Giantslayer: With GM Placeholder of Doom

Game Master Foxy Quickpaw

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Kitsune Game Master

Map is put up.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Scrabbler's campaign trait allows him to negate a critical hit from a creature with the giant subtype (once/day - weapon or slam attack only).


Kitsune Game Master

I wonder if it is at all possible to hit scrabbler hard.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

funnily enough, Ivan can shrug off two crits from a giant subtype per day XD.


Kitsune Game Master

It's just hard to make use of that if your long legged companions charge at every giant they see and beat you to it. ;)

I'm going to check on Scrabblers abilities and see if I can bot his reaction.


Kitsune Game Master

Scrabbler doesn't have the trait Roll with It, he got the feat Roll with It, which is totally different.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

My mistake, I thought he had the trait. I should have checked his alias again.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Foxy Quickpaw wrote:
I wonder if it is at all possible to hit scrabbler hard.

Hopefully no, because my HP isn't very impressive.

Edit: As I said. Not impressive. Ow.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Good thing Scrabbler has 14 Con! Don't worry, Bupkis will heal him next round.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

GM, I didn't see that you'd rolled for me, but I think you made a mistake with your math.

The DC for Scrabbler's Acro should be 41. (Damage total +5) Even with your roll, and a +4 bonus from my Daring Do roll, I still fail.

How do you want to handle it?


Kitsune Game Master

I saw, that I forgot the 5 base DC. But the main difference is, that I took the first sentence of your feat into account, which left you almost intact. While your reading of the feat left you almost dead.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1
Foxy Quickpaw wrote:
I saw, that I forgot the 5 base DC. But the main difference is, that I took the first sentence of your feat into account, which left you almost intact. While your reading of the feat left you almost dead.

Can you explain this to me in more detail? If I'm doing it wrong, I want to know.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

Bupkis' healing is great for once/day fights; the non-lethal burn damage goes away after a night's rest. We should try to conserve the wand charges.


Kitsune Game Master

I don't know what the correct reading of the thing is, but I don't like characters dying in my campaigns. At least not that easily.

Benefit: If you are struck by a melee weapon you can try to convert some or all of that damage into movement that sends you off in an uncontrolled bouncing roll. To do so, you must make an Acrobatics check (DC = 5 + the damage dealt from the attack) as an immediate action. If you succeed in this check, you take no damage from the actual attack but instead convert that damage into movement with each point equating to 1 foot of movement.

For example, if you would have taken 6 points of damage, you would convert that into 6 feet of movement. You immediately move in a straight line in a direction of your choice this number of feet (rounded up to the nearest 5-foot-square), halting if you reach a distance equal to your actual speed. If this movement would make you strike an object or creature of your size or larger, the movement immediately ends, you take 1d4 points of damage, and fall prone in that square. This involuntary movement provokes attacks of opportunity normally if you move through threatened squares, but does not provoke an attack of opportunity from the creature that struck you in the first place.

You are staggered for 1 round after you attempt to use this feat, whether or not you succeed.

The some damage part is never picked up again in the description. I simply decided that the damage your acrobatics roll is good for, is transferred into movement.

A more reasonable approach is probably, that you get to set the amount of damage you want to convert before rolling.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Alright, I can work with that. I want to make sure I'm understanding your intent though. I'm seeing two options. Which is what you're going for?

1) I set the DC I'm trying to beat before the roll and then move and deduct that much damage if I succeed.

2) I just roll, and my total -5 equals the damage I deduct and distance I move?


Kitsune Game Master

Let's go for option 1) The other one is autosucceed which is a bit too cheesy.


Fighter 10/Ranger 1/brawler 1 HP:127/127, 0NL | AC: 40(44 vs giant subtype) FF: 37 T:20|DR3/adamantine|| CMD: 33 (37vs trip, 37 vs bullrush, 37 vs overun)(+4 vs giant subtype)|Fort: +17(+5) Ref: +17(+5) Will:+12(+5)| Init: +4 Perception: +17

Thats nice. Makes it even better, but also fits with the theme!


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Sounds good.


Kitsune Game Master

I was wondering how scrabbler got to have the lowest HP by far, without being a squishy caster.

About Scrabbler
Unchained Rogue 3 (vexing dodger)
Monk 1 (MoMS, Kata Master, Iron Mountain)

HP: 26 (8, +5 monk, +5 rogue, +6 con, +2 favored class)

Alternate suggestion from your friendly GM:
HP: 34 (8 rogue, +5 monk, +2x5 rogue, +8 con, +3 fcb)

That would increase the survivability of Scrabbler a good deal. ;)


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Oh, did I forget to give Scrabbler an HP boost the last time we leveled? Oops.

Thanks for catching that!


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I'll put some ranks in diplomacy next level. Didn't realize we needed a face.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

Yeah, we were relying on Edgar to cover magic item identification and being the party face. I've got some ranks in Intimidate, but that didn't seem the right skill for the situation.


Female Halfling Songhealer(12) - Ini+10, HP75 AC 20/16/15, F+7/R+15/W+11, Perc+2, SpC+23

Until you found a fix you can always push Amira to the front row. I just won't jump in unrequested.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I don't see the enemies on the map. Are they invisible?


Kitsune Game Master

You cant see them as they are hidden under the PCs icons. ;)


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Ah, gotcha


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Next question-

How's Flanking work against enemies that are sharing squares.


Kitsune Game Master

The Twickjacks don't share squares with bupkis. they use reach weapons (spears) to do their painful acupuncture.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

Ok, well, I'm not sure where I need to be to flank them, but I assume I can get there.

Will it be a 5' step, or a move action?


Kitsune Game Master

Same as I told Ivan.


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

I have another rules question about Roll With t.

If I can manage to reduce that damage to zero, would I still be effected by the poison? I guess it depends on if it is an Injected or Contact poison.


Kitsune Game Master

No damage, no poison.


Kitsune Game Master

Daseem is no longer poisoned.


Male Human Bloodrager 7/Dragon Disciple 5 | AC 24, touch 12, flat-footed 22 Uncanny Dodge | HP 109/109 (143/143 Bloodrage); 24 nonlethal | Fort +12, Ref +8, Will +9; Resist fire 10 | Perception +15; blindsense 30 ft. | Init +6 | Bloodrage 33 rounds/day | Active Effects: none

I am currently raging, so I cannot make that Knowledge check!


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Thanks GM.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Hmm looks like the forum ate my post, I think we need to use readied actions here.


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1
Daseem wrote:
Sure Daseem will take the burn. Not sure there's much point doing another round of healing though since he could at most gain 4 more hp considering he'd have 8 burn.

Just to clarify how things work, one point of burn gives you your level in non-lethal damage. So if Daseem was down to 7 hp, he is now at 23 hp, and has 4 non lethal damage (and 12 lethal damage). Additional healing could still heal his 12 hp of lethal damage. He would drop unconscious if he took 20 hp of lethal damage, but wouldn't die until he took an additional 18 hp of lethal damage.

Bupkis currently has 7 lethal and 20 non-lethal damage, meaning that 13 lethal damage would knock him unconscious, but it would take another 34 lethal damage to kill him. Once he finishes resting 8 hours, his 20 non-lethal damage just goes away.


Kitsune Game Master

@Scrabbler
Getting batted away doesn't give you that kind of control. The lily pads are a challenge to navigate when you do it on purpose. If you decide to not take the blow, it's down into the dark.

What will it be?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

The feat says I pick the direction my movement takes me, so I picked. If I take that blow, I'm grappled and nearly dead.

So I guess I'll go up then? Or back the way I came and land among the party?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

GM, my Limb Climber ability requires me to be adjacent. This thing is flying. Can I jump up to get adjacent to it and try for the required Climb check?


Kitsune Game Master

Nope


Kitsune Game Master

@Menrozzar
five foot.


Kitsune Game Master

Hello... Discussion is here!

Five foot is the standar reach and it is not enough to reach the dragonfly from the edge of the platform.

Dragonfly added to map


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

This fight is confusing to me. Doesn't this thing have reach? Was it adjacent to us? I thought it was above us.

How come Menrozzor, Daseem and Ivan were all able to attack this thing, but I couldn't?


Kitsune Game Master

Because you were dazed and hanging on a ledge?


HP 30/34, 1 Con damage, AC 18, Fort +5, Ref +10, Will +4, Perc. +7, Init +5, Panache 0/1

That was two rounds ago. Last round I moved to where Ivan was for cover. This round I wanted to try to attack the thing, and I've been told no.

So its clear I dont understand the situation. What are my options?


Goblin Aether Kineticist 12 HP: 159/159 (84 NL) Force Ward: 24/24 | AC:29 T:17 FF:23 | Saves F:17 R:20 W:12 | Init: 7 | Per:19| CMB:4 CMD:21 | Speed 30ft | Burn: 7/8| Internal Buffer: 1

I think the dragonfly was in reach last round, but it backed away from the ledge and is now 10 ft away. You could probably jump onto the lily pad and attack it, unless it's moved up. Or you could use a ranged weapon.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

GM Daseem has 5' reach currently and rolled 18 to hit and 15 damage (presumably reduced to 10). It looks like he can hit the Dragonfly from where he's standing.


Kitsune Game Master

@Daseem
Sorry I don't understand your 5' reach. Additional 5'reach? For 10'?

@Scrabbler
First round you got attacked -> fly to the ledge, dazed no action
Second round you got attacked -> fly to wall, dazed no action

And there is the error, You're staggered, not dazed. (facepalm)

If you have a ranged attack you could attack the insect, but sharing a space with Ivan will give you both penalties. Staying in the back you could shoot over ivan, as these are stairs and you'd have the higher ground.


Human Arsenal Chaplain 12 | HP 80 / 99 (1 burn 9 NL) AC 23 T12 FF23 | CMB +13 CMD 26 | F +12 R +7 W +13 init +1 | Resource Tracker
Skills:
Heal +3 Kn:Religion +9 Perception +19 Sense Motive +18 Survival +12 Craft:Blacksmith +15 (with tools) Prof:Soilder +18

Sorry I'm being confusing with 5' reach. That's 5' in addition to the normal 5' medium size creatures have.

Uskroth's Armor gives Daseem the effects of Righteous might for 5 rounds once per day. Daseem is medium size normally but for 5 rounds he grows to large (tall) so he can hit things 10' away (Size rules).

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