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Zannah's page
101 posts. Organized Play character for Mari Clock.
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| Full Name |
Zannah |
| Race |
Human |
| Classes/Levels |
Sorcerer 9 | HP 52/52 | CMB 5; CMD 18 |
| Gender |
Bluff +9, Diplo +6, Intimidate +12, Know (arcana and history) +6, Know (Dun, Eng, Geo, Loc, Nat, Nob, Plane, Rel) +3, Spellcraft +9, Stealth +14 |
| Size |
Medium |
| Age |
36 |
| Special Abilities |
Init +1; Perception +16 | Fort +5, Ref +5, Will +7 | AC 21, T 13, FF 20 (+4 MA) |
| Alignment |
Lawful Neutral |
| Deity |
Zon-Kuthon |
| Languages |
Aklo, Common, Draconic, Shadowtongue, Thassilonian, Tien |
| Strength |
12 |
| Dexterity |
12 |
| Constitution |
13 |
| Intelligence |
14 |
| Wisdom |
10 |
| Charisma |
20 |
About Zannah
Zannah
Female human (Taldan) sorcerer 9
Spell Chart
LN Medium humanoid (human)
Init +1; Senses darkvision 90 ft.; Perception +16
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Defense
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AC 21, touch 13, flat-footed 20 (+4 armor, +2 deflection, +1 Dex, +2 natural, +2 shield)
hp 52 (9d6+14)
Fort +5, Ref +5, Will +7
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Offense
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Speed 30 ft.
Melee mwk cold iron dagger +6 (1d4+1/19-20) or
. . mwk cold iron shortspear +6 (1d6+1) or
. . quarterstaff +5 (1d6+1)
Ranged mwk silver dart +6 (1d4)
Special Attacks shadowstrike
Sorcerer Spells Known (CL 9th; concentration +14)
. . 4th (5/day)—contagion (DC 19), shadow barbs (DC 19), shadow conjuration
. . 3rd (7/day)—deeper darkness, draconic reservoir[APG] (DC 18), lightning bolt (DC 18), mad monkeys[UM], vampiric touch
. . 2nd (7/day)—acid arrow, cat's grace, darkvision, fiery shuriken[UC], fire breath[APG] (DC 17), whip of spiders[ACG]
. . 1st (8/day)—adhesive spittle[ACG] (DC 16), burning hands (DC 16), magic missile, ray of enfeeblement (DC 16), shadow weapon[UM] (DC 16), thunderstomp[ACG]
. . 0 (at will)—acid splash, dancing lights, daze (DC 15), detect magic, flare (DC 15), mage hand, spark[APG] (DC 15), touch of fatigue (DC 15)
. . Bloodline Shadow
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Statistics
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Str 12, Dex 12, Con 13, Int 14, Wis 10, Cha 20
Base Atk +4; CMB +5; CMD 18
Feats Bloodletting, Combat Casting, Cosmopolitan[APG], Eschew Materials, Expanded Arcana[APG], Greater Spell Penetration, Skill Focus (Perception), Spell Penetration
Traits kuthite caster, seeker
Skills Bluff +9, Craft (calligraphy) +9, Diplomacy +6, Fly +5, Intimidate +12, Knowledge (arcana) +6, Knowledge (dungeoneering) +3, Knowledge (engineering) +3, Knowledge (geography) +3, Knowledge (history) +7, Knowledge (local) +3, Knowledge (nature) +3, Knowledge (nobility) +3, Knowledge (planes) +3, Knowledge (religion) +3, Linguistics +6, Perception +16, Spellcraft +9, Stealth +14, Use Magic Device +15
Languages Aklo, Common, Draconic, Shadowtongue, Thassilonian, Tien
SQ shadow well
Combat Gear crown of blasting (minor), jaunt boots[UE], scroll of cure moderate wounds (x2), wand of cure light wounds, wand of mage armor (50 charges); Other Gear mwk cold iron dagger, mwk cold iron shortspear, mwk silver dart, quarterstaff, amulet of natural armor +2, cloak of resistance +1, headband of alluring charisma +2, ring of force shield, ring of protection +2, 151 gp, 10 sp
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Special Abilities
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Bloodletting When threaten crit with slash/pierce weapon foe suffers 1 bleed.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (90 feet) You can see in the dark (black and white only).
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Shadow Gain Stealth bonus equal to spell level for 1d4r after casting a [darkness] or [shadow] spell.
Shadow Well (1/day) (Sp) Stealth when observed if you are within 10' of a shadow.
Shadowstrike (8/day) (Sp) Melee touch attack deals 1d4+4 non-lethal damage & dazzles targets w/o Low-Light or Darkvision for 1 minute.
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