
Dolgrym Sharpaxe |

”Want to do your possession trick again,” the dwarf asks the mind mage.

Sid Keelik |

"If we disrupt anything here I fear the giants will be smart enough to not drink the ale. So, if the spell fails and we have to fight then we lose the opportunity to poison them. I would think pure stealth and poison is best."
GM is there anything here or in the smithy that would make the giants sick to consume? Some rancid ingredients, a solvent? Craft Alchemy/Poison Check?

Sid Keelik |

Sid will get help will the hauling then will mix in charcoal and lime into the booze if there is any sugar around that they use as the basis for the fermentation he will sweeten the liquor it to cover the taste.
If a distraction is needed he will have an invisible flying Gallant will be outside knocking stuff over and rattling some cans knocking on the door and so on.

Leira |

Leira observes how Sid crafts the bewerage ingredients "Special receipt for rebellious giants Sid?" she laughs within her full plate "You are a full of surprises definitely"
The young girl nods and follows up Sid in their invisibility sphere "Let's see what is it in the Longhouse. From here we are not far from the slave pen. Maybe we can check up there and see what can be done about the slaves, but we will need to figure out how to avoid the watchtower in between"
Stealth to reach the Longhouse: 1d20 + 20 - 1 ⇒ (6) + 20 - 1 = 25
Hopefully the air walk helps the group avoid leaving a trail in the snow.

Daniel Penfold 357 |
Ok, on to area M - I think you would still be invisible as you have not attacked.
A large wooden structure with a peaked roof and two sets of massive barn doors set at either end sits in the shadow of a nearby watchtower. A pair of gigantic ram's horns is mounted above the eastern doors, while gigantic crossed lances are set above the western doors.
The longhouse is approximately 50 feet wide and 75 feet long. Inside the building are three svathurims (the creatures you found guarding the mammoth pen).

Leira |

"What if we do sneak in and give Zavier and Gallant a bit of exercise?" Leira laughs, then looks back at the near watchtower "Inside the building they cannot see us, and if I cast a silence spell they will not be able to hear us neither. That might hamper your casting, are you ok with it Dolgrym and Sid? If we win, we can later get rid of the bodies. The others will just think they deserted"

Sid Keelik |

"I can cast some prep spells outside and gallant will be ready."
Sid will turn Gallant into a four armed gargoly and give him a little heroism both extended.
"Zavier your looking heroic today."
Sid cast heroism on Zavier.

Zavier Vitoly |

OK, if we can have invisible time to setup Zavier will take some rope out and hold it between his teeth and then ask for someone to flank with him so he can grapple one as his surprise round action. Maybe one of the other ones can be possessed as a surprise action?
grapple invisible flank grapple on flat footed: 1d20 + 30 + 4 + 2 ⇒ (20) + 30 + 4 + 2 = 56

Leira |

"I would prefer to avoid burning, as it can call to much attention. But let's do it!" once everyone has cast their own spells, Leira casts silence on Zavier's rope.
Then she approaches the door and both, silently and invisible, opens it to start the attack on the svathurims.
Stealth: 1d20 + 20 - 1 ⇒ (16) + 20 - 1 = 35

Daniel Penfold 357 |
Using slide 9
. Leira you manage to open the door stealthily, making it appear as if the wind has blown the door open. Zavier manages to grapple one svathurim easily.
Leira initiative: 1d20 + 3 ⇒ (20) + 3 = 23
Leira initiative: 1d20 + 3 ⇒ (17) + 3 = 20
Zavier initiative: 1d20 + 4 ⇒ (5) + 4 = 9
Sid initiative: 1d20 + 6 ⇒ (17) + 6 = 23
Dolgrym initiative: 1d20 + 4 ⇒ (18) + 4 = 22
Svathurim initiative: 1d20 + 3 ⇒ (3) + 3 = 6

Zavier Vitoly |

Zavier tries to pin the Giant and then truss it up with his silenced rope.
Maintain grapple pinning: 1d20 + 30 + 4 + 2 + 5 ⇒ (4) + 30 + 4 + 2 + 5 = 45
Maintain grapple tie up: 1d20 + 30 + 4 + 2 + 5 ⇒ (11) + 30 + 4 + 2 + 5 = 52

Leira |

Without losing time, Leira moves forward towards the other svathurim and delivers a vital strike on him.
+2 adamantine falchion-PA+invis (flatfooted): 1d20 + 15 - 3 + 2 ⇒ (5) + 15 - 3 + 2 = 19
Adamantine/Magical/Slashing damage+PA+VS+enlarged: 4d6 + 9 + 6 + 2 ⇒ (1, 5, 1, 1) + 9 + 6 + 2 = 25
The young girl pops up and appears as she delivers her attack.

Sid Keelik |

Gallant will full attack on of the Giants from flank.
Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Damge: 1d6 + 13 ⇒ (4) + 13 = 17
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Attack: 1d20 + 18 ⇒ (5) + 18 = 23
Damge: 1d6 + 13 ⇒ (3) + 13 = 16
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Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Damge: 1d6 + 13 ⇒ (4) + 13 = 17
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Attack: 1d20 + 18 ⇒ (2) + 18 = 20
Damge: 1d6 + 13 ⇒ (2) + 13 = 15
---------------------------------------------
Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Damge: 1d6 + 13 ⇒ (4) + 13 = 17
---------------------------------------------
Attack: 1d20 + 18 ⇒ (7) + 18 = 25
Damge: 1d4 + 13 ⇒ (4) + 13 = 17
---------------------------------------------

Dolgrym Sharpaxe |

Dolgrym casts Burst of radiance at the third creature, the one not yet in melee.
Damage 5d4 ⇒ (4, 4, 1, 2, 4) = 15
Reflex DC 17 save. If pass, dazzled for 1d4 ⇒ 4 rounds. If fail, blinded for 1d4 ⇒ 1 rounds,

Daniel Penfold 357 |
The creature manages to shake off the worse of the effects but is dazzled.
The rope grappled svathurim tries to break out of the rope but fails miserably. The second attacks Leira and the third moves to the door and attacks Dolgrym.
Lance on Leira: 1d20 + 22 ⇒ (19) + 22 = 41
damage: 3d6 + 13 ⇒ (5, 4, 6) + 13 = 28
Lance on Dolgrym: 1d20 + 22 - 1 ⇒ (14) + 22 - 1 = 35
damage: 3d6 + 13 ⇒ (2, 1, 6) + 13 = 22
Back to you guys

Gallant the Palidin Familair |

Gallant will full attack on of the Giants from flank with Leria.
Attack: 1d20 + 18 ⇒ (12) + 18 = 30
Damge: 1d6 + 13 ⇒ (5) + 13 = 18
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Attack: 1d20 + 18 ⇒ (6) + 18 = 24
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
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Attack: 1d20 + 18 ⇒ (8) + 18 = 26
Damge: 1d6 + 13 ⇒ (6) + 13 = 19
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Attack: 1d20 + 18 ⇒ (1) + 18 = 19
Damge: 1d6 + 13 ⇒ (5) + 13 = 18
---------------------------------------------
Attack: 1d20 + 18 ⇒ (17) + 18 = 35
Damge: 1d6 + 13 ⇒ (5) + 13 = 18
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Attack: 1d20 + 18 ⇒ (9) + 18 = 27
Damge: 1d4 + 13 ⇒ (1) + 13 = 14
---------------------------------------------

Leira |

Although her defending bone partially protects her, Leira shouts in pain but she makes no sound. Her arms talk for her though as she swings as she has learnt during her time with the dwarves.
+2 adamantine falchion-PA+flank: 1d20 + 15 - 3 + 2 ⇒ (13) + 15 - 3 + 2 = 27
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 6 + 2 ⇒ (4, 5) + 9 + 6 + 2 = 26
+2 adamantine falchion-PA+flank: 1d20 + 10 - 3 + 2 ⇒ (11) + 10 - 3 + 2 = 20
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 6 + 2 ⇒ (5, 6) + 9 + 6 + 2 = 28
HP 63/86 DR 5/Bludgeoning (35/50) AC 32 TAC 16

Dolgrym Sharpaxe |

The dwarf pulls the magic hammer and swings it twice.
Attack 1d20 + 13 ⇒ (4) + 13 = 17
Damage 2d6 + 6 ⇒ (2, 2) + 6 = 10
Attack 1d20 + 8 ⇒ (9) + 8 = 17
Damage 2d6 + 6 ⇒ (1, 2) + 6 = 9

Daniel Penfold 357 |
With a series of blows Gallant completely destroys the svathurim in front of him.
Leira moves slightly and attacks the svathurim in the doorway, hitting it once.
Dolgyrm unfortunately misses but the next moment Zavier grapples it.
The hogtied svathurim tries to break free as does the grappled one.
cmb for hogtied: 1d20 + 25 ⇒ (9) + 25 = 34
grappled svathurim: 1d20 + 25 ⇒ (14) + 25 = 39
And back to you guys again

Leira |

Leira shouts but her voice makes no sound while she steps forward and follows up with more swings on the door's svathurim!
+2 adamantine falchion-PA: 1d20 + 15 - 2 ⇒ (6) + 15 - 2 = 19
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 6 + 2 ⇒ (2, 3) + 9 + 6 + 2 = 22
+2 adamantine falchion-PA: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Adamantine/Magical/Slashing damage+PA+enlarged: 2d6 + 9 + 6 + 2 ⇒ (6, 4) + 9 + 6 + 2 = 27
But she founds this centaur-like creature too swift while it dodges her powerful strikes.
HP 63/86 DR 5/Bludgeoning (35/50) AC 32 TAC 16

Dolgrym Sharpaxe |

The dwarf swings the magic hammer twice at the grappled beast.
Attack 1d20 + 13 ⇒ (4) + 13 = 17
Damage 2d6 + 6 ⇒ (5, 5) + 6 = 16
Attack 1d20 + 8 ⇒ (20) + 8 = 28
Damage 2d6 + 6 ⇒ (5, 4) + 6 = 15
Possible critical 1d20 + 8 ⇒ (15) + 8 = 23
Damage 4d6 + 12 ⇒ (4, 3, 6, 1) + 12 = 26

Zavier Vitoly |

Whoops sorry. Grappled giant break free! Tied up does not.
Grapple with Heroism Flank: 1d20 + 30 + 4 ⇒ (13) + 30 + 4 = 47
Grapple with Heroism Flank Pin: 1d20 + 30 + 4 ⇒ (13) + 30 + 4 = 47
Angry at the giant daring to break free, Zavier grabs it and pins it.

Zavier Vitoly |

Grahh! Stay down!
Zavier, frustrated. Tries to get the escaped giant back down again.
Grapple with Heroism Flank: 1d20 + 30 + 4 ⇒ (16) + 30 + 4 = 50
Grapple with Heroism Flank Pin: 1d20 + 30 + 4 ⇒ (5) + 30 + 4 = 39

Gallant the Palidin Familair |

Gallant will full attack on of the creature from flank with Leria. "Fall fiend!"
Attack: 1d20 + 18 ⇒ (19) + 18 = 37
Damge: 1d6 + 13 ⇒ (2) + 13 = 15
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Attack: 1d20 + 18 ⇒ (11) + 18 = 29
Damge: 1d6 + 13 ⇒ (5) + 13 = 18
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Attack: 1d20 + 18 ⇒ (1) + 18 = 19
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
---------------------------------------------
Attack: 1d20 + 18 ⇒ (9) + 18 = 27
Damge: 1d6 + 13 ⇒ (1) + 13 = 14
---------------------------------------------
Attack: 1d20 + 18 ⇒ (18) + 18 = 36
Damge: 1d6 + 13 ⇒ (4) + 13 = 17
---------------------------------------------
Attack: 1d20 + 18 ⇒ (2) + 18 = 20
Damge: 1d4 + 13 ⇒ (1) + 13 = 14
---------------------------------------------

Leira |

Leira tries to shout but the silence keep the room quite while she tries to bring down the creature with a vital strike, then she moves in for the last pinned one.
+2 adamantine falchion-PA: 1d20 + 15 - 2 ⇒ (10) + 15 - 2 = 23
Adamantine/Magical/Slashing damage+PA+VS+enlarged: 4d6 + 9 + 6 + 2 ⇒ (2, 4, 2, 5) + 9 + 6 + 2 = 30
If the strange centaur-like creature falls before her goes, she instead climbs up the stairs and delivers her vital strike in the last one.

Leira |

Leira makes signs to Sid to point the svathurim is tied with the silenced rope and he will be not able to talk. But the observation towers will not notice their fight either.
Decided to have this completed Leira steps over the last one and delivers the final blow.
Coup de grace: 4d6 + 18 + 12 + 4 ⇒ (3, 6, 3, 5) + 18 + 12 + 4 = 51
She makes signs to cut the centaurs into pieces and bring them with the group to make them disappear from the longhouse, to avoid leaving traces of the group attack and make this seem desertion.

Sid Keelik |
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Sid really mutter "damn it" still not used to the silence.
Sid unfold what look like a tend but proves to be a giant bang of hold. The openin if 4 feat by 6 feet can hold 2500 lb. That should be enough to get them out of here. I hope.