Giantslayer Clan Style (Inactive)

Game Master Chainmail

The Giantslayer Campaign as told from the Dwarf Perspective.
Map of Trunau
CURRENT BATTLE MAP


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Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Augier stays with the majority


hope I didn't get us all killed guys, just seems like the room should be relevant, but what do I know I'm just a happy little hobbit Halfling.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

no worries, boram. If being one person short spells doom for us, a few unlucky rolls would have done the same.
Aside, you're our lucky halfling. You may not have the feat, but I just feel like you should be clan mascot. ^_^


Male Human (taldan) Fighter (Aldori Swordlord) 03
Dvalin Fafnirson wrote:

who is going back? Most people want to at least look at that one room before heading back. Boram checks the room, Ogden checks the room, Dolgrym checks the room, Tegnar checks the room. I pout about a round of movement away from them.

Yarask is marching back to town, and choose to trust the stranger over his clanmates.
So it's only Augier undecided, then, or heading back with him.

I couldn't even go with him RP-wise. He went and marched off in order to prevent us from questioning the boy, I doubt I could tag along with him without the situation escalating. I'd expect the City Watch will take care of him.

Let's see: you find a boy who seems initially happy to see you in a dungeon. Your first reaction is to scare the hell out of him, and when he tries to retreat you proceed to clobber him down with an axe strike to the head. THEN you are upset because he doesn't want to answer your questions. Do you think this makes any sense? The reaction from the boy seems pretty consistent to me, and add the GM tells us that because things went south with him, diplomacy checks will be harder (pretty believable to btw, I wouldn't trust a group of angry strangers who shouted at me first sight and then beat me down)

The bit about the platinum is of course strange and even suspect, yet HE ASKS FOR US TO BE BROUGHT BACK TO TRUNAU AND TALK WITH THE TOWN LEADERS. Is that what a would be spy would do? Either he's one hell of a spy or his story is true. And note that he could have kin in Trunau. In short if he's a liar we'll find out pretty soon. But if he's not menacing or endangering him are not the way to go.
Also, I'd question the wisdom of exploring ruins hosting creatures we don't want to fight yet. If this dungeon is out of our league for now, the best thing to do is to retreat, regroup and try to update gear and level up. Not going around blindly in a place where you can easily get killed... But just my 2 cents, of course.


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Well technically dvalin just said not so fast to taking him back to town, and asked questions whereupon he tried to run. Dvalin also aimed for his leg to stop movement, not his head. And my character is also suspicious of the seemingly unafraid boy who refuses to answer questions and carries sacks of platinum. Lol

At this point I think the only reason we wanted to check that last room is because of how suspicious this all is, and that he didn't want us to go in there. For all we know Yarask got charmed with the way he instantly trusted the boy over his own clan :P

We still have no answers, Ogden's and everyone's questions are unanswered, and I don't even know the result of the nat 20 heal check to see if he had any actual signs of being a prisoner. If you notice he ignored every one of us, glared at us and ran. Boram was nice, I tried to be, yarask was. Even Dvalin just asked some questions on who he was and where he was from. Almost like he was instigating it.


Boram's motivation in searching all the rooms was 'leaving no stone unturned' he wants to gather as much information as possible.

On a separate note, because were talking about what children would or wouldn't do. (and I don't think "in game" the gm or the writers thought about this, so, I don't think there is an evil subplot) Did anyone remember the only light in the basement is Boram's tiny candle lantern, it was the only light the human boy had to see by. He was literally running off into the darkness, that my friends is something most adolescent children would not do. And no, he wouldn't be going "by memory" because all the creatures who dragged him down here would have darkvision so there would have been no light when they brought him.

Just a humorous side note in suspension of disbelief.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

The way I read it the boy was pretty happy to see us, until we (Yarask included to be honest) jumped on him. And the GM mentioned we scared him, doesn't seem like anything out of the ordinary, considering the circumstances. Anyway, we want answers and we'll ask them in Trunau in front of Halgra and the rest. Also he was a prisoner technically, considering the door was locked and our 2 burglars were needed to open it...


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
Rogar Valertis wrote:

Let's see: you find a boy who seems initially happy to see you in a dungeon. Your first reaction is to scare the hell out of him, and when he tries to retreat you proceed to clobber him down with an axe strike to the head. THEN you are upset because he doesn't want to answer your questions. Do you think this makes any sense? The reaction from the boy seems pretty consistent to me, and add the GM tells us that because things went south with him, diplomacy checks will be harder (pretty believable to btw, I wouldn't trust a group of angry strangers who shouted at me first sight and then beat me down)

The bit about the platinum is of course strange and even suspect, yet HE ASKS FOR US TO BE BROUGHT BACK TO TRUNAU AND TALK WITH THE TOWN LEADERS. Is that what a would be spy would do? Either he's one hell of a spy or his story is true. And note that he could have kin in Trunau. In short if he's a liar we'll find out pretty soon. But if he's not menacing or endangering him are not the way to go.
Also, I'd question the wisdom of exploring ruins hosting creatures we don't want to fight yet. If this dungeon is out of our league for now, the best thing to do is to retreat, regroup and try to update gear and level up. Not going around blindly in a place where you can easily get killed... But just my 2 cents, of course.

Lets see: I find a boy in a place that should have killed him, seemingly locked in a place with no guards. I know a Human checked into the Inn paying a lot to stay anonymous in the night Rodrik was killed. Said boy offers me platinum if I bring him back to Trunau.

=> I am suspicious. He may not be what he claims to be. He could be involved in the murder, he could be shifted into human form, whatever. Seeing how this place is said to be dangerous, I do not think he just wandered in here by mistake.

=> I prepared to hit him in the knee, nonlethal, on the condition that he RUNS AWAY from us. So no, i did not hit him in the head, nor did I hit him for taking a 5-foot step back into the cell. So I take it he tried to move through us with a withdraw action, because "backing into a room with no other exit" could barely be called "running away".

=> Also, if you get rescued, even if your rescuers seem intimidating, your first reaction should be to cooperate with them. Matter of fact, you would probably be helpful without a diplomacy-check needed, and answer questions. Nobody tried to intimidate him, we just stayed on guard, which is also normal. A SWAT Team doing hostage rescue will not holster their weapons and take off their helmet just to make the hostages feel at ease when they did not take care of whoever took the hostage yet.

=> He still has platinum in there. WHY? Even IF he were captured, how could he have kept the money? And where did it come from, if not as payment for something?

I'd expect he sneaked in here right after murdering Rodrik, staying in the cellar locked against the other stuff around here. Then got Platinum as payment from the group that came last night, who told him that there were Dwarfs upstairs keeping watch on the entrance. Also a big point: If he WAS the prisoner of these Orcs, and they KNEW we are here, why did they leave him there? Why not take him with them, or kill him, or whatever? Why leave a witness, with no guards or preparations, when you can reasonably expect that he will be found?

Lets continue: Obviously he can't just exit the building with a bag full of platinum casually strolling away, so he stood down there, probably expecting to try leaving the next night, or pretend to be a victim who was taken hostage(but miraculously got to keep his money, I'm sure he has some wild story about that but is glad he never needed to make the bluff check).

=>Obviously if he's a local he will want to go back to the town and pretend he is innocent, and people will know him. The question is, does he have an alibi for the night of the murder? Or the time since? My guess is not since he says he wants to speak to Rodrik or Ruby, meaning he will claim to have been gone from before he was killed.

=>The thing is: All that was wanted was for the boy to be questioned, on the spot, because everything about him was fishy. Including, as said, the responses to your feelings about him. As I pointed out, if he was working with the Orcs, of course he'd be more scared of Dwarfs than of Orcs. If he just got payment for a murder and dwarfs came investigating, of course he'd be scared of being found out. He also says we are treating him worse than the one who locked him up. Big deal, if whoever locked the door was bringing him food and platinum.

As said, all that was wanted and asked for was to question him right then and there, see if his story makes sense, what checks out or not, before getting him back into the city, where no doubt some politically active relative will have his back no matter if he's guilty or not.

And as Ogden pointed out, the way you instantly trust him and believe in him over several of your clansmembers would actually sugggest he charmed you or played some trick on you, because initially, several people were nice, but he was scared nonetheless, then the "strongest" and sturdiest of the group plays bodyguard and walks off with him, ignoring his clans-brothers in the process?


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Lol. Did you read the description of what happened? This is it:

GM Tribute wrote:

The two rogues try the northern door, and find it decidedly locked. Boram and Dvalin extract the new masterwork tools, and begin to work on it together. Boram nearly shears the lockpicks apart, by Dvalin is able to aid him and prevent him from ruining the new picks and jamming the lock. The second try is much more successful, and with beads of sweat dripping down beards and the bottoms of feet, the lock barely catches and opens with a twist.

Inside is a young human adolescent who smiles as you open the door and blinks at even the little light added to this ten by ten dark room.

The room has an old cast iron furnace and piles of coal, used to heat this place. But with the collapsed chimney, only smoky disaster awaites someone trying to relight the furnace.

Omast gasps: "Thank you! Thank you!" He looks out into the hallway. "We need to get out of here-- they may come back!!"

The boy clutches a moldy sack and explains: "Get me back to town immediately and I will pay you in platinum!!"

The boy says the last word with reverence and awe.

Bold is mine. To this you responded as follows:

Dvalin wrote:

"Not so fast, boy! First, you tell us who you are, how you got here, who may come back, how long you've been here, and why they left you platinum when locking you in there?" Assuming its in the moldy sack, otherwise will ask why he's clutching it so, and whats in there.
Looks like a prisoner. But highly suspect. Could be shapeshifting magics, or an ally of them.

Dvalin grips his Battleaxe firmly and visibly. If the boy tries to run for it, he'll get an axe to the knee.=>ready action, (using side of axe, at -4 to do nonlethal...even if that IS an enemy, it's a great chance for interrogation. If it's not an enemy, well...no good using lethal damage in that case :) )

At that point Yarask tries to ascertain if the boy is lying or not and he gets a pretty decent result:

Yarask wrote:

"Rouse or not... we need to be sure..."

Yarask moves near the boy and looks at him straight in the eye:"So boy, what's your name and what are you doing down here. And how is it you have platinum to throw around? You don't seem the kind who can throw such a noble metal around..."

Sense Motive: 1d20 + 1 ⇒ (16) + 1 = 17

But at this point the boy is scared, he was hoping for salvation instead he found himself facing abunch of angry dwarves, armed to the teeth so he runs... and Dvalin hits him with his axe...

This is how that happened:

GM Tribute wrote:

The boy looks at the hard stares, and says "You are dwarves, you are not going to kill me for my treasure are you?" As he runs away he is cut down by the blunt part of an axe and staggered in his weakened condition.

nonlethal: 1d20 ⇒ 121d8 ⇒ 8
That pretty much invalidates diplomacy rolls
He is not getting up from his knees any time soon. You can try to pry the sack out of his hands.
Yarask determines he is a scared kid, now more scared of dwarves than orcs.

So your solution to a pretty normal problem was to try to hamstring a boy, while Yarask (with a good roll of 17) is convinced the boy is exactly what he says he is. How does this look? Did you want to beat him just to be sure he wasn't a doppleganger or something? What if he wasn't? Yarask has a deep commitment to Trunau, the boy's actions and requests were consistent with the situation and it didn't help some of his clanmates acted like bullies. Therefore he decided to take the matter in his own hands before it got worse. And I'm convinced that was the best thing to do in that situation.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
Yarask of House Dace wrote:


GM Tribute wrote:

The two rogues try the northern door, and find it decidedly locked. Boram and Dvalin extract the new masterwork tools, and begin to work on it together. Boram nearly shears the lockpicks apart, by Dvalin is able to aid him and prevent him from ruining the new picks and jamming the lock. The second try is much more successful, and with beads of sweat dripping down beards and the bottoms of feet, the lock barely catches and opens with a twist.

Inside is a young human adolescent who smiles as you open the door and blinks at even the little light added to this ten by ten dark room.
The room has an old cast iron furnace and piles of coal, used to heat this place. But with the collapsed chimney, only smoky disaster awaites someone trying to relight the furnace.
Omast gasps: "Thank you! Thank you!" He looks out into the hallway. "We need to get out of here-- they may come back!!"
The boy clutches a moldy sack and explains: "Get me back to town immediately and I will pay you in platinum!!"
The boy says the last word with reverence and awe.
Bold is mine.

Yep. So, the group of orcs that REALIZED we are here, last night, leaves a prisoner, alive, in a room that is only guarded by a lock.

As this point, we don't even know if that is a human or something shifted into the form of a human. His main concern is for us to get him back to Trunau inmediately. No "Who are you".

Also note that he smiled even as we opened the door. In addition, do not forget that the ONLY light down there is Borams little candle-lamp, so likely he could not even have seen who we are. Could as well have been a captor opening the cell, but he already sits there smiling as if he knows something we don't. Unless, of course, he has Darkvision because he's not even a real human.

Oh, he also claims that whoever captured him may come back...when they were here mere hours ago, and, I'd expect, they only come during the night because during the day they may be seen. So if he's been here for a few days and there was a pattern of nightly visits(why would they even come here repeatedly?) then he should know there is no hurry because they won't be back for about another 12 hours at least.

Yarask of House Dace wrote:


To this you responded as follows:
Dvalin wrote:


"Not so fast, boy! First, you tell us who you are, how you got here, who may come back, how long you've been here, and why they left you platinum when locking you in there?" ...

Dvalin grips his Battleaxe firmly and visibly. If the boy tries to run for it, he'll get an axe to the knee.=>ready action, (using side of axe, at -4 to do nonlethal...even if that IS an enemy, it's a great chance for interrogation. If it's not an enemy, well...no good using lethal damage in that case :) )

At that point Yarask tries to ascertain if the boy is lying or not and he gets a pretty decent result: 17 Sense motive

First, empthasis mine, you see he tried to make a run for it, go through us to get out. Shouldn't he be cooperative or scared, stay with us?

Also as said, you did a Sense Motive. But you don't know you "rolled well" in character. You just get a feeling, no matter if you rolled a 1 or a 20 or something in between. So you can't be "more confident" because you rolled better. You just have a feeling and that's contradicted by the suspicious situation he is found in.

On a side note, the DC to get a "hunch" on a situation is 20, so you failed your Sense Motive regardless.

Yarask of House Dace wrote:


But at this point the boy is scared, he was hoping for salvation instead he found himself facing abunch of angry dwarves, armed to the teeth so he runs... and Dvalin hits him with his axe...

Boram was friendly towards him, you were rather neutral. I was suspicious about him and used a harsher tone, but I did not do so threatning. If the GM decides I tried to intimidate him by the way I talked or gripped my Axe, thats fair, but in that case there should have been a chance to scare him into being cooperative, rather than just causing a fear effect that seemingly makes him run away.

Yarask of House Dace wrote:


o your solution to a pretty normal problem was to try to hamstring a boy, while Yarask (with a good roll of 17) is convinced the boy is exactly what he says he is. How does this look? Did you want to beat him just to be sure he wasn't a doppleganger or something? What if he wasn't? Yarask has a deep commitment to Trunau, the boy's actions and requests were consistent with the situation and it didn't help some of his clanmates acted like bullies. Therefore he decided to take the matter in his own hands before it got worse. And I'm convinced that was the best thing to do in that situation.

My solution was to hamstring a suspicious person we found in the cellar there. Imagine if that was not a young boy, but instead an Orc. Would you be so trusting and friendly then? What if it was an Orc Wizard that used Alter Self to take the form of a Human young adult?

You, with a "good roll of 17" that you know nothing about in-character(don't know if you rolled good or bad on Sense Motive, you get a feeling either way), but know out-of-character, if you want to bring in this knowledge, that you FAILED your hunch check, is convinced the boy is a scared kid that is afraid of dwarves, but not of orcs.

Nobody wanted to "hit him to make sure he was not something else", all we wanted was for him to answer our questions on the spot. The boys actions an requests would also be consistent with a paid murderer that received his platinum wages from a group of orcs.
They would even be consistent with a Orcish Wizard who altered himself to look like a boy they kidnapped and killed. You took the matter into your own hands, yes, disregarding any suspicions the circumstances surrounding finding him bring up.


On another separate side note, if the kid is the "Bad Guy" he's one heck of an actor. He said "Get me to Rodrik or Ruby and we talk." knowing full well that Rodrik was dead; and he is playing "the part" of a little town boy locked in a basement.slick, very slick in deed.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
Boram the Burglar wrote:
On another separate side note, if the kid is the "Bad Guy" he's one heck of an actor. He said "Get me to Rodrik or Ruby and we talk." knowing full well that Rodrik was dead; and he is playing "the part" of a little town boy locked in a basement.slick, very slick in deed.

Very slick. and even more suspicious. He specifically mentions the dead guy, or a young girl that just came of age.

One is not an option, and the other, I suspect, will be unable to beat his bluff check.
OR, and thats even more slick, he asks for Rodrik to see from the given response if he's still dead! That is, if he succeeded in killing him, or if he was raised, or anything of the sort.

Also, surely an aquaintance of several people, in Trunau, so will probably try and play on their trust.

But, if it is that way, he had all night since that meeting to prepare a role he can play, plus I believe he IS a town boy, so that part can well come naturally. He just has to dodge the questions about why he's here("oh, i was just taking a nightly stroll and thought i'll take a look at the dangerous plague house, then got jumped by them"), how he got the platinum("why, that was just laying around in my cell, I found it while I was locked up") or why he was an undefended prisoner of them("They had a lock on the door and thought the Dwarfs they saw the night before would never be brave enough to go downstairs and pick it")...those answers, I would really have looked forward to...but maybe someone in the city will have enough common sense to actually question him, not just welcome him back and escort him to his residence no questions asked because they knew him since he was a little boy and he's alright!


all of the debate is fun to read, I like the energy you guy are expending to defend the actions, like I said fun to read. My concern, the gm gave us three areas: those who leave, those who are entering the room and those picking up the platinum. Is it that those picking up the platinum will not be included with those who are in the room or leaving? Or, does picking up the platinum have its own plot device?


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

I'd say what spilled out, we pick up and collect it.
On the off chance that it IS legitimately the boys, we can't go stealing it or leaving it here.
And if it's blood money, we can make better use than the murderer.

So i suggest you take 20 to check the door, and take 20 to pick it, while the others pick up the coins, and then we check the room together. While you do that, Dvalin will also have calmed down enough to rejoin you guys.

Then only Yarask is missing, bringing the boy to Trunau.


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Like I said, its either very good writing of the module or very bad. If we were supposed to trust boy in dungeon with gelatinous cubes who doesn't answer questions and tries to run into pitch black with no light source from dwarves asking who he is and when caught demands he won't talk until he is in town (in a not very scared way) then it was badly written.

If it turns out to be some trick, its very well written.

Boram picks lock, party gathers platinum, enter room as group.

In response to questions, a normal scared boy in a place he knows is dangerous is not going to say 'you won't hurt me!' and run into who knows where. Unless he knew the dungeon well enough to run out blind, which is suspicious on its own. It's not like anyone said 'tell us what we want to know or we will eat you' that would cause a scared boy to risk mortal peril running blind through a dungeon.

Therefore, its unrealistic, if the boy is indeed a real boy. lol

Nothing 'normal' about this situation, sorry Yarask, but I completely disagree.

Ogden will only stay long enough for Boram to check the room for anything that is a tell on if the boy is not who he says, even if he thinks Yarask is being ignorant he wouldn't want him alone on the road with a potential assassin.


Hey, I tried to put four extra d20s under my spoiler, and it changed initiative, so I had to put them back after initiative as you can't move dice rolls around, they affect other dice rolls. Unfortunately Tegnar got a higher init, but he can't really notice much, so I put him with the rest of the group.

I am not out to fudge die rolls, I even gave Boram an extra perception roll in my spoiler--which really was a bonus one. I just tried to clean up my spoiler after rolling initiative, and noticed, adding 4d20 rolls ahead of intitiative changes intitiative.

Just FYI -- the module has the boy locked up for days in a room with a sack of platinum hidden in it with a fairly low perception roll. I had him find it, as if I was locked up for days, I would search my prison pretty thoroughly.

When the boy is returned, you will level to 2 AFTER a night to reflect on you expedition through the Plague House. Don't level yet, but think about it.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Let me know if Yarask can hear the fight clamor coming from the temple or not. He was out of the building by the time these rats amnifested themselves.

@ Ogden: You are entitled to your opinion, but on this we disagree. If I were in a dungeon prison and the first people who found me basically menaced me with violence if I didn't answer their questions I would be pretty scared, even more if they beat me with a waraxe. And running away from those who menace you is a fairly common reaction, especially for children. That said, if in your experience things work differently I don't know what to tell you.


I was not given many guidelines for the boy except he was from a family of pig farmers and locked in a furnace with an easy to find bag of platinum that his captors never looked for.

I guess I though he acted reasonably for a boy locked in the dark in a ten by ten room for three days that found more money that his entire family could make in a hundred lifetimes.

I had keeping the money high on his list, and your initial questioning led him to believe that wasn't happening. Not many I know would not run quickly outside after being locked up for three days in a small space. Especially a farmer used to working outside. But anyway, let's look at this as spicy roleplay.


so are we going to let him keep all of it?


He picked up some, but then he was spirited off to town. I guess two handfuls of platinum is better than none.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Spicy it was.

Yarask, we obviously think very differently in those things.
If you feel "menaced" upon being questioned, to an extent of not even trying words as a solution and rather running, then getting beat and as a result not being scared, but cocky? Na.

@GM all fine. Thing is, it was utter dark down there since we're all dwarves(+lucky hobbit), so some aspects seemed off, like he recognizing us for who we are right upon opening, or that he would run off in the dark.

Also I don't know if the AP describes what happens if our group is found out, but it seems weird that those orcs plus company we saw in the night would just leave him in there.

Or, for that matter, lock him in a place they obviously did not search very carefully themselves(totally understandable the boy would search his cell. But honestly, if I was the jailor I'd make sure to check the cell beforehand. If there could be money there could just as well be a +1 cursed dagger of berserking.

In initial questioning, the only question I had regarding platinum was why he still had it if he was imprisoned :)
And Boram was friendly. So...I understand, in retrospect, but I hope you can also see from above discussion that a lot of stuff seemed weird there, from our perspective.

@Going to let him keep it

Well, he found it, making him the rightful owner. I suppose he'll get to keep it all. Even if he got lucky, if we take it, we are no better than robbers.
Thats assuming there is no fishy involvements of him(I am not fully confident yet he has no other role in this).

Matter of fact, IF we can clear his name(by finding the real culprits), I'll go and have an amulet made for him out of that one coin I just checked upstairs.


I would think a lawful viewpoint would be if it was stolen dwarven platinum, he should get a finders fee and we should take it back to whoever it was stolen from.

now a not so lawful point; didn't Bilbo say people were rummaging around his house looking for stolen loot, because if it was stolen it didn't belong to the person to start with so it was ok to take it? Or some such thing? :)


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

haha boram, you go ahead and pocket it ;) I'm Lawful. And unless I can find out from that coin that it was clearly stolen and belongs to dwarfs, it would seem it's a lost treasure that the boy found.

I suppose Yarask will get his payment for bringing him to town, but beyond that-...

I think the thing that would irk Dvalin the most is that the boy was afraid the dwarfs would rob him, which he never planned to do. So unless he can make sure the Boy gets everything back, he'd feel that the boy would believe his fear was justified because dwarfs are greedy.

But as we all know, dwarfs are the superior race(closely followed by halfbits/hoblings), so we'd have to educate those lesser beings like humans of our valor, worth, and principles. ^_^


Since we have Belgariad readers, I consider Silk to be one of the best thief characters in fantasy. Hanse Shadowspan comes close.

Anyway, they both would pay a nasty visit to whoever made the rogue class in paizo. The rogue unchained they may be mollified a bit.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

bringing that up is a nice thing: Ogden got to reconstruct a bit out of team necessity, so it's not entirely impossible: maybe us rogues should also use the Unchained Rogue instead of using those flat boni to perception and stealth?

Some of those things seem pretty flavorful and nice.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
GM Tribute wrote:


edit : the coins are platinum -- I think I give Boram two squares of movement in difficult terrain using acrobatics --by RAW I think we are talking 20' per square if it s 2x2=4x movement cost

GM call not to be questioned, but seeing what predicament that places boram in, I'd have to point out that AFAIK thats not how multipliers in pathfinder should work. 1x2x2=1x3 in pathfinder. Or, in other words, you usually just apply multiples of the base value, not the multiplier to the multiplied value.


hind sight being 20/20 if I had known that was all the further Boram was able to move he would not have retreated, tis unfortunate that he showed up on the middle of rats that knew the value of flanking :(


I think you are right, it is 3x, so 15'x2=30' 2 squares exactly


GM Tribute wrote:
...As a pack, the five survivors withdraw leaving you in control of this floor of the plague house. The dagger glows under the mage's scrutiny as he completes his spell, and the hopeknife is somehow enchanted despite all indications it was a finely crafted blade and no more. To your amazement, the blade has a duplicate appear in the mage's hands glowing with a similar aura...

Boram doesn't have either of the hope knives, he doesn't have the weight space to carry them, he looked at them then went and got the box and gave it to Yarsk.

Also Boram's second space move would have been towards the door, the south-west corner, not straight back to the west square, which would not have put him any closer to the door, as he was retreating.


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

I thought we gave each rogue a hopeknife.


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

We gave one to each rogue. If Boram didn't want it I would assume Yarask or dolgrym?


Boram isn't going to use the weapon as his normal weapon and give up the -2, until he gets a MW pack he doesn't have the weight capacity to carry it.


I think acrobatics has some limitations.
You cannot use Acrobatics to move past foes if your speed is reduced due to carrying a medium or heavy load or wearing medium or heavy armor.


ok, didn't think about that, course I never planned on Boram being heavier that light, oh well, what Am I going to need to do to get him back to full strength?


For first level characters, who usually don't have access to restoration, one point per day or two points per day with successful heal check.

This was the encounter I was hoping to avoid, as it is somewhat of a resource sink.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Boram, your call. Should I go past you and try to distract those rats, or try and help you get away?
If they continue hating on you that may be fatal, so reluctant to leave you to your fate-with the 3 squares you'd be right next to me, so I could probably pick you up and move...then basically negate your strenght penalty on next round if we move together.
Since I just arrived I guess I did not realize it's his candle that draws them to him-

Or I could go in and Attack one of the Rats once, with miss chance and what not.
Also a pity Mercyful Healer can't channel energy to hurt those things. Channel would be pretty awesome against them, I'd expect...


go ahead and attack the rats, they at least need to get past a couple of dwarves to get to Boram


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Who's got the magical hopeknives? They are basically our only chance to survive this. If the other hopeknife is not in Tegnar's hands give it to him, as a fighter he's got better chances to score an hit


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Yeah merciful healer can't channel vs undead. It was to buff the group not to fight undead lol.

Is anyone using a sling? I suck in combat mostly, but can cast magic stone on someone's sling bullets. (Or throw them myself and probably miss)


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

Am I the only one in the room now that Boram has withdrawn? If so, I think I should also back out of the room and shut the door. Not sure that will help or if they will just come through it, but it's worth a shot. Boram also needs to put out his candle.


GM Tribute wrote:

Brinya’s Love and Rodrik's Love are +1 daggers infused with the soul of the fallen hero Rodrik Grath and the tears of his fiancee Brinya Kelver. Once per day on command, the wielder can grant the weapon the ghost touch weapon special ability for 1 minute. During this time, these blades shed light equivalent to a daylight spell and the wielder gains a +3 sacred bonus to his CMD against disarm and sunder attempts directed at the hopeknife.

stats for Dvalin, if they are incorporeal can't they just go through the door?


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
Boram the Burglar wrote:
GM Tribute wrote:

Brinya’s Love and Rodrik's Love are +1 daggers infused with the soul of the fallen hero Rodrik Grath and the tears of his fiancee Brinya Kelver. Once per day on command, the wielder can grant the weapon the ghost touch weapon special ability for 1 minute. During this time, these blades shed light equivalent to a daylight spell and the wielder gains a +3 sacred bonus to his CMD against disarm and sunder attempts directed at the hopeknife.

stats for Dvalin, if they are incorporeal can't they just go through the door?

thank you. damn. ghost-touching on command, that means a standard action wasted to activate...but +1 by itself is already nice.

sorry I did not keep track but when they were offered I said I would at most use it as back-up weapon since i'm STR-based. but it seems nobody has them, so I figure I did take one after all.


I tend not to track who has what items, I normally let the party do that. When you split up, I asked who and what went where. It turns out this time it mattered, as some think Yarask had a dagger, some think he did not. Some think Boram had dagger, he thought he did not. Let us at least have each item on ONLY ONE character sheet. If it is not on a character sheet, Rock has it locked away in his super secret lockbox.

Anyway, main decision, go after the rats with two daggers, or return to town. Dvalin has ten rounds of ghost touch, the other dagger hasn't even been lit up yet.


I gave rogues +1 to stealth and perception per level in addition to allowing them to put full skill points in those skills. Given how important seeing ambushes is, I figured it would come in handy. If Boram and Dvalin BOTH want to exchange that for rogue unchained, we can do that (I did reconsider, and want our rogue upgrade to be consistent -- rogue unchained is growing on me).

And actually Boram went into a cave and was ambushed by rats of the shadow. I figured he would consider it happening a very real possibility.

If you can achieve concealment, achieving surprise is a very real possibility. Invisibility sphere is a great way to do this. It may be easier for four tiny rats than a party of dwarves, but breaking contact and hiding is just smart for stealthy creatures. If the rats weren't inherently evil, they would probably would have fled.


I am not super familiar with rogue unchained but I will read up on it on the pfsrd. What do you think Dvalin? I really like the Finesse Training and would certainly consider going 'unchained' so if Dvalin is a go so is Boram.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

I brought it up, boram. The Finesse Training is pointless for me, but the Rogue's Edge and Debilitating Injurys are very nice.
And the upgrade to "Danger Sense" basically covers part of the Perception bonus we would get here(extra perception against ambushes).

On a side note, Boram, we should both invest in Lookout and Stealth Synergy. We can ambush someone, both get to act, so we sneak attack as standard, then move action into the next room during surprise, making a stealth check to get back into ambush position. Even if we lose initiative, they have no target. And enemy has 2 options: Advance carefully, meaning we get another surprise round and can repeat the whole procedure, or blindly storm after us...which means if we won initiative we are there with a ready action to attack from stealth for yet more sneak damage.


Those would certainly be worth looking into!


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

If we rest, I can prep 3 Magic Missiles(2 memorized, 1 arcane bond)


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Also, I think Yarask was right, and they are incorporeal, since they ignore the difficult terrain on charging.

Boram the Burglar wrote:
Those would certainly be worth looking into!

On second though, lets see if we both even make it to Level 2 alive, with the kind of rolls we get here.


Barb5 HP56/56 F6R4W3 AC19T13FF16 Per+7

Can we get a new dice roller? This one is broken.

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