
GM Drake |

Alright, being greatly inspired recently watching Critical Role's "To the Poop", I've decided to try to run a goblin marathon of the four goblin modules. We'll be starting with We B4 Goblins (as level 1 NPC). I'll be choosing 4-5 great goblins to do this. Unless I get 5 really great goblins, I'll be going with 4, since I don't know if I'll get enough good entries. But, I also know not the challenge the internet. Anyway, I'll be leaving the window to join open until I feel I have enough excellent entries or...let's say...Feb 18th at the latest. Any roleplaying should be kept to spoilers to prevent bloating.
Anyone that believes this is going south, doesn't believe in goblins, or doesn't want to join a group of goblins for hilarious fun, please continue along.
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Character Creation
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Stats: To make things interesting (and more chaotic), let's go with this: 6 sets of 4d6, dropping the lowest die; or 20-point buy. You can choose which one you want after you roll. You'll be roleplaying these.
Races: Well, goblins only, of course.
Classes: For first level, you'll be any NPC class. At second level, it will be retrained into an Heroic Level.
Heroic Classes: No Occult; unchained versions where applicable.
Goblins rather tend to certain classes just by nature, especially those in a community. The hardest classes to win over would be Anti-Paladin and Wizard, as goblins don't tend to fight for their deities, and goblins definitely don't like writing. However, both are availible with a good enough backstory.
Goblin nature (in this instance) completely rules out Monk and Paladin. Goblins in a tribe would never have the discipline to be a monk, while they would also never fight for a good deity.
Skills: Background system starting at level 2: 2 Background skills per level once you have heroic classes
Traits: 2 - One of which must be a Racial Trait
Alignment: CN only.
Gold: Average for class (you'll get the purchased gear about midway into the first module; I'll let you know when its available, so none will be equipped at the start).
Age: 5 (Adult); you start as just maturing goblins.
Sources: All Paizo, no 3PP; strongly recommend the 'Goblins of Golarion' book.
Otherwise, you'll want to make your character as flavorful as possible. Using 'Goblins of Golarion', you'll have plenty to 'goblinize' your characters. For lots and lots of inspiration, check out "To the Poop", a youtube of the perfect goblin group...ever.
Also, you'll need a song for your goblin, in typical goblin fashion (as found in the books). You'll need four verses up front. Each level, you can sing a verse to reroll any d20 before knowing the result. You can do this once for every level you have (once at first, twice at second, etc). This ability does not replenish (or increase) until you gain a new level.
You are all younglings of Licktoad Tribe. I'm not looking for evilly cruel monsters, but Pathfinder's loveable, silly, and chaotic goblins.
1. List five core-concepts of how your goblin acts.
2. List two in-character goals of your goblin.
3. List two out-of-character ideas you want to see happen in the game, whether it affects your goblin personally or not.
4. List one item each that your goblin particularly likes, loves, and hates.
5. Now write a few paragraphs connecting this all...in character. I'll looking for the greatest goblin roleplayers, after all.
-Consistent record of posting.
-Flavorized using "Goblins of Golarion". Needed.
-Goblin personality to the core: watch "To the Poop: Critical Role One-Shot" on youtube to find some really, really good examples.
-Have an easily readeable character stat block (see my aliases for example).
-Follow all of the above character creation outlines.

EmissaryOfTheNorth |

An opportunity to play a goblin among goblins, while rolling for stats and having to come up with cheesy goblin songs?
You got me inter-f~@&ing-ested, sir.
Stats: 4d6 - 2 ⇒ (4, 3, 6, 2) - 2 = 13
Stats: 4d6 - 1 ⇒ (2, 1, 4, 4) - 1 = 10
Stats: 4d6 - 2 ⇒ (3, 4, 5, 2) - 2 = 12
Stats: 4d6 - 2 ⇒ (5, 2, 5, 6) - 2 = 16
Stats: 4d6 - 2 ⇒ (4, 2, 4, 5) - 2 = 13
Stats: 4d6 - 4 ⇒ (4, 6, 5, 5) - 4 = 16
So exactly a 25 point buy with the right numbers where it should? Hell goblin yeah.
I will return soon with a character, expect puns.

Aiden Ramish |

The hardest part for me is going to be choosing what kind of character to submit. Goblins, for whatever reason, are one of my favorite races in all of dnd and pathfinder. And the chance to play one as a real, true to his nature Goblin, as opposed to on that sees the error in being a terrible dog-killing pyro sounds too great to pass up. Ill roll and then go from there.
4d6 - 2 ⇒ (6, 2, 5, 6) - 2 = 17
4d6 - 1 ⇒ (3, 1, 2, 6) - 1 = 11
4d6 - 2 ⇒ (5, 6, 2, 3) - 2 = 14
4d6 - 1 ⇒ (6, 3, 1, 3) - 1 = 12
4d6 - 3 ⇒ (4, 3, 4, 4) - 3 = 12
4d6 - 1 ⇒ (6, 5, 1, 3) - 1 = 14

Duck Pumpkin Skullbasher |

Stat block for my goblin
Goblin Warrior 1; Chaotic Neutral Small Init: +2 Senses Darkvision Perception: +1 DEFENSE AC 13, touch 13, flat-footed 11, ( +2 dex +1 size) hp 12 (12-12) Fort +4 Ref +2 Will +1 OFFENSE Speed 30 ft. Melee Dogslicer +4 (1d4 +2 19-20/x2); Ranged Bite (1d3) -1 (1d2 +2 20/x2); STATISTICS Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 8 Base Atk +1; CMB 2; CMD 14 Feats Ankle Biter; Skills Climb +6; Acrobatics +3;
SPECIAL ABILITIES Darkvision; Goblinoid; Small; Fast; Languages;Hard Head, Big Teeth;
ANKLE BITER Requirements: Goblin, Escape Artist 1 rank. If you are the target of a combat maneuver you can, as an immediate action, attempt to bite your opponent in addition to any attacks of opportunity or other consequences your opponent might incur from attacking you. This bonus natural attack does not provoke an attack of opportunity itself and deals base damage appropriate for a creature of your current size (usually 1d4 for Small creatures). If grappled or pinned, you can continue to make this additional bite attack each round as swift action on your turn. You gain a bonus on any attempt to break the grapple equal to the damage you dealt with your bite that round. Section 15 Copyright Notice: Pathfinder Player Companion: Goblins of Golarion. Copyright 2011, Paizo Publishing, LLC ARMOR PROFICIENCY, HEAVY Requirements: Light Armor Proficiency, Armor Proficiency, Medium. See Armor Proficiency, Light. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC ARMOR PROFICIENCY, LIGHT Requirements: None When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC ARMOR PROFICIENCY, MEDIUM Requirements: Light Armor Proficiency. See Armor Proficiency, Light. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC SHIELD PROFICIENCY Requirements: None When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexteritybased skills. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC TOWER SHIELD PROFICIENCY Requirements: Shield Proficiency. When you use a tower shield, the shield's armor check penalty only applies to Strength and Dexterity-based skills. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC WEAPON PROFICIENCY, MARTIAL(ALL) Requirements: Awarded by class. Proficiency with all martial weapons. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC WEAPON PROFICIENCY, SIMPLE Requirements: None You make attack rolls with simple weapons without penalty. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC

Duck Pumpkin Skullbasher |

And her lvl 2 summary as a Brawler
Goblin Brawler 2; Chaotic Neutral Small Init: +2 Senses Darkvision Perception: +6 DEFENSE AC 16, touch 13, flat-footed 14, ( +3 armor +2 dex +1 size) hp hp 16 (15-24) Fort +5 Ref +5 Will +1 OFFENSE Speed 30 ft. Melee Dogslicer +1 (1d4 +2 19-20/x2); Ranged Bite (1d4) +0 (1d3 +2 20/x2); Javelin +5 (1d4 20/x2); STATISTICS Str 15, Dex 14, Con 14, Int 10, Wis 12, Cha 8 Base Atk +2; CMB 3; CMD 15 Feats Improved Unarmed Strike; Ankle Biter; Power Attack; Skills Perception +6; Escape Artist +7; Acrobatics +7; Climb +7; SPECIAL ABILITIES Martial Training; Martial Flexibility; Brawler's Cunning; Unarmed Strike; Darkvision; Goblinoid; Small; Fast; Languages; Hard Head, Big Teeth; Brawler's Flurry; EQUIPMENT Kit, fighter's;
ANKLE BITER Requirements: Goblin, Escape Artist 1 rank. If you are the target of a combat maneuver you can, as an immediate action, attempt to bite your opponent in addition to any attacks of opportunity or other consequences your opponent might incur from attacking you. This bonus natural attack does not provoke an attack of opportunity itself and deals base damage appropriate for a creature of your current size (usually 1d4 for Small creatures). If grappled or pinned, you can continue to make this additional bite attack each round as swift action on your turn. You gain a bonus on any attempt to break the grapple equal to the damage you dealt with your bite that round. Section 15 Copyright Notice: Pathfinder Player Companion: Goblins of Golarion. Copyright 2011, Paizo Publishing, LLC ARMOR PROFICIENCY, LIGHT Requirements: None When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC IMPROVED UNARMED STRIKE Requirements: None You are considered to be armed even when unarmed-you do not provoke attacks of opportunity when you attack foes while unarmed. Your unarmed strikes can deal lethal or nonlethal damage, at your choice. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC POWER ATTACK Requirements: Str 13, base attack bonus +1. You can choose to take a -1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modif ier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by -1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. the bonus damage does not apply to touch attacks or effects that do not deal hit point damage. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC SHIELD PROFICIENCY Requirements: None When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexteritybased skills. Section 15 Copyright Notice: Pathfinder RPG Core Rulebook. Copyright 2009, Paizo Publishing, LLC WEAPON PROFICIENCY, SIMPLE Requirements: None You make attack rolls with simple weapons without penalty.

GM Drake |

You'll start at level 1 with an NPC class. Upon reaching level 2, it will immediately be retrained into a Heroic class, with your second level being a Heroic class as well. A monk requires discipline and focus. While a goblin may attain this point with outside of the influence of fellow goblins, you're in the midst of a tribe of rowdy, riot-causing goblins. I'll allow prestige classes, but we'll only be going to level 4, so...

GM Drake |

Almost have it right, but not quite. At level 2, the NPC class will change to a PC class. So you'll go:
Lv 1 (1 NPC)
Lv 2 (2 PC)
Lv 3 (3 PC)
Lv 4 (4 PC)
It doesn't have to be fully statted out for the 4-lv build, but all the basics, such as class, archetype, feats, focused skills, etc. Of course, I'll take full stat blocks for those as well. If multiclassing, present the order of those classes, though. (i.e. 2 levels of fighter at level 2, then a level of druid, then a level of wizard, etc.)

Acewak |
1 person marked this as a favorite. |

Acewak is ready to be let out of the cage!
All stat blocks are in his profile, as are his story and concepts.
Mix burnt wood and stone powders,
Add a flame; it’s fun for hours!
Gimme a spoon, a pipe, and some rope,
Add a metal button from a longshank’s coat.
When I’m done, it’s death at range,
Amazing how I make things change!
Hear his bambranch thunder and crack,
Doom is me! Here comes Acewak!

Daedalus the Dungeon Builder |

Hmm.... Maybe. This is something of a dot, and I don't see any alchemists in the mix yet. I wonder what the dice say?
4d6 - 3 ⇒ (3, 6, 3, 4) - 3 = 13
4d6 - 3 ⇒ (3, 6, 5, 3) - 3 = 14
4d6 - 2 ⇒ (6, 4, 2, 2) - 2 = 12
4d6 - 1 ⇒ (6, 1, 3, 3) - 1 = 12
4d6 - 1 ⇒ (4, 2, 6, 1) - 1 = 12
4d6 - 2 ⇒ (5, 5, 2, 4) - 2 = 14
And the dice say a point buy for me.

Aloha-Shirt-Samurai |

Dotting and rolling. Still hashing out backstory details. I've got to shuffle through my files and remember if it's third party or not, but I'm pretty sure there was a Battle Chef class made by Paizo that I'd love to play. :)
4d6 - 2 ⇒ (6, 4, 2, 2) - 2 = 12
4d6 - 1 ⇒ (1, 6, 5, 3) - 1 = 14
4d6 - 2 ⇒ (6, 2, 5, 2) - 2 = 13
4d6 - 1 ⇒ (2, 4, 2, 1) - 1 = 8
4d6 - 2 ⇒ (4, 2, 3, 4) - 2 = 11
4d6 - 1 ⇒ (1, 4, 2, 5) - 1 = 11
Oof. I might go for a point buy. ^_^;
ETA: Darnit, I think the one I was thinking of was 3pp after all. I'll see about working it into an Alchemist or something with Craft: Cookery. :)

Rotgut the Foul |

Alright, here is Aloha's Goblin cook. Pathfinder isn't my native system and I haven't built an NPC before, so please let me know if I dun goofed.
I'll make the Alchemist build and gear list once I'm home and I have acccess to PCGen. GM: Flavor wise, is it okay if we pretend that all of Rotgut's mutagens, poisons and potions are just "recipes" he's cooking up in a filthy old crockpot? :)

Gobo Horde |

Alright, I am interested. Always fun to play one of my namesake :)
I am thinking on playing a Warrior > Feral Gnasher. This goblin eats EVERYTHING that he can get into his mouth >:Σ
A quick rundown;
NPC 1: Warrior class, Hard Head, Big Teeth racial trait, power attack.
Corpse Cannibal and Foul Belch traits. He eats anything, bites hard and can belch a brutal one.
Lvl 2: gains a stronger bite attack, can pick up items as a free action to munch on them, can chuck junk.
Lvl 3: gains grab ability, grappling, Extra Rage Power (Raging Grappler). A big power spike point, gaining grab and grappling abilities.
Lvl 4: gains the Scent rage power or the Strength Stance rage power. He can smell his next meal >:)
4d6 - 2 ⇒ (5, 6, 4, 2) - 2 = 15
4d6 - 3 ⇒ (3, 4, 4, 4) - 3 = 12
4d6 - 1 ⇒ (3, 1, 6, 2) - 1 = 11
4d6 - 2 ⇒ (6, 2, 2, 4) - 2 = 12
4d6 - 1 ⇒ (3, 6, 1, 1) - 1 = 10
4d6 - 3 ⇒ (4, 3, 6, 3) - 3 = 13
15, 13, 12, 12, 11, 10.
15pb. Wow. I was really hoping for a 16 str but those are kinda junk :(
Guess im going with a 20pb.

LetcherMan69 |
Iziz Ghad
Male goblin adept 1 (Pathfinder RPG Bestiary 156)
N Small humanoid (goblinoid)
Init +3; Senses darkvision 60 ft.; Perception +3
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 6 (1d6)
Fort +0, Ref +3, Will +5
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Offense
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Speed 30 ft.
Melee morningstar +2 (1d6+1)
Adept Spells Prepared (CL 1st; concentration +4)
1st—burning hands (DC 14), cure light wounds
0 (at will)—detect magic, read magic, stabilize
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Statistics
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Str 12, Dex 17, Con 10, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Traits gifted adept, precocious spellcaster
Skills Acrobatics +4, Ride +7, Spellcraft +4, Stealth +11; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin
Other Gear morningstar, backpack, bedroll, belt pouch, candle (10), flint and steel, hemp rope (50 ft.), holy text[UE], mess kit[UE], pot, soap, spell component pouch, torch (9), torch, trail rations (4), trail rations, waterskin, wooden holy symbol, 126 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
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Since a background is difficult to do when you're just being allowed out of your cage, here's how we'll do it:
1. List five core-concepts of how your goblin acts.
2. List two in-character goals of your goblin.
3. List two out-of-character ideas you want to see happen in the game, whether it affects your goblin personally or not.
4. List one item each that your goblin particularly likes, loves, and hates.
5. Now write a few paragraphs connecting this all...in character. I'll looking for the greatest goblin roleplayers, after all.
1.
A. Obsessive
B. Narcissistic
C. Devote
D. Righteous
E. Greedy
2.
A. More Fire
B. To spread the faith
3.
A. To gain more fire spells
B. To be liked
4.
Likes. Arson
Loves. Fire
Hates. The Wet
5.
"Zongrel gave us riding but who gave us fire. Was it the flame haired one, it makes sense. Who gave us arson? Who doesn't like to see it burn? It the fire that lights ours enemies as we wait in the darkness ready to take what is already ours. I speak for the fire but I do not own it. I wield the fire but I do no control it. If it smells good let it burn, THE FIRE WILLS IT! If we wants it let them burn, THE FIRE WILLS IT! If its cold let it burn, THE FIRE WILLS IT! The night is dark and full of terrors, and the fire leads to our prey."
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