Gm Fanguar's AoW (Inactive)

Game Master Fanguar

Current MAP



Hey Folks,

I'm looking for 2 people to join one of the age of worms campaigns I'm running. I'm running it in Greyhawk, with mostly pathfinder rules. We currently have an alchemist and 2 oracles, so martial or arcane would be the best fit. This would be the third time I've had to re-recruit, so please only apply if you are serious about hanging around for a bit. Thanks.

We've just recently hit level 2 and are about halfway through the first module, which has all been just a random dungeon crawl. So very little plot or NPC RP has come up yet. No real timeline on when I'll close the recruitment, so no pressure. Rough background is fine, but if you're looking for inspiration, here's some background info on the starting town Linky

Character Creation:

25pt Buy: No score above 18 or below 8 after racial adjustment.
Starting Level:2nd. Campaign will end at 20-21st.
Classes:Core or APG only.
Note: This is a fairly undead and dungeon crawl heavy AP.

Races:Core only, though alternative racial traits from ARG or APG are fine.

Spells and Feats: Core and APG books only.

Traits: 1 Trait from any official (non third party) source.

Starting Wealth: Average per class (the party hasn't had a chance to sell any gear yet, so you can get a share of the current loot.)

Alignment: Any non-evil.

House rules:
1. All PCs get a free skill point/level for a profession.

2. Paladins can be of any alignment, but it much match that of their patron deity exactly. They must not knowingly break any tenants of their faith.

Let me know if you have any questions


Dotting for interest. I've got a character in mind whom I've wanted to play mechanically for a while now and should be able to scrape together the rest in a couple of days.

Basically she'll be a Fighter (the Polearm Master archetype from the APG) with a focus on interrupting enemy movement. Characterwise, the gist is chipper, naive farmgirl with an adventurous streak (primarily due to an absentee father). I'll actually flesh this out and setup an alias tomorrow or Wednesday, probably.

I confess to knowing as good as nothing about Greyhawk, though.


I have been wanting to play this AP for a while and would love to join this game. Wrote this barbarian for another AoW game but he didn't got selected, with some minor twinks he can fill all the posted requirements.

Usually I can post at least once a day but weekends are a little harder for me. Also got a magus I could applay if you think it would be a better fit DM Fanguar.


I'd be interested as well. And would also have to admit to having no knowledge of Greyhawk, except for the general fame of it. I'd read up plenty beforehand, but it'd be best to mention it before making an application. I am curious as to what you mean by "mostly" Pathfinder rules, though. What are the exceptions?


Previous knowledge of the setting isn't necessary. AoWs is just a globe trotting campaign and there are lots of fanservice shout outs, so there is the nostalgia factor for old school gamers.

@ZX: That would be fine.
@Padarn: Go Barbarian. Not that I have anything against the Magus, but I would probably take pure wizard or sorcerer first.
@Proioxis: Mostly just covers the fact that I don't always convert the enemy stat blocks, or only partially do so. From the player's side of the table I run it as is.

Couple of other things; HP is max at 1st, half +1 all other levels and we've been using a shared google drive file for combat maps.

As for posting, I'm not a stickler for daily posting. It's nice if you can do it, but hardly necessary and I wont always be able to post every day. Also, I'm fine with short posts in my campaigns, so don't feel obligated to write these huge story posts, unless you really want to.


I would be intrested in joining :) I got a neat idea for a barbarian human that I would like to create, basically Mad Dog from ong bac the tai warrior. He fights with whatever is at hand and smashes stuff :)
I will get something written up here tomorrow.
Also, don't worry about me, I am here to stay and post frequently everyday ^-^


i am in that game also Mr Gobo :)

(i am hoping it will pick up a faster pace with the party brought to full)


Posting interest as an arcane caster of some sort, since there seems to be plenty of martial types
....I'll see what i can come up with


I'm interested in filling the role of the arcane caster!

I have a dwarf wizard in mind who uses runes and the dust of gems to power his arcane prowess. Either evocation or abjuration would be his specialization. Evocation would add damage (and eventually crowd control at lvl5+ spells), abjuration would add defense, utility and anti-planar abilities. If either the group or you the DM would let me know what is needed most, I'll roll the character up straight away.

Scribe will be his profession, with some ranks in craft - calligraphy / jewelry to turn the gems into usable inks and pigments. He'll be worshipping Ulaa. A straight-forward LG dwarf caster :)

As for Greyhawk, it has been a while but I played 2nd edition for years in Greyhawk. I've been to Tenser's castle, been to the moon to meet a little blue man and I've fought Iuz .. and don't start about Tharizdun, I hate that bastard, haha.


I am interested in this as well. I will have a character made up by tonight for it.


Reb Brown wants to play the wizard, huh? That's pretty amusing. I'll most likely make a martial, probably a fighter. How do you feel about Archetypes, Fanguar?

Edit: Actually, how much of this adventure would consist of dungeon-crawling, as well? I might make a different decision based on that.


IIIIII'MMMM CAAAASSTINNNNGGGG .. AAAAA .... FIIIIREEBAAAAALLLL!!! AAAAHHHH!!!!

.. is that more in your line of expectations? *laughs*


I'd like to toss my hat into the ring as well. Here's a bit about Sarah the Quick.

Background: Sarah is originally from Tusmit, but left her country when her parents were wrongfully executed by a local governmental official. Seeking retribution for this injustice, she joined the burgeoning church of Mayaheine, hoping to be trained in swordsmanship and eventually pay back the man who betrayed her family. What she didn't realize, is that the teachings of Mayaheine taught her that personal vengeance only leads to bitterness and destruction. She instead dedicated herself to fighting injustice wherever she went, turning her inward fire against any authorities who would mistreat the powerless.

Sadly, high ideals are mana for the soul, but they do little to feed the belly. She has spent the last two years working as a bodyguard for church officials in Veluna, but has recently left their service and traveled eastward to the Domain of Greyhawk, seeking a more inspiring cause to which she can attach herself.


I'd like to submit Travigan Frost for consideration. Our group just arrived at the Whispering Cairn but then our DM poofed into the aether and we haven't heard from him in over two weeks. =(

Long story short, Travigan is currently an urban barbarian who'll later pick up sorcerer levels with the draconic bloodline, eventually going dragon disciple. I've poured a lot into his intimidate skill at the outset and, in addition to hitting like a champ, hope to be able to debuff with demoralize and intimidating glare in the earlier levels, and then later leverage dazzling display and dreadful carnage.

Though sorcerer levels will eventually net him a caster level and a bit of diversity, he'll still mainly be a front-line bruiser.


Proioxis wrote:


Edit: Actually, how much of this adventure would consist of dungeon-crawling, as well? I might make a different decision based on that.

More than half, I would say. The rest is mostly urban with a some wilderness thrown in. The campaign bounces around a bit. The first 2 modules are almost all dungeon, then the third has a ton of wilderness etc.

Also, Archetypes are fine.


I would like to submit Cedric for the martial role.

Cedric was a poor half breed. He grew up in the orphanage, until old enough to take up apprenticeship with a local smith. There he forged his body along with the various weapons, tools and armor. He later heard the calling of Torag and took up the sword against evil. He now lives the life of the adventurer.

I am on the boards all day Monday-Friday 7am-4pm and post often and try and keep games goin. Thanks for the consideration.


Mindaugas, Dwarf Wizard:
Dwarf (Male)
Wizard (Abjuration) 2

STR 10 BAB 0
DEX 14 HD 1D6 - 10HP
CON 16 Saves F0/R0/W2 > F3/R2/W5 -> 5/4/7 vs spell, spell-likes or poison.
INT 16 INIT +2
WIS 16 Melee +0 Heavy Pick 1D6 x4, Ranged +2 Light Crossbow 1D8 19-20 x2
CHA 8 AC 12, Touch 12, Flat-footed 10.

Feats
W Scribe Scroll
1 Cypher Magic (cast scrolls at +1 CL)

Skills R+T+S+M
1 Spellcraft 1+3+3
2 Knowledge Arcana 1+3+3
3 Perception 1+0+3+(2 stone)
4 Knowledge Engineering 1+3+3
5 Knowledge Planes 1+3+3
B Profession Librarian 1+3+3

Special
WIZARD
-Abjuration Specialist - Resistance (5 energy resistance to x), Protective Ward (+1 deflection AC 10ft -radius for int rounds, 3+int a day).
-Bonded Item - gem-studded ring (can be used once per day to cast any one spell that the wizard has in his spellbook and is capable of casting, even if the spell is not prepared)
-Cantrips (can cast 0 lvl spells as many times as he wants)
DWARF
-Defensive Training (+4 dodge vs giant subtype)
-Hardy (+2 vs spells, spell-like abilities and poison)
-Stability (+4 CMD vs bull rush or trip)
-Greed (+2 bonus on appraise with regards to metal gemstone goods)
-Stonecunning (+2 perception to notice traps/hidden doors in stone, free check when within 10ft)
-Darkvision (60ft)
-Hatred (+1 attack vs orc and goblinoid)
-Weapon Familiarity (Can use warhammers, battleaxes and heavy picks)

Trait
1 Gifted Adept (Dispel Magic at +1 caster level)

Spells
0 (All)
1 (8) Magic Missile, Mage Armor, Shield, Enlarge Person, Protection From Evil, Alarm, Detect Secret Doors, Hold Portal.
Memorized
0 (4) - Disrupt Undead, Detect Magic, Open/Close, Acid Splash.
1 (4) - Enlarge Person, Enlarge Person, Magic Missile, Protection From Evil.

Gear
Spellbook
Spell component pouch
Backpack
Heavy Pick

Background & Description
Mindaugas of Irongate
Size: 4"5
Weight: 240 lbs
Deity: Ulaa

He'll specialize in using scrolls during the early levels - since he can scribe CL3 magic missiles for 25gp a piece - and buffing the party. In general Mindaugas will supply the party with buffs, utility and specialized defenses (vs caster, outsiders and summoned stuff). Obviously, he won't be bringing the pain in melee combat :)

I'll write up a background later .. and this is an early draft, though I don't think I'll change much ;)


All right, I've got a character and should have him in later today. Sorry for taking this long, stuff came up.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Are you ruling St. Cuthbert as Lawful Neutral or Lawful Good? I know in Third Ed./3.5 PHB he is listed as LN, but in practically every other write-up (including SKR's in Dragon Magazine) he is considered LG.

Relevance being, if you are going with him being LG, I have a 1/2 Orc Paladin idea I will likely field later today.


Isn't St. Cuthbert more LN than LG? I remember his priests doing whatever is necessary, if the circumstances are dire .. but than again, alignment seemed a little less black and white back then. What with Pelor temples demanding money for healing =D

.. and ugh, why do I remember all these little random bits? It's been over 12 years since I played Greyhawk!


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

As I said, In every other edition besides Third/3.5, St. Cuthbert is listed as LG. In the Write-Up that Sean K Reynolds did on St. Cuthbert in Dragon Magazine a few months before WoTC shut it down in print format, St. Cuthbert is described as LG. The only support really given for St. Cuthbert being LN is a sidebar where it describes him not allowing NG Clerics & having a few apostate clerics that ride the line between LN & LE.


Fanguar, do you have a target date for when you and your players hope to have a decision made?


St. Cuthbert is LG with neutral tendencies, super anti-evil and fanatical.

@Dal: I'll probably close the recruitment on friday and then decide on the weekend.


Finished! Presenting Terfs Valdre for inspection. Dwarven Two-Handed Fighter, good at hitting stuff with all sorts of different things. As long as they take two hands.


Well, I hadn't seen this ad. I have started an application for the other Age of Worms that is looking to ramp up the party! The two judges might want to work together to see about balancing out re-population submissions.

I am familiar with Greyhawk.

I have two martial ideas. The first presented is the one least useful in the other game. The second is the one more likely to be useful in the other game.

Elven Ranger (Archery) from Celene, with a desire to be a Gnarley Ranger:

Draft background:

A native of Celene, Craes was raised in a culture of art, magic, music and comfort. As is ecnouraged in a pure Elven culture, he followed his heart in what he studied and what he tried to learn. He didn't follow his father into sculpting live trees or hs mother into the clergy. He did find his way into the woods, into the wilderness. He began travelling with the local hunters, learning from them and becoming more and more comfortable in the wilds of the Gnarley Forest.

As he began making trips deeper and deeper into the Forest alone, his confidence continued to grow. He eventually ran into an older human ranger, wearing 2 silver oak leaves and a silver acorn on a necklace. Ferren and Craes spent a great deal of time talking about living on the go, about living with the wood, with the land and with the other creatures of the wood. Even though Ferren was teaching Craes many things, they became good friends. Ferren repeatedly apologized for being unable to welcome Craes into the Gnarley Rangers, acknowledging that the Ranger Knights specifically exclude Elves from membership. Eventually, Ferren's silver acorn was replaced with a gold one, as he was promoted by the Ranger Kinghts to replace one who died. Shortly thereafter, Ferren, with many of his own sworn Gnarley Rangers and many of the others, went North to join in the fight against Iuz.

Within the year, one of the older humans returned to the Gnarley Forest with a bag full of silvered oak leaves and acorns. He handed Craes a necklace with a golden acorn. Craes tracked down one of the other Ranger Knights, carrying Ferren's symbol of office, and asked, again, for permission to join the Gnarley Rangers. Again, he was denied. The statement left no real room for discussion. "We do not accept Celene spies. You may have fooled Ferren, but you do not fool us."

Creas retruned home for the first time in several months. He focused on working with the local hunters again, rounding out much of what he had picked up through the gentle years of his training. As this was purely Elvish training, it took several more years to complete. When he beleived he was ready to instruct newer students rather than being a newer student, he packed his gear, told his fmily he was going on a long trip, and went East.

He's wandered his way near the Southern shore of the Nyr Dyv, finding himself in Diamond Lake.

Dwarven Armor-Master Fighter (wall) from the Duchy of Urnst, with a desire to find a place he feels like he belongs.

Draft background:

Born in Pontyrel, a mining community in the Duchy of Urnst, Thalin benefited for being in one of the larger Dwarven commuities in the Duchy. This allowed him to learn more about what a Dwarven Hearth is than many of his contemporaries elsewhere in the Duchy. As a young lad he ran away from home to seek his glory in the Greyhawk War, heading West and South to help face off against the forces of the Pomarj. He tried to attach himself to many units, but none were willing to take in a dwarf so young that his beard hadn't come in. Eventually he stumbled across the Oeridian Skyrts, a Dwarven mercenary unit that all wore those silly man dresses that so many of the Oeridians favor. At first, even these Dwarves were sending young Thalin on his way, but an old dwarf stopped him, looked him over, and declared "He'll be my shield bearer." So, Thalin served as Fundin's shield bearer for a little more than a month as they faced off against various Pomarj forces. Fundin kept making a point that Thalin wouldn't be allowed to wear a Skyrt until battle had made a proper Dwarf out of him. This whole time, Thalin had been learning about combat, tactics, prepardness and even the training methods the O'Skyrts used to shapren their skills. One evening, the scouting report indicated that the approaching forces included four full squads of giants. The O'Skyrt encampment was louder and more boiterous that night than normal.

In the morning, the only thing Fundin said was "Belt yer Skyrt on, lad. Die a proper Dwarf." The Pomarj forces were victorious that day, but it was a very expensive victory. Only three of the giants survived. Most of the army opposing them was slain, and the rest scattered. Thalin doesn't know if Fundin survived the day or not, but he knew that he had no desire to seek a glorious death. He dropped his Skyrt on the battlefield and, with his tail between his legs, headed for home.

Still beardless when he returned home, Thalin's reception went as might be expected. FIrst they chewed him out for being gone for so long. Then they loved on him for being alive and coming back. Then they found out where he had been and punished him for taking such foolish risks. Then they heard about his last battle and celebrated his survival. He never mentioned belting on his own Skyrt. Given his recent martial focus, they moved Thalin's apprenticeship from mining to soldiering, to protecting hearth, home and the riches provided by Dumathoin. His experiences on the battlefield had gifted him with more knowledge about combat than some of his would-be teachers, but his focus always seemed to be defensive. Even when he would choose to go on the offensive, he refused to drop his defenses as far as his teachers would.

After his beard came in, Thalin decided that he needed to find somewhere where he fit better than he did in Pontyrel. As he started to leave town, he stopped and purchased a length of woolen plaid. "Belt yer Skyrt on, lad," he said to himself as he picked the cloth out. Then he started walking North, skirting the edge of the mountains, until he reached the hills, and turned generally Westward. He was thinking of seeing what he could find in the City of Greyhawk, but the gods thought he should stop a little closer to home than that.

With that, the story of Thalin Shieldbearer begins.

Doing the mechanics to modify from the other build rules should be pretty quick.


Reb Brown here. This is Mindaugas. I need to sort out his gear a little and his total skill modifiers .. and I'll edit the lay-out .. but the important info is there.

One question - since I start with scribe scroll, can I use it for some starting scrolls? Otherwise, I'll simply pay the normal cost for it :)


Hobbit paladin of St Cuthbert planned.

Switch hitter with bow primary, sword secondary.

This alias will be my basis. Are St Cuthbert paladins neutral?


Mindaugas' background.:
As stone endures! Oh, Mindaugas remembers those words well. He had studied at and worked for Artificer's Union for many years, but clan politics had made it impossible for him to advance any further. Mindaugas belongs to the Dorgrimm clan, a rival to the Grummild clan and most dwarves in Irongate were members of the Grummild clan. Every single time he had been up for promotion, he was passed on for a Grummild. Every single time he had written a brilliant thesis on the usage of gemdust in inks and pigments for magical scrolls, he knew it went into the archives without being read.
Dwarves are known the worldwide for their endless patience, but one day Mindaugas couldn't take it any longer. He had unraveled a brilliant technique to scribe scrolls. The technique let him infuse more power into the paper, but none of his superiors took note. Then, the union started boasting of this new technique and started using it thanks to having all the necessary research, that Mindaugas did and wrote, at hand. He snapped, collected his few meager belongings and said goodbye to the few friends he had in Irongate.
The Iron Hills weren't an option, as he had worked for many years for the Grummilds. Greyhawk was a possibility, but every wandering soul went there. He lazily threw a dart at a map of Oerth and he had to lean closer to decipher the town his dart had struck - Diamond Lake? Well, anything would do, he thought to himself and like that, he was off.

I got no clue where Diamond Lake is located on Greyhawk so excuse my vagueness =D


Google (and a little effort) tells me that Diamond Lake is just outside of the Free City of Greyhawk, in the Cairn Hills just to the East.


Thank you, now I know exactly where it is. I'm somewhat reluctant to google campaign specifics thanks to the abundance of spoilers out there.


Let's see . . ..

Craes Oakbough

Attributes:

S 14 +2
D 18 +4
C 12 +1
I 12 +1
W 14 +2
H 10 +0

Combat Stats:

Initiative +6 (Dex 4, Trait 2)

BAB +2; Melee +4; Ranged +6
Longbow +6 for 1d8 @ x3
Longsword +4 for 1d8+2 @ 19+

CMB +4 (BAB 2, Str 2)
CMD 18 (BAB 2, Str 2, Dex 4)

+2 Attack/Damage vs Favored Enemy
+1 Attack/Damage Ranged within 30'
No penalty for firing into melee

AC16; T14; F12 (Armor 2, Dex 4)

Fight Defensively -4 Attack, +2 Dodge
Total Defense No attacks allowed, +4 Dodge

HP12 (1 con, 1 favored class)

Fort +4 (Con 1)
Ref +7 (Dex 4)
Will +2 (Wis 2)

+2 Racial vs Enchantments
Immune to magical Sleep effects

General Info:

Ranger (Archery) 2
Favored Enemy: Undead: +2
Wild Empathy +2

Chaotic Good

30' Base Move

Low-light Vision

Weapon Familiarity (Elven)

Patron deity: Solonor Thelandira

Languages: Common, Elven, Sylvan

Skills:

(bonus, name, attribute, ranks, class, other)
+4 Acrobatics 4+0+0 (-3 Load)
+1 Appraise 1+0+0
+0+Bluff 0+0+0 (+2 Favored Enemy)
+6 Climb 2+1+3 (-3 Load)
+1 Craft 1+0+0
+0 Diplomacy 0+0+0
+0 Disguise 0+0+0
+4 Escape Artist 4+0+0 (-3 Load)
+4 Fly 4+0+0 (-3 Load)
+2 Heal 2+0+0
+0 Intimidate 0+0+0
+5 Knowledge (Geography) 1+1+3
+5 Knowledge (Nature) 1+1+3
+1+Knowledge (Religion) 1+0+0 (+2 Favored Enemy, roll untrained)
+8+Perception 2+1+3+2 (Race) (+2 Favored Enemy)
+0 Perform 0+0+0
+4 Ride 4+0+0 (-3 Load)
+2+Sense Motive 2+0+0 (+2 Favored Enemy)
+8 Stealth 4+1+3 (Move at full speed at no penalty, run at -20) (-3 Load)
+6+Survival 2+1+3 (+1 for tracking) (+2 Favored Enemy)
+2 Swim 2+0+0 (-3 Load)

Feats & Trait:

Point Blank Shot (Level 1)
Precise Shot (Combat Style)

Warrior of Old +2 Init

Gear:

Longbow d8/x3/100'/3#/P 75gp
Arrows (40) 6# 2gp
Arrows, Blunt (40) 6# 4gp
Longsword d8/19+/4#/S 15gp
Dagger d4/19+/10'/1#/PorS 2gp
Tanglefoot Bag 10'/4#/entangle 50gp
Leather Armor +2/+6/-0/10%/30'/15#
Ranger's Kit 28# 9gp (a backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin)
Explorer's Outfit 8# (sturdy boots, leather breeches, a belt, a shirt, a vest, gloves, a cloak, and a broad-brimmed hat)

78# (Medium Load)
Drop Backpack for Light Load

8gp change

Background:

A native of Celene, Craes was raised in a culture of art, magic, music and comfort. As is encouraged in a pure Elven culture, he followed his heart in what he studied and what he tried to learn. He didn't follow his father into sculpting live trees or hs mother into the clergy. He did find his way into the woods, into the wilderness. He began travelling with the local hunters, learning from them and becoming more and more comfortable in the wilds of the Gnarley Forest.

As he began making trips deeper and deeper into the Forest alone, his confidence continued to grow. He eventually ran into an older human ranger, wearing 2 silver oak leaves and a silver acorn on a necklace. Ferren and Craes spent a great deal of time talking about living on the go, about living with the wood, with the land and with the other creatures of the wood. Even though Ferren was teaching Craes many things, they became good friends. Ferren repeatedly apologized for being unable to welcome Craes into the Gnarley Rangers, acknowledging that the Ranger Knights specifically exclude Elves from membership. Eventually, Ferren's silver acorn was replaced with a gold one, as he was promoted by the Ranger Knights to replace one who died. Shortly thereafter, Ferren, with many of his own sworn Gnarley Rangers and many of the others, went North to join in the fight against Iuz.

Within the year, one of the older humans returned to the Gnarley Forest with a bag full of silvered oak leaves and acorns. He handed Craes a necklace with a golden acorn. Craes tracked down one of the other Ranger Knights, carrying Ferren's symbol of office, and asked, again, for permission to join the Gnarley Rangers. Again, he was denied. The statement left no real room for discussion. "We do not accept Celene spies. You may have fooled Ferren, but you do not fool us."

Creas returned home for the first time in several months. He focused on working with the local hunters again, rounding out much of what he had picked up through the gentle years of his training. As this was purely Elvish training, it took several more years to complete. When he believed he was ready to instruct newer students rather than being a newer student, he packed his gear, told his family he was going on a long trip, and went East.

He's wandered his way near the Southern shore of the Nyr Dyv, finding himself in Diamond Lake.

There's a complete character for evaluation, I think.

The Exchange

Hey guys,

Just want to pop my head in here and tell everyone good luck. I am in three campaigns with DM Fanguar (two as a player and one as a GM) He is fantastic as a DM and very responsive. Some PbP games you have to worry about the DM disappearing or failing to consistently post, but not with Fanguar.

Good luck to everyone,
Celeador.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Samduc Dawnbringer wrote:

Hobbit paladin of St Cuthbert planned.

Switch hitter with bow primary, sword secondary.

This alias will be my basis. Are St Cuthbert paladins neutral?

If you look upthread to my previous posts & his responses to them, you will see that that very question has been addressed by the illustrious DM.


Listen up, GM Fanguar newts, I mean newbs!

Things I think he likes...

Decisiveness. Musings are nice, stated actions are best.
Combat Magic (non-magical). Hit, hit, hit.
Solid builds. Fluff is nice, but let's see some meat and potatoes!

I'm in two games... Human Fighter, Grippli Cleric.


Irnk, Dead-Eye's Prodigal wrote:
Samduc Dawnbringer wrote:

Hobbit paladin of St Cuthbert planned.

Switch hitter with bow primary, sword secondary.

This alias will be my basis. Are St Cuthbert paladins neutral?

If you look upthread to my previous posts & his responses to them, you will see that that very question has been addressed by the illustrious DM.

The way I learned to phrase it years and years ago is more St. Cuthbert is LAWFUL Good. Given that the DM said Paladins are the same alignment as their gods, I'm guessing that a Paladin of St. Cuthbert in this game will be Lawful Good, but he will be tied more to being Lawful than to being Good, which is the reverse focus of "normal" Paladins.

Kind of an interesting thing to play, actually. Caring about other people and taking risks on their behalf is important, but not as important as following the rules and and strictures of the faith, or as enforcing those rules upon "the faithful" who have strayed.


Ok folks, today is the last day to throw in a submission if you are interested in doing so. I'll be making my selections tomorrow.


Good luck to you all


Updated Padarn for 2nd lvl and finished twinking him.


Heh. I just realized that I hadn't purchased the second level skill ranks for Craes, yet. Easily corrected, but not worth another full post at this point. They'll be going in the same places. +9 Perception and Stealth are kinda nice, actually.


This druid can fight, bite, trip and cast. He was part of a failed attempt at the Whispering Cairn in Golarion (you can see from the posts attached to his profile).

Should he make the cut then I will change him to a Greyhawk druid, possibly from the Celadon Forest near Urnst or the Dreadwoods by Keoland. A Wolf Nomad would work best of all. That all depends on what location suits the campaign but I can dig out the books easily enough.

As for sticking with the game, this will be my third attempt to play in this adventure. I have run the Cairn before, a few bits of the Faces of Evil but in both cases my memory is pretty fuzzy already.

Cheers


Looks like we gave GM Fanguar a tough decision! =)


Ya sorry, had a really busy last couple of days. Lots of great stuff here, but I guess I'll have to choose someone.

PMs going out now. Thanks to everyone for applying.


Based on the lack of PM and the posts made in the Discussion thread . . ..

Try to enjoy yourselves everyone!

Community / Forums / Online Campaigns / Recruitment / Age of worms re-recruitment All Messageboards

Want to post a reply? Sign in.