bit of tha' game! (^_~)

Liberty's Edge

M Human Astrophysicist 10 / Linux Nerd 4 / Violinist 2 / Dramaturge 1

OOPS. Reposting.


F Exotic Elf TBA

Suny flinches a little and winces as Nhati's spell 'Zzzatts' into the cabin's walls or furniture before skipping forwards and swinging at the Tengu.

Att Roll 1:1d20 + 5 + 2 + 1 ⇒ (15) + 5 + 2 + 1 = 23

Dam Roll 1:1d6 + 1 ⇒ (1) + 1 = 2

Att Roll 2:1d20 + 5 + 2 + 1 ⇒ (18) + 5 + 2 + 1 = 26

Dam Roll 2:1d6 + 1 ⇒ (4) + 1 = 5

*Biff! Pow!*

[b]"Or.... ye could jus', y'know', call fer par-lay?" Suny offers.

Diplomacy:1d20 + 7 ⇒ (7) + 7 = 14

Gon'a try postin' things here...

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