| Ivan "The Mountain" Ironbrow |
Level ups (fighter 2)
Hp:+20 wait, are we rolling?
Bab:+2
Fort:+1
Skills:+8
+2 perception
+1know. Dungeoneering
+2 UMD
+ 1 know. Nature
+ 1 handle animal
+ 1 sense motive
Background skills:
Know. Geography +1
Know. History +1
Appraise +2
Feats:
Mobile fortress, power attack, advanced weapon training. Swapping steel headbutt for master Armorer.
Class abilities: weapon training (hammers)
| Menrozzar Vyrlock |
I honestly couldn't remember if we were or not. Were we automatically doing Max HP? My HP didn't reflect that at level 4, anyway.
| Menrozzar Vyrlock |
I went back to the recruitment, and it was average rounded up. I'll fix my HP.
| Daseem |
OK then:
Lvl 5:
Warpriest
HP: +5 +2 (con)
FCB: Human alternative: +1/6 combat feat
Feat: Power Attack
Skills: +1 Perception, Sense Motive, Survival, Craft Blacksmith, Profession: Solider
LVL 6:
Warpriest
HP: +5 +2 (con)
FCB: Human alternative: +1/6 combat feat
FCB Bonus Feat: Divine Fighting Technique (Gorum's Swordmanship) -- Lets him charge + vital strike and apply vital strike to an AOO (probably won't happen very often)
Warpriest Bonus Feat: Vital Strike (Warpriests can use their level to count as BAB or fighter levels when qualifying for their bonus combat feats)
Vital Strike is usually considered a trap feat but it's alright on a warpriest if not optimal for damage. Anyway one massive swing per round fits into the vision I have for Daseem.
His saves also went up by 1 each.
| Foxy Quickpaw |
Alright for warpriests? You are levels away from getting a second attack at -5 and instead you get to double your weapon dice.
I've done it with mystic, where you also get to double the boni on the attack. It's crazy good.
Mythic Vital Strike - Benefit: Whenever you use Vital Strike, Improved Vital Strike, or Greater Vital Strike, multiply the Strength bonus, magic bonus, and other bonuses that would normally be multiplied on a critical hit by the number of weapon damage dice you roll for that feat.
And if you like it cheesy, you can argue, that you roll 4 dice with a great sword for vital strike, so you get to multiply by four. Nothing goes as far for maximizing as poorly worded rules. ;)
| Ivan "The Mountain" Ironbrow |
I think there was an errata on that, and it was reprinted to state that you basically multiply based on how many times you roll additional dice. I don't really have the time to find it though.
I'm also thinking about taking weapon sacrifice, it seems like a potential life saver for any folk near ivan in a fight. That or maybe warrior spirit or armed bravery
| Bupkis |
Forgot to mention:
Elemental Overflow +2
Internal Buffer +1
Does anyone know how to add Elemental Overflow in Hero Lab? I can't seem to get it to turn on, and I don't get the option to choose the two physical ability scores to receive the +2 size bonus.
My stat line has been adjusted to include Elemental Overflow from 3 burn.
| Daseem |
You can add arbitrary buffs in the adjustments menu option so you can fake the ability score boost and size change if you can't find the proper option.
| Daseem |
I guess I could put 2 points there instead, he ought to know something at least. This incidentally is one of the things I dislike about PF1, it's so stingy with skill points.
| Foxy Quickpaw |
Yes. When you're a fighter or cleric you end up totally ignorant to your environs, skill wise. I had real hope when they announced the ACG, that you could build the class you like with a point build system like they have in the ARG. But it didn't happen.
You've done some playing with PF2 and skills? Is it better?
| Ivan "The Mountain" Ironbrow |
Ive played one F2F game for 8 hours, its.. different, very different. I wouldn't say its "better", but, I also wouldn't say its "worse" from my experience. Its just... different. haha.
| Daseem |
Not played 2e yet but I've looked over some of the rules. Everyone gets perception free and your background grants training from two skills - some classes get more skills trained but it seems that a PF2 fighter is more skilled than a PF1 fighter. Actually fighters seem pretty good in PF2.
| Menrozzar Vyrlock |
I've dabbled a bit with it. Character creation is pretty easy, and every character has a decent amount of skills, so they're always going to have something useful to do. I haven't played it yet, but based on appearances, Ivan's right about it being different.
| Scrabbler |
I liked PF2's character creation system, and how dynamic the combat feels. The three-action system is elegant.
However, the trap-making system and the "pet class" system both suuuuuuuuuck.
Admittedly, I played during the beta, so those systems might have changed. I haven't followed up.
| Bupkis |
Unfortunately, unless I'm missing something, first aid still seems overly risky at 1st lvl (crit fail a on Medicine check of 5 or less). Neck tourniquets seem to be a possibility. :)
| Menrozzar Vyrlock |
Crit fails only happen if you miss the DC by more than 10, so your total check including modifiers would need to be that low. There should be too much chance of crit failing, so long as the person making the check isn't untrained.
| Bupkis |
I missed the increase in the proficiency bonuses from the playtest, so it's not as bad as I thought. Still, someone with 0 stat bonus and trained in Medicine, crit fails on a 1-3 at 1st lvl, which could kill the patient. I don't think first aid is that risky in real life.
| Menrozzar Vyrlock |
It is not, but generally speaking, if Medicine is something a PC intends to invest in, most likely you will have at least a 12 in Wisdom, if not 14, you should be able to limit critical failure to Nat 1's only.
| Foxy Quickpaw |
Oh, you have a bruise there, let me help... oh, sorry, I didn't want to break you rneck like that. :D
About the way back. The bridge leads over the open area you come through anyway. So even a levitation spell would be good enough to skip almost all unpleasentries.
If not, it's acrobatics checks again for the lily pads.
| Scrabbler |
Hi folks. You might have noticed I've been absent for a while. My apologies. I'm dealing with a bunch of overlapping life changes that have left me wiped out during my small amount of free time.
I can't reliably post right now, and I'm not sure when that will change, so I'm reluctantly dropping out of this game.
I've really enjoyed the character interactions. If I can sort out real life I'll come back and beg to rejoin.
| Daseem |
Aww sorry to hear that Scrabbler, you'll be missed. Anyway thanks for letting us know, too often folks vanish without a word.
| Ivan "The Mountain" Ironbrow |
since we are now down to 4, do we want to try and re-recruit some folk?
| Daseem |
An arcane caster would be handy...
| Bupkis |
We know that there's a drain of some sort, that we could possibly use to get in.
Bupkis can certainly scout ahead — while he didn't take the Telekinetic Invisibility wild talent, he's still really sneaky!
| Menrozzar Vyrlock |
Hey, sorry for the silence - I've been doing some work on my house for the past week, and it left me more tired than I anticipated. Should be getting back into the swing of things.
| Bupkis |
One our stronger party member should be able to get the sewer grate open; I think it's a DC 24 strength check. Ivan has a crowbar on his equipment list.
| Menrozzar Vyrlock |
If Ivan has a crowbar, that's a +2, and I just gave Ivan another +2 from my Aid Another. If Daseem throws one in, that gives Ivan a +6 modifier to open the grate, in addition to his Strength mod.
| Ivan "The Mountain" Ironbrow |
Armor was made magic before we left trunau. Sara helped out with crafting it. (master armorer) I'll have to check back through, as I am unsure whether I enchanted the shield yet. I know the armor was though.
---
After looking back through, It seems I was correct and did manage to get both enchanted I believe before we left (the party let me dip into group funds to manage to afford everything)
| Ivan "The Mountain" Ironbrow |
Sorry all, having a bit of a rough time IRL at the moment... As such, posting with be sparse. Please bot as needed, and I apologize for the inconvenience.
| Menrozzar Vyrlock |
Hey, guys. My wife has just gone into the hospital as we prepare to welcome our first child. Posting may be sporadic, and I won’t be able to do anything on the maps for a while.
I should be back to mostly normal in a couple weeks.
| Foxy Quickpaw |
Hey, guys. My wife has just gone into the hospital as we prepare to welcome our first child. Posting may be sporadic, and I won’t be able to do anything on the maps for a while.
I should be back to mostly normal in a couple weeks.
Haha! Things will be back to normal in two years at best. ;)
Nevertheless, I wish you the best for the days to come.
| Bupkis |
The infusion progression is unfortunately different than spell progression, with access to new infusions occurring on even levels instead of odd ones. I made the mistake of leveling up from 4th to 6th in one go, forgetting that Foe Throw, a 3rd lvl infusion, can't be taken at 5th lvl, when I got the new infusion.
| Foxy Quickpaw |
The issue is, that the text is unnecessarily complicated. If you read sorcerer, you know that you get new spell levels on even levels, bloodline powers on odd levels. And everything in the text lists the levels you get it and when the ability gets better.
With the kineticist you have levels for three kinds of magic abilities that are not in a table, and not listed with the level you get them, but spread all over the text.
| Daseem |
Sorry for the slow posting. I wrote a post last night but got distracted before submitting, I'll get it posted when I get home.
| Ivan "The Mountain" Ironbrow |
hopefully my posting rate will be back to normal in a day or few, sorry for the inconvenience.
| Bupkis |
Daseem peers it it before shrugging, "Mebbe..." It looked like a rock to Daseem. If it was a sword or some other implement of war he'd have been interested, but no it was a rock. Perhaps Bupkis had a collection? As far as Daseem was concerned the little one was welcome to it.
Ha and I bet this geode is important...
I think it's the other half of a map, so yes, it's important.