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About Darro DemonbaneDarro Demonbane
Defense:
-------------------- AC: 25 (+6, +5, +1, +1) FF: 20, T: 17 HP: 103 (11d10+33) Fort: +12, Ref: +14, Will: +10 -------------------- Offense:
-------------------- Speed 30 ft. Ranged: Composite (STR +2) Longbow (+2) +17 (1d8 +4)/ MW CI Throwing Axe +16 (1d6+3) Melee: +1 Adm. Machete +14 (1d6+3) / MW CI Throwing Axe +14 (1d6 + 2)//+13 (1d6+9) standard bow use: [dice=1st ATK 1st Arrow MS+RS+DA+PBS]1d20+13[/dice]
[dice=1st ATK 2nd Arrow RS+DA+PBS]1d20+13[/dice]
[dice=1st Iterative ATK1+PBS+RS1+DA]1d20+8[/dice]
[dice=1st Iterative ATK1+PBS+RS1+DA]1d20+8[/dice]
+2d6 vs evil// +6 vs Evil Outsiders; +2 vs Humans and Undead
-------------------- Statistics :
-------------------- Str: 16, Dex: 20, Con: 16, Int: 12, Wis: 14, Cha: 10 BAB: +10; CMB: +13; CMD: 30 Languages: Abyssal, Azlanti, Celestial, Common, Daemonic, Draconic, Druidic, Dwarven, Hallit, Shoanti, Elven, Giant, Infernal, Necril, Ancient Osiriani, Sylvan ------------------- Feats:
-------------------- 1st- Point Blank Shot: +1 to attack and damage within 30 feet 2nd- RNGR Bonus: Rapid Shot 3rd- Precise Shot: no penalty for shooting into melee 5th- Boon Companion: animal +4 in lvl 6th- RNGR Bonus: Manyshot: 2 arrows first attack, one attack roll 7th- Deadly Aim: -2 to attack/ +4 damage 9th- Weapon Focus: Longbow 10th RNGR Bonus: Point Blank Master: Longbow, does not provoke when firing within threatened melee range. -------------------- Traits and Drawbacks:
-------------------- Trait- Reactionary +2 to initiative Trait- Captain's Blade- Acrobatics skill list (+1 on boats) -------------------- Special /Class Abilities -------------------- Ranger:
-------------------- 1st: Favored Enemy (Ex): Evil Outsider +6 // Human +2 // Undead +2 1st: Track (Ex): +4 to survival check 1st: Wild Empathy (Ex): +6 to check 2nd: Ranger Combat Style: Archery (Ex) 3rd: Adaptation (Ex): an infiltrator learns how to copy the unusual abilities of his prey. He chooses one type of creature he has selected as a favored enemy, such as “aberrations.” The ranger selects one ability or feat from the adaptation list for that type (see below). A ranger can use adaptations for 10 minutes per day per ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. Great Fortitude, Iron Will, Skill Focus 3rd: Demonologist (Ex):a Tanglebriar demonslayer gains insight into his Abyssal enemies. The demonslayer gains a bonus equal to 1/2 his class level on Knowledge (planes) checks that relate to demons, Perception checks to pierce a demon’s disguise, and Survival checks while tracking demons. This bonus stacks with any bonuses from favored enemy. This ability replaces endurance. 4th: Hunters Bond (Ex): Wolf, Blackthorn 7th: Woodland Stride (Ex): Starting at 7th level, a ranger may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him. 8th: Swift Tracker (Ex): Beginning at 8th level, a ranger can move at his normal speed while using Survival to follow tracks without taking the normal –5 penalty. He takes only a –10 penalty (instead of the normal –20) when moving at up to twice normal speed while tracking. 9th: Evasion (Ex): When he reaches 9th level, a ranger can avoid even magical and unusual attacks with great agility. If he makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, he instead takes no damage. Evasion can be used only if the ranger is wearing light armor, medium armor, or no armor. A helpless ranger does not gain the benefit of evasion. -------------------- Spells:
-------------------- 1st:3 (DC 13) / 2nd 2 (DC 14) *Gravity Bow: Arrows do damage as though one size category bigger; 1 min/level. x3 2nd- 2 (DC 14) *Magic Circle against Evil:+2 to AC and saves, plus additional protection against selected alignment in area/ 10 min./level *Barkskin -------------------- Racial Abilities:
-------------------- Celestial Resistance- Acid, Electricity, Cold DR5 Incorruptible- Res vs Evil 1/day self Darkvision: 60ft Truespeaker Scion of Humanity -------------------- Skills=88:
-------------------- Acrobatics: 9/+17 Climb: 1/+7 Diplomacy: 2/+5 Handle Animal: 7/+10 Heal: 1/+6 Linguistics: 6/+9 Perception: 10/+15 Ride: 1/+9 Sense Motive: 0/+4 Spellcraft: 5/+9 Stealth: 8/+16 Survival: 9/+14 Track: +21 Swim: 1/+6 Knowledge: Nature: 10/+14 Knowledge: Planes: 9/+13 Craft: Bowyer: 1/+5 -------------------- Gear:
-------------------- Darkleaf Lamellar +2, Cloak of Resistance +2, Ring of Prot +2, Adaptive Holy Composite Darkwood Longbow +1, CLW=47, +1 Admantine Machete, Efficient Quiver, Belt of Physical Perfection +2, CI MW Throwing Axe, Amulet of NA +1, 60 durable arrows, 29 Adm Arrows, 30 CI Arrows, 20 Blunt Arrows, dagger, Pearl of Power 1st, Potion of Fly x2 Coin (platinum) (x0)
Backpack, Common [
-------------------- Blackthorn-Wolf Companion:
-------------------- Blackthorn CR – Male wolf N Large animal Init +4; Senses low-light vision, scent; Perception +5 -------------------- Defense -------------------- AC 29, touch 13, flat-footed 25 (+6 armor, +4 Dex, +10 natural, -1 size; +2 deflection bonus vs. evil) hp 103 (9d8+63) Fort +13, Ref +11, Will +5 (+4 morale bonus vs. enchantment effects); +2 resistance vs. evil Defensive Abilities evasion -------------------- Offense -------------------- Speed 50 ft. Melee bite +13/+8 (2d6+18 plus trip) Space 10 ft.; Reach 5 ft. -------------------- Statistics -------------------- Str 24, Dex 18, Con 22, Int 3, Wis 12, Cha 6 Base Atk +6; CMB +12; CMD 28 (32 vs. trip) Feats Improved Natural Attack (bite), Narrow Frame, Power Attack, Toughness, Weapon Focus (bite) Tricks Air Walk, Attack, Attack, Attack Any Target, Cinderbrave, Come, Defend, Down, Fetch, Guard, Heel, Hunting, Seek, Stay, Track Skills Acrobatics +10 (+18 to jump), Climb +11, Escape Artist +5, Perception +5, Stealth +5, Survival +1 (+5 when tracking by scent), Swim +11; Racial Modifiers +4 Survival when tracking by scent SQ air walk, attack any target, cinderbrave, come, defend, devotion, guard, hunting, stay Other Gear +2 darkleaf cloth lamellar (leather) armor[UC], belt of physical might +2 (Dex, Con), cloak of resistance +1, exotic military saddle, meat (15), saddlebags, waterskin, 2,990 gp -------------------- Special Abilities -------------------- Air Walk [Trick] The animal can be ridden through the air when affected by spells. Attack [Trick] Attack Any Target [Trick] The animal will attack any creature on command. Cinderbrave [Trick] The animal will carry or follow its master into an area enshrouded with flames, even if placed at risk. Come [Trick] The animal will come to you on command. Defend [Trick] The animal will defend you. Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects. Evasion (Ex) No damage on successful reflex save. Guard [Trick] The animal stays in place and prevents others from approaching. Hunting [Trick] The animal has been trained for hunting. Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail. Narrow Frame No attack or AC penalty while squeezing through space half your size or larger. Power Attack -2/+4 You can subtract from your attack roll to add to your damage. Scent (Ex) Detect opponents within 15+ ft. by sense of smell. Stay [Trick] The animal will stay where it is. Trip: Bite (Ex) You can make a trip attempt on a successful attack. -------------------- Blackthorn is Darros animal companion and has been with the ranger ever since Darro found him as a little wolf cub near Treerazer -------------------- -------------------- Backstory:
-------------------- Darro Demonbane is an evil outsider hunting woodsman. He hails from the Whisperwood Forest in Cheliax before fleeing to Andoran lands. He has a certain hatred for that nation. His family and village were destroyed by Demons and Darro focused all of his energies to hunting and exterminating that scourge against freedom. He has a wolf companion named Blackthorn he uses to attack opponents while he strikes from range. Darro is absolutely determined to kill evil outsiders. -------------------- Personality:
-------------------- Darro is a calm and jovial outdoorsman until he comes across evil outsiders or Chelaxian slave-masters. Then he becomes focused on their destruction. -------------------- Scenarios:
-------------------- before the dawn 1 gm before the dawn 2 gm pnembral accords gm murder throaty gm shades of ice 1 gm shades of ice 2 gm citadel of flame gm deliriums tangle gm darkest vengeance gm silent tide gm hydras fang gm murder on silk gm city of strangers 1 assault king impossible silver mount the paths we choose our lady of silver among the living sewer dragons of absalom valley of the veiled flame tapestry toil echoes of the everwar 4 hall of drunken heroes **** Glories 1 Halls of Dwarven Lore Glories 2 Price of Friendship Glories 3 King Xeros of Old Azlant Elven Entanglement ----------------- PP 56/ Spent=11:
-------------------- 2 PP to change archetype 3 PP to train out of hunter 2 Hunters Lodge boon 4 Eagle Knight Vanity; Diplomacy class skill |