Nixinox

Palea Walks in Light's page

57 posts. Alias of Branding Opportunity.


Full Name

Palea Walks in Morning Light

Race

Human (Shoanti)

Classes/Levels

Bard 1; HP 10/10; AC 17/13/14; F +1, R +5, W +1; Perc +3

Gender

Female

Size

M

Age

17

Alignment

NG

Deity

Sarenrae

Location

Sandpoint, Varisia

Languages

Common, Shoanti, Varisian

About Palea Walks in Light

Stats:
Palea Walks in Light
Female human (Shoanti) bard (dawnflower dervish) 1 (Pathfinder Campaign Setting: Inner Sea Magic 34)
NG Medium humanoid (human)
Init +3; Senses Perception -1
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Defense
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AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 10 (1d8+2)
Fort +1, Ref +5, Will +1
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Offense
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Speed 30 ft.
Melee sap +1 (1d6+1 nonlethal) or
. . scimitar +4 (1d6+3/18-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), battle dance: inspire courage
Bard (Dawnflower Dervish) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—cure light wounds, expeditious retreat
. . 0 (at will)—dancing lights, detect magic, prestidigitation, read magic
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Statistics
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Str 13, Dex 16, Con 12, Int 12, Wis 8, Cha 16
Base Atk +0; CMB +1; CMD 14
Feats Arcane Strike, Dervish Dance[ISWG], Weapon Focus (scimitar)
Traits helpful, shoanti tribesman (varisia)
Skills Bluff +7, Knowledge (geography) +5, Perform (dance) +7, Perform (keyboard instruments) +7, Profession (cook) +3, Spellcraft +5, Stealth +5, Survival +4, Swim +0, Use Magic Device +7
Languages Common, Kelish, Shoanti
SQ adoptive parentage (weapon focus)[ARG], battle dance
Combat Gear antitoxin, holy water; Other Gear chain shirt, arrows (20), sap, scimitar, shortbow, backpack, bedroll, breathing tube, canteen[UE], cutting board, wooden (2 lb), flint and steel, hurdy-gurdy, knife, cutting (0.5 lb), ladle (0.5 lb), pot, seasonings, local (0.5 lb), skewer (1 lb), skillet[UE], tinder packet (0.5 lb), tindertwig, trail rations, tripod, iron (3 lb), wooden holy symbol of Sarenrae, 11 gp, 4 sp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (standard action, 7 rounds/day) Your performances can create magical effects.
Battle Dance (move action) A Dawnflower dervish is trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the Dawnflower dervish’s performances grant double their normal bonuses, but th
Battle Dance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Dervish Dance Use Dex modifier instead of Str modifier with scimitar.

Background:
Palea is a rather serious young Shoanti woman who only recently returned to the small town on the Lost Coast after living abroad for over a year. She hasn't spoken about her time away from Sandpoint, but it is clear to everyone that she has undergone some life-altering changes.

Palea grew up in Sandpoint as the little sister of the town's only other two Shoanti: the sheriff, Belor Hemlock, and the proprietor of the The White Deer, Garridan Viskalai. During her childhood, Palea live with, and spent most of her time with her sheriff brother, and was, according to most people, a happy, rambunctious child prone to wild adventures and more than one broken bone. This changed as she reached adolescence and began questioning Belor's rejection of their traditional Shoanti heritage. She began spending more time with her other brother Garridan, who lived as traditionally Shoanti a life as one could manage in a largely ethnically Varisian and Chelaxian town. The three of them were known to have loud arguments at all hours of the day or night during those years.

These disagreements finally came to a head when Belor kicked his then fifteen-year-old sister out of the house when she insisted on being allowed to leave Sandpoint to participate in the traditional Sklar-Quah coming of age ceremony in the Cinderlands. Palea briefly went to live with her brother at the White Deer after that, but they too fell into arguments, and she finally ran away from Sandpoint approximately 19 months ago.

Palea only returned home a little more than three weeks ago, her appearance and demeanor radically changed. Gone was the carefree child, and in her place was a somber, taciturn woman covered in strange, curving white tattoos that stand out against her dark, Shoanti skin. She carries a beautiful scimitar strapped to her back, and is rarely seen without it, refusing all questions.