Jeggare Noble

Archibald Peck's page

175 posts. Organized Play character for eddv.


Full Name

Archibald Peck

Race

Human

Classes/Levels

Bard (Arcane Duelist) 10 | Bardic Music: 11/25 | HP: 67/76 AC: 32 CMD: 28 CMB + 8 | F: 9 R: 13 W 10 ( 12 vs Charm and compulsion) | Perception: -1 Sense Motive: -1 | Init +8

Gender

Male

Size

M

Age

21

Special Abilities

Arcane Duelist

Alignment

Neutral Good

Deity

Caylin Caelein

Languages

Aklo, Ancient Osiriani, Azlanti, Common, Draconic, Ghol-gan, Hallit, Jistka, Polyglot, Tekritanin, Thassilonian, Undercommon

Strength 12
Dexterity 23
Constitution 14
Intelligence 10
Wisdom 8
Charisma 16

About Archibald Peck

#1 Archie Peck
Human bard (arcane duelist) 14 (Pathfinder RPG Advanced Player's Guide 80)
CG Medium humanoid (human)
Init +10; Senses Perception +0
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Defense
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AC 37, touch 23, flat-footed 29 (+8 armor, +4 deflection, +8 Dex, +1 insight, +6 shield)
hp 104 (14d8+31)
Fort +8, Ref +20, Will +11
Resist negative energy 10, positive energy 10
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Offense
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Speed 30 ft.
Melee +4 agile dispelling adamantine rapier +23/+18 (1d6+16/18-20)
Special Attacks bardic performance 33 rounds/day (swift action; bladethirst, dirge of doom, distraction, fascinate [DC 20], frightening tune [DC 20], inspire competence +4, inspire courage +3, inspire greatness, rallying cry, soothing performance)
Bard (Arcane Duelist) Spells Known (CL 14th; concentration +17)
5th (2/day)—bard's escape[APG], joyful rapture[UM], shadow evocation (DC 18)
4th (4/day)—dimension door, freedom of movement, heroic finale[APG] (DC 17), song of kyonin, virtuoso performance[UM], wall of sound[UM]
3rd (5/day)—dispel magic, mass feather step[APG], good hope, haste, jester's jaunt[APG] (DC 16), mad monkeys[UM], purging finale[APG] (DC 16), reviving finale[APG] (DC 16)
2nd (6/day)—cauterizing weapon, gallant inspiration[APG] (DC 15), glitterdust (DC 15), heroism, invisibility, lay of the land, mirror image, raiment of command (DC 15), tongues
1st (6/day)—feather fall, heightened awareness[ACG], liberating command[UC], saving finale[APG] (DC 14), silent image (DC 14), timely inspiration[APG] (DC 14), unbreakable heart[ISWG], unseen servant, vanish[APG] (DC 14)
0 (at will)—detect magic, light, mending, message, prestidigitation, read magic
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Statistics
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Str 12, Dex 28, Con 14, Int 12, Wis 10, Cha 16
Base Atk +10; CMB +11; CMD 35
Feats Arcane Strike, Combat Casting, Combat Reflexes, Dimensional Agility[UC], Dimensional Assault[UC], Disruptive, Following Step[APG], Penetrating Strike, Riving Strike[ACG], Spellbreaker, Step Up, Step Up And Strike[APG], Weapon Finesse
Traits fencer, veteran of battle
Skills Acrobatics +23, Bluff +13, Diplomacy +18, Escape Artist +32, Fly +23, Knowledge (history) +18, Knowledge (nobility) +18, Linguistics +18, Perform (dance) +7, Perform (oratory) +18, Survival +0 (+2 to avoid becoming lost)
Languages Ancient Osiriani, Azlanti, Common, Draconic, First Speech, Ghol-gan, Hallit, Jistka, Polyglot, Shoanti, Skald, Sphinx, Tekritanin, Thassilonian, Undercommon, Varisian
SQ arcane armor - medium, arcane bond - weapon
Combat Gear cap of the free thinker[UE], charlatan's cape[UE], scroll of heroes' feast, wand of cure light wounds (41 charges), wand of freedom of movement (3 charges), wand of invisibility (20 charges), wand of keen edge, wand of lesser restoration (9 charges); Other Gear +5 deathless darkleaf cloth spider-silk bodysuit, lion's shield, +4 agile dispelling adamantine rapier, belt of incredible dexterity +6, dusty rose prism ioun stone, first aid gloves, headband of mental prowess +2 (Int, Cha), incandescent blue sphere ioun stone, lesser ankh talisman, lesser pentacle talisman, lesser talisman of life's breath[OA], lesser triskelion talisman, ring of protection +4, ring of resistance +2, vest of escape, wayfinder[ISWG], winged boots, 2,213 gp
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Special Abilities
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Arcane Armor - Medium At 10th level, an arcane duelist gains Medium Armor Proficiency and can cast bard spells in medium armor with no chance of arcane spell failure. At 16th level, he gains Heavy Armor Proficiency and can cast bard spells in heavy armor with no arcane sp
Arcane Bond - Weapon (1/day) At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item, allowing him to cast any one additional spell that he knows once per day. He may not choose a familiar or other type of bonded item. He may
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Performance (swift action, 33 rounds/day) Your performances can create magical effects.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Combat Reflexes (10 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Dimensional Agility May take any additional actions remaining after using dimension door or abundant step
Dimensional Assault May use dimension door or abundant step as part of a charge action
Disruptive +4 DC to cast defensively for those you threaten.
Energy Resistance, Negative energy (10) You have the specified Energy Resistance against Negative Energy attacks.
Energy Resistance, Positive energy (10) You have the specified Energy Resistance against Positive Energy attacks.
Following Step You may move 10' with Step Up, and still get a 5' step on your next turn.
Penetrating Strike (Ignore DR 5/Any or DR 0/-) Ignore up to 5 points of DR/?.
Riving Strike When dmg creature with Arcane Strike, creature takes =2 saves vs. spells and SLA for 1 rd.
Spellbreaker If an enemy you threaten fails to cast defensively, they provoke an AoO from you.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
Step Up and Strike With Step Up or Following Step, use one atk of opp to make attack against followed target.

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