Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

Maps&Stuff
Loot Sheet
SKIRKATLA’S TOMB


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HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"Ghost rats!" Scrabble corrected his earlier announcement. He didn't know what to do about ghosts, so he decided to get out of the way.

Withdraw. Getting out of the mess. Please move me on the map, my phone isn't playing nice with it.


Kitsune Game Master

The rat keeps with Scrabbler, following him and biting him in the leg. Which surprisingly doesn't cause a wound, but the goblin suddenly feels weakened.
Bite: 1d20 + 4 ⇒ (16) + 4 = 201d2 ⇒ 2
Scrabbler takes 2 points of str-dmg. As you're down to 6 str, please check your encumbrance.

whole party <--
rat(4)


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar's mind whirls - they have no means of harming the creatures. Wait - there was that holy water they found! And that oil of magic weapon! "Ivan! Use that oil of magic weapon we found! Maybe that will help hurt these ghost rats!"

Mernozzar pulls out one of the vials of holy water, then throws it at the nearest rat.

Holy Water, War Mind: 1d20 + 4 + 1 ⇒ (8) + 4 + 1 = 13
Damage: 1d6 ⇒ 5

Splash damage does minimum damage if I miss (1 damage) I believe.


Kitsune Game Master

Menrozzar throws the vial of holy at Scrabbler. That wasn't the plan, but with the rat between his legs that is the result. At least it's only hholy water, which the goblin is unaffected by.

The rat is caught in the splash and fades out of existance.
combat over


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

'Oh! Why didn't I think of that? Good show Menrozzar! I wonder what else could be down here? We'd better be careful...' thought Daseem. He felt like he should say something, but only managed to grunt something that sounded approximately like, "W-w-ell done."

Now the excitement was over, Daseem peered into the rathole to see if they'd missed anything in there.
Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Kitsune Game Master

Daseem:
Where Ivan put his shield in the ground something looks out that is too green to be earth or stone.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar's breathes a sigh of relief as the ghostly rat fades from existence. "I can't help but wonder if someone burned the plague house down for the sole purpose of trying to destroy the spirits that do not rest easy here. Is there anything in there, Daseem?"


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

AH, well done there laddie. Twas' worried these specters would prove too difficult. An' ifn' they did, they were a durned fool. Fire ain't no way ta' be dealin' with the spirits O' the dead. Ivan grumbles As things calm down.
He too glances around, having felt something odd with his shield.

perception: 1d20 + 5 ⇒ (20) + 5 = 25


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Bupkis never heard of ghost rats before!" The goblin searches around the room, and a little way into the tunnel. He picks up a few small stones to use as ammunition later.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edgar casts Detect magic and takes a look around the room, "Neither have I Bupkis, though you were certainly effective in hurting them; And you two Menrozzar, good thinking with that holy water!"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler sat down on the floor in the puddle. "Don't feel good."


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"What wrong Scrabbler? Need healing?", Bupkis asks the other goblin.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"Feel sleepy. Achy. Not as strong." Scrabbler said, rubbing his skinny arms.

Scrabbler doesn't carry much (because he doesn't have much). As long as he doesn't take too much more strength damage he can still carry his armor and weapons.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis replied, "Bupkis can heal wounds, but not sleepy or not strong. Maybe Tyari helps?"


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler nodded and stood up a little slowly. "After we done here. Don't wanna quit."


Kitsune Game Master

Ivan scrapes the dirt away to see what it is he felt. A green arm comes out. With some digging - the tools are still there - you unearth the hastily covered corpse of a half orc. You're not entirely sure if you know him, as he's started to decay already.

The macabre corpse still wears a suit of sturdy chainmail, and his pockets hold a foot long, carved wooden stick, a fine silver dagger, a red gold symbol, and six black onyx gems.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar examines the corpse of the half-orc, then looks at the red gold symbol.

Knowledge (local), DC 10 information only: 1d20 + 0 ⇒ (3) + 0 = 3
Knowledge (arcana): 1d20 + 4 ⇒ (2) + 4 = 6


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan, being a dwarf, quickly grab up the jewels and inspect them before sliding them away for future distribution.

Anyone want a chainmail suit? looks fine still, ifn' ya can get past the smell.

he spends more time looking over the golden symbol. Anyone know what this durned thing does? Anyone recognize the symbol?


Kitsune Game Master

No one has an idea what that symbol might stand for.

No one can even roll the necessary knowledge.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"We'll take it back to town. Perhaps Tyari will recognize it. We should, however, see if there are any other orcs buried down here. Edgar, can you tell if any of this stuff is magical?"


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

I can, already cast detect magic and waiting for a response


Kitsune Game Master

Edgar:
There is nothing magic in the room. As detect magic has an endurance of concentration, you notice the foot long wooden carved stick is magic. Spellcraft DC17.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

spellcraft: 1d20 + 7 ⇒ (6) + 7 = 13

I would prefer to take 10 if possible, which would be 17.

”I’m always up for a visit to Tyari, but whatever that is, it isn’t magical. that stick is though...” Edgar trails off as he takes a closer look at the stick.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Oh wow int +2 skills is restrictive. I'd love for Daseem to have Kn:Religion and Kn:Local and ... Anyway yes NPCs to the rescue maybe :)

Daseem eyes the stick suspiciously, suck things where beyond his ken. Somewhat nervously he asks, "S-s-since we're here. I-I-Is there anywhere we have yet to explore? Mm-mm-maybe to the south?"


Kitsune Game Master

Edgar is at a loss what exactly the magic on that stick is.

No taking 10 on Knowledge - you either know, or you don't - and for the same reason not on Spellcraft to identify. Where to?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Maybe tracks person went other door." Bupkis backtracks and goes out the southwest door and listens at the other door right beside it.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11 Listening at the door to H14.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edgar watches as bupkis investigates the door to the north before deciding, "Good idea Daseem, lets check the south door." he says while nodding to Edwin, who attempts to open the door.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler moves over to the door Daseem and Edwin are opening and crouches next to the doorway, ready to slip inside when it opens.


Kitsune Game Master

Edgar:
The stick has a faint magical aura. Knowledge arcana DC16 for identifying the aura as conjuration.

Scrabbler:
Scrabbler hears some muffled moaning.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Gripping his hammer, Menrozzar waits behind Scrabbler, ready to attack anyone behind the door if need be.


Kitsune Game Master

Scrabbler opens the door. An old cast-iron furnace and a pile of coal occupy the corners of this cramped chamber. On top of the coal you find a bound and gagged boy that tries to escape his bonds. Besides the ash and fallen rubble clutter the area around the furnace where the chimney above has collapsed.

Knowledge(local)DC12 and being from Trunau:
You know the boy. He's named Othdan.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Do I need to roll if I have the Trunau native trait?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Knowledge (local): 1d20 + 5 ⇒ (11) + 5 = 16

Menrozzar gasps. "Othdan? What happened? How did you come to be here?"

Menrozzar enters the room and moves over to the coal where the boy is bound, setting down his lucerne hammer to untie him.


Kitsune Game Master

Tears of relieve run down the boys cheeks. "I was out here at the plague house. When I spotted Daktani here, he came for me, knocked me down and when I woke up again I was here in the dark."

Knowledge(local)DC15:
Daktani is a native Trunauan, a half-orc cutpurse.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

This was clearly no place for a boy, so despite his tick Daseem spoke up, "G-gotta get you to s-safety! Can t-talk on the way. Was there anyone e-else out with y-you?"

'If there was one child out on a lark, there could easily be another.' reasoned Daseem.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Who Daktani? Sound bad!", Bupkis exclaims. He moves back to the others grouped in front of the southeast door in the tunnel room.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

K(local): 1d20 + 8 ⇒ (11) + 8 = 19
K(local): 1d20 + 8 ⇒ (7) + 8 = 15

"Othdan??? you must of been no more than a babe last time I would have seen you!" Edgar says once Menrozzar has freed the boy." and I can't believe that filth Daktani is still robbing folks! did he take anything from you lad?" Edgar says while dusting the boy off.

"Did you make it all the way in the house??? I never made it past the gate myself.... was there any other guys around Daktani might have gotten as well?" Edgar will say, trying to win the boys confidence over in case there is anything else to know.

Diplomacy: 1d20 + 10 ⇒ (17) + 10 = 27


Kitsune Game Master

"I was out here alone. No he didn't take anything, but my knife. Not that I have much with me."

Edgar's talk brings some confidence back to the boy "Lucky me, you made it further now. Can we go now?" He asks. Othdan is eager to get out of this dark prison.

Boy means about 16 years. Got the impression my and your imagination here differ a bit. Added a picture of him to the battle map. NPC doc is read only.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"We finded a knife. Meybe yours?" Scrabbler said, trying to be helpful.

Is there anywhere else left to explore here, or is that it?


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Knowledge (local): 1d20 + 5 ⇒ (15) + 5 = 20

Menrozzar curses at Daktani's name. "That cutpurse will spend a bit more time locked up after this. Now he's a kidnapper, not just a petty criminal. Still, we should get you back to town."

There are still several rooms on this floor, a room on the main floor, and possibly a second level.


Kitsune Game Master

"Can you show it to me?" Othdan asks. Their hopeknife is an invaluable item to most Trunau natives.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Bupkis, do you have the hopeknife we found buried in the ash? It might belong to Othdan."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Always something of an outsider despite the best efforts of his sweetheart to integrate him into the town, Daseem watched the interaction between Othdan and Bupkis as the little goblin gave him the hopeknife. The locals where deadly serious about such things, and Daseem was intensely curious about how the lad would react.
Sense Motive: 1d20 + 8 ⇒ (12) + 8 = 20


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan leaves the talking this time to most of his companions, carefully watchin the boy as they spoke. If everything seems up n up, he looks to the lad. Ye can walk can't ye boy? Ifn' ye ready to leave, the way out should be safe, considerin' we jus came from it. We still got some things ta check out round here though.

sensemotive: 1d20 + 3 ⇒ (15) + 3 = 18


Kitsune Game Master

Othdan looks at the knife. "No, that's not mine." he tells, shaking his head.

To Ivan's offer he replies anxious "Is it dark outside?"

No hidden motives here you'd need to sense.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Sun gone down," Bupkis replies to Othdan. "Bupkis explores rest of basement!" he says to the others; he opens the southwest door and moves down the corridor.

Moving to H10.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Not wanting to be left out, Scrabbler joined Bupkis, his enthusiasm shaking off the weakness in his muscles for now.

Stealth: 1d20 + 13 ⇒ (8) + 13 = 21
Perception: 1d20 + 5 ⇒ (8) + 5 = 13


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edgar tries his best to console the boy,"Hey don't worry Othdan, I'm sure we'll catch Daktani and get your knife back," he says as he unconsciously touches his own chest where the knife would be if he still had his.


Kitsune Game Master

Top of the map is not north. From H14 there is no SW door. Assuming you move through H11 to H10

Bupkis and Scrabbler are off to find out what else there is in this basement. And they are in for an ugly surprise. As they pass through the corridor beyong the room with the large sword depected on the floor they trigger a trap. The sharp jaws of bear traps close around their ankles locking them in place.
Bupkis: 1d20 + 10 ⇒ (6) + 10 = 162d6 + 3 ⇒ (3, 1) + 3 = 7
Scrabbler: 1d20 + 10 ⇒ (11) + 10 = 212d6 + 3 ⇒ (1, 2) + 3 = 6


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler howls in pain and tries to get the trap off his ankle.

Escape Artist: 1d20 + 9 ⇒ (1) + 9 = 10

But he wasn't strong enough to pry open the jaws of the trap.

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