Glories of the Past Series (Inactive)

Game Master GM Cody

GM Cody's Maps

Ini:


[dice=Ini Archibald]1d20+8[/dice]
[dice=Ini Darro]1d20+6[/dice]
[dice=Ini Hakaam]1d20+4[/dice]
[dice=Ini Kazzok]1d20+4[/dice]
[dice=Ini Victoria]1d20+9[/dice]

Part 3: Something Something Dwarven Glory
Subtier 8-9


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Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Victoria gasps as the creature claws Blackthorn.

Oh no! Do be careful!

Considering her options, she decides she must act.

She steps up and looses a bolt of crackling lighting, targetting two of the undead creatures.

Get away from my friends, you vile creatures!

elec: 7d6 ⇒ (4, 1, 3, 1, 1, 4, 5) = 19 with DC19 Reflex for half

concentration: 1d20 + 12 ⇒ (14) + 12 = 26 v DC15+6= 21

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kazzok hurls a bomb at the ghoul below Kazzok and hits.
Ref green: 1d20 + 13 ⇒ (20) + 13 = 33

While Blackthorn continues to attack the ghoul in front of him Darro shoots three arrows at the ghoul next to Victoria. Two arrows hit the target.

Victoria concentrates and releases a bolt of lightning at the remaining undeads.
Ref green: 1d20 + 13 ⇒ (3) + 13 = 16
Ref red: 1d20 + 3 ⇒ (3) + 3 = 6

Round 3 (+ haste, + inspire)
Beetle green -59HP
-----
Kazzok
Victoria
Darro + Wolf
-----
Marcetta blue -88HP dead
-----
Hakaam (ceiling)
Archibald

-----
Shu-Lin red -59HP
-----
Zannah

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam tut-tuts from under his mask at the remaining creature.

Swift to study

Scimitar vs Green, Studied target, High Ground: 1d20 + 11 + 2 + 1 ⇒ (20) + 11 + 2 + 1 = 34
Damage: 1d6 + 6 + 2 ⇒ (3) + 6 + 2 = 11
Scimitar vs Green Confirmation: 1d20 + 11 + 2 + 1 ⇒ (7) + 11 + 2 + 1 = 21
Damage: 1d6 + 6 + 2 ⇒ (4) + 6 + 2 = 12

Forgot to include any bonus for Inspire courage, is it at +2?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

yes, +2

Archibald steps up to Beetle and swings his rapier again.
Rapier: 1d20 + 18 ⇒ (14) + 18 = 32
Damage: 1d6 + 11 ⇒ (3) + 11 = 14

Suddenly a burst of energy spreads from Shu-Lin's body, covering everybody but Darro.
Channel energy, DC18 will save for half damage
Damage: 4d6 ⇒ (6, 4, 6, 5) = 21

Round 3 (+ haste, + inspire +2)
Beetle green -73HP
-----
Kazzok
Victoria
Darro + Wolf
Hakaam (ceiling)
Archibald
-----
Shu-Lin red -59HP
-----
Zannah

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Will : 1d20 + 7 ⇒ (2) + 7 = 9 as Victoria feels the full effect of the evil energy.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro escapes the negative energy and Blackthorn...

WIL: 1d20 + 3 ⇒ (8) + 3 = 11

suffers the full effect...

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam Will: 1d20 + 2 ⇒ (16) + 2 = 18
Zannah Will: 1d20 + 7 ⇒ (17) + 7 = 24

Steeling himself against the profane nature of the energy channeled, Hakaam grits his teeth and draws blood.

Zannah scowls. This will not do, not at all. Grinning evilly, she looks the enemy spellcaster in the eye and mouths: "Go play with the monkeys."

Casting mad monkeys. Get back to me in another round.

Scarab Sages

Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

Will save: 1d20 + 5 ⇒ (19) + 5 = 24

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Zannah begins to cast a spell and a horde of monkeys starts to materialize.

Beetle continues to attack Archibald, but misses three times.
Claw left: 1d20 + 13 ⇒ (7) + 13 = 20
Claw right: 1d20 + 13 ⇒ (12) + 13 = 25
Bite: 1d20 + 13 ⇒ (5) + 13 = 18
Will Archibald: 1d20 + 9 ⇒ (10) + 9 = 19 half channel damage

Round 3 (+ haste, + inspire +2)
Beetle green -73HP
-----
Kazzok
Victoria
Darro + Wolf
Hakaam (ceiling)
Archibald

-----
Shu-Lin red -59HP
-----
Zannah (mad monkeys)

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Blackthorn attacks the green foe to his front...

Bite1 + PA: 1d20 + 11 + 1 + 2 ⇒ (11) + 11 + 1 + 2 = 25...DMG: 1d8 + 17 + 2 ⇒ (6) + 17 + 2 = 25
Bite2 + PA: 1d20 + 6 + 1 + 2 ⇒ (6) + 6 + 1 + 2 = 15...DMG: 1d8 + 17 + 2 ⇒ (5) + 17 + 2 = 24

As Darro sends his attacks at the red foe...

CLB1+MS+DA: 1d20 + 13 ⇒ (14) + 13 = 27
DMG: 2d8 + 4 + 12 + 2 ⇒ (8, 7) + 4 + 12 + 2 = 33

CLB2+RS1+DA: 1d20 + 5 ⇒ (3) + 5 = 8
DMG: 1d8 + 2 + 6 + 1 ⇒ (1) + 2 + 6 + 1 = 10

CLB2+RS1+DA: 1d20 + 5 ⇒ (17) + 5 = 22
DMG: 1d8 + 2 + 6 + 1 ⇒ (5) + 2 + 6 + 1 = 14

Haste ATK: 1d20 + 13 ⇒ (4) + 13 = 17
DMG: 1d8 + 2 + 6 + 1 ⇒ (4) + 2 + 6 + 1 = 13

Scarab Sages

Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

Kazzok moves around the nearest foe, up next to Hakaam and throws yet another bomb at red.

Ranged Touch Attack (haste, PBS): 1d20 + 15 + 1 + 1 ⇒ (9) + 15 + 1 + 1 = 26ice0
Damage (fire, PBS): 5d6 + 6 + 1 ⇒ (3, 2, 2, 1, 6) + 6 + 1 = 21

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Victoria will wait until the others have acted, to see what remains of their foes.

Let's finish them off and get out of this creepy place.

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Zannah's spell completes, and a swarm of monkeys appears from the ether and begins to harass the creature. Meanwhile, Zannah launches her shuriken at the undead out back.

Range Touch, Shuriken #1: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 ⇒ 1
Range Touch, Shuriken #2: 1d20 + 5 ⇒ (2) + 5 = 7
Damage: 1d8 ⇒ 4
Range Touch, Shuriken #3: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d8 ⇒ 8
Range Touch, Shuriken #4: 1d20 + 5 ⇒ (6) + 5 = 11
Damage: 1d8 ⇒ 7
Range Touch, Shuriken #5: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 1d8 ⇒ 7

Hakaam, in the meantime, delivers a parting attack before moving on to the opponent out back.
Scimitar vs Green, Studied target, High Ground: 1d20 + 11 + 2 + 1 ⇒ (9) + 11 + 2 + 1 = 23
Damage, using studied strike: 1d6 + 6 + 2 + 1d6 ⇒ (2) + 6 + 2 + (3) = 13

Sovereign Court

Male Human Bard (Arcane Duelist) 10 | Bardic Music: 11/25 | HP: 67/76 AC: 32 CMD: 28 CMB + 8 | F: 9 R: 13 W 10 ( 12 vs Charm and compulsion) | Perception: -1 Sense Motive: -1 | Init +8

Rapier attack w/ Arcane Strike: 1d20 + 16 ⇒ (9) + 16 = 251d6 + 11 ⇒ (1) + 11 = 12

Archibald moves for the red one (presuming the beetle is toast) and unleashes a crackling shot with his rapier.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

sorry for the lack of posting, speed will increase gain

Blackthorn sinks his teeth deeply in to the undead's flesh while Darro lands some solid hits on the other one. Several more hits with bombs, the shuriken and the rapier injure the creature further before the monkeys finally do the rest.

combat over

Searching the undead:

5x potions, 10x magic arrows, 2x alchemist's fire (2), +1 mithral chain shirt, +1 dagger, mwk shortbow with 31 arrows, 3x magic cloaks, mummified elf hand (magic), 2x sun rods, +1 breastplate, +1 elven curve blade, silver dagger, light crossbow with 15 bolts, magic ring, 1x scroll, 2x wands, holy water, quarterstaff, mwk breastplate, light crossbow with 12 bolts, wooden holy symbol of Sun Wukong

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro looks at the potions, ring and scroll and replaces his arrows with those found...

Spellcraft Potion 1: 1d20 + 8 ⇒ (17) + 8 = 25
Spellcraft Potion 2: 1d20 + 8 ⇒ (17) + 8 = 25
Spellcraft Potion 3: 1d20 + 8 ⇒ (5) + 8 = 13
Spellcraft Potion 4: 1d20 + 8 ⇒ (2) + 8 = 10
Spellcraft Potion 5: 1d20 + 8 ⇒ (1) + 8 = 9
Spellcraft Scroll: 1d20 + 8 ⇒ (16) + 8 = 24
Spellcraft Ring: 1d20 + 8 ⇒ (17) + 8 = 25

Scarab Sages

Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

Kazzok takes a look at the potions Darro can't identify.

Craft (alchemy), potion 3: 1d20 + 23 ⇒ (2) + 23 = 25
Craft (alchemy), potion 4: 1d20 + 23 ⇒ (18) + 23 = 41
Craft (alchemy), potion 5: 1d20 + 23 ⇒ (17) + 23 = 40

He takes a brief look around the cave as well.

Perception: 1d20 + 18 ⇒ (13) + 18 = 31

"I saw some doors back in the previous room. Perhaps the way forward is trough them."

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

there are some cloaks to id as well

Scarab Sages

Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

Sadly, Kazzok can't cast Detect Magic, so it'll have to be someone else.

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam nods towards his companions and whispers from his perch "Let me know when you have finished cataloging our opponent's belongings, and I shall continue scouting, with your permission of course. Forgive me for asking, but do you see any indication that these are the abominable remains of our fellow Pathfinders?" Upon being answered, he then moves back to the mouth of the chamber, looking about to see if the sounds of fighting have attracted any unwanted attention.

Perception vs Shenanigans: 1d20 + 13 ⇒ (1) + 13 = 14

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Victoria will cast detect magic on the items for Kazzok

There are clearly a few magical items in their gear. We can collect it all and then finish our search and worry about identifying it later

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

if those potions are healing potions Darro will use one of them on Blackthorn after the damage the wolf took in the fihgt

Grand Lodge

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Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Potions: potion of shield of faith (CL6), potion of owl's wisdom, potion of invisibility, potion of cure moderate wounds, potion of jump (CL 5)

Ring: ring of protection +1

Scroll: scroll of tongues

Spellcraft DC16 Cloaks:

3x cloak of resistance +1

Spellcraft DC16 Arrows:

3x +1 evil outsider-bone arrows
3x +1 undeod-bone arrows
2x +1 flaming arrows
2x +1 human bane arrows

Spellcraft DC17 Wand #1:

wand of cure moderate wounds (9 charges)

Spellcraft DC17 Wand #2:

wand of lesser restoration (4 charges)

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

spellcraft cloak: 1d20 + 8 ⇒ (17) + 8 = 25
spellcraft arrows: 1d20 + 8 ⇒ (1) + 8 = 9
spellcraft wand1: 1d20 + 8 ⇒ (18) + 8 = 26
spellcraft wand2: 1d20 + 8 ⇒ (13) + 8 = 21

Wow, these creatures had a lot of magical stuff! I have no idea on the arrows, but I bet they are quality.

She shares her assumptions on the cloaks and wands.

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam nods and proceeds onwards, making the best of whatever amount of time remains on the spider climb potion.

Lockwood me towards an unexplored area. Assume I take a ten on stealth, if needs be.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro will take 10 on the arrows, thought they were just regular arrows.

Sovereign Court

Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 Human Sorcerer 9 | HP 52/52 | CMB 5; CMD 18

I'm back now, thanks for the botting while I was away. Not planning anymore lengthly trips for a while.

Zannah will try a spellcraft on the arrows, figuring they have to be special.

Spellcraft: 1d20 + 9 ⇒ (16) + 9 = 25

and will share the details.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Hakaam slips into a corridor. This corridor opens into a 30-foot, circular, dusty room littered with the trappings of a modest camp and illuminated by light from a smokeless torch. Four sets of dials adorn the rounded wall at even intervals, and two passageways provide access to the room. The passageway to the northeast leads across a short bridge over a deep trench before terminating in a small recess just large enough to accommodate a fully armored dwarf. The southwest passageway winds gradually to the south and is littered with but not blocked by rubble.

Perched on a folding chair by one of the dials, an exhausted-looking dwarf twirls his jet-black beard in the fingers of his left hand while in his right dance crackling blue sparks.

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam observes the scene in silence before quitely returning towards his fellow agents.

Does this dwarf have a wayfinder on him? Assuming you are refering to area F3a, how did I get there? The winding path with the rubble?

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Oh hello. Who are you mister dwarf? I like lightning too.

Victoria seems more interested in the dwarf than the surroundings at the moment.

Edit: Good point Darro. Tori would request a couple hits from the new wand or a potion or last case, her own wand to top her off

2xcmw or 4xclw: 4d8 + 4 ⇒ (5, 5, 4, 6) + 4 = 24

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro takes one of the heal potions and feeds it to Blackthorn before they continue...

CMW: 2d8 + 1 ⇒ (5, 4) + 1 = 10

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

So what is your story?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

The dwarf suddenly inhales but relaxes when he sees you. "You almost scared me to death! Dead like the others. What a strange way to die, scared to death." he says and after a pause, he seems to think again, he continues. "Oh, sorry. How impolite. I'm Sandricaan Molnworret, agent of the Pathfinder Society. And you are? I spent many sleepless hours studying the vault lock while also dreading falling asleep and being killed by my fellow agents. How did you get past them?"

Scarab Sages

Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

"Hmf... If you mean the undead out in the cave, then we destroyed them. This vault you speak of... Can you show us it?"

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

GM, while this post did answer most of the questions I had earlier, I'm still confused as to what are we are in and how we got there from the floor we were on.

From the ceiling a voice pipes up. "It seems that they were turned into undead. What about you? How did you survive? Curse my curiosity, where are my manners? I am Hakaam Al-Ajaam, a humble servant in the employ of the Pathfinder Society. These are senior agents Odolgun, Hennessee, Demonbane, Peck and senior agent Zannah. We were sent here to rescue you and if at all possible attempt to salvage your mission. Which is why I humbly request you take some time to give us the salient details of your mission and it's status prior to our arrival."

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Sorry, yes you are in F3a now, you got there by passing the rubble tunnel behind the three doors. It's the same floor.

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

So nice to meet you Sandricaan. I am Victoria, also a member of the Society. So you have been hiding out here for days? You poor dear.
Are there no other undead back here? Have you ventured forward. Here, I am sure you must be hungry, all I have are some rations, but better than nothing I suppose.

She moves closer while digging through her pack for a granola bar to give the dwarf.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro checks the area as the others talk...
Perception: 1d20 + 14 ⇒ (6) + 14 = 20

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

"The Pathfinder Society learned about the remainings of a Sky Citadel below the mines of Janderhoff. We were sent to confirm that the old tunnels were once really part of a Sky Citadel and to collect as much information about the complex as possible. A series of missteps led to an accident. Shu-Lin Foo was burried under rubble, alive. We discussed how to get her out, but Beetle and Marcetta were overstrained by the situation so they drew their weapons in hot blood. They did not listen to me any more and Beetle got killed. A few moments later he rose as an undead, I think it's something in the air causing this. He immediately killed Marcetta and I had no chance to get Shu-Lin out of the rubble alone with two ghouls trying to eat me so I fled to this room. I heard Beetle and Marcetta feeding on Shu-Lin, I'm glad they did not follow me." the dwarf explains how his team fell.

"I have no idea how long I've been waiting here. Hours, days. Thank you very much." the dwarf says and takes a bite. While chewing he continues "There is no way to venture forward. The passage is blocked. When I activate the dials I hear stone shifting in the room beyond, but I can't see what happens. Whenever I turn the dial and move to the room the shifting has already stopped. I found this piece of a scroll in this room, it looks like a damaged map."

The dwarf holds a piece of paper in his hands.

You are currently in F3a, a narrow tunnel extends to the east but access to the next room is blocked by a stone wall.

Scarab Sages

Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

Kazzok examines the stone wall thoroughly.
Taking 20 on Perception for a total of 38.

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

"Can you figure out a way to move it Master Dwarf? Or will we all have to pitch in and move it with muscle?"

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Darro and Kazzok examine the stone wall and the surrounding area and find a pressure plate in front of the wall which depresses when somebody steps on it. The wall looks like it can sink into the floor.

Scarab Sages

Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

Kazzok wastes no time and presses the plate.

"I hope you're ready Pathfinders."

Liberty's Edge

Male
ATK:
Ranged +17 / Melee +14/+7// +6 vs Evil Outsiders or +2 vs Humans and Undead (Favored Enemy)
Aasimar (Garuda-Plumekith) CL 15
Skills:
Acro+17/Climb+7/Stealth+16/Track+21/Nature+13/Planes+13/Survival+14
Ranger 15 (HP:112/112)(AC:25 FF:20 T:17)(Init:+7)(Perception:+17)(F:+13, R:+15, W:+10)

Darro uses his heal stick on Blackthorn before stepping through...

CLW: 2d8 + 2 ⇒ (5, 8) + 2 = 15

Silver Crusade

Female Aasimar Sorc 10 AC17/T13/F14 +1 all /CMD14 |HP 82/82 | Fort:+9;Ref:+9(+10);Will+9 |Percept.+11 (darkvision) | Init.+9 (0/1 shirt, electric arcs 0/7 used) (Whirlwind 0/1) {, waterbreath, ext_mage_armor , 4 images }

Victoria will cast invis on herself before stepping through behind the warriors.

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam, after giving to the dwarf some instructions on how to get back should they not return, resumes his stealthy approach on the ceiling.

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

Kazzok steps on the pressure plate, but nothing happens.

Intelligence DC14:

You think the dials are somehow connected to the wall. Using a dial may cause some shifting.

You are in within earshot range of the dwarf.

Scarab Sages

Male Dwarf Alchemist 9
Stats:
HP: 54/57 - Init: +4 - Fort/Ref/Will: +9/+12/+6 (+8 vs poison, +2 vs magic) - Perception: +18 - AC: 20, T: 15, FF: 16 - CMD: 21 - Bombs: 19/19

Intelligence: 1d20 + 6 ⇒ (11) + 6 = 17

"Hmn... It seems we need to find the right combination here."

Any rolls we can make?

Grand Lodge

Actions: ◇ ◆ ◆◆ ◆◆◆ ↺

It's enough when you tell me which of the four dials you are turning ;) In the room the dwarf's sitting there are four dials, one in each direction (N, E, S, W). And also have a look at the piece of paper the dwarf showed you, I uploaded the handout to the map.

The Exchange

Male TN Tiefling (Daemon-Spawn) Barbarian (Urban Barbarian) 1 / Investigator (Empiricist) 8 | HP: 75/75| AC: 19 (Current:30) (14 Tch (Current 16), 15 Fl (Current 17) | CMB: +7 CMD: 21 | F: +7, R: +11 (+15 vs traps), W: +6 (+5 vs Illusion/disbelievable effects) | Init: +4 | Perc: +17 (+21 vs traps), SM: +17 |Speed 30ft|Rage=5/6 | |Inspiration (+1d6) 4/8|Mutagen(Dex) 0/1|Active Spells: Heroism, Barkskin, Spider Climb, Shield, Mutagen (Dex)

Hakaam ponders the situation for a moment before turning the eastern dial and going over to activate the pressure plate from above.

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