Giantslayer Clan Style (Inactive)

Game Master Chainmail

The Giantslayer Campaign as told from the Dwarf Perspective.
Map of Trunau
CURRENT BATTLE MAP


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Male Dwarf Ranger 1| AC 18 T 11 FF 17 | HP 13/13 | F +4 R +3 W +2;+2 v Poison, spells and SLAs| Init +1| Perc +6
Tegnar Giantslayer wrote:
Dolgrym - I believe any ranger or paly can use a wand of clw even at lvl 1.

You are correct. I found it in the magic area of the PRD.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

@boram...while i'm also hurt, you are significantly squishier right now. So I'd take the lead in this case. It's not that much difference-

with trap sense i'm at 6 perception for traps, and if stonecunning applies, thats another +2 for 8. And darkvision, so no real need for a light source down here that could give our position away(I suspect you are used to dwarfs in tunnels not having torches ready, having a history with them...)


yep, that's why I asked about any light in the basement, not going to light a torch or anything. I did get candles for detail work :), Like I said, I don't see much difference between who does the trap thing, and Boram can aid if there is light! I'm just sad I wasted the 25 on stealth and 25 on perception, may not see that in a long time.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

So, what do we do now? Open one of the doors? Bash the portcullis down? Get back and leave everything as it is? The fighting to this point has been pretty brutal and we are not well equipped when it comes to ranged fighting and healing.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

well, i already stated i'll try to open the door/the portcullis, so I suppose we will take a look, at least.

If some nasty surprise lurks, we should be able to either surround it if it gives pursuit, or, if not intelligent, lure it over to the bear traps(jump over them with acrobatics) and utilize those in our favor.

The point is, we can come back better equipped with healing but whoever was here last night and obviously noticed us for some reason despite us trying to be stealthy, could come back and prepare more nasty surprises than a few bear traps...


Open the door to the west of Augier


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)
Aggghhh the Unclean wrote:
Open the door to the west of Augier

Are you sure thats not the door

GM wrote:
The lower left door is inaccessible now. The door to the rubble room is accessible.

referred to?

I just said I'd open the closest door that is openable...because i'm rather confused at this time.


There was some confusion about which door.

I now see you wanted to open the other SW door besides the one in the room.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

If that's what I think it is we are in grave danger here people...


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Aye, Yarask, grave danger indeed. If it's what I think it is, we'd best retreat for now. That's nothing to tackle at level 1, I suppose in that case we really missed some other leads or are supposed to do something back in town.

I mean technically it's slow. We could lure it over the bear traps, and or move away+ranged attack for those who have any(AC crap), or even reach attack+move away, oozes tend to be slow...but I'm not looking forward to fighting things that can send me dying with an above-average damage roll and or paralyze for minimum 3 rounds following an engulf for certain acidy death.


Brave Ser Robin....


Keeping the pace moving, two ways to go down here if you don't count the door to the cube.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

aye, the cube's a menace that needs to be dealt with. If kids like rodrik come out here, or some teenagers from trunau want some alone time...too dangerous to leave it here.
But not right now. Still hope we get to claim sufficient XP to level around here, then that cube is going down.


TREASURE

2 ounces of sovereign glue
4 doses of universal solvent
100 feet of silk rope,
2 disguise kits (with 6 uses remaining each)
set of mwork thieves’ tools
noble’s outfit worth 75 gp
signet ring worth 50 gp
437 gp
155 sp
55 cp.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

Good job Aggghhh!


How I suggest treasure splits.

All coins,jewelry and valuable items get turned into cash.
Equipment/magic items can be claimed by people. However, after say a week or so everything gets turned into cash if unclaimed. This helps avoid the 'Hold on, I waned that." syndrome.


Note, no one has explored the rubble strewn room. Dvalin only looked inside, but didn't move into it.

Except for the other door to the west, which you are unsure if it connects to the room with the big jelly cube, and the rubble room, you have pretty much explored this place.


I put in a post that Boram went in, I assumed that Dvalin had also, but I put that Boram went in and looked around, I reposted it so you could see it.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Aye, Boram and I think Tegnar were in there.

I wanted to check but did not because people near the stairs got nervous when we were missing so long. Figured I can take a look later, too, but then Boram already did.


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

I didn't go to the north room, just the 2 rogues.

I'm a little confused though. I thought we were told before that the west door of the central room could not be opened so we moved on to the north door. If that is not the case, I think we need to see what is behind it before moving on.


Boram follows Dvalin into the rubble strewn cave and takes a quick look around [dice=perception]1d20+7 and then asks Dvalin smiling; "Shall we go open the doors or go back and open the little chest?

I took this as a conditional action. Dvalin did not go in. He stopped and said

"Lets go and take a look at that chest before we advance further. I'm as curious about it's contents as you are!"


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

For the record, I read the actions the same as the GM. And I suggest we leave things that way for ease of play. We can alway get back there and open the door if we wish to. Also, the boy we found is called Omast? Wasn't that the name of the drunken guard we followed? Is him a lost realtive or something? Maybe Omast was getting drunk because his younger sibling fled?


Dvalin wrote:


He then proceeds to map out the corridors, counterclockwise from entrance(the way we went down, it seems to run along the outer wall of the house and be limited by that huge boulder. Since they interrupted the meeting, he's extra careful about traps.

He will proceed to check the open area and treat any doors found with the hair+saliva treatment.

earlier he said we would check out everything without opening a door, "the open areas" so I assumed he was going all the way in looping around without opening any doors and coming back out.

you described the room with the yarsk found "blocked by a portcullis"

Dvalin's next post was

Dvalin wrote:
And, carefully, Dvalin continues on.(As said, steadily but watching out). Gonna assume a Take 10 to Check for Secret Doors/Traps/etc there..

in your next post you had him open the door, my assumption was since he was "continuing on" and he said he would "check the open area" that he would not stop at the threshold and look in and not reclose the door doing the beard-hair treatment.

If he had done that, Boram would have gone in.

In the light of the whole building it is superfluous, because all we have to do is go back and look.

But in our desire for each of us to have lengthy meaningful post we are making assumptions that do not jive with your descriptions and sometimes your descriptions do not jive with our assumptions (twice you had characters go back up stairs) If we need shorter specific posts which ask specific questions before we move on we can do that but without quicker responses it will slow the game down to a crawl.


I have had characters go back upstairs when an obvious solution with little cost was available and I didn't want to take a day and ask, now that you see the bottom of a trap door you saw upstairs do you want to go upstairs. Then take another day rolling saves versus the haunt, then another day asking if you want to pull a lever. Much speed is gained for the loss of some consistency by moving things along.


I totally understand that, and agree, that's why I was trying to post two or three actions at a time. Some times it just causes confusion. I am only trying to explain how I came to the conclusion I did, so we can communicate better. I will try and be clearer when I post, if I am using "if-then" actions I will try and spell it out. Thanks for the explanation, it helps me understand better what you are looking for in descriptions.


So we are moving along at the highest possible safe speed.

Not ludicrous speed for you space balls fans, just ridiculous speed.

ludicrous speed


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

lol spaceballs.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

I think Dolgrym should comb the area for tracks :)

Also, if that boy is a relative of the drunkard guard, then if said guard knew his boy was hanging out with orcs he'd have a good reason to get drunk and blaming himself for Rodriks death...just food for thought...


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

OK so due to some issues with the way I planned to use aid another in combat, Tribute let me rework some of Ogden's details. He is now a super awesome healing machine (channel 1d6 8/day, and can cast the normal 3 cure spells, and has restoration to remove status effects 6/day. Later on channeling will remove effects also).

just FYI, should help our party endurance. Still focusing on face type skills, leaderish stuff, and being 'helpful', but some things changed.


@ Dvalin, good observation,

@ Ogden, nice. loving Sparhawk by the way


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

You mean Irenicus? That's a different character lol, I didn't have time to make Sparhawk so I took one of Greg's Evokers and altered him.


Male Dwarf Barbarian 03 HP: 38/38 | AC:17 | T:12 | FF:15 | CMB:+6 | CMD:18 | Fort:+6 | Ref:+3 | Will:+2 | Init:+2 | Perc:+7 | Sense Motive:+1 | Rage: 11/11

That's great Ogden! This change will help a lot. Thank you and the GM!


no. sorry for the short sentence, I got the first of the books from the library and am reading it. Irenicus is great too, honest, that's exactly what I was thinking too...honest :)


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Oh lol... Told you he was great, neighbor. :D

He's talking about David Eddings elenium with sparhawk, which I introduced him to, for the rest of you.


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

lol, I read some of his books 20 years ago or so.


I have always been a big Belgariad fan.


Read the first two series. The take on how Prophecy is in fact inescapable was interesting, but how about something for the little folk? Couldn't the ordinary toll booth guard get a promotion for letting the hero through?


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Really liked Ce'Nedra in the Belgariad. Been quite a while since I read it though...so not sure if I would feel the same today.

Not much else I read from Eddings, though, after I read a cocky interview of him regarding how he wrote Belgariad by Cookbook and was totally conceited about "trapping" the reader in it making sure you'd continue through the whole series.


Ogden commented about how he liked the Sparhawk character so I am reading "The Diamond Throne"

@ Dvalin, the boy seemed like he didn't want us to go through the door in the north east corner, weather he coughs up any information we may want to investigate there before we leave.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Do that, Boram.

As said, Dvalin is currently in no condition to proceed, considering how naive and trustworthy his companions seem to be.(and honestly, failing a Sense Motive Hunch check should not automatically make one believe everything contradicting logic is completely normal...imagine you come upon a room, with a knocked-out person on the floor and a masked person with a sap next to them "Hi" - Sense Motive failed, "oh, this must be a roleplaying couple trying to spice up their marriage, no way this could be a burglar robbing the place"...)


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

Yeah, I find it very unbelieveable that he was left with all that cash. Either it's a trick, or some very good or very bad writing on the AP.

I love the belgariad, as well as the elenium, and his standalone redemption of althalus was also great in my opinion. I try never to read authors' opinions outside of writing. It's like a musician, hearing their opinions usually makes me like their music less, so I ignore them and listen to the music only lol.

Moorcock, that Martin GOT guy, Stephen King, have all said some really ludicrous junk. And the Elric Saga is phenomenal.


the part that makes he laugh is when people think artist know what they are talking about just because they are famous, yeah, Elric rocks


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Yeah, totally agree. George RR Martin it was the

same:
, saying his characters don't speak to him and he basically doesn't know where he's going.(as sadly evidenced in the last 2 books)...

I absolutely try and avoid authors statements or opinions, because except Terry Pratchett(RIP) none i stumbled upon ever improved my enjoyment of their works.

As for the boy: Yes, my thoughts exactly, also don't forget he also tried to run away from us which is why I hit him in the first place. If he knows its dangerous there, wouldn't he stick with the people who saved him?

On that note, I think Boram is right. He did not want us to enter that place, so we should definitely take a look. You guys should, that is. Dvalin may be grumpy, but he'll not raise his hand against a companion unless that companion strikes first. But when totally ignored when just worried about our collective safety, he's pushed too far right now and needs some alone time away from everybody(while Yarask claimed the boy and marched off, nobody else interfered or tried to stop him either).
If that "boy" is a shape-shifted Orc and Yarask gets a knife between his shoulders, don't blame me. *jazz hands*

So IC, just gonna be brooding over this a while, and definitely not forgetting it.


hey Dvalin, instead of letting all that pent up energy go to waste on a time out, go get the traps and throw then on the jello monster or gelatinous mold or whatever it was ;)


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Na, afraid I'll fail a Sense Motive against the Jelly Cube and end up thinking it's just lonely and wants a hug.(both technically correct....the best kind of correct)
I'll stay far away from that thing!

Sorry, couldn't resist


Male Dwarf Merciful Healer 1: HP 8/8; AC 14/14/10; CMD 10/14 stable; Init +0; Per +3 (5 stonework); F+2/R+0/W+6; SR 6; Restoration 6/6; Channel 8/8

lol. I tried to stop Yarask long enough for some simple questions also, by the way. He apparently stopped long enough for me to heal the boy then left :P

Also Boram and Dvalin should be topped off with the 4hp healing, as well as anyone else with damage left.


This is where it is relevant to state who is going back, who is in the rubble room, and who is picking up coins.

It is also important to note who is carrying any of the loot found up to now.


Dwarf Fighter 3 HP -4/32; AC 20; T 12; FF 18; F +5; R +2; W +2; CMB +7; CMD 18; Speed 20ft; Init +1; Perc +4 TPK

I can carry any of the loot as needed.


Let us all head back to town if some folks are going back. This is a delicious DM scenario of a scattered party.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

who is going back? Most people want to at least look at that one room before heading back. Boram checks the room, Ogden checks the room, Dolgrym checks the room, Tegnar checks the room. I pout about a round of movement away from them.

Yarask is marching back to town, and choose to trust the stranger over his clanmates.
So it's only Augier undecided, then, or heading back with him.

I couldn't even go with him RP-wise. He went and marched off in order to prevent us from questioning the boy, I doubt I could tag along with him without the situation escalating. I'd expect the City Watch will take care of him.

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