Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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SKIRKATLA’S TOMB


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Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem wasn't interested in the contents of the box, but now it appeared to be safe he couldn't help but think of Othdan. Turning to the lad he told him, "L-lets get you home." He then started to escort the lad up to safety, intending to go as far as the gates. Seeing the others pause he cajoled them, "C-come on, let's see him home."

Happy to go right back to exploring after we've got him home, or at least back to town.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis continues trying to work the lock with his dagger, a pin, and various small scraps of metal, but nothing is working. He stands on top of the chest and pulls at the lock — no good. He tries to jam a stick into it, and beats on it with his fists, to no avail. Finally, he was forced to admit failure: "Bupkis needs real lock tools!"

Average kineticist starting money is 35 GP, making buying lockpicks tricky. :)


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler has lockpicks.

"Me doos." Scrabler said, giving Bupkis a small shove out of the way and pulling a handful of small metal tools from a pouch.

Can I take 10 for 20, or do I have to roll?


Kitsune Game Master

Scrabbles show Bubkis how it is done. The box opens as he comes with the right tool.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Where you get those?" Bupkis asks, looking over Scrabbler's shoulder.

"We open?"

I'm not sure that Bupkis would think of looking for traps at this point, but I don't want to preempt someone else from doing so.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

"From circus!" Scrabbler said proudly, bobbling his head so that the badly tarnished bells on his slightly scorched jester's hat tinkled. "Need all kinds of tools to set up big tents and rides. Had to buy these special with good monies from clownsing 'cause most tools are for big folks. These ones used to belong to a half-shank who got caught stealsing from Big Chief Ringmaster."

"When you take stuffs apart or opens them up, you gotta always check first. Here look." Scrabbler said, sliding a thin rod slid beneath he lid, and moving it around to look for hidden catches. "Big Boss Clown liked to play clown jokes on everyone. Open door, bang! Big cloud of stinky clown gas. Pull open tent flap, bang! Paint bomb sprays you orange. Sit down in outhouse, bang! Thunderstone blows up under butt."

Perception (search for traps): 1d20 + 5 ⇒ (15) + 5 = 20


Kitsune Game Master

Scrabbler carefully checks for traps, but no clown gas, no orange paint and no thunderstone to see with his methid of checking. And nothing else of that kind.
The spoiler with the content is still on the previous page


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Circus sounds fun! So many jokes!", Bupkis exclaims. When Scrabbler opens the box, he looks inside. There was a small crossbow, some bolts, and two rolled up pieces of paper. He wasn't so sure anymore that reading stole words out of your head, but better safe than sorry. "Paper — probably words. Smart person checks!"

He gets up and says, "Guess we take boy home now?"


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Once everything was gathered up from the chests, Menrozzar said, "Agreed. Othdan, let's get you back to town - and put the guards on alert for that cutpurse."


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edgar waited patiently for the goblins to open the chest before saying, "Daseem is right we need to get Othdan back to the town, its getting far too late."I'm sure his mother is worried sick about him, especially if she found out he was messing around the plague house. upon seeing the contents of the chest, Edgar will cast detect magic and concentrate for the 3 rounds if something is magical. "Let me check out those scrolls Bupkis, I can read quite well." If the scrolls are magical Edgar will cast read magic.


Kitsune Game Master

Edgar:
a scroll of barkskin, a scroll of ghostbane dirge, the potion is magic


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

GM:

spellcraft: 1d20 + 7 ⇒ (16) + 7 = 23

Edgar reads over the scrolls, then looks to the two goblins," Excellent find my green friends! these are valuable scrolls," he says as he raises one up,"this one can toughen your skin up so that it is as hard as bark on a darkwood tree," he says, then raises up the second scroll,"but this one, well this one will help us if we encounter a ghost or anything incorporeal." he says with a smile on his face before looking at the (probably) confused goblins,"Incorporeal means weapons go right through them."

It looks like none of us can cast the ghostbane dirge without UMD, but the Barkskin is a great find. I'm the only one who can cast it but we can save it to buff Menrozzar or Daseem I guess?


Kitsune Game Master

Edgar:
Potion of darkvision


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edgar takes a look at the potion, pops the top off and wafts some of it towards his nose,"AHHH this is darkvision. I think either one of you two will benefit most from this." he says as he offers the potion to Menrozzar and Daseem.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

"Similar to the ghost rat we fought and had a hard time hitting. As for the potion allowing one of us to see in the dark, give it to Daseem. I will be fine for the moment."


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

'A potion to see in the dark? Well that certainly sounded useful... Probably tasted terrible mind you, fortified carrot juice or something similarly obnoxious. Of course this is all beside the point - we need to get Othdan to safety, why this resistance to go?' He glanced at the goblins and thought wryly, 'Shines of course...'

Accepting the potion from Menrozzar, he replied, "T-thank you. Lets take Othdan h-home." He beckoned the lad and started leading him to safety.


Kitsune Game Master

Outside the house a flickering light besides the house catches your attention. Going there to take a look you find a fire of coals. A shallow fire pit surrounded by a ring of stones sits in a corner formed by two of the Plague House’s walls. The fire burns with a bluish flame that is very bright. From town this probably can't be seen, as the building and the stone cover the fire in that direction.

Wanna move on to town?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis looks at the fire and says, "Who makes fire here? Bupkis wonders if signal for bad people. We put out?"

GM:
Bupkis would have been around this area before from time to time, but not very often in the last few months. I'm assuming he hasn't seen a fire burning here before.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Being a goblin, Scrabbler liked fire. That's why Big Chief Ringmaster had so thoroughly drilled it into his head that fire without someone to tend it was very bad. Fire had to be kept. Watched. Like one of the circus tigers. They might be pretty and graceful and strong, but they were still tigers. Take your eyes off them, they might eat you. Fires were like that. You didn't leave them by themselves.

"Gotta put it out." Scrabbler said, sounding both sad, and worried.

He started shoveling dirt from around the fire pit onto the blue flames.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Edgar did not like the fire, This isn't good. whoever built this fire didn't want the town guard to see it. "Good idea Scrabbler." he says while nodding to Edwin. they both hurry to help scrabbler put out the fire.


Kitsune Game Master

With that dealt with the group moves on to bring Othdan back to his home. After all the dangers in the basement of the plague house the way back is pleasantly uneventful. Approaching the gate you find it closed. You see light from torches in the watchtowers but so far no one has noticed you.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis thinks to hail the guards at the gate, but is nervous. Not everyone like goblins. "Maybe someone who's a guard calls up?", he suggests.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar shouts, ”Ho, watchtower! We bring news. Open the gates!”

Diplomacy: 1d20 + 2 ⇒ (11) + 2 = 13

It was odd no one had challenged them yet, but perhaps the guard was lazy tonight. He’d tell the captain about it later - something was off, and they couldn’t Afford to be lax.


Kitsune Game Master

"Show yourself!" comes back from the tower with someone looking out. After the group shows themselves with proper light, the gate opens just enough for one person after another to slip in. Behind the last one it is closed quickly.

leaving the details of bringing Othdan home to zou as it is no normal visiting time.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

"Othdan held prisoner Plague house by wicked Daktani!", Bupkis tells the guards.

He escorts Othdan through the streets to his home; he hides behind a wall and picks up a rock with telekinesis, and uses it to knock on the door. "Call to family!", he urges the boy.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Menrozzar tells the guards, ”That cutpurse, Daktani, kidnapped Othdan and held him in the Plague House. We encountered Daktani, but he trapped me with some alchemical concoction and escaped. Has he come through the gates tonight? If not, keep an eye out so we can arrest him for his criminal actions.”


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

'Not sure I have much to add, Menrozzar pretty much covered it. We don't know where that Daktani went or what he was about, I'll have to keep my eyes open for anything suspicious...' thought Daseem.

His eyes darted this way and that while they waited for somebody to answer.
Perception: 1d20 + 9 ⇒ (10) + 9 = 19


Kitsune Game Master

Othdan calls out for his parents who open the door soon after. It's a joyful reunion. Othdan gives a short summary of what happened to him, followed by more hugging and some tears.

The father thanks you all for bringing his son back in one piece.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis emerges from his hiding place and greets Othdan's parents: "Bupkis happy Othdan home!"

Once Othdan is reunited with his family, he declares, [b]"Bupkis ready for sleep," and heads back to the Ramblehouse. He heals his wounds and, suddenly famished, eats some rations.

Kinetic Healer (Bupkis): 1d6 + 4 ⇒ (5) + 4 = 9 Bupkis takes 1 Burn (2 non-lethal). He now was 6 non-lethal damage, and no lethal damage.

Bupkis will heal anyone who is willing to pay the burn for their own healing. The recipient will recover the non-lethal damage in the morning.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Once they have returned the boy to his parents, Edgar realizes how tired he is."Right you are Bupkis, lets get a few hours of shut eye, and I'll have whatever you just had there buddy." He says as bupkis heals himself.

Edgar and Edwin will accompany Bupkis to the Ramblehouse and go to sleep for the night. Edgar will also accept a kinetic Heal

Kinetic Healer (Bupkis): 1d6 + 4 ⇒ (5) + 4 = 9


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Ivan bids goodnight to his companions, changes into his comfy chain shirt PJs, and sleeps until morning.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

With Othdan returned to his family, and the guards at the gate informed of Daktani, Menrozzar goes to make his report to Patrol Leader Kurst Grath, if he's awake. If not, he'll wait until first thing in the morning, turning in for the night at his bunk in the Longhouse.

Menrozzar is a current member of the militia, so he sleeps in the Longhouse. I'd like to have him report to Kurst, since we've been doing that throughout the investigation. If you decide it's too late to do so, that's fine, too, and I'd like to try and do it in the morning.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Daseem nodded goodbye to everyone and slunk back to Lessie Crumkin's and let himself in as quietly as he could. In truth he didn't make much noise on account of being sober as a judge, but he was no sneak thief. He made it half way up the stairs when a feminine voice behind him demand, "So you're back, off gallivanting gods knows where. I know that look Daseem, you've been up to something/ And what's heck is that on your armor Daseem?" 'Oh great, Tessa's drunk. Again.'
"I.I.I've been-"
"Have you been fighting Daseem? You know how I feel about that."
"Well, er..."
She drew closer, "There's blood on your boots!" I saw it coming, but I let it happen anyway, it would forestall the fight. Slap! She turned on her heel and stormed up the stairs. 'Great. Just great. I get to sleep in the shed again..'.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Scrabbler was tired. The day had been exciting, but he was still feeling the bite of the ghost rats. As the group split up, Scrabbler gave them all an enthusiastic but obviously fatigued wave and disappeared quietly down an alley.

He didn't do his usual clownsing and the tavern. He just went right to the loft in the barn where he'd been sleeping and passed out.


Kitsune Game Master

At the Longhouse
Stealth: 1d20 + 5 ⇒ (9) + 5 = 14
Stealth: 1d20 + 5 ⇒ (16) + 5 = 21
Two men in leather armor walk into the longhouse as if they belong there. The main hall and entry are only lit by oil lamps and no one notices that this is wrong. But this bold approach limits the stealthyness while walking into the dormitory.

At the Ramblehouse
Stealth: 1d20 + 5 ⇒ (10) + 5 = 15
Stealth: 1d20 + 5 ⇒ (7) + 5 = 12
The muffled sound of breaking glass encompanies the entrance of two women with ill intentions into the room Edgar and Bupkis share.

At the Barn
Stealth: 1d20 + 5 ⇒ (7) + 5 = 12
Stealth: 1d20 + 5 ⇒ (18) + 5 = 23
Two shady figures try to sneak into the barn but the creak of the barn door counters their attemps.

Perception checks please. I'll save you the +10 for being asleep. But you need to beat the lowest stealth roll from your location.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Menrozzar snores away, blissfully unaware of anything being amiss.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Bupkis is self-conscious about sleeping underneath his bed, rather than on top like the other folk in town. He resolves to make another effort to fit in. He doesn't feel secure enough to take his armor off, but he lies on the bed, wrapped up in his blanket, and eventually drifts off to sleep.

In the middle of the night, he hears something and wakes up. What dat?


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

perception: 1d20 + 4 ⇒ (20) + 4 = 24 not sure what the penalty for sleeping is.

Through his Snoring, Ivan starts. groggily, he looks around blinking as he straitens his chain shirt PJs. Feeling a disturbance in the air, he grabs his hammer as he listens.

know, who could that be wonderin' round 'ere... more wolves? surin' that durned orc wouldn't nary show his face round' 'ere?

His tower shield sits at the foot of his bed, propped against the railing.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

perception: 1d20 ⇒ 10

Edgar is asleep, if he hears anything go bump in the night, he assumes it is just his restless goblin friend.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Perception: 1d20 + 9 ⇒ (1) + 9 = 10

Daseem slepps peacefully, blissfully unaware of anything untoward.


Kitsune Game Master

Init:
Init Manrozzar: 1d20 + 2 ⇒ (3) + 2 = 5
Init Ivan: 1d20 + 1 ⇒ (9) + 1 = 10
Init Assassin: 1d20 + 1 ⇒ (1) + 1 = 2
Init Assassin: 1d20 + 1 ⇒ (7) + 1 = 8

Ivan has a light sleep and wakes just as two figures, he has never seen before in the longhouse or in the guard come into come into the dormitory.
Ivan <--
Assassin, Assassin


Kitsune Game Master

Init:
Init Bupkis: 1d20 + 5 ⇒ (17) + 5 = 22
Init Edgar: 1d20 + 1 ⇒ (12) + 1 = 13
Init Assassin: 1d20 + 1 ⇒ (10) + 1 = 11
Init Assassin: 1d20 + 1 ⇒ (19) + 1 = 20

Bupkis wakes to the sound of the window of the room breaking and as he looks up he sees the first of two women climbing into the room.
Bupkis <--
Assassin, Assassin


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Before going to bed, Bupkis had followed his usual practice of making sure there were objects nearby that he could use as telekinetic projectiles, should the need arise. Seeing someone climbing into the room, he jumps to his feet and shouts, "Bad peoples!" Using telekinesis, he picks up a crossbow bolt laying by his bedside, and launches it at the longshanks coming through the window.

Telekinetic Blast: 1d20 + 7 ⇒ (11) + 7 = 18
Damage (piercing: 1d6 + 4 ⇒ (1) + 4 = 5


Kitsune Game Master

The assassin is hit hard but decides to ignore the goblin and goes for Edgar. On the way she pulls out some metal bottle, opens it and lets the liquid pour out. The liquid immediately freezes and she stabs Edgar with it.

The other woman climbs in and places herself between Bupkis and her companion.

Edgar:DC5 perception to wake, before you become a victim of a CDG
Bupkis <--
Assassin, Assassin


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Oye, what're ye lot doin' 'ere, ye lookin' fer someone? Ye ain't part O' the watch fer sure. Well comon then, speak up! Let Ole Ivan help ye out. What'ere ye sneakin' about for?

Ivan stands and dusts his hands off, he leans on his shield while speaking. He doesn't have any real reason to out right hostile, but there sneaking has him speaking loud enough to wake people. He also prepares to strike one of them should they turn out to be hostile and try to attack him.

ready action to attack either one that threatens him.


CG Male Human Summoner (unchained) 2 | HP 15/15 NL 13/15 | AC: 14, T:11, F:13 | CMD: 11 Fort +1, Ref +1, Will +4 | perception +0 | Init +1 | speed 30 ft
Edwin:
AC 15, touch 11, flat-footed 14 (+1 Dex, +4 natural) hp 17 (2d10+2) Fort +4, Ref +1, Will +3 Defensive Abilities evasion; Resist electricity 5; CMB +6; CMD 17

Peception: 1d20 ⇒ 15

Edgar awakes when Bupkis announced the intruders, and upon opening his eyes, sees the women standing over him with a dagger of ice! "Desna save me!!" he says as he rolls out of bed onto the floor, 5ft step and casts a spell standard action SLA that causes a glowing Eagle celestial to appear in the room and begin attacking the woman!

Smite evil, Eagle Claw: 1d20 + 3 ⇒ (9) + 3 = 121d4 + 1 ⇒ (4) + 1 = 5

Smite evil, Eagle Claw: 1d20 + 3 ⇒ (19) + 3 = 221d4 + 1 ⇒ (2) + 1 = 3

Smite evil, Eagle Bite: 1d20 + 3 ⇒ (13) + 3 = 161d4 + 1 ⇒ (2) + 1 = 3

The eagle pecks and claws at the women!

basically hoping to use my 5 ft step to roll on the floor prone, then use my SLA to summon the eagle


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Perception: 1d20 + 5 ⇒ (9) + 5 = 14

Scrabbler's eyes snapped open and he immediately climbed the walls and hid in the hayloft rafters.

Climb: 1d20 + 15 ⇒ (20) + 15 = 35
Stealth: 1d20 + 13 ⇒ (20) + 13 = 33


Kitsune Game Master

Stab: 1d20 + 2 ⇒ (7) + 2 = 9
Edgar is lucky, as the assassin only stabs his blanket. And the assassin is taken out by the eagle that appears out of nowhere.
Bupkis <--

The two strangers in the Longhouse don't even try to pretend to be something else. They move in to kill, drawing their liquid blades. Even though prepared, Ivan is hit with the unusual weapon. Menrozzar, still asleep has no chance to evade the attack.
Both of you a Fort DC11 vs. small centipede poison.
Stab Ivan: 1d20 + 2 ⇒ (17) + 2 = 191d6 + 2 ⇒ (3) + 2 = 5
Stab Menrozzar: 1d20 + 2 ⇒ (8) + 2 = 101d6 + 2 + 1d6 ⇒ (1) + 2 + (1) = 4
Ivan readied action, then Ivan, Menrozzar <--


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I'm going to assume that Bupkis doesn't have his cestus on his hand when he's sleeping.

Bupkis waves his hand, and another crossbow bolt flies towards the remaining assassin.

Telekinetic Blast: 1d20 + 7 - 4 ⇒ (19) + 7 - 4 = 22
Damage (piercing: 1d6 + 4 ⇒ (4) + 4 = 8

Provoking an AoO if the assassin is next to him, unless he can 5ft step away (he's standing on his bed, so probably not).


Kitsune Game Master

The assassin is badly wounded by the bolt, but retaliates with the liquid blade.
Stab: 1d20 + 2 ⇒ (19) + 2 = 211d6 + 2 ⇒ (1) + 2 = 3
DC11 Fort Save please
Edgar <--

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