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Organized Play Member. 42 posts (1,846 including aliases). No reviews. No lists. No wishlists. 6 Organized Play characters. 22 aliases.


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Darklanterns gain a +2 to Dex and Cha when I'm their vigilante identity. Anything that changes because of that I placed in parenthesis.

I know people like to think that the Vigilante should keep his secret identity secret from the party but that seems dumb to me. Definitely would be okay with revealing to the party. If they trust each other enough to fight alongside one another then why hide?

Sades Vinlaynas
Neivdrad Deldlyn

Crunch:

Sades Vinlaynas
NG Humanoid (Human and Elf) Vigilante (Darklantern) 3
Init +3 (+4); Senses Perception +7; Low-light Vision (Darkvision 60’ vigilante identity)

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Defense
--------------------

AC 17 (18), Touch 13 (14), Flat-Footed 14 ( +4 Armor, 3 (4) Dex)
HP
Fort +4; Ref +7 (+8); Will +6; +2 racial bonus on saving throws against enchantment spells and effects; +2 trait bonus on saving throws against spells and abilities created by elves.

b]--------------------
Offense
--------------------[/b]
Speed 30 ft
Melee Elven Curved Blade +7 (+8) (1d10+1/18-20 x2) or cold iron dagger +3 (+4) (1d4+1/19-20 x2)
Ranged shortbow +5 (+6) (1d6x3) or cold iron dagger +5 (+6) (1d4+1/19-20 x2)
Special Attacks Hidden Strike +2d8
--------------------
Statistics
--------------------

Str 12, Dex 17 (19) , Con 14, Int 9, Wis 12, Cha 14 (16)
Base Atk +2; CMB +3; CMD 16 (17)
Feats Weapon Finesse ; Weapon Proficiency, Exotic (Elven Curved Blade); Weapon Focus (Elven Curved Blade)
Skills Acrobatics +7; Bluff +6; Disable Device +7; Disguise +7; Knowledge (Dungeoneering) +3; (Engineering) +3; (Local) +3; Linquistics +2; Perception +7; Profession (Scribe) +5; Sense Motive +5; Stealth +7; UMD +6
Languages Common, Elven, Gnome, Polyglot, Undercommon
Traits : Experimental Rebel ; Ambush Training
SQ Ancestral Arms; Flexible Half-Breed; Keen Senses; Elf Blood; Elven Immunities; Dual Identity; Seemless Guise; Darklanterns Identity; Drow Magic; Unshakable
Vigilanete Talent Stalker Sense
Social TalentSeemless Shapechanger
Favored Class +3 HP
Combat Gear potion of cure light wounds (3), nightstalker's tonic (3)
Other Gear masterwork elven curved blade, cold iron dagger, shortbow with 20 arrows, lamellar leather armor (darkleaf cloth), cloak of resistance +1, sleeves of many garments, darklight lantern, shadowcloy flask (3), moonrod (1), masterwork backpack, masterwork thieve’s tools, explorer's outfit, eyeglasses, bedroll, silk rope (50 ft), trail rations (5), waterskin, belt pouch, 9 gp 4 sp

Backstory:

“The Darklanterns are the elites of the elites!” Sades had exclaimed. One of his fellow Bearers had laughed.

“You make it seem like you idolize them,” the Bearer said. ”Bunch of freaks that want to look like those things. Besides, you just joined. What makes you think you have what it takes?”

“You wouldn't get it, you basically had to just ask to be a Bearer, some of us had to work for it!” Sades grinned and slugged the elf on shoulder. ”But think of it: a half-elf Darklantern. That's the kind of thing they write songs about.”

Something about the idea of belonging to a such a group tugged at Sades’ very soul. It was a kindness that a half-elf had even been allowed to join the Lantern Bearers at all. Bit like many of the half-elves in Erages, Sades longed to be thought of as just another elf. Rare was the elf in Kyonin who treated Sades poorly but, he could always see the pity the could not mask behind those large eyes.

---------------------------------------------------

Sades clawed at his own face. He could feel the ritual taking hold. His body strained. His bones stretched. In the distance he could hear a familiar voice screaming in agony.

The pain was far worse than Sades had anticipated. The elves had explained that the first transformation often broke many would-be Darklanterns.

Maybe he had not been ready. Calistria's sting! How could anyone ever be ready for this?

Sades dug his nails into his skin, looking for anything to focus on other than the pain of the ritual.

The elves in the room stepped back as Sades fell to his knees, pulling the candelabra to the floor. Extinguishing the only light in the chamber.

Darkness.

The screaming voice reverberated in the room and and slowly they became the screams of someone else.

Sades opened his eyes and stared up at the group of Drow that had taken the place of the fair skinned elves.

“What a pleasure to finally meet you…” the female elf paused as if deciphering a scroll, “Neivdrad Deldlyn.”


Last minute gonna dot to throw in a half-elf vigilante (darklantern).

I've been eyeing this recruitment for days. I'll get the submission up tonight.


Everyone that got a response on their submission: *sweating intensifies*


Looks like submissions are slowing down.

Good. Way too many...

*eyes narrow*

...humans in this recruitment.


No spoilers meant but that's in the first paragraph of the player's guide.


It's been a while since I looked into it so I don't remember the exact details (other than Baba Yaga being involved) but I believe magic gets the party to Irrisen.


I threw in Najusk Thilm. A half-orc Bloodrager with the Kyton bloodline.

Najusk is a little different of a character than I've made before, he's got a bit of an obsession with Krampus and emulates the guy in order to keep what happened to him as a kid from happening to others.


Najusk Thilm

Crunch:

Najusk Thilm
LN Half-orc Bloodrager (Primalist) 1
Init +2; Senses Perception +4; Darkvision

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Defense
--------------------

AC 16, Touch 12, Flat-Footed 14 ( +4 Armor, +2 Dex)
HP 13
Fort +6; Ref +3, Will +1, +2 morale bonus while in bloodrage
Defensive Abilities +1 trait bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of evil arcane spellcasters

--------------------
Offense
--------------------

Speed 40 ft. (30 ft. in armor)
Melee Geataxe +4 (1d12+3/x3), sap +3 (1d6+2/x2) nonlethal
Ranged shortbow +3 (1d6/x3)
Special Attacks Painful Strike
--------------------
Statistics
--------------------

Str 14, Dex 14, Con 16, Int 8, Wis 10, Cha 15
Base Atk +1; CMB +3; CMD 15
Feats Weapon Focus (Greataxe) ;
Skills Knowledge (Arcana) +3; Perception +4; Survival +4
Background Skills Handle Animal: +6; Lore (Witches) +3
Languages Common, Orc
Traits Magic: Magical Knack
Campaign: Warded Against Witchery
SQ Bloodrage; Fast Movement 10; Intimidating; Orc Blood; Weapon Familiarity; Sacred Tattoo; Bloodline (Kyton)
Favored Class +1 Round of bloodrage
Combat Gear sling bullets (10)
Other Gear armored coat, greataxe, sap, sling, bloodrager kit, fortune cookie (14), signal horn, sack, monster mask, cold weather outfit, bloodrager's kit, 33 gp, 6 sp, 6 cp

Background:

1) I'd like 5 points that capture the concept and story of the character. More are welcome, but no less than five.
-Najusk is always happy to share a drink and a campfire with others
-He does not tolerate breaking of the golden rule.
-Najusk travels from village to village rewarding children that their parents have said have been good and “threatening” bad children with his switch. The threat is for show.
-He feels like his life was set on a path and he will see it through. He calls it “The Pull.”
-While usually trusting, Najusk is wary of arcane casters.

2) Two goals that you'd like the character to accomplish in-game.
1. Learn that arcane ≠ bad. Something he'll have to cope with after his magic awakens.
2. Bring the name of Krampus back into good standing.

3) Two secrets, one the PC keeps to himself, and one kept from the PC.
1.Najusk feels that what happened to him as a child was directly related to disobeying his parents. Had he been good he would be living a normal life.
2.Najusk’s did not stumble upon a ritual, he was lured by the coven of witches his mother was in.

4) 3-5 people that are tied to your PC by blood, love, rivalry, honor, etc. Only one should be a rival.
1 Kirin Flinnigan - a beard from Oppara that travelled with Najusk for a while. Parted ways when Najusk decided to stay in Heldren a little longer.
2 Lerd Thilm - Najusk's father took care of Najusk after his mother disappeared.
3 Dyna Thilm - Najusk's mother; a witch that fled their home after Lerd discovered she was a witch.

5) Three key memories that define your character as the person they are at the time of submission.
1 Lerd yelling at a young Najusk that if he had just been a good boy, Dyna ‘wouldn't have gone crazy and run off into the wilderness.”
2 Finding a book of children's stories about evil witches and how Krampus rewards good kids and punishes bad ones.
3 The Pull getting becoming too much to resist and leaving home to travel north.

6) What a fear or paranoia that causes your character to shiver, cower, or panic.
Najusk is afraid that one day he will go crazy like his mother and disappear into the forest.

7) Why are you in Heldren? Are you from here or passing by? What brought you here and/or has kept you here?
Najusk is in Heldren as it was along his way as he travelled north. He stopped to give cookies to the good kids of the town and gather supplies before continuing north.


GM Phntm888 wrote:
** spoiler omitted **

Edited with answer.


GM Phntm888:
Ooops. I originally was going to go 16 STR 18 CON but switched it. I must've forgot to make the adjustments. Also, thanks for catching the Dual talent as opposed to the bonus feat, I forgot to mention that in the submission. Corrections made.

I was just referencing any haunted house. I try to leave some things vague for the GM to fill in as needed.

As far as a hero goes, I'd have to go with my own then. Isaac the Paladin.


Valeriana Lopuscia

Stat Block:

Valeriana Lopuscia
NG Human Female Brawler ( Strong-Side Boxer )1
Init +2; Senses Perception +5

--------------------
Defense
--------------------

AC 19, Touch 12, Flat-Footed 17( +4 Armor, +2 Shield, +2 Dex, +1 Dodge)
HP 12
Fort +4; Ref +4, Will +1, +2 trait bonus on Will saves against charm and compulsion effects; +2 trait bonus on all saving throws made against supernatural attacks, spells, or spell-like abilities from undead creatures.
Defensive Abilities

--------------------
Offense
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Speed 30 ft.
Melee Unarmed Strike +5 (1d6+4/x2), cold iron dagger + 5 (1d4+4/19-20 x2)
Ranged javelin +3 (1d6+4/x2)
Special Attacks
--------------------
Statistics
--------------------

Str 18, Dex 14, Con 16, Int 8, Wis 12, Cha 10
Base Atk +1; CMB +5; CMD 17
Feats Improved Unarmed Strike; Shield Focus

Skills Acrobatics +6; Climb +8; Perception +5;
Background Skills Handle Animal: +4; Profession (Boxer) +5;
Languages Common, Polyglot, Varisian
Traits Combat: Dirty Fighter ; Race: Child of Two Peoples ; Campaign: Spirit Touched
SQ Human bonus feat swapped for Dual Talent (+2 STR +2 CON); Brawler’s Cunning (Ex); Martial Flexibility (Ex); Shield-Hand (Ex) ; Strong-Side Fist (Ex)
Favored Class +1 Hit Point
Combat Gear acid flask (2)
Other Gear lamellar (leather), buckler, cold iron dagger, javelin (5), caltrops (2 bags), brawler's kit, crowbar, smelling salts 48 gp

Background:

“Told ya I could do it!” Valeriana exclaimed as she slugged one of the boys in the arm. She prayed that none of them would notice the purple bags under her eyes.

“Rance didn't think you would make it all night but, I knew ya would!” The smallest of the boys said.

“You did not, you lying git! Zaren cried all night about how 'Val was gonna get taken by the Red Widow,’” Dazim said.

Val stood with her hands on her hips, a grin spread from ear to ear.

“It was nothing, kids. Every time some creepy crawly tried to come near me…” Val leaned in towards the boys, “...I gave it a good wallop upside the head!” Val slammed her right fist into the open palm of her left hand.

The other children jumped then started laughing. All except for the smallest boy, Zaren, who started crying.

Dazim sneared at Val, “The only reason you even agreed to the dare is because you’re new and you’re too stupid to know that house is haunted!” The other boys laughed harder and the group started off toward the center of town, leaving Val and Zaren standing in front of the house.

“Oh, geez, Zaren, if you don't start to toughen up, people're gonna start thinking you're half Yaenit!” Val said.

Zaren stopped crying and rubbed his eyes, “What's a Yaenit?”

“It’s this little, tiny, purple guy. Goes around sitting on people's shoes and whenever they try to take 'em back he starts crying.”

Zaren stood up tall, “I'm not a Yaenit!”

Val grinned and pushed Zaren in the opposite direction of the other boys, “Yeah, I know. But maybe we can get my grandpa to help toughen you up.”

As the two left for Val's house, she spared a glance back at the dilapidated house that stood near the edge of Roderic's Cove. Through one of the windows Val saw the figure of the woman that had plagued her all night and refused her sleep. A woman with in a red, silk dress, half of her face peeled away like the rind of sickly fruit. In one hand specter held the handle of the knife she had used to disfigure herself before taking her own life. In the other, she clutched a framed picture of the husband that had been murdered in the backroom of the shop he owned. The Red Widow locked eyes with Val….and smiled.

--------------------------------------------------------------------

“Get your head in the game, Val!”

Zaren shoved Val to the side as half-orc brought his foot down in a powerful axe kick.

“Kurgess’ biceps! This guy's calf is as thick as my waist!” Val ducked to the side and landed a glancing blow on the half-orc's ribs.

Zaren rolled to the large man's other side, narrowly avoiding a backhand strike from the half-orc's right side. The half-orc grunted and let the momentum from his backhand pull him around, driving his left knee into Zaren's gut. Zaren folded around the half-orc's leg bit managed to stay on his feet. Val launched herself into the air. Just as the half-orc turned to face her, Val brought her wrapped fist crashing down into her opponents face. The half-orc wobbled, stumbled backwards, and toppled over Zaren.

The crowd broke into mixture of cheers and curses. Zaren coughed and started to leave the dirt-packed arena.

“C'mon, Val,” Zaren said.

“Hang on a minute,” Val replied.

Val cracked some smelling salts under the half-orc’s nose. A large grin formed on Val’s face then she helped the big man to his feet.

The half-orc pinched his nose, stifling the blood flow.

“That,” the fighter grumbled, “was a helluva fight!” He returned Val’s grin and stumbled out of the ring.

“C'mon, Val,” Zaren repeated.

Val closed her eyes and breathed in the smell of the dirt, the blood, and the sweat.

“I need to soak in as much of this as I can.”

Afterwards, Valeriana and Zaren collected their share of the winnings and hired a carriage to take Val back home to Roderic's Cove.

“Sure I can't convince you to come home?” Val asked her friend.

“Positive,” Zaren said. “I kinda like Magnimar. Besides, if I leave now, Holbik will think that I’m just trying to avoid his parents coming to stay with us.”

The two friends share a final, somber laugh and Val climbed into the carriage.

“Alright,” Val told herself, “Let’s get home and make sure Grandpa gets put next to Grandma.”

Appearance & Personality:

At 5’10” Val is just above average height for a human. With dark eyes, dark hair, and a dark skin, Val’s grandparents always said she got her height from her mother - a Varisian dancer - and everything else from her father - a Mwangi soldier. Much to her grandparents chagrin, Val ran off and found someone to give her a “traditional Mwangi tattoo.” It wasn’t until later she found out what the symbol actually meant, “mupute.” Val laughed about it for the entire week that her grandparents kept her on lock-down as punishment.

Val faces every challenge head-on, often times overcoming challenges through sheer blunt force. It is rare for Val to be genuinely angry over a loss, she may be upset at her own failing, but, as long as the terms set before her are fair Val considers any loss as a chance to grow.

Sihedron Heroes:

RotR
I have a Paladin of Iomedae that made it through part 1 of book 1 of RotR before my IRL group disbanded.
Isaac Krijai is a Human Paladin (Sword of Valor & Tempered Champion) that would have entered into the Sentinel prestige class.
Shattered Star
I’ve only ever read through it so I’d have to go with either Amiri the barbarian or Damiel the alchemist.

Time Zone:

EST


Dotting for a Human Brawler. Getting the sheet information put together.

I was considering Spirit Touched but I can always swap that if we have a few submitting with that already. I only have a rough idea of the character as of right now.


There have been a number of things going on and I had actually believed I had cancelled my subscription a while ago.

Kind regards.


Sorry for being absent. My brother in law was in a car accident last week. My wife and I have been taking care of our niece and nephew. Please bot me.

-Posted with Wayfinder


Sorry for being absent. My brother in law was in a car accident last week. My wife and I have been taking care of our niece and nephew. Please bot me.

-Posted with Wayfinder


Oh man! That's awesome!

-Posted with Wayfinder


One time, I was describing the cave my PCs were traveling through and I mentioned a small stream of water. Four members of the party took it as a raging river and spent an hour trying to figure out how to cross without getting swept away while the fifth kept trying to help me explain that it was something they could, literally, step across.

Eventually, the 5th guy made a big show about jumping across and the party freaked out saying that the fighter in plate armor shouldn't be able to make the jump this Mississippi River wannabe.

To this day when they get stuck at something that is inconsequential I just say "Remember that stream?" And they take it as a cue to move on.

Is this our stream?

-Posted with Wayfinder


Oh man. Just go take care of your family.

-Posted with Wayfinder


I think we were all getting a little worried. It's good to know you're still alive.

I hope you feel better!

-Posted with Wayfinder


Raska Edan wrote:
GM?

Seconded.

-Posted with Wayfinder


I'm removing my submission from the pool as, quite frankly, I'm a bit embarrassed that I completely missed the part where the group was looking for a martial character.

I hope everyone has a good game and that you won't need to be doing a third recruitment any time soon!


Dotting. I will get an idea whipped up some time tonight. It's been a while since I've been able to play some DA tabletop. I'ma have to find books.


1 person marked this as a favorite.

I believe the intent was to keep people from making a character with something like 8 INT before a -2 racial modifier. Ending with a 6 INT character being outwitted by a Paladin's horse.


Thanks for that GM.

I think we were having a case of the bystander effect.

-Posted with Wayfinder


Awww, sheet! Congrats!

-Posted with Wayfinder


We're at the enemies' turn, correct?

-Posted with Wayfinder


I wonder if it's because of paizocon.

-Posted with Wayfinder


Anyone else feel like the site has been down alot lately?

-Posted with Wayfinder


Dotting


Sorry that my posting has slowed, my brother-in-law just graduated high school so we took him on a little trip.

-Posted with Wayfinder


I have an UnMonk that I'm working on. I should be able to submit him today.


I have a UnRogue/Bard with aspirations of the updated Lion Blade PrC that I'd like to submit.


I'll have my character posted shortly. Work was rough yesterday.


I'd be interested. I'm at work right now but I have a Spiritualist (ectoplasmatist) that I would like to submit when I get home.


Dotting. I'll have a character up tomorrow.


I'm have a Fighter (Dragoon) that I'm working on that should be ready soon to post.


Dotting as I'll have a Wild Shadow Ranger ready to go soon.


Dot.


Dott


Hmm, maybe a Tower Shield Specialist to act as mobile cover.


I'd be interested. I've had a Lore Warden-->Student of War that I've been wanting to play for a while now.


http://www.d20pfsrd.com/classes/core-classes/fighter/archetypes/paizo---fig hter-archetypes/aldori-swordlord-brevoy

It's listed as "Swordlord". I had a similar issue finding it a while back.